• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:15
CET 01:15
KST 09:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1146 users

Breadth of Gameplay in SC2 - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 113 Next
NEW IN-GAME CHANNEL: FRB
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
Last Edited: 2012-03-17 03:35:18
March 17 2012 03:33 GMT
#381
Nice job dude. Nice job.

EDIT: I want this to happen so bad.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 17 2012 03:34 GMT
#382
On March 17 2012 12:32 WickedBit wrote:
Great post and interesting idea. I even played the maps and have some concerns about this
1. We have less minerals per base but same amount of minerals per patch which reduces amount of minerals per map. This makes the base mine out really fast. I think the better approach might be having each mineral path have 2000 minerals and each gas (in 6m1hyg map) have 5000 gas.
2. Workers saturate the minerals and gas very fast per base. But I guess this will be offset by faster expanding by better players I guess. The ultimate fix anyways is for blizzard to fix worker mining.
3. It seems that with less mineral patches it might make the mule more imbalanced but this wont be known till people play it.

What to people think about this ?


The implication of this idea is that people would make new maps with a lot more expansions to be taken and not just having more minerals at the bases. 5 bases are the new 3 for income and sustainability. Thats the point I think.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
megapants
Profile Blog Joined December 2009
United States1314 Posts
March 17 2012 03:36 GMT
#383
i hope to also see some mineral only bases considered in future map designs. so far i have only played one game on devolution but i like the way it feels a lot. keep up the good work i hope to see lots more in the future.
Schlendrian
Profile Joined February 2012
49 Posts
Last Edited: 2012-03-17 03:41:07
March 17 2012 03:39 GMT
#384
Very nice idea! I'm definately gonna try out the maps (are they available on EU yet?)

Just another thought:
What if we lowered the amount of minerals of each patch (and gas), but kept the numbers at 8m-2g.
This would also force you to expand faster in order to not be in an all-in-situation.

Would this turn every PvP into a certain 1-base play as aforementioned, since the current builds stay the same this way? Or would it make expanding more appealing even in PvP...
0neder
Profile Joined July 2009
United States3733 Posts
March 17 2012 03:41 GMT
#385
Great OP. His proposal needs to be seriously considered and tested, however the issue identified must be solved if SC2 is to improve and truly be a great e-sport, or even one that is more fun to play casually.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2012-03-17 03:45:39
March 17 2012 03:42 GMT
#386
Earlier mine-outs with the same income speed would lead to more one base agression builds, especially from terrans who could lift to their natural while trading army supply.

Basically the one sentence Barrin gives about smaller armies leading to expansions being able to tank damage for a longer period of time is even more important than he emphasizes.
Petninja
Profile Joined June 2011
United States159 Posts
March 17 2012 03:46 GMT
#387
I just played a ZvP on Entombed with a friend. 24 minute game with lots of harassment and action. Neither one of us ever got close to maxing out. Very fun game ^_^.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 17 2012 03:49 GMT
#388
On March 17 2012 12:42 Resistentialism wrote:
Earlier mine-outs with the same income speed would lead to more one base agression builds, especially from terrans who could lift to their natural while trading army supply.


No, I don't think so. Imagine a 1-1-1, with 25% less gas available and with less minerals. Fewer scvs would be needed to hit max saturation, mules while more effective in providing minerals, the faster mineout would mean an overall weaker attack. Fast expands would be more efficient as well. Cutting probes at 36 to hold a 1-1-1 at 6 mineral 1 hyg would mean a much better economy vs the terrans compared to what 36 is now vs the terran one base.


StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
March 17 2012 03:53 GMT
#389
On March 17 2012 12:49 ZeromuS wrote:
Show nested quote +
On March 17 2012 12:42 Resistentialism wrote:
Earlier mine-outs with the same income speed would lead to more one base agression builds, especially from terrans who could lift to their natural while trading army supply.


No, I don't think so. Imagine a 1-1-1, with 25% less gas available and with less minerals. Fewer scvs would be needed to hit max saturation, mules while more effective in providing minerals, the faster mineout would mean an overall weaker attack. Fast expands would be more efficient as well. Cutting probes at 36 to hold a 1-1-1 at 6 mineral 1 hyg would mean a much better economy vs the terrans compared to what 36 is now vs the terran one base.




Was responding to the guy on this page advocating 8min2gys with lower mineral counts on each. Wherein a 1-1-1 would have the exact same amount of minerals and gas at the time it hit. Should have quoted him, sorry.

On March 17 2012 12:39 Schlendrian wrote:
Very nice idea! I'm definately gonna try out the maps (are they available on EU yet?)

Just another thought:
What if we lowered the amount of minerals of each patch (and gas), but kept the numbers at 8m-2g.
This would also force you to expand faster in order to not be in an all-in-situation.

Would this turn every PvP into a certain 1-base play as aforementioned, since the current builds stay the same this way? Or would it make expanding more appealing even in PvP...


ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 17 2012 03:57 GMT
#390
[QUOTE]On March 17 2012 12:53 Resistentialism wrote:
[QUOTE]On March 17 2012 12:49 ZeromuS wrote:
[QUOTE]On March 17 2012 12:42 Resistentialism wrote:
Earlier mine-outs with the same income speed would lead to more one base agression builds, especially from terrans who could lift to their natural while trading army supply.[/QUOTE]

No, I don't think so. Imagine a 1-1-1, with 25% less gas available and with less minerals. Fewer scvs would be needed to hit max saturation, mules while more effective in providing minerals, the faster mineout would mean an overall weaker attack. Fast expands would be more efficient as well. Cutting probes at 36 to hold a 1-1-1 at 6 mineral 1 hyg would mean a much better economy vs the terrans compared to what 36 is now vs the terran one base.


[/QUOTE]

Was responding to the guy on this page advocating 8min2gys with lower mineral counts on each. Wherein a 1-1-1 would have the exact same amount of minerals and gas at the time it hit. Should have quoted him, sorry.


Ah i See, in that case, yes I would agree 8m2g with less min count not very helpful in dealing with the primary issues that concern the op at all I look forward to trying a few games on these maps tomorrow, may try to obs a match tonight though if anyone is in the channel (im on my laptop and touchpad is not conducive to playing sc2)
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DamenPulse
Profile Blog Joined February 2011
United States37 Posts
Last Edited: 2012-03-17 04:01:44
March 17 2012 03:59 GMT
#391
I wholeheartedly agree with everything that was said in this post. I thought that this has been off for a very long time.

Anyways, fantastic post. Hope this gets implemented in the future

A Toast to Brood War: Thank you for being the most influential game to have ever been made. We will miss you forever and ever.
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
March 17 2012 03:59 GMT
#392
I wish they would implement this but I just cannot see Blizzard doing this. I think this would make the cheese plays more difficult to execute because the other player would have more time to scout it. It would also promoted mapmakers to create interesting maps due to the location of desirable expansions with 2 gas or more minerals. I think everyone can agree that sc2 is to easy to cheese and when people win with it, it is disappointing. I would like cheeses super hard to execute but with proper timing and micro they are really powerful. This would promote more creative strategies in both the late game and early game.
Sapp
Profile Joined March 2011
Poland173 Posts
March 17 2012 04:04 GMT
#393
On March 17 2012 12:36 megapants wrote:
i hope to also see some mineral only bases considered in future map designs.


This idea is stupid and unfair. Races has difirent mineral and gas needs, U cant just make bases that benefit one race more than other -.-'
Quote? O.o?
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
March 17 2012 04:05 GMT
#394
These are well thought out excellent ideas.

I only hope blizzard decide to take them on board and do some serious changes.

hopefully HotS beta will last many months while these changes come to fruition and balance changes are made to accommodate them.

Brilliant post is Brilliant
Forever ZeNEX.
ETisME
Profile Blog Joined April 2011
12621 Posts
March 17 2012 04:09 GMT
#395
I don't know how I feel about it as a zerg.
The maps will need to have good defendable third if we need our economy running
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
alexanderzero
Profile Joined June 2008
United States659 Posts
Last Edited: 2012-03-17 04:18:51
March 17 2012 04:12 GMT
#396
This is a really cool post and I think it would potentially improve the pro scene. However, I would personally rather see a supply cap increase. This will still allow casual players to experience the "terrible, terrible damage" phenomenon but it will give high level players a reason to take more bases. If the supply cap were 300 then players would need a lot more money and a lot of the turtle-to-max 2 or 3 base strategies would be plain risky or flat out not viable. Such a large amount of units would be too many to have in a single place on the map as well, so it would force players to start playing on 2, 3, or even 4 fronts at a time. I think the games we'd see would be absolutely epic.

With all of this said, I'm still not sure whether or not this game truly needs a fix. Players are still learning how to trade evenly with the very wide variety of unit compositions that can be made in Starcraft 2. I think the game needs to be more mapped out and stabilized before anyone can truly say whether or not with 100% certainty that the game should be re-tuned.

EDIT: On the subject of the 3 base cap, where it's believed that 3 mining bases is all that is needed in Starcraft 2: With a supply cap of 300 there would be a 50% increase in that number, and it would become more like 4.5 mining bases, not including the huge banks players would need to start amassing once maxed to prepare to tech switches and army rebuilding.
I am a tournament organizazer.
Deshkar
Profile Joined June 2011
Singapore1244 Posts
March 17 2012 04:13 GMT
#397
Excellent proposal, well thought out and concise. If only, Blizzard can address this.
Exempt.
Profile Joined May 2011
United States470 Posts
March 17 2012 04:14 GMT
#398
It's interesting cus a lot of the design philosophy SC2 went with is similar to League of Legends. But it's working way better for the second game.
Sapp
Profile Joined March 2011
Poland173 Posts
March 17 2012 04:14 GMT
#399
On March 17 2012 13:09 ETisME wrote:

The maps will need to have good defendable third if we need our economy running


this point of view is not important. u wouldn't run out of money FASTER because U cant mine faster than 3drones on one crystasl. (alittle in zvt coz of mules, but mules would HAVE TO be nerfed to work on 6m1g so...)
Quote? O.o?
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 17 2012 04:14 GMT
#400
I always feel like both BW and SC2 have its pros and cons. I am all for anything that will make SC2 better.:D
Prev 1 18 19 20 21 22 113 Next
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
davetesta84
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft286
ProTech199
SpeCial 145
StarCraft: Brood War
EffOrt 166
Shuttle 64
Mong 21
NaDa 14
GoRush 12
Dota 2
NeuroSwarm105
febbydoto54
LuMiX1
Counter-Strike
summit1g6602
Super Smash Bros
hungrybox80
Heroes of the Storm
Grubby4518
Khaldor262
Other Games
FrodaN964
Mew2King190
JimRising 176
ViBE51
Trikslyr41
Organizations
Other Games
gamesdonequick1412
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 36
• RyuSc2 34
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• mYiSmile13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22585
League of Legends
• Doublelift4412
Other Games
• imaqtpie2431
Upcoming Events
Sparkling Tuna Cup
9h 45m
Ladder Legends
16h 45m
BSL 21
19h 45m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 8h
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.