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Developers Update : Heart of the Swarm - Page 66

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 64 65 66 67 68 93 Next
lazyitachi
Profile Blog Joined December 2011
1043 Posts
April 13 2012 05:35 GMT
#1301
I love bnet forums.

> Blizz announces new units/ abilities/ changes
> Posters whine about things that are unconfirmed or vague
> Pros discover great new use and amazing micro
> Posters act like its the greatest thing since sliced bread and that they knew all along the changes are great
> Posters try to imitate pros and fail whale because their macro, micro and general game sense sux
> Posters post on TL forum asking what are the best strats to win games
> Posters whine about own race being difficult to play and other race EZ mode yet will still be same league with any race
> Posters whine about SC2 being EZ mode game yet they have no full mastery of it
> Posters whine about game being boring and why no one 1v1 ladders anymore
> Posters brag about Broodwar being best game because it is mechanically pro and strategically deep yet don't play it but instead organize whinefest in sc2 forums
> Rinse and repeat


Oh wait.. I meant TL forums... what did I say earlier?

Jeezus... can't you all just wait for the beta and give proper feedback IF you are in the beta testing.
bovineblitz
Profile Joined September 2010
United States314 Posts
April 13 2012 05:45 GMT
#1302
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."


They're obviously just trolling, nukes are already in the game.
vorxaw
Profile Joined April 2011
Canada245 Posts
April 13 2012 05:52 GMT
#1303
The first comment on that link by "Alexstrasas" I find to be quite on point. His 3 points seem very sharp.
hegeo
Profile Joined February 2011
Germany194 Posts
Last Edited: 2012-04-13 05:55:17
April 13 2012 05:54 GMT
#1304
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."


So, basically in TvT standoffs, after destroying each others tank line with these, there will be an extremely-long-ranged-terran-missle-launcher-line?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
April 13 2012 06:26 GMT
#1305
On April 13 2012 14:35 lazyitachi wrote:
I love bnet forums.

> Blizz announces new units/ abilities/ changes
> Posters whine about things that are unconfirmed or vague
> Pros discover great new use and amazing micro
> Posters act like its the greatest thing since sliced bread and that they knew all along the changes are great
> Posters try to imitate pros and fail whale because their macro, micro and general game sense sux
> Posters post on TL forum asking what are the best strats to win games
> Posters whine about own race being difficult to play and other race EZ mode yet will still be same league with any race
> Posters whine about SC2 being EZ mode game yet they have no full mastery of it
> Posters whine about game being boring and why no one 1v1 ladders anymore
> Posters brag about Broodwar being best game because it is mechanically pro and strategically deep yet don't play it but instead organize whinefest in sc2 forums
> Rinse and repeat


Oh wait.. I meant TL forums... what did I say earlier?

Jeezus... can't you all just wait for the beta and give proper feedback IF you are in the beta testing.


The whole point with even being able to post on these threads is to theorycraft and have fun with ideas. No reason to get so upset.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 13 2012 06:39 GMT
#1306
sounds like this game isnt coming out for another 5 years
robopork
Profile Blog Joined May 2009
United States511 Posts
April 13 2012 07:24 GMT
#1307
On April 12 2012 02:02 Wildmoon wrote:
Show nested quote +
On April 12 2012 02:01 Lexpar wrote:
I sort of hate a lot of this. Like that Viper thing. I wish that they would just stop beating around the bush and give it dark swarm. "It's not BW blah blah blah" but heres a unit that looks the same and plays the same and can cast the same spell except its a tiny bit different and much worse.

Or air spider mines? Hellions? Scrap both, give terrans vultures with real spider mines. I mean, they go to such lengths to not be BW, but all they're really doing is changing one tiny factor of a BW spell or unit, for the worse.

The lunkers that shoot out tiny bitches? Fuck those. Lurkers are an incredibly interesting and skill demanding unit- so lets make them the exact same except lame as fuck and useless.

These are goliaths that are just goliaths but not as cool and also they do extra damage to mech.

What if the arbiter was the nexus? But also put arbiters in the expansion. Except make them suck.

I'm bummed out.



Sry but I don't want BW again.



So let's cut zealots, lings, and marines then? Lexpar makes a good point- what they're trying to do with the units is obviously influenced by the old concepts. The game plays differently for so many reasons that have nothing to do with units that simply recycling old concepts isn't going to strip sc2 of its unique identity. Now I'm all for new concepts, but only if they're at least as good as the old ones. The burden is on blizzard to make something better, and if they can't, then damn it make the game in the best way possible. At this point, "beating around the bush" is probably the best way to describe what they're doing. Arbiters, defilers, lurkers, and goliaths are just getting Frankenstein'd into the game in ways that aren't as interesting as their original forms. I, for one, would rather just have the original units. Or even better, something truly original.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
FrozenProbe
Profile Joined March 2012
Italy276 Posts
April 13 2012 08:05 GMT
#1308
On April 13 2012 14:35 lazyitachi wrote:
I love bnet forums.

> Blizz announces new units/ abilities/ changes
> Posters whine about things that are unconfirmed or vague
> Pros discover great new use and amazing micro
> Posters act like its the greatest thing since sliced bread and that they knew all along the changes are great
> Posters try to imitate pros and fail whale because their macro, micro and general game sense sux
> Posters post on TL forum asking what are the best strats to win games
> Posters whine about own race being difficult to play and other race EZ mode yet will still be same league with any race
> Posters whine about SC2 being EZ mode game yet they have no full mastery of it
> Posters whine about game being boring and why no one 1v1 ladders anymore
> Posters brag about Broodwar being best game because it is mechanically pro and strategically deep yet don't play it but instead organize whinefest in sc2 forums
> Rinse and repeat


Oh wait.. I meant TL forums... what did I say earlier?

Jeezus... can't you all just wait for the beta and give proper feedback IF you are in the beta testing.


That's it!
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 13 2012 08:07 GMT
#1309
On April 13 2012 16:24 robopork wrote:
Show nested quote +
On April 12 2012 02:02 Wildmoon wrote:
On April 12 2012 02:01 Lexpar wrote:
I sort of hate a lot of this. Like that Viper thing. I wish that they would just stop beating around the bush and give it dark swarm. "It's not BW blah blah blah" but heres a unit that looks the same and plays the same and can cast the same spell except its a tiny bit different and much worse.

Or air spider mines? Hellions? Scrap both, give terrans vultures with real spider mines. I mean, they go to such lengths to not be BW, but all they're really doing is changing one tiny factor of a BW spell or unit, for the worse.

The lunkers that shoot out tiny bitches? Fuck those. Lurkers are an incredibly interesting and skill demanding unit- so lets make them the exact same except lame as fuck and useless.

These are goliaths that are just goliaths but not as cool and also they do extra damage to mech.

What if the arbiter was the nexus? But also put arbiters in the expansion. Except make them suck.

I'm bummed out.



Sry but I don't want BW again.



So let's cut zealots, lings, and marines then? Lexpar makes a good point- what they're trying to do with the units is obviously influenced by the old concepts. The game plays differently for so many reasons that have nothing to do with units that simply recycling old concepts isn't going to strip sc2 of its unique identity. Now I'm all for new concepts, but only if they're at least as good as the old ones. The burden is on blizzard to make something better, and if they can't, then damn it make the game in the best way possible. At this point, "beating around the bush" is probably the best way to describe what they're doing. Arbiters, defilers, lurkers, and goliaths are just getting Frankenstein'd into the game in ways that aren't as interesting as their original forms. I, for one, would rather just have the original units. Or even better, something truly original.


I think he makes a lot of flawed points. The Viper's blinding spell isn't a "tiny bit" different from dark swarm, it has nothing to do with it. It also doesn't "play the same" as the defiler at all since it's a flyer.

Go for real spider mines instead of air spider mines? Whether its a ground or an air weapon doesn't make a difference?

Swarm Host, by constantly attacking, will force the besieged player to come out and fight it, Lurker does nothing of the sort. A unit generating a constant influx of smaller units that cost nothing IS a new concept. Or an expansion on the idea of broodlings which were present, but meaningless in BW.

Of course what they're trying to do is influenced by the old concepts. Everything anybody ever does in a video game (or music album, or movie, or ...) is influenced by old concepts. Also, this is a sequel. Sequels tend to be a combination of continuitiy (Zealots, Marines, Tanks, Zerglings, Mutalisks, there you go) and innovation (warp-in, Mule, Fortress, Worms, Larva Inject ...), and that's what they're supposed to be. Now some new units in itself are combinations of continuity and innovation. What the hell is wrong with that? Would you have wanted SC2 to be a completely new RTS with no Zealots, no Marines and so on, a completely new concept? That might have been interesting, but if that's what you want, I don't know why you didn't quit two years ago. They chose more continuity than that. Or do you want BW with better graphics? Go play SC2BW then. But imagine how unfathomably lame it would have been had they presented something like SC2BW as the long awaited sequel to BW. Everybody would have felt cheated.

Why should SC2 either be exactly the same as BW or be completely different? If you like spider mines, why not have something different, but similar in SC2? Why do they have to be exactly the same or be left out? I don't know where this all-or-nothing alternative comes from, and I don't agree with it.

Now if the specific degree and combination of innovation and continuity in SC2 doesn't suit you, okay, but you make it sound as if the whole concept was flawed. But it's just the concept of a sequel. People want some familiarity from a sequel, some reoccurring themes, but also want to see something new. SC2 offers both. Even if there was a spell similar to dark swarm, why is it such a sacrilege not to call it dark swarm? Who cares? Many SC2 players didn't even play Broodwar.
Big J
Profile Joined March 2011
Austria16289 Posts
April 13 2012 08:16 GMT
#1310
On April 13 2012 16:24 robopork wrote:
Show nested quote +
On April 12 2012 02:02 Wildmoon wrote:
On April 12 2012 02:01 Lexpar wrote:
I sort of hate a lot of this. Like that Viper thing. I wish that they would just stop beating around the bush and give it dark swarm. "It's not BW blah blah blah" but heres a unit that looks the same and plays the same and can cast the same spell except its a tiny bit different and much worse.

Or air spider mines? Hellions? Scrap both, give terrans vultures with real spider mines. I mean, they go to such lengths to not be BW, but all they're really doing is changing one tiny factor of a BW spell or unit, for the worse.

The lunkers that shoot out tiny bitches? Fuck those. Lurkers are an incredibly interesting and skill demanding unit- so lets make them the exact same except lame as fuck and useless.

These are goliaths that are just goliaths but not as cool and also they do extra damage to mech.

What if the arbiter was the nexus? But also put arbiters in the expansion. Except make them suck.

I'm bummed out.



Sry but I don't want BW again.



So let's cut zealots, lings, and marines then? Lexpar makes a good point- what they're trying to do with the units is obviously influenced by the old concepts. The game plays differently for so many reasons that have nothing to do with units that simply recycling old concepts isn't going to strip sc2 of its unique identity. Now I'm all for new concepts, but only if they're at least as good as the old ones. The burden is on blizzard to make something better, and if they can't, then damn it make the game in the best way possible. At this point, "beating around the bush" is probably the best way to describe what they're doing. Arbiters, defilers, lurkers, and goliaths are just getting Frankenstein'd into the game in ways that aren't as interesting as their original forms. I, for one, would rather just have the original units. Or even better, something truly original.


Swarm hosts are no lurkers, oracles a completly new concept, vipers are nothing like defilers, if anything they share some abilities (flying T2 caster, good at dealing with a single big unit) to BW queens - which was a unit that absolutly could need a rework. still vipers are very original.

if people stopped comparing them to BW units, they would see how those units absolutly fulfill other roles.
FrozenProbe
Profile Joined March 2012
Italy276 Posts
April 13 2012 08:45 GMT
#1311
The zerg unit are really cool, I still hope for a new gate unit T.T

I don't want a carrier 2.0, just fix some of the actual carrier or bring some new on the protoss air (like oracle, it's damn cool). I really don't understand thoose "haters".. every time blizzard have something in mind is crap/bullshit/noBW/unbalanced/omgnerfterran/zergEZ/protossimba... guys stop whining about things that we cannot try (I'm a sad panda).. when the beta comes out we'll see and we can discuss pros and cons of the units.

My opinion is:

Blizzard is trying to give at every race almost 2 type of play, they're adding mech for terran.. so people that don't have high apm or a good unit control will play mech, and that's good.. because in lower league they can play mech and don't have the problem of putting pressure and macroing at the same time, so terran will became more user friendly. Zergs will have good tactical units, not just mass and aclick on the minimap, and protoss now finally go out from their second base and put pressure whitout going allin. If the 6m1g map will be added like a standard either the "ball vs ball" problem will disappear.. but honestly I don't think blizzard will adopt those maps Q.Q However.. some will be done for that problem.. at almost I hope ^^
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 13 2012 08:45 GMT
#1312
On April 13 2012 10:26 GhoSt[shield] wrote:
Kinda sad the overseer is staying in the game. Impossible to keep enough detectors alive v Protoss Mothership Deathball as it is. Just give me an upgrade that upgrades ALL my overlords into detectors ffs Blizzard. Wasn't a big deal in BW.
Kinda sad you overlooked that the mothership is intended to be removed in HotS.
You don't choose to play zerg. The zerg choose you.
Velr
Profile Blog Joined July 2008
Switzerland10812 Posts
Last Edited: 2012-04-13 08:50:39
April 13 2012 08:50 GMT
#1313
On April 13 2012 17:16 Big J wrote:
Show nested quote +
On April 13 2012 16:24 robopork wrote:
On April 12 2012 02:02 Wildmoon wrote:
On April 12 2012 02:01 Lexpar wrote:
I sort of hate a lot of this. Like that Viper thing. I wish that they would just stop beating around the bush and give it dark swarm. "It's not BW blah blah blah" but heres a unit that looks the same and plays the same and can cast the same spell except its a tiny bit different and much worse.

Or air spider mines? Hellions? Scrap both, give terrans vultures with real spider mines. I mean, they go to such lengths to not be BW, but all they're really doing is changing one tiny factor of a BW spell or unit, for the worse.

The lunkers that shoot out tiny bitches? Fuck those. Lurkers are an incredibly interesting and skill demanding unit- so lets make them the exact same except lame as fuck and useless.

These are goliaths that are just goliaths but not as cool and also they do extra damage to mech.

What if the arbiter was the nexus? But also put arbiters in the expansion. Except make them suck.

I'm bummed out.



Sry but I don't want BW again.



So let's cut zealots, lings, and marines then? Lexpar makes a good point- what they're trying to do with the units is obviously influenced by the old concepts. The game plays differently for so many reasons that have nothing to do with units that simply recycling old concepts isn't going to strip sc2 of its unique identity. Now I'm all for new concepts, but only if they're at least as good as the old ones. The burden is on blizzard to make something better, and if they can't, then damn it make the game in the best way possible. At this point, "beating around the bush" is probably the best way to describe what they're doing. Arbiters, defilers, lurkers, and goliaths are just getting Frankenstein'd into the game in ways that aren't as interesting as their original forms. I, for one, would rather just have the original units. Or even better, something truly original.


Swarm hosts are no lurkers, oracles a completly new concept, vipers are nothing like defilers, if anything they share some abilities (flying T2 caster, good at dealing with a single big unit) to BW queens - which was a unit that absolutly could need a rework. still vipers are very original.

if people stopped comparing them to BW units, they would see how those units absolutly fulfill other roles.


And still call them shitty because thats what they are.
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
Last Edited: 2012-04-13 09:11:59
April 13 2012 09:08 GMT
#1314
edit: its late and my thoughts have nothing to contribute atm.
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
April 13 2012 09:11 GMT
#1315
On April 13 2012 17:45 [F_]aths wrote:
Show nested quote +
On April 13 2012 10:26 GhoSt[shield] wrote:
Kinda sad the overseer is staying in the game. Impossible to keep enough detectors alive v Protoss Mothership Deathball as it is. Just give me an upgrade that upgrades ALL my overlords into detectors ffs Blizzard. Wasn't a big deal in BW.
Kinda sad you overlooked that the mothership is intended to be removed in HotS.

too true, now I have to edit another post T_T. ffs its late. Ty
Cereb
Profile Joined November 2011
Denmark3388 Posts
April 13 2012 09:26 GMT
#1316
On April 13 2012 14:35 lazyitachi wrote:
I love bnet forums.

> Blizz announces new units/ abilities/ changes
> Posters whine about things that are unconfirmed or vague
> Pros discover great new use and amazing micro
> Posters act like its the greatest thing since sliced bread and that they knew all along the changes are great
> Posters try to imitate pros and fail whale because their macro, micro and general game sense sux
> Posters post on TL forum asking what are the best strats to win games
> Posters whine about own race being difficult to play and other race EZ mode yet will still be same league with any race
> Posters whine about SC2 being EZ mode game yet they have no full mastery of it
> Posters whine about game being boring and why no one 1v1 ladders anymore
> Posters brag about Broodwar being best game because it is mechanically pro and strategically deep yet don't play it but instead organize whinefest in sc2 forums
> Rinse and repeat


Oh wait.. I meant TL forums... what did I say earlier?

Jeezus... can't you all just wait for the beta and give proper feedback IF you are in the beta testing.



Lol! True story!




Also: How am I supposed to keep waiting for HotS when it sounds so bloody gooooood?!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-04-13 09:54:00
April 13 2012 09:41 GMT
#1317
HotS is the first of two steps to improve a very good game to a great game. I guess most of us expected HotS about 12-18 month after the WoL release. But Blizzard takes its time. During the time, the expansion developing team has to be paid. Obviously they think it's worth it.

Some guys seem to forget that the game must fit the needs for a very wide audience. It must be a good game for casual players, because they are the majority and in a sense they pay the costs for all the polish needed to make SC2 esports viable. We do need cool units. We do need some bombastic effects on screen, because some esports watchers are not even players, but they bring the money and keep the pro scene alive.

But as I see it, HotS rather focusses on higher skill ceiling than on more newb friendliness. HotS also still tries to bring something new to the game. If someone doubts Browder's competence, he should watch this video: http://www.gdcvault.com/play/1014488/The-Game-Design-of-STARCRAFT
You don't choose to play zerg. The zerg choose you.
rd
Profile Blog Joined July 2010
United States2586 Posts
April 13 2012 12:23 GMT
#1318
On April 13 2012 14:35 lazyitachi wrote:
I love bnet forums.

> Blizz announces new units/ abilities/ changes
> Posters whine about things that are unconfirmed or vague
> Pros discover great new use and amazing micro
> Posters act like its the greatest thing since sliced bread and that they knew all along the changes are great
> Posters try to imitate pros and fail whale because their macro, micro and general game sense sux
> Posters post on TL forum asking what are the best strats to win games
> Posters whine about own race being difficult to play and other race EZ mode yet will still be same league with any race
> Posters whine about SC2 being EZ mode game yet they have no full mastery of it
> Posters whine about game being boring and why no one 1v1 ladders anymore
> Posters brag about Broodwar being best game because it is mechanically pro and strategically deep yet don't play it but instead organize whinefest in sc2 forums
> Rinse and repeat


Oh wait.. I meant TL forums... what did I say earlier?

Jeezus... can't you all just wait for the beta and give proper feedback IF you are in the beta testing.


I didn't know enjoying a meta game shift that alters the balance meant you enjoyed the unit design. In fact, I don't even know what point you're trying to make other than mindless straw-manning.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
April 13 2012 12:41 GMT
#1319
ZvZ is going to be interesting. Blind queens with vipers and then feed off their minerals.
Omgzpwnd
Profile Joined May 2010
Poland59 Posts
April 13 2012 13:01 GMT
#1320
im wondering how much they consult new stuff with the pros.
Hopefully there wont be too much imba stuff.
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