|
On May 08 2012 00:06 Mentalizor wrote: A greater percentage of the pro's have an APM that isn't skyrocketing. I remember SjoW (some time ago) had an average APM around 80-90. So if you train alot you should be able to press yourself to around 60'ish or even higher. Once you hit that speed you'll be able to understand everything from a stream. Then combine practice with whatever knowledge or ideas you get through streams.
Can't mention a stream though - sorry.
its around 150, most GM players don't really have APM under 120, i do however know a zerg who has a consistent 150 APM, although i doubt he would give you replays
|
On May 08 2012 23:50 RedDragon571 wrote:Show nested quote +On May 08 2012 23:36 TheRabidDeer wrote:On May 08 2012 23:33 RedDragon571 wrote:On May 08 2012 23:23 Genome852 wrote: By APM do you mean "APM" or EPM? (EPM as in shift+C in replays, usually 200+ for pro players) Blizzard messed up, EPM is APM in the replay tab. You can tell because EPM should be APM minus some types of actions, yet EPM is higher than APM. So blizzard got it backwards. I was saying I worked my up from 130 apm (real minutes) to 340 apm and 170 epm, real minutes according to scgears. If a retard like me can do it, anyone can. Does your high apm actually have a point? Are you doing useful stuff with it? Are you forgetting other important things because of it? Lol, what would be the point of training my mechanics if I am forgetting important thing, when you play fast, you almost can't forget things because your seeing your base, army and more of the map more times per minute. Yes, EAPM, according to sc2 gears is effective actions per minute. A lot of the APM difference according to sc2 gears is about Micro and army movement. High apm players can create and capitalize on more situations because they can be out on the map moving around. Also with high apm you can harass your opponent and macro behind it, which if the opponents mechanics are weak they will fall apart in build order and macro while trying to manage harass at multiple locations. I play zerg, so there is more to do in general than other races, injects, creep spread, getting set up for surrounds, counterattacks while being attacks, trying to defend drops with melee units ect. You don't need to high apm to be a successful player, esp if you play toss, however it limits the type of play styles you are able to play correctly.From my exp with sc2gears, about 90 apm or 65 blizz (blizz EPM is APM per blizzard minute, yes its backward TT) is required for good macro, The difference comes in what players can get done with micro. TL:DR If you have 100 apm or lower, to get to high masters or be a successful pro player, you better have super solid refined builds and great decision making, because they will be making up for your lack of multitasking pressure and forcing less decisions for your opponent to make. If you dont mind my asking, how many points/what league are you?
|
On May 09 2012 05:25 TheRabidDeer wrote:Show nested quote +On May 08 2012 23:50 RedDragon571 wrote:On May 08 2012 23:36 TheRabidDeer wrote:On May 08 2012 23:33 RedDragon571 wrote:On May 08 2012 23:23 Genome852 wrote: By APM do you mean "APM" or EPM? (EPM as in shift+C in replays, usually 200+ for pro players) Blizzard messed up, EPM is APM in the replay tab. You can tell because EPM should be APM minus some types of actions, yet EPM is higher than APM. So blizzard got it backwards. I was saying I worked my up from 130 apm (real minutes) to 340 apm and 170 epm, real minutes according to scgears. If a retard like me can do it, anyone can. Does your high apm actually have a point? Are you doing useful stuff with it? Are you forgetting other important things because of it? Lol, what would be the point of training my mechanics if I am forgetting important thing, when you play fast, you almost can't forget things because your seeing your base, army and more of the map more times per minute. Yes, EAPM, according to sc2 gears is effective actions per minute. A lot of the APM difference according to sc2 gears is about Micro and army movement. High apm players can create and capitalize on more situations because they can be out on the map moving around. Also with high apm you can harass your opponent and macro behind it, which if the opponents mechanics are weak they will fall apart in build order and macro while trying to manage harass at multiple locations. I play zerg, so there is more to do in general than other races, injects, creep spread, getting set up for surrounds, counterattacks while being attacks, trying to defend drops with melee units ect. You don't need to high apm to be a successful player, esp if you play toss, however it limits the type of play styles you are able to play correctly.From my exp with sc2gears, about 90 apm or 65 blizz (blizz EPM is APM per blizzard minute, yes its backward TT) is required for good macro, The difference comes in what players can get done with micro. TL:DR If you have 100 apm or lower, to get to high masters or be a successful pro player, you better have super solid refined builds and great decision making, because they will be making up for your lack of multitasking pressure and forcing less decisions for your opponent to make. If you dont mind my asking, how many points/what league are you?
http://sc2ranks.com/us/885365/BugRancher
Mid Master
My playstyle is very agressive using multipronged attacks to outplay or get an advantage. You can't really do that with 100 apm and maintain good macro. I am not saying im the best or anything, but not working on mechanics limits your options. : /
I do free coaching and I focus heavily on cleaning up players mechanics, I am still constantly working on mine myself even.
If you guys want any tips to improving APM, msg me or pm Bugrancher.689
Don't be offended by the lack of apm needed for toss. It's just toss unfortunately doesn't have many fast harass units and a lot of timings you have to sit in your base and try and keep from losing your valuable army.
|
Double-digit APM doesn't just sound low, but unacceptably low.
|
How about dimaga? I don't remember him being blazing fast but hes' really good of course.
|
On May 07 2012 23:59 chlindell wrote: Basically I'm looking for someone who plays at a high level, at least compared to me/platinum, without relying too much on hand speed. According to SC2Gears it's pretty rare that I play someone with lower APM than myself and I doubt I'll get significantly faster anytime soon for various reasons. I think it will be easier to copy the play style and decision making of someone who's usually slower than the opponent and I'm interested in picking up tricks for doing things like flanking/scouting/multitasking/etc "well enough" without requiring too much raw speed.
Bonus discussion: Do you think this is a good approach for improving or is the high level low APM player a myth/"illusion" that mostly comes from other players spamming? Is there really a big spread in effective APM between similar MMR-rated players in dia/master or is it mostly present in the lower leagues? Would it be better to stick to regular pro streams and try play like them even if I can't do it as fast? There's a vast difference between APM and reaction speed. It's like the difference between bandwidth and latency. As a platinum player, it's very unlikely that your APM (bandwidth) is so low that you can't fit in all the things you want to do. If you feel that you are doing stuff too slow, the much more likely culprit is your reaction speed (latency).
The things you mention - flanking, multitasking and scouting - are more about map awareness (in the sense of having the mindset to think about the terrain and zones of control) than click speed. Have you tried hotkeying map locations? That helps a lot.
|
|
|
|