Right when our voice concerning LAN the loudest, they switch our attention

Forum Index > SC2 General |
Iatrik
Germany159 Posts
April 13 2012 13:18 GMT
#1321
Right when our voice concerning LAN the loudest, they switch our attention ![]() | ||
Kazahk
United States385 Posts
April 13 2012 13:41 GMT
#1322
![]() | ||
Sbrubbles
Brazil5775 Posts
April 13 2012 13:51 GMT
#1323
| ||
HeyJude
United States157 Posts
April 13 2012 14:26 GMT
#1324
On April 13 2012 09:07 0neder wrote: 2 - But if you're a designer, you DON'T SHOW the bad ideas, you keep those to yourself. The fact they they are sharing bad ideas means they don't realize they are bad, and are thus bad designers. Any good designer can tell a bad designer, no matter what field of design it is. Browder does not get it. Sometimes he talks like he does and uses jargon to appease us, but his actions speak louder than his words. WTF are you talking about? Ideas get scrapped all the time. If you know so much why aren't you on the production team showing how it's done? | ||
kcdc
United States2311 Posts
April 13 2012 16:45 GMT
#1325
So that leaves the proposed new units for Protoss at: Oracle: Dedicated harass unit with no attack. Produces from stargate. Are you trolling me, Blizzard? With all the design problems Protoss has, all you're going to give them is a harass unit that produces from the only tech path that ALREADY HAS harass units? If you give the oracle detection, fine. Or if you make it produce from the robotics facility, that'd be fine. But the current design is beyond stupid. | ||
deviator
United States23 Posts
April 13 2012 16:46 GMT
#1326
| ||
Gfire
United States1699 Posts
April 13 2012 16:53 GMT
#1327
Of course, it shouldn't be a deathball unit, either, so it would need to be some unit that can be used for detection in a pinch but doesn't have any sort of damage dealing effect and would be better replaced with an obs when used with the army. I think it had an ability to spy on enemy buildings and see what they were producing, or something? I guess that could also be used to detect cloaked units or something, if it was an AoE ability. | ||
mosfet
Canada34 Posts
April 13 2012 17:01 GMT
#1328
On April 14 2012 01:46 deviator wrote: Wow, sad they took out the shredder... that unit was awesome. I'm still hoping they bring it back as a building. It would fulfill their intended function and be impossible to harass with. | ||
bovineblitz
United States314 Posts
April 13 2012 17:10 GMT
#1329
| ||
Irratonalys
Germany902 Posts
April 13 2012 17:12 GMT
#1330
| ||
dragonsuper
Liechtenstein222 Posts
April 13 2012 17:13 GMT
#1331
It's a boring game, and people has already stop to watch games and to play it. It's simply natural. They can only keep it alive with money, money and more money. | ||
MetalSlug
Germany443 Posts
April 13 2012 17:17 GMT
#1332
On April 14 2012 02:13 dragonsuper wrote: SC2 is beyond hope, even if a revolution comes from HOS they can't reverse the trend that is that the game is already dead. It's a boring game, and people has already stop to watch games and to play it. It's simply natural. They can only keep it alive with money, money and more money. You are a funny guy dragonsuper, i like you. | ||
bovineblitz
United States314 Posts
April 13 2012 17:18 GMT
#1333
On April 14 2012 02:12 Irratonalys wrote: How about a Terran factory unit that requires ghost academy to build, a mobile missle ramp that can by itself only target air, fires slow and has AA splash (similar dps to the removed Thor maybe). with an upgrade from the ghost academy , Ghosts can act as spotters and mark ground areas that could then be targetted by the missle. Enemy Tanks would either take heavy damage or have to unsiege quickly and moved, that would resolve the static tank line problems and make ghost tech more interesting in TvT So... a ghost academy that has an AA splash attack and can move? | ||
Archeon
3251 Posts
April 13 2012 17:37 GMT
#1334
On April 14 2012 01:45 kcdc wrote: They're removing the carrier and replacing it with a "long-ranged aerial siege weapon that can strike both air and ground targets." For all practical purposes, that's just a carrier buff. So that leaves the proposed new units for Protoss at: Oracle: Dedicated harass unit with no attack. Produces from stargate. Are you trolling me, Blizzard? With all the design problems Protoss has, all you're going to give them is a harass unit that produces from the only tech path that ALREADY HAS harass units? If you give the oracle detection, fine. Or if you make it produce from the robotics facility, that'd be fine. But the current design is beyond stupid. no they seem to keep the nexus recall, and the more i think about it the more i like it. late-game-mobility is one of the big weaknesses of toss in pvt and additional harass-options is definitely welcomed in pvz. it might kill pvp though, but luckily there arent many nexuses in the game >.<. but yes, the oracle is a cheap alternative to the phoenix from the same tech path, so it might be more played in pvt, or pvp since massing phoenixes is not useful in these mu. the problem is that 1 viking is way cheaper then 1 oracle and t already has the tech path, so either it is light/has high shields and speed, or it wont be used. since robo already has warp prism which kinda is similar to oracle denying mining time and is countered by firepower, i'd put it in the templar path. | ||
TelecoM
United States10646 Posts
April 13 2012 17:55 GMT
#1335
On April 14 2012 02:13 dragonsuper wrote: SC2 is beyond hope, even if a revolution comes from HOS they can't reverse the trend that is that the game is already dead. It's a boring game, and people has already stop to watch games and to play it. It's simply natural. They can only keep it alive with money, money and more money. thats an interesting assumption, what causes you to believe this ? D: | ||
Doomwish
438 Posts
April 13 2012 18:01 GMT
#1336
On April 14 2012 02:55 GGzerG wrote: Show nested quote + On April 14 2012 02:13 dragonsuper wrote: SC2 is beyond hope, even if a revolution comes from HOS they can't reverse the trend that is that the game is already dead. It's a boring game, and people has already stop to watch games and to play it. It's simply natural. They can only keep it alive with money, money and more money. thats an interesting assumption, what causes you to believe this ? D: If by interesting you mean random unfounded troll then yes, I concur. | ||
Gorkon
Canada8 Posts
April 13 2012 18:16 GMT
#1337
| ||
Blacklizard
United States1194 Posts
April 13 2012 18:25 GMT
#1338
On April 12 2012 02:08 blade55555 wrote: Show nested quote + On April 12 2012 02:06 kinglemon wrote: On April 12 2012 01:46 rift wrote: On April 12 2012 01:34 shockaslim wrote: On April 12 2012 01:25 rift wrote: I don't want "cool" stuff, I want a well-designed esport. I also never want to see a colossus again. I don't think this is the attitude to have. Blizzard doesn't make games as an esport......they make them for a wider range of people than just you. Why should I care about casuals? They can still make a good game for everyone with an esports focus, they aren't mutually exclusive. This is TL, not the Bnet forums. coolnes is the most important thing in game design. as gay as it may sound, it's true. still afraid of the recall for toss. this sounds too much like toss doesn't has to risk something when moving out I agree, I really really really hope this mass recall does not make it through. It just sounds absolutely dumb as a toss could just move out and then recall back. I just see it being dumb and if blizzard does this will be bad for the game imo. I completely disagree. Blizzard will balance it. It will not be as big an area as the mothership recall. Probably half that size. And seeing as how Protoss die to drops and mutas so easily, it seems to make some sense to buff up midgame defenses. And seeing as how Protoss has no harass options, this gives them options. And seeing as how DT tech is completely luck based yet ultra expensive and slow, this turns it into usable tech. And Protoss have the worst options for base trades, this gives them some hope. Protoss has the slowest armies, this gives them the ability to not turtle for 20 minutes. Early game, Protoss has bad scouting and expensive units to scout with... so you need a recall option unless you want to throw away a stalker (game ending sometimes?) just to scout whether somebody is faking an expand or not. It also discourages deathball styles. It also gives Protoss something else to do with their macro mechanic energy... Terran have scans/mules/supply... Zerg have queen spells. Protoss need some options. All in all, it's the best and potentially most balanced thing for Protoss to see. They can actually start using some of their existing tech in actual games, God forbid. And maybe if Protoss has it too easy late game, if their early and midgame are actually more forgiving, we could see some tweaks to late game. For those who like lists, a what it will do summary, what this one change does: 1. Opens up tech that is mostly junk today (DT tech, maybe air), and allows it to be a real option instead of a dice toss. 2. Shores up some huge holes in Protoss defense, which no doubt account for their poor pro performances for the last 1 or 2 years. Zerg like to drone and build units later, have overlords/creep spotting incoming aggression and speedy units so they don't need a recall. 3. Fixes early scouting options a little. Less dice tossing. 4. Allows Protoss to spread out their expensive units and not resort to only deathball style play. Remember how Zerg have 25 mineral lings that can cover the map and do damage and get out with their speed? Terran have medivacs by default and can get in and do major dps in seconds? 5. It's not free. If you save up 75 or 100 energy on your nexus, you will be several probes behind or 40 seconds behind on an upgrade. 6. It will probably only recall a handful of units... just enough to make a warp prism harass not a one way suicide mission. What it doesn't do: 1. Allow Protoss to recall offensively. 2. Allow Protoss to never lose a unit (there will be a second or so delay) 3. Allow Protoss to tech switch. 4. Allow Protoss to directly defend better against a player with a bigger army. 5. Allow Protoss to directly get upgrades faster or more economy faster. 6. Allow Protoss to have a better deathball. 7. Allow Protoss to easily come back from a failed cheese. 8. Allow Protoss to have an army anywhere on the field. Think about it... one feint to make him recall to the wrong place and now Protoss's army is split, you can take them out easier. | ||
tdt
United States3179 Posts
April 13 2012 18:30 GMT
#1339
However lots of questions unanswered. What about seminal carrier? What about Mothership? What does protoss have to deal with BL/Infestor/Corrupter? A large VR called a Tempest sounds redundant and lacks diversity. What new unit does terran have to deal with BL/Infestor/Corrupter? | ||
Treehead
999 Posts
April 13 2012 18:30 GMT
#1340
On April 14 2012 01:45 kcdc wrote: They're removing the carrier and replacing it with a "long-ranged aerial siege weapon that can strike both air and ground targets." For all practical purposes, that's just a carrier buff. So that leaves the proposed new units for Protoss at: Oracle: Dedicated harass unit with no attack. Produces from stargate. Are you trolling me, Blizzard? With all the design problems Protoss has, all you're going to give them is a harass unit that produces from the only tech path that ALREADY HAS harass units? If you give the oracle detection, fine. Or if you make it produce from the robotics facility, that'd be fine. But the current design is beyond stupid. This is my view on the oracle. Normally when I make a stargate, my primary source of concern is that they're going to just attack me with a big ground army or a stealth unit and kill me. My secondary source of concern is that they're going to have enough air control that they're going to build enough air superiority units (or anti-air - typically vikings, marines, hydras or corruptors) that my air units are going to be ineffective. My tertiary concern is that my only harass unit is unable to break static defenses, and therefore any harassment attempts will lose more than they gain. This unit has exactly all of the concerns the current stargate units have - only they're actually more heightened, since the unit isn't just ineffective in combat - it's effectively dead resources. The only reason I could ever see making one is if phase shift turns out to have some crazy uses (phasing gateways to make walloffs like FFs do now). I'm guessing phase shift will be expensive enough on energy that I will probably never use them. If Nexus recall proves to be as ridiculous as it ought to be, I don't see protoss getting that either. It feels as though HotS protoss will be exactly the same as it is now. I hope I'm wrong, but I only see one new unit and it's gimmick looks (on paper) awfully weak. I hope I'm wrong - time will tell. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Calm Dota 2![]() Rain ![]() Sea ![]() Horang2 ![]() ZerO ![]() Mini ![]() Nal_rA ![]() Shuttle ![]() hero ![]() actioN ![]() [ Show more ] League of Legends Other Games hiko1092 Fuzer ![]() Beastyqt399 Lowko366 crisheroes362 Liquid`VortiX130 ArmadaUGS122 QueenE101 ZerO(Twitch)34 Organizations
StarCraft 2 • StrangeGG StarCraft: Brood War![]() • LUISG ![]() • IndyKCrew ![]() • Laughngamez YouTube • AfreecaTV YouTube • sooper7s • Migwel ![]() • intothetv ![]() • Kozan • LaughNgamezSOOP Dota 2 League of Legends Other Games |
Monday Night Weeklies
PiGosaur Monday
Replay Cast
Replay Cast
SOOP
SKillous vs Spirit
Tenacious Turtle Tussle
PiG Sty Festival
The PondCast
Replay Cast
PiG Sty Festival
[ Show More ] Replay Cast
Korean StarCraft League
PiG Sty Festival
SC Evo Complete
[BSL 2025] Weekly
PiG Sty Festival
Sparkling Tuna Cup
|
|