Breadth of Gameplay in SC2 - Page 18
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setmeal
162 Posts
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EternaLLegacy
United States410 Posts
On March 17 2012 08:54 Markwerf wrote: The 12 unit cap also naturally forces players into multiple control groups which automatically makes it easier for them to multitask as you have to do that anyway. And now I know you have no idea what you're talking about. You probably haven't even logged into iccup. Just... wow, so ignorant. | ||
Dingobloo
Australia1903 Posts
Likewise on strategic bredth, as a player at least there's never been a better time, the number of 3 fast base plays has never been higher and the distance between those and the 1 base plays is enormous with a ton of variation in between. There's still a good amount of deathball in sc2 but it's declining a lot as more players are realising just how coin-flippy it can be to attack into each other directly, meaning the better player is attempting to do chipping damage around the edge more often. Though I appretiate that people keep questioning this stuff constantly attemping to push the game forward and hope you keep at it. I do feel it's too early to do something so drastic. Blizzard has been reasonably smart in what they have chosen to make a "map issue" and something that's a "balance issue" in order to facilitate growth long after they're done with the game, if people genuinley prefer slowing the game down by including less minerals that's definitely something within the grasp of the mapmakers but to me it's not a hugely urgent issue in the same way that better map control units, or some more P harassment options are. | ||
emc
United States3088 Posts
On March 17 2012 10:14 monitor wrote: I think one of the OPs points was that yes, it is a gigantic game changer. It means re-balancing the entire game. But that will happen anyway in HotS (as the OP says) and maybe it is the opportunity to try it out. On March 17 2012 10:16 Werx wrote: I think you missed the part where he said the most realistic time to implement this is the HOTS release. I didn't misread but are we going to wait until 2013 to try this? Is blizzard really going to change? It just seems so unlikely. Why would blizzard change the resources when it's something that has worked just fine so far? The fact that less resources makes the game more like BW might be a reason for them not to do it. You also have to consider that HotS is going to add new units so not only would blizzard need to balance the new units but also balance the resources and the rest of the game because of that. Looks like a ton of work that might not pay off, which is why I think blizzard will just stick to their guns and keep the current resource count and worry about unit balance instead. Then there are the pros who will suddenly have to switch to the new resources AND the new units, gonna be a shitty first year for HotS in competitive play if that's the case. I think if the change were to happen, it would have to be NOW so we can test it in WoL before the new units ruin everything. Since we already have a good balance in wings, it only makes sense to change the resources in wings and see how it effects the current balance, and once that's perfected, we move on to HotS. | ||
Sapp
Poland173 Posts
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AssyrianKing
Australia2111 Posts
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sirreginold
United States557 Posts
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sc14s
United States5052 Posts
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Sapp
Poland173 Posts
personaly, i like it. i upvoted it, but there is something telling me deep inside me that it may be "ZOMFG OMFG BAT S*IT TOO MUCH" u know ;< | ||
Sapp
Poland173 Posts
On March 17 2012 11:02 sirreginold wrote: Whatever brings down the whole "deathball" mentality would really make the game a lot better. There would be more innovation with less deathballs and more smaller battles. that would not make "more smaler battles" that would make just battles smaler ;> | ||
AssyrianKing
Australia2111 Posts
On March 17 2012 11:02 sc14s wrote: i.. just don't like it after playing w/ the mineral / gas changes, i also don't think this is the way to change it (less minerals per base) it feels like it actually makes the game easier as that is just one thing you don't have to think about (economy) and allows more cheese with earlier gas ect so meh i guess i am just.. how did you put it? making myself look idiotic? there are problems with sc2, making it BW is not the fix. But thats the point, were not trying to make it like BW, were trying to make it better | ||
Natespank
Canada449 Posts
Somebody needs to make some more of these maps and arrange a tournament! At least offer one or two such maps in the pool! | ||
YyapSsap
New Zealand1511 Posts
Tbh, I think alot of people at Blizz's sc2 team are probably well aware of these problems. I mean they won't randomly post on TL saying "..sorry guys, we fucked up.." etc but Id think WoL was a very good learning point for them. I mean the original SC1 compared to BW was sort of ridiculous as well, so heres hoping that they will find a solution to make the game have more depth and epic-ness. | ||
Sapp
Poland173 Posts
On March 17 2012 11:07 Natespank wrote: Awesome post meng. Somebody needs to make some more of these maps and arrange a tournament! At least offer one or two such maps in the pool! sorry man, but this idea is simply stupid. U cant make turnament with two "normal" maps & two "new" maps -.-' | ||
sc14s
United States5052 Posts
On March 17 2012 11:07 PiPoGevy wrote: But thats the point, were not trying to make it like BW, were trying to make it better well this isn't the way | ||
Angel_
United States1617 Posts
while any "more expansion = more need for harrass and HOPEFULLY steering away from this big army vs big army play so many people do (especially late game)" on some maps it just isn't possible to do so without flat leaving things completely un-defendable. | ||
mishimaBeef
Canada2259 Posts
HotS is the perfect opportunity for implementing the idea of Less Resources Per Base. (Well, one of two.. LotV is another). In HotS all of the new units are going to make players relearn a lot anyway; and I really don't think these new units are going to bridge the gap by themselves (or are even truly meant to). [Balance is going to have to be redone anyway too. Why not kill two birds with one stone?] | ||
FezTheCaliph
United States492 Posts
Some people have mentioned upping the supply cap to 300 or more, but I feel that either making workers more efficient or making less workers necessary overall would be a much better solution. TL;DR MORE ARMY LESS WORKERS | ||
Jehct
New Zealand9115 Posts
On the same token, the success of coinflips feels greatly reduced, and outplaying them feels intuitive. Basically, constant pokes/scouting are good and don't put you a significant amount behind economically - often in current SC2 such tactics are actually overcommitments and lead to not being able to hold the eventual timing/all-in (look at Idra's games and contrast them to Stephano's - Stephano scouts less but is safer - what?). It feels like it might be the kind of game where Idra could live up to the hype O_o To me it just feels more like BW, and that's a very fucking good thing. | ||
NewSunshine
United States5938 Posts
As a mapper that is trying to push into the next level, you've given me a lot to think about. | ||
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