Breadth of Gameplay in SC2 - Page 21
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Plexa
Aotearoa39261 Posts
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Sapp
Poland173 Posts
On March 17 2012 13:14 Wildmoon wrote: I always feel like both BW and SC2 have its pros and cons. I am all for anything that will make SC2 better.:D U see, the point is, that for some people, "better" means "more like bw" | ||
Wildmoon
Thailand4189 Posts
On March 17 2012 13:19 Sapp wrote: U see, the point is, that for some people, "better" means "more like bw" Atleast there's nothing to lose to try this.:D I am excited for the units that will come with HotS too. I believe it will improve SC2. | ||
skorched
United States81 Posts
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BluemoonSC
SoCal8907 Posts
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Phoobie
Canada120 Posts
tbh I had been thinking for a long while that SC2 was too "fast paced", and I had thought of a solution with a similar idea in mind but approached it a different way. I ahd posted this on the Bnet forums a while make, if I can unbury it, ah here it is ! Nerf ALL the macro! in summary; -What if mules mined 15 to 20 minerals down from 30? -What if larva inject produced fewer larva or simply made the hatchery produce larva 75% faster? -What if Chronoboost was at 25-30% down from 50%? These were all great things added to the game to make the races each feel a little more different and give the player an extra thing to keep track off where macro is considerably easier than in brood war. but what is we had a combination of the 2 ideas? where Bases have fewer resources and macro mechanics are not as strong? | ||
CoL_DarkstaR
Germany649 Posts
However, i'm gonna have to give plexa some credit for pointing out the unit design problems. I think it comes down to both - theres nothing to lose trying to lower some of the mineral patches, as SC2 really feels too fast and too coin-flippy. The biggest problem to overcome would be the unit clumping and the splash damage as well as the tendency of lategame units to just suck compared to the risk teching to them. --- But then, even if you're right (which i guess you are to a great extend), how could we possibly force such a change as a community? Blizzard has no need to change the game as it is, because it is still getting the greatest hype they ever had in an e-sport game, even though most of the "professional" community seems worried about the game. Also, reducing minerals would just make the game more professional, and that lowers the amount of interest by casual people imo. The whole SC2 problem makes me pretty sad though. After all the time i really feel like i have enough of sc2. I picked up broodwar again though. ![]() | ||
alexanderzero
United States659 Posts
But then, even if you're right (which i guess you are to a great extend), how could we possibly force such a change as a community? Blizzard has no need to change the game as it is, because it is still getting the greatest hype they ever had in an e-sport game, even though most of the "professional" community seems worried about the game. Blizzard has stated that they intend to invest more heavily in Starcraft 2 as an esport than even before, so hopefully they will start making some of these changes. | ||
Sapp
Poland173 Posts
On March 17 2012 13:20 Wildmoon wrote: Atleast there's nothing to lose to try this.:D I am excited for the units that will come with HotS too. I believe it will improve SC2. I would really like to beliwe that what u say is true. But I have troubles with that. In my opinion, that would fuc**d up everything we (players) used to know & study from beta up to this date. Changeing it with HotS would not be as autor said hitting two things with one stone, but rather hitting two tings with one big like son of a bi**h metheorite. I'm no IdrA, but i play this enough to know that if someone walked to me & told me that "son, I know U spend on this game 3-5h/day from the start, but we will change everything mkeing new game with symilar units" I would really like to kill that guy. | ||
Wildmoon
Thailand4189 Posts
On March 17 2012 13:32 Sapp wrote: I would really like to beliwe that what u say is true. But I have troubles with that. In my opinion, that would fuc**d up everything we (players) used to know & study from beta up to this date. Changeing it with HotS would not be as autor said hitting two things with one stone, but rather hitting two tings with one big like son of a bi**h metheorite. I'm no IdrA, but i play this enough to know that if someone walked to me & told me that "son, I know U spend on this game 3-5h/day from the start, but we will change everything mkeing new game with symilar units" I would really like to kill that guy. TFT changed WC3 drastically but it's for better. I won't worry that much about HotS. | ||
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ZeromuS
Canada13379 Posts
On March 17 2012 13:15 Plexa wrote: You already know my viewpoint on this barrin, I maintain that this is a unit design problem not a problem with minerals. Doesnt hurt to mess about with things as much as the community can though. I don't think you can argue with that in particular. | ||
danson
United States689 Posts
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Sapp
Poland173 Posts
On March 17 2012 13:33 Wildmoon wrote: TFT changed WC3 drastically but it's for better. I won't worry that much about HotS. I'm also not worryed about HotS. In this tread we are discusing (also)(in extension) what would 'subject of this tread' + HotS do to a game. I was talking abou it, like U shuld my friend.. this ain't no HotS tread. | ||
Sapp
Poland173 Posts
On March 17 2012 13:37 danson wrote: why cant we have a map pool with 8m2g, 7m2g, 6m2g, etc. because U would have to remember one bilion build orders to every map in every mode of resorces on it. For bronz to diamond wouldn't be that bad, but later it would really hurt man. Think about it. even one mineral less has huge impact on a pace of the game, it's not just mineing less so i got less stuff | ||
Spaceboy
United Kingdom220 Posts
I'd be really interested to see what would happen if this was experimented with in depth.. however I fear this is extremely unlikely to ever be implemented to an extent that will actually affect the majority of players. I mean lets face it, though the community could obviously create their own custom 7m and 6m maps, most play takes place on the ladder and getting Blizzard to agree to switch all the maps over to 7m or even 6m bases is all but unthinkable. I say this because I can't really imagine a situation where 8m, 7m and 6m maps all coexist as Blizzard approved game types.. given that they'd all have totally different build orders and timings etc you'd effectively be multiplying the complexity of the game by 3 by doing that alone (approximately anyway, who can truly say how much more or less there'd be to learn on those map types). Not to mention how difficult the game would be to balance around these 3 distinct game types. As such it would be quite an incredibly bold move for blizzard to make. I imagine this would only be possible with the release of one of the expansions (which would I guess be best for everyone as balance will be kinda reset by the gameplay changes anyway).. and even then for it to actually happen there'd have to be an absolute tsunami of community pressure for the idea to even be considered. Which seems a bit of a long shot.. That said I hope I'm wrong as your arguments are all pretty compelling ![]() | ||
TheAmazombie
United States3714 Posts
I know I suck, but I watch the tip top matches and still see way more errors than I think that we should see. I think part of this is caused by the fact that the game is still young and another part by the fact that players are playing more tourneys than practicing, at least when compared to BW. This means that mechanics and understanding of the game are less evovled than we want it at. We went from BW with its level of competition which was second to none skill and understanding-wise, to SC2, which is different, similar in some ways, but even so it takes a lot of time. It took BW so many years before it produced a Flash. Give the game time is what I think. | ||
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Plexa
Aotearoa39261 Posts
On March 17 2012 13:36 ZeromuS wrote: Doesnt hurt to mess about with things as much as the community can though. I don't think you can argue with that in particular. Sure we can mess around all day with mineral numbers, but that isn't going to change how retarded colossus make the protoss matchups for instance. | ||
ArcSilver
Brazil14 Posts
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Amlitzer
United States471 Posts
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iTzSnypah
United States1738 Posts
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