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On May 09 2012 02:14 crms wrote:Show nested quote +On May 09 2012 02:09 Ayush_SCtoss wrote:On May 09 2012 01:54 OPL3SA2 wrote: Unranked multiplayer matchmaking will completely ruin the ladder. I'm going to mark this post as a favorite, and refer it to it over and over again as my vision of the future becomes true. Ok may 8th 2012, 1pm EST. Over and out You will be matched against people your own skill level. What's the problem? I think he means it will take a large chunk out of the regular ranked ladder players. I'm not sure if I believe it or not.. it seems those still active in the ladder are fairly 'hardcore' and want to be ranked. I see the unranked MM really catering to the 'ladder anxiety' people who have already given up on the normal ranked matches. We will see though!
It's definitely a legit concern. On the otherhand, it might do a better job of luring people to 1v1 play in general, who weren't doing it before. If they like the unranked play, they may want to eventually venture onto ladder and see where they rank now.
It'll be interesting to see, but I think overall it'll be a good thing. Even if ladder numbers shrink, I think the total number of people playing 1v1 should grow, and that's good for sc2, esports, the community, etc.
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Good to hear. If I could have just 1 more thing, I would love an improved custom game UI. Can't find people play UMS map these day.
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On May 09 2012 02:58 Plansix wrote:Show nested quote +On May 09 2012 02:52 mikejer wrote: It's amazing to me how many people are trying to compare WoL to Brood War. This might be news to some of you, but Brood War was an EXPANSION SET. To all those calling WoL an "incomplete game," the same could be said of SC1 (pre-BW). So many people think they're entitled to everything. SC2 is a new game with a new code base. This means that features implemented in BW couldn't just be tossed into SC2. They have to all be re-made from scratch. There are plenty of valid criticisms of how Blizzard is doing business and making games nowadays, but at least they still support their games after release. This is still far better than most companies out there.
Some of you remind me of those people who get a new car for their birthday only to whine and yell at their parents because it's not a Ferrari. Grow up. Wait, your telling me that programing that Blizzard did in 1998 cannot be directly ported into a game from 2010? You mean that all the features they built up over time cannot lifted and dropped with minimal effort? Are you telling me that a game that was based on sprites and an internet that was based on dial up connections might be simpler than a more modern game and its net code? Because sir, that sound far to logical to be true.
Exactly. Why is the fact that Blizzard completely redid Battle.net lost of so many people? Why is it safe to assume the systems they put in place in 1998 are compatible with the new system? Every aspect of computers has changed so dramatically since then there's not much that does work now that did then, hell some people can barely run BW at this point.
Sure I had hoped these systems would have been in place sooner but I'm still really pumped that they are coming now.
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Multiplayer replay viewing.....it only took them 2 years and lots of yelling by the community/pros/casters and they are still putting it off until HotS
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On May 09 2012 02:58 Plansix wrote:Show nested quote +On May 09 2012 02:52 mikejer wrote: It's amazing to me how many people are trying to compare WoL to Brood War. This might be news to some of you, but Brood War was an EXPANSION SET. To all those calling WoL an "incomplete game," the same could be said of SC1 (pre-BW). So many people think they're entitled to everything. SC2 is a new game with a new code base. This means that features implemented in BW couldn't just be tossed into SC2. They have to all be re-made from scratch. There are plenty of valid criticisms of how Blizzard is doing business and making games nowadays, but at least they still support their games after release. This is still far better than most companies out there.
Some of you remind me of those people who get a new car for their birthday only to whine and yell at their parents because it's not a Ferrari. Grow up. Wait, your telling me that programing that Blizzard did in 1998 cannot be directly ported into a game from 2010? You mean that all the features they built up over time cannot lifted and dropped with minimal effort? Are you telling me that a game that was based on sprites and an internet that was based on dial up connections might be simpler than a more modern game and its net code? Because sir, that sound far to logical to be true.
Your post would make a lot more sense if any of these features were truly so ground breakingly difficult that it needed 2 years after release to resolve. I mean a lot of these features already exist in games such as BETA dota 2. If you truly think that the reason these features are being added 2 years after is because of a limit in technology or coding capabilities of the Blizzard team, then my god, you're delusional to the point medication is needed. The reality of the situation is these features were either cut or deemed 'not important' by the original SC2 / BNET 2.0 team. This was a huge oversight and only after the community cried their eyes out for years, have they realized, holy shit these features are important let's start working on them.
I also don't care for the analogy that BW was an expansion and SC1 was bad, therefor WoL shouldn't be scrutinized until the expansion. Because, GUESS WHAT, BW came out over a decade ago and people have known what's GREAT about it since 2005 at the latest. The fact that these qualities were ignored and now WoL gets a pass because its 'first release, it needs expansions to make it great' is a crock of shit. There is no rule in gaming that the first game has to be medicore so that expansions can make it great. What if the sc2 team realized what made bnet1.0 and BW a great game and just did it correct the first time? What if they valued reconnecting, multiplayer replays over facebook integration and a custom map system that's down right atrocious?
Nobody of substance is saying Blizzard can't make great games or is some terrible evil company that should die, but to consistently let bad practices go unnoticed due to what I can only quantify as rabid fanboyism should not be the goal. We are the consumers and should expect great products.
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On May 09 2012 02:58 Plansix wrote:Show nested quote +On May 09 2012 02:52 mikejer wrote: It's amazing to me how many people are trying to compare WoL to Brood War. This might be news to some of you, but Brood War was an EXPANSION SET. To all those calling WoL an "incomplete game," the same could be said of SC1 (pre-BW). So many people think they're entitled to everything. SC2 is a new game with a new code base. This means that features implemented in BW couldn't just be tossed into SC2. They have to all be re-made from scratch. There are plenty of valid criticisms of how Blizzard is doing business and making games nowadays, but at least they still support their games after release. This is still far better than most companies out there.
Some of you remind me of those people who get a new car for their birthday only to whine and yell at their parents because it's not a Ferrari. Grow up. Wait, your telling me that programing that Blizzard did in 1998 cannot be directly ported into a game from 2010? You mean that all the features they built up over time cannot lifted and dropped with minimal effort? Are you telling me that a game that was based on sprites and an internet that was based on dial up connections might be simpler than a more modern game and its net code? Because sir, that sound far to logical to be true. A game with a totally new code base and a different engine made 15 years ago? Yeah, it can't be ported directly with minimal effort.
I don't know about any other company that supports a game from 1997 (Starcraft) but Blizzard. One can whine and complain about how they do things, but they actually support their games better than any other company I know of. It's not perfect, but best in their class.
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I am quite excited for unranked matchmaking. I have to take a lot of breaks from the game because of school, so it will be nice to get back into the game without having to worry about stupid ladder ranks.
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I am sad about the unranked match making. While it sounds like a great idea at first, I guess that guys now only play ladder when they feel they are ready. As soon as they get crushed, they get back to unranked play.
Since the option of unranked play will probably make the lower leagues guys ladder less, the ladder becomes harder. The distribution will make for example a guy who was barely gold league to a silver league player. Now he feels punished. He could consider to go to unranked match making play.
In short, I fear that the ladder dries out.
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On May 09 2012 03:24 blackbrrd wrote:Show nested quote +On May 09 2012 02:58 Plansix wrote:On May 09 2012 02:52 mikejer wrote: It's amazing to me how many people are trying to compare WoL to Brood War. This might be news to some of you, but Brood War was an EXPANSION SET. To all those calling WoL an "incomplete game," the same could be said of SC1 (pre-BW). So many people think they're entitled to everything. SC2 is a new game with a new code base. This means that features implemented in BW couldn't just be tossed into SC2. They have to all be re-made from scratch. There are plenty of valid criticisms of how Blizzard is doing business and making games nowadays, but at least they still support their games after release. This is still far better than most companies out there.
Some of you remind me of those people who get a new car for their birthday only to whine and yell at their parents because it's not a Ferrari. Grow up. Wait, your telling me that programing that Blizzard did in 1998 cannot be directly ported into a game from 2010? You mean that all the features they built up over time cannot lifted and dropped with minimal effort? Are you telling me that a game that was based on sprites and an internet that was based on dial up connections might be simpler than a more modern game and its net code? Because sir, that sound far to logical to be true. A game with a totally new code base and a different engine made 15 years ago? Yeah, it can't be ported directly with minimal effort. I don't know about any other company that supports a game from 1997 (Starcraft) but Blizzard. One can whine and complain about how they do things, but they actually support their games better than any other company I know of. It's not perfect, but best in their class.
Im pretty sure any company would take money from big korean companies with no work at all if they could.........
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Really happy with all those changes. Not really surprised they saved them for the expansion.
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On May 09 2012 03:36 [F_]aths wrote: I am sad about the unranked match making. While it sounds like a great idea at first, I guess that guys now only play ladder when they feel they are ready. As soon as they get crushed, they get back to unranked play.
Since the option of unranked play will probably make the lower leagues guys ladder less, the ladder becomes harder. The distribution will make for example a guy who was barely gold league to a silver league player. Now he feels punished. He could consider to go to unranked match making play.
In short, I fear that the ladder dries out.
IMO the ladder is pretty hard for me and playing unranked will be very nice. I will not rage anymore because i will never lose points ever!
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The joke is getting old, but still: Hell, it's about time.
This might revitalize the game, which is pretty needed.
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On May 09 2012 03:24 blackbrrd wrote:Show nested quote +On May 09 2012 02:58 Plansix wrote:On May 09 2012 02:52 mikejer wrote: It's amazing to me how many people are trying to compare WoL to Brood War. This might be news to some of you, but Brood War was an EXPANSION SET. To all those calling WoL an "incomplete game," the same could be said of SC1 (pre-BW). So many people think they're entitled to everything. SC2 is a new game with a new code base. This means that features implemented in BW couldn't just be tossed into SC2. They have to all be re-made from scratch. There are plenty of valid criticisms of how Blizzard is doing business and making games nowadays, but at least they still support their games after release. This is still far better than most companies out there.
Some of you remind me of those people who get a new car for their birthday only to whine and yell at their parents because it's not a Ferrari. Grow up. Wait, your telling me that programing that Blizzard did in 1998 cannot be directly ported into a game from 2010? You mean that all the features they built up over time cannot lifted and dropped with minimal effort? Are you telling me that a game that was based on sprites and an internet that was based on dial up connections might be simpler than a more modern game and its net code? Because sir, that sound far to logical to be true. A game with a totally new code base and a different engine made 15 years ago? Yeah, it can't be ported directly with minimal effort. I don't know about any other company that supports a game from 1997 (Starcraft) but Blizzard. One can whine and complain about how they do things, but they actually support their games better than any other company I know of. It's not perfect, but best in their class.
What are you on about? For years blizzard has been doing more harm than good to BW.
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On May 08 2012 01:03 awwnuts07 wrote: I think that unranked match-making will be a boon for the peeps who have ladder anxiety.
Essentially, this is all the stuff we've been asking for.
Yes this is great news indeed. I see no reason for any kind of competition when I play a video game, it should be fun and not nerve wracking.
When I do something for rankings, I can't help but be nervous and want to do my best, which is IRRITATING.
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Absolutely phenomenal news :D
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On May 09 2012 03:47 Maggost wrote:Show nested quote +On May 09 2012 03:36 [F_]aths wrote: I am sad about the unranked match making. While it sounds like a great idea at first, I guess that guys now only play ladder when they feel they are ready. As soon as they get crushed, they get back to unranked play.
Since the option of unranked play will probably make the lower leagues guys ladder less, the ladder becomes harder. The distribution will make for example a guy who was barely gold league to a silver league player. Now he feels punished. He could consider to go to unranked match making play.
In short, I fear that the ladder dries out. IMO the ladder is pretty hard for me and playing unranked will be very nice. I will not rage anymore because i will never lose points ever!
This attitude makes me sad. What are you afraid of? Are you going pro? Points are utterly meaningless. If only people could see that ranked ladder is virtually the same as unranked matchmaking in that it is without meaning for anyone outside of 0.000001% of players.
That's why I'm not too excited about the unranked matchmaking addition. It will allow cowards to shirk the ladder and continue living in fear of losing their precious points. It will also likely thin out actual, ranked ladder competition because many people seem too terrified to take on the challenge and would prefer to practice and play in a void of no-consequence.
All the other features sound keen.
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On May 09 2012 04:10 IPA wrote:Show nested quote +On May 09 2012 03:47 Maggost wrote:On May 09 2012 03:36 [F_]aths wrote: I am sad about the unranked match making. While it sounds like a great idea at first, I guess that guys now only play ladder when they feel they are ready. As soon as they get crushed, they get back to unranked play.
Since the option of unranked play will probably make the lower leagues guys ladder less, the ladder becomes harder. The distribution will make for example a guy who was barely gold league to a silver league player. Now he feels punished. He could consider to go to unranked match making play.
In short, I fear that the ladder dries out. IMO the ladder is pretty hard for me and playing unranked will be very nice. I will not rage anymore because i will never lose points ever! This attitude makes me sad. What are you afraid of? Are you going pro? Points are utterly meaningless. If only people could see that ranked ladder is virtually the same as unranked matchmaking in that it is without meaning for anyone outside of 0.000001% of players. That's why I'm not too excited about the unranked matchmaking addition. It will allow cowards to shirk the ladder and continue living in fear of losing their precious points. It will also likely thin out actual, ranked ladder competition because many people seem too terrified to take on the challenge and would prefer to practice and play in a void of no-consequence. All the other features sound keen. 
Because some people would like to offrace without putting that ladder account on the line or investing in a new sc2 account.
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On May 09 2012 04:10 IPA wrote: This attitude makes me sad. What are you afraid of? Are you going pro? Points are utterly meaningless. If only people could see that ranked ladder is virtually the same as unranked matchmaking in that it is without meaning for anyone outside of 0.000001% of players.
That's why I'm not too excited about the unranked matchmaking addition. It will allow cowards to shirk the ladder and continue living in fear of losing their precious points. It will also likely thin out actual, ranked ladder competition because many people seem too terrified to take on the challenge and would prefer to practice and play in a void of no-consequence.
I do lose a lot and it makes me rage a lot everytime i go play 1v1 i put my trypants and focus a lot on winning but that's not gonna happen, maybe with the un-ranked option will be relaxing playing 1v1.
I dont want to play other races, i always play as zerg!
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Thats all they are adding?!?! Well, I guess its a step in the right direction.
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Multiplayer resume from replay Global Play Multilanguage support Clan/group system Unranked matchmaking Multiplayer replay viewing
We should be asking for more accurate stats, a less useless interface and selective matchmaking on top of this. ;p
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