• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:09
CEST 22:09
KST 05:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation11$25,000 Streamerzone StarCraft Pro Series announced5Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 659 users

Breadth of Gameplay in SC2 - Page 70

Forum Index > SC2 General
Post a Reply
Prev 1 68 69 70 71 72 113 Next
NEW IN-GAME CHANNEL: FRB
Beardfish
Profile Blog Joined January 2006
United States525 Posts
March 24 2012 01:16 GMT
#1381
The spoiler that links to the conversation with the blizzard employee is empty - can anyone provide a link?
nekoconeco
Profile Blog Joined May 2009
Australia359 Posts
March 24 2012 01:27 GMT
#1382
On March 24 2012 10:16 Beardfish wrote:
The spoiler that links to the conversation with the blizzard employee is empty - can anyone provide a link?


Works for me:

My Photoshop stream (requests welcome) --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=304143
Spieltor
Profile Blog Joined February 2012
327 Posts
March 24 2012 01:40 GMT
#1383
I agree that the translation to sc2 from BW lost a lot of diversity, and I agree it has to do with gas geysers and units. the scaling of unit costs is largely similar to BW, yet there's now two geysers. This means that a 1 or 2 base full geyser economy has more power, and is therefore easier to sit on it trying to get a timing off.

However, its also a unit design problem. When they married the firebat to the vulture, they took away the gas component, making certain builds much easier.

The proof SC2 is shallow and lacking in depth is edified by the ling/bling/muta(festor) terran build vs anything even half bio, and roach into BL corruptor/festor if you're lucky vs mech. everything else is subpar, and its mostly because while banelings aren't as effective as lurkers and a hell of a lot more costly, they're they best chance vs 50% or more bio.

The same "stability" and "lack of versatility" when fighting protoss exists.

The game revolves around "can I get unit combination X based on what he's doing before he gets critical mass".

the only problem I have with the theory of reducing minerals and gas, is that you're essentially building even MORE time to scout opposition, so I feel this would eventually settle on a metagame of frustration as any tech you go for is telegraphed long before you get to use it.

And the reason is bad unit design. These two problems go hand in hand, really.
"A government big enough to give you everything you want, is strong enough to take everything you have." -Thomas Jefferson
-ForeverAlone-
Profile Joined June 2011
274 Posts
March 24 2012 01:50 GMT
#1384
Just played a bunch of games with Ultimifier and SacreBleu from the 7m chat. These are the replays. The entire, 1.5hr cast will be available on Youtube shortly.

http://drop.sc/140924/d
http://drop.sc/140923/d
http://drop.sc/140922/d
http://drop.sc/140921/d
http://drop.sc/140920/d
http://drop.sc/140919/d
http://drop.sc/140918/d
http://drop.sc/140917/d
omg terran is hard to play
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
March 24 2012 01:50 GMT
#1385
On March 24 2012 09:45 MNdakota wrote:
Why don't we just KISS? (Keep it simple stupid).

6m1hyg; all of these other variables are confusing. :/

Maybe you missed the part where I did this all on my own without involving anyone else to "confuse". Or maybe you missed my post where I listed potential fixes for the maybe-a-problem of requiring too few workers to optimally saturate bases. Or the problem that it still feeling somewhat turtle-y when just reducing the rates by 25% and not the total minerals since there is less pressure to come off the early bases since they mine for so much longer.

All I'm doing is trying to help out Barrin by giving feedback. No one is making you learn the variations of the variant yet, and tbh explaining the difference between having some gases as 1hyg and others 2lyg in terms of keeping a proportional worker count is really not that difficult a concept for caster or casuals. I'm perfectly fine with 1hyg at all bases (or with the change up like on Devolution with one min only and 1 double gas) if that's the way that everyone likes it best and it proves to be the most fun/entertaining/etc.

But if you read Barrin's blog this is also about mapping creativity and being able to come up with a way to make mapping more flexible. Obviously this variant needs to catch on with the general community, which includes the pros, so there is going to need to be a standard before mappers can start to explore the newfound lift on certain creative restrictions. But that doesn't mean in this phase that there shouldn't be lots of testing to find out what that standard ought to be. And that's what I'm doing. If you don't like my opinons, please feel free to skip them. But I'm going to post them for Barrin to consider regardless.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 24 2012 01:54 GMT
#1386
i do like two geysers of sc2. firstly, it makes gas steal less effective but still enough to delay gas heavy builds like banshee rush. secondly, for the same reason, builds can be little more unique going 1gas or 2gas like different variation of 4gate.
age: 84 | location: california | sex: 잘함
Holytornados
Profile Joined November 2011
United States1022 Posts
Last Edited: 2012-03-24 02:08:42
March 24 2012 02:06 GMT
#1387
I always thought that part of the problem was the fact that the trend of maps was drifting away from a variety and heading towards all large maps.

Without any variety, some builds/styles of play become invalid, forcing the game into a strict metagame where it is basically a "do this or die" scenario.

I think some smaller, more combat heavy maps should be introduced to mix up the gameplay. That may help solve the problem of "macro up, fight 200/200 armies for the win."

This allows the minerals per base to remain the same, but change the gameplay up. Basically I feel it is the map pool that is causing most of the issues at hand, and the fact that the smaller maps are disappearing.

EDIT
By this, I mean that I think the problem doesn't lie in resources, but in map design and trends toward only large maps with several easy to acquire expansions
CLG/Liquid ~~ youtube.com/reddedgaming
RavenLoud
Profile Joined March 2011
Canada1100 Posts
Last Edited: 2012-03-24 02:35:54
March 24 2012 02:34 GMT
#1388
On March 24 2012 11:06 Holytornados wrote:
I always thought that part of the problem was the fact that the trend of maps was drifting away from a variety and heading towards all large maps.

Without any variety, some builds/styles of play become invalid, forcing the game into a strict metagame where it is basically a "do this or die" scenario.

I think some smaller, more combat heavy maps should be introduced to mix up the gameplay. That may help solve the problem of "macro up, fight 200/200 armies for the win."

This allows the minerals per base to remain the same, but change the gameplay up. Basically I feel it is the map pool that is causing most of the issues at hand, and the fact that the smaller maps are disappearing.

EDIT
By this, I mean that I think the problem doesn't lie in resources, but in map design and trends toward only large maps with several easy to acquire expansions

I highly doubt that anyone would like to go back to maps like Steppes of War, especially because of the balance issues it had with most of them favoring terrans. Instead of "macro up and fight 200/200 armies" you'd have even more predictable strategies ending up with extremely short and one side games or a constant low tech knife fight like in ZvZ. Small maps really do reduce the potential depth and entertainment values imo. The reason why smaller maps were removed is because both viewers and pros disliked them.

I also don't feel that maps lost variety now because they've gotten bigger. In fact they've become more diverse now that they aren't all tiny compared to 2010 or huge like the era of Crevasse/Tal'darim/Terminus. There's still many different sizes in the map pool ranging from Dual Sight to Calm before the Storm, with a lot of varying strategies depending on the map's architecture. GSL casters constantly remind us of some nuances of different strategies on different maps.

Anyway, the OP specifically said that maps regressed in size a bit because of how well you can be by sitting on 3 bases, therefore something needs to be done to make huge maps more viable. There is nothing wrong about that in my eyes.
OldManSenex
Profile Joined June 2011
United States130 Posts
March 24 2012 02:49 GMT
#1389
Speaking of large maps, has anyone done a FRB Terminus modification? Because of the number of expansions and general 'spreadoutness' of the map I think it would be a really good port.
For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
March 24 2012 02:57 GMT
#1390
What does FRB stand for?

Also, I vaguely remember someone asking me something, was that you OldMan?
-ForeverAlone-
Profile Joined June 2011
274 Posts
Last Edited: 2012-03-24 02:59:03
March 24 2012 02:58 GMT
#1391
alright here is our cast of some 6m1hyg games 1:55 version starts at 40mins in, if it gets updated to 1:15, it's trimmed already
omg terran is hard to play
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2012-03-24 03:04:50
March 24 2012 03:01 GMT
#1392
On March 24 2012 11:57 FoxyMayhem wrote:
What does FRB stand for?

Also, I vaguely remember someone asking me something, was that you OldMan?

Fewer Resources per Base

You'll have to looking back in the thread or search for "Ferby" to see who coined that as the phonetic name for the acronym.

Edit: nvm... it wasn't in this thread it was here.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
OldManSenex
Profile Joined June 2011
United States130 Posts
March 24 2012 03:02 GMT
#1393
FRB is Fewer Resources per Base, the catchall term that's a lot smoother than '6m1hyg' or something like that

It might have been me asking you something Foxy, though I can't remember what it would be. All I can think of would be something about a pro-player tourney, so idk.
For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
Polygamy
Profile Joined January 2010
Austria1114 Posts
March 24 2012 03:06 GMT
#1394
Even watching these MLG games right now is not that exciting because you can just watch the worker count an look at the 2/3 base play and more or less know who will win. I know its not that simple but when watching PRO BW there were always crazy upsets.
MNdakota
Profile Joined March 2012
United States512 Posts
March 24 2012 03:13 GMT
#1395
On March 24 2012 12:06 Polygamy wrote:
Even watching these MLG games right now is not that exciting because you can just watch the worker count an look at the 2/3 base play and more or less know who will win. I know its not that simple but when watching PRO BW there were always crazy upsets.


This... that is all.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Spieltor
Profile Blog Joined February 2012
327 Posts
March 24 2012 03:33 GMT
#1396
On March 24 2012 11:06 Holytornados wrote:
I always thought that part of the problem was the fact that the trend of maps was drifting away from a variety and heading towards all large maps.

Without any variety, some builds/styles of play become invalid, forcing the game into a strict metagame where it is basically a "do this or die" scenario.

I think some smaller, more combat heavy maps should be introduced to mix up the gameplay. That may help solve the problem of "macro up, fight 200/200 armies for the win."

This allows the minerals per base to remain the same, but change the gameplay up. Basically I feel it is the map pool that is causing most of the issues at hand, and the fact that the smaller maps are disappearing.

EDIT
By this, I mean that I think the problem doesn't lie in resources, but in map design and trends toward only large maps with several easy to acquire expansions


zerg would like a word with you regarding insanely difficult to hold timings on small maps.
"A government big enough to give you everything you want, is strong enough to take everything you have." -Thomas Jefferson
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
March 24 2012 03:36 GMT
#1397
Also, while shrinking maps allow for us to see more strategies across a tournament, they do so by limiting options and forcing players down a few paths. It does nothing to enhance the "breadth" of starcraft 2, while 6m does, and not by forcing players down a certain path, but by opening up the base cap.
Gfire
Profile Joined March 2011
United States1699 Posts
March 24 2012 04:27 GMT
#1398
Yeah, this MLG is the first time I've watched any 8m games since reading this thread. It's terribly ugly, even with 6m being played by lower level players and it isn't very figured out.
all's fair in love and melodies
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
March 24 2012 04:59 GMT
#1399
Any 6m Mech TvP games?
John 15:13
yakitate304
Profile Joined April 2009
United States655 Posts
March 24 2012 05:24 GMT
#1400
On March 24 2012 13:59 PiPoGevy wrote:
Any 6m Mech TvP games?

I've seen a few already. I believe one is on Youtube casted by OldManSenex - the Terran player's name was something like *clantag*TopRamen. I also obs'd a game with him and I'm pretty sure he went heavy Blue Flame Hellion + Tank to great effect against a Toss player.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Prev 1 68 69 70 71 72 113 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub141
UpATreeSC 120
ProTech62
JuggernautJason56
League of Legends
Grubby3511
Dendi1279
Counter-Strike
Fnx 1349
fl0m1296
Stewie2K620
sgares80
Super Smash Bros
Chillindude17
Heroes of the Storm
Liquid`Hasu546
Khaldor168
Other Games
summit1g8860
Beastyqt729
C9.Mang0311
mouzStarbuck308
elazer107
Trikslyr71
Sick63
Organizations
Other Games
gamesdonequick44775
BasetradeTV44
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Reevou 8
• davetesta2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• RayReign 82
• FirePhoenix2
• Eskiya23 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22237
• Ler108
League of Legends
• Jankos1684
• TFBlade1225
Other Games
• imaqtpie1722
• Shiphtur617
Upcoming Events
Replay Cast
3h 51m
RSL Revival
13h 51m
ByuN vs SHIN
Clem vs Reynor
OSC
16h 51m
Replay Cast
1d 3h
RSL Revival
1d 13h
Classic vs Cure
FEL
1d 19h
OSC
1d 23h
RSL Revival
2 days
FEL
2 days
FEL
2 days
[ Show More ]
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.