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Developers Update : Heart of the Swarm - Page 65

Forum Index > SC2 General
1844 CommentsPost a Reply
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GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
April 13 2012 01:26 GMT
#1281

Kinda sad the overseer is staying in the game. Impossible to keep enough detectors alive v Protoss Mothership Deathball as it is. Just give me an upgrade that upgrades ALL my overlords into detectors ffs Blizzard. Wasn't a big deal in BW.

We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.


As if Terran Tank siege lines don't shoot far enough already with perfect ai and no overkill o.O
Also, this idea of a long-ranged missile launcher is retardedly similar to ghost-nuke pushes to make tank lines unsiege. Just sayin'
AssyrianKing
Profile Blog Joined August 2011
Australia2117 Posts
April 13 2012 01:43 GMT
#1282
Wasnt there a Beta Starcraft2:WOL protoss air unit that threw blades or something?
John 15:13
DarkPlasmaBall
Profile Blog Joined March 2010
United States46212 Posts
April 13 2012 01:44 GMT
#1283
On April 13 2012 10:26 GhoSt[shield] wrote:

Kinda sad the overseer is staying in the game. Impossible to keep enough detectors alive v Protoss Mothership Deathball as it is. Just give me an upgrade that upgrades ALL my overlords into detectors ffs Blizzard. Wasn't a big deal in BW.


It's totally a big deal, because corsairs >>> phoenixes and dark templar/ cloaking fields would become useless in SC2.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DMZ
Profile Joined November 2011
Canada51 Posts
April 13 2012 01:59 GMT
#1284
Happy the overseer is staying in the game, no easy mobile detection, I think the viper had some stupid one use? ability to give detection to stuff? during Blizzcon.. and cost too much to get it out quickly.. not to mention changelings are awesome.

And does terran really need anything that enables even more ridiculous long range damage? just saying. Apart from TvT ghost pushes, its tough as hell to break tank lines already..
We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.
“May God have mercy for my enemies because I won't.”- George S. Patton
Sitinte
Profile Blog Joined January 2011
United States499 Posts
April 13 2012 02:07 GMT
#1285
On April 13 2012 10:43 PiPoGevy wrote:
Wasnt there a Beta Starcraft2:WOL protoss air unit that threw blades or something?


You mean the original Tempest?

http://starcraft.wikia.com/wiki/Tempest/Development
GinDo
Profile Blog Joined September 2010
3327 Posts
April 13 2012 02:07 GMT
#1286
On April 13 2012 10:44 DarkPlasmaBall wrote:
Show nested quote +
On April 13 2012 10:26 GhoSt[shield] wrote:

Kinda sad the overseer is staying in the game. Impossible to keep enough detectors alive v Protoss Mothership Deathball as it is. Just give me an upgrade that upgrades ALL my overlords into detectors ffs Blizzard. Wasn't a big deal in BW.


It's totally a big deal, because corsairs >>> phoenixes and dark templar/ cloaking fields would become useless in SC2.


Corsairs were much better. I cry every time I see yummy Ovies stacked on a building in SC2. I used to crap all over Zergs with Disruption and then much on their juicy ovies. T_T
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Arkless
Profile Joined April 2010
Canada1547 Posts
April 13 2012 02:11 GMT
#1287
Ok, they just gotta axe the ridiculous thought of burrow moved banelings in multiplayer, and we're good.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
DooMDash
Profile Joined May 2010
United States1015 Posts
April 13 2012 02:13 GMT
#1288
I hope they give Protoss some more mechanics and less emphasis on making a huge ball.
S1 3500+ Master T. S2 1600+ Master T.
SkimGuy
Profile Joined December 2010
Canada709 Posts
April 13 2012 02:23 GMT
#1289
On April 13 2012 09:07 0neder wrote:
Show nested quote +
On April 13 2012 08:29 Cereb wrote:
There have been plenty of RTS games but none of them holds a candle to sc2. If they were anything like sc2, they'd still be around, but there are not, because sc2 is simply the best.

These changes are all steps in the right direction and if the new ideas turn out to be bad, you can bet your ass they aren't included in HotS.


1 - Watch a Brood War ProLeague or OSL finals and then tell me SC2 is the best RTS in esports.
2 - But if you're a designer, you DON'T SHOW the bad ideas, you keep those to yourself. The fact they they are sharing bad ideas means they don't realize they are bad, and are thus bad designers. Any good designer can tell a bad designer, no matter what field of design it is. Browder does not get it. Sometimes he talks like he does and uses jargon to appease us, but his actions speak louder than his words.

1. Agreed - Just look at the % of people that recommended the games of the SPL finals versus the ones that get played in the GSL regularly
Roe
Profile Blog Joined June 2010
Canada6002 Posts
April 13 2012 02:33 GMT
#1290
On April 13 2012 11:23 SkimGuy wrote:
Show nested quote +
On April 13 2012 09:07 0neder wrote:
On April 13 2012 08:29 Cereb wrote:
There have been plenty of RTS games but none of them holds a candle to sc2. If they were anything like sc2, they'd still be around, but there are not, because sc2 is simply the best.

These changes are all steps in the right direction and if the new ideas turn out to be bad, you can bet your ass they aren't included in HotS.


1 - Watch a Brood War ProLeague or OSL finals and then tell me SC2 is the best RTS in esports.
2 - But if you're a designer, you DON'T SHOW the bad ideas, you keep those to yourself. The fact they they are sharing bad ideas means they don't realize they are bad, and are thus bad designers. Any good designer can tell a bad designer, no matter what field of design it is. Browder does not get it. Sometimes he talks like he does and uses jargon to appease us, but his actions speak louder than his words.

1. Agreed - Just look at the % of people that recommended the games of the SPL finals versus the ones that get played in the GSL regularly

to be honest i wasnt really impressed by the game previously linked in this thread, i just dont see whats so exciting about it
Archeon
Profile Joined May 2011
3271 Posts
Last Edited: 2012-04-13 02:57:45
April 13 2012 02:41 GMT
#1291
On April 13 2012 10:16 Schematic wrote:
And you though toss death ball late game was bad enough.. now they have a siege unit with it along with the Collosi and if they have 4 or 5 base they can constantly switch their location with recall all over the map defending every expansion as well... Oh did I mention they can already warp in units anywhere in the map.... so that team of zealots that killing your expo, yeah.. they are going home safely to the death ball lol.

And why is zerg getting mobility, map control, cost effective, and siege? I thought the races were supposed to be unique. Instead of making zerg units that are like terran and serve the same purpose how about making it so that the zerg can improve n their mobility and scouting capability?

Look I understand terran is really flexible and is prolly the best overall built race in the game. But terran mech is woefully weak. Focus on that and less on space control, terran is already very strong at that, what we need are better Anti air for mech vs Zerg, I think the spidermines would do a good job, play into terran space control abilities terran already has but doesn't make us so mobile with it that its broken. And Terran needs BETTER END GAME Mech VS TOSS. Terran mech can't dodge storms, Thors get feedback, Our splash capability cannot compete. Hellions die too fast and seige is worthless because toss has blink stalkers and charge lots, and the units that can't close the distance that fast are beefy, Collosi, Archon, and Immortals rape. That makes for a bad recipe for terran. Even with EMP terran simply can't out compete toss late game head to head... actually neither can zerg lol. Well at least Mothership is gone.

in the first paragraph you complain about them buffing toss harass- (which imo is desperately needed) and turtle-deathball-options and in the next you complain about blizzard not strengthening the races' strengths?

the recall will give toss an option to late-game-harass more efficiently, a tool that terran already has, with which it's way better and that should belong to the shakuras-toss.

apart from that if the new tempest is a new carrier meaning no splash, i doubt that it will be really valuable except if it was extremely mobile or did counter the colossus-counter, which until now didnt seem to be the case.

i agree that zerg would probably benefit more from better scouting than the siege-unit, especially since sieging toss as a turtle-race doesnt make much sense and bio+few tanks is the most commonly played strategy in tvz and it's tending towards less tanks and more mm anyways. it will either be really strong or just used in bronze against turtle-players. although i dont think that the unit is the same as other siege-units and i really like the design.

about mech: they seem to be exactly on that path, the battle-hellion is obviously a zealot-counter and everything else can theoretically be beaten with enough tanks+emp.

zerg can fight the late-game deathball without mothership with ease, corruptor-broodlord has won most of the games where toss didnt have a mothership.
and the viper will probably add to that, blinkstalker with range 1 cant focus-fire broodlords as effectively and without colossus they wont survive long against higher bl-numbers. currently i think more that they'll have to take care that the viper doesnt destroy that matchup completely.
low gravity, yes-yes!
Phant
Profile Joined August 2010
United States737 Posts
April 13 2012 03:13 GMT
#1292
I think making interceptors free for the carrier (but still have the build time) would be very nice. As of right now the carrier sucks AND it is a mineral sink.
Laids
Profile Joined January 2011
United Kingdom596 Posts
April 13 2012 03:17 GMT
#1293
It's funny reading all the rage about units that will go through heavy iteration in beta, if they even make it to beta. Seriously once it hits beta, the pro players will light up shit that does and doesn't work immediately.

Personally I would like to see the Collosus removed, Sentry reassessed, Zerg hatch defense improved(imp.queens?), medivac's potentially being too strong, consider reimplementing spider mines (remove blue flame, add small gas cost to hellions), have another look at P vs mutas(Protoss needs another way to deal with mutas that isnt stargat based).

I'm just throwing shit out there, beta will be a pretty cool time.
feebas
Profile Joined February 2011
Finland268 Posts
April 13 2012 03:21 GMT
#1294
Long range missile to break tank lines? If Nukes aren't enough, how about fixing Seeker Missile instead.

Can't wait for beta.
paska peli
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2012-04-13 03:23:08
April 13 2012 03:22 GMT
#1295
i don't even pay attention to these updates and crap anymore, once the game hits beta half of it will be gone and the other half will be changed so much. And at release it will happen again lol.

and nothing needs to be changed about tvt blizzard is retarded, nukes and air switches break tank lines fine and tank lines are what tvt is all about anyway.
savior did nothing wrong
SuperYo1000
Profile Joined July 2008
United States880 Posts
April 13 2012 03:22 GMT
#1296
On April 13 2012 12:13 Phant wrote:
I think making interceptors free for the carrier (but still have the build time) would be very nice. As of right now the carrier sucks AND it is a mineral sink.



really interceptors should have like 10 armor like a larve. Carriers are the only unit that can actually have there attacking abiity killed off, .....and killed off with relative ease. ....well I guess brood lords have killable attack but....you get one every 2 seconds for free
Adreme
Profile Joined June 2011
United States5574 Posts
Last Edited: 2012-04-13 04:02:40
April 13 2012 03:54 GMT
#1297
On April 13 2012 09:22 YyapSsap wrote:
1 - Watch a Brood War ProLeague or OSL finals and then tell me SC2 is the best RTS in esports.
2 - But if you're a designer, you DON'T SHOW the bad ideas, you keep those to yourself. The fact they they are sharing bad ideas means they don't realize they are bad, and are thus bad designers. Any good designer can tell a bad designer, no matter what field of design it is. Browder does not get it. Sometimes he talks like he does and uses jargon to appease us, but his actions speak louder than his words.



Ill grant that the finals made up for a slightly lackluster PL.

Edit: I dont know how but i quoted wrong post.
heartlxp
Profile Joined September 2010
United States1258 Posts
April 13 2012 04:03 GMT
#1298
On April 13 2012 12:22 EleanorRIgby wrote:
i don't even pay attention to these updates and crap anymore, once the game hits beta half of it will be gone and the other half will be changed so much. And at release it will happen again lol.

and nothing needs to be changed about tvt blizzard is retarded, nukes and air switches break tank lines fine and tank lines are what tvt is all about anyway.


i agree! tvt matchup is easily the most skill-based now anyways. it's the chess of sc2
ElMacedonian
Profile Blog Joined December 2011
United States79 Posts
April 13 2012 05:10 GMT
#1299
i just want my carrier! why are people qqing about the collosos so much? i thought thered bemore hateforstorm, i like the desighn of the collo, it dominates but is hella counterable and makes positioning so importatnt
i made my twitter account just so i could follow tastosis
ElMacedonian
Profile Blog Joined December 2011
United States79 Posts
April 13 2012 05:10 GMT
#1300
oh and bty thank god for removal of splash tempest replicant and shredder! horrible units!
i made my twitter account just so i could follow tastosis
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