• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:19
CEST 06:19
KST 13:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy7[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
new ranked ladder hack? Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro8 Preview: In A Tizzy an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27! [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7699 users

Breadth of Gameplay in SC2 - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 113 Next
NEW IN-GAME CHANNEL: FRB
setmeal
Profile Joined March 2011
162 Posts
March 17 2012 01:20 GMT
#341
Best thread on teamliquid I've ever seen. 2nd best would be that thread from Rekrul about Idra.
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
March 17 2012 01:33 GMT
#342
On March 17 2012 08:54 Markwerf wrote:
The 12 unit cap also naturally forces players into multiple control groups which automatically makes it easier for them to multitask as you have to do that anyway.


And now I know you have no idea what you're talking about. You probably haven't even logged into iccup. Just... wow, so ignorant.
Statists gonna State.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
March 17 2012 01:38 GMT
#343
It's a massive and well done post, but I just don't agree with some of your conclusions, mainly that increasing the length of all games makes games "more epic" especially in referencing league of legends, which is the prime example of how artificially lengthing a game actually makes long games lose all meaning, because EVERY game is a long game, what I appretiate about long games in Sc2 right now is the fact that long games are the exception, you really do have to earn them and they end up wildly different.

Likewise on strategic bredth, as a player at least there's never been a better time, the number of 3 fast base plays has never been higher and the distance between those and the 1 base plays is enormous with a ton of variation in between. There's still a good amount of deathball in sc2 but it's declining a lot as more players are realising just how coin-flippy it can be to attack into each other directly, meaning the better player is attempting to do chipping damage around the edge more often.

Though I appretiate that people keep questioning this stuff constantly attemping to push the game forward and hope you keep at it. I do feel it's too early to do something so drastic. Blizzard has been reasonably smart in what they have chosen to make a "map issue" and something that's a "balance issue" in order to facilitate growth long after they're done with the game, if people genuinley prefer slowing the game down by including less minerals that's definitely something within the grasp of the mapmakers but to me it's not a hugely urgent issue in the same way that better map control units, or some more P harassment options are.
emc
Profile Joined September 2010
United States3088 Posts
March 17 2012 01:41 GMT
#344
On March 17 2012 10:14 monitor wrote:
Show nested quote +
On March 17 2012 09:59 emc wrote:
I don't think map makers can make a difference here either, sure they can alter maps but the pros have been practicing on 8m2g for EVER and changing that now would be a big game changer. Would GSL catch on? would MLG be the first? I know a year ago I was saying custom maps would never make it into tournaments because pros practice on ladder and need ladder maps to be consistent, but that changed. However, changing the amount of resources in a map is a HUGE change that would affect the game in every way, I don't know if we're ready for that.


I think one of the OPs points was that yes, it is a gigantic game changer. It means re-balancing the entire game.

But that will happen anyway in HotS (as the OP says) and maybe it is the opportunity to try it out.


On March 17 2012 10:16 Werx wrote:
I think you missed the part where he said the most realistic time to implement this is the HOTS release.


I didn't misread but are we going to wait until 2013 to try this? Is blizzard really going to change? It just seems so unlikely. Why would blizzard change the resources when it's something that has worked just fine so far? The fact that less resources makes the game more like BW might be a reason for them not to do it. You also have to consider that HotS is going to add new units so not only would blizzard need to balance the new units but also balance the resources and the rest of the game because of that. Looks like a ton of work that might not pay off, which is why I think blizzard will just stick to their guns and keep the current resource count and worry about unit balance instead. Then there are the pros who will suddenly have to switch to the new resources AND the new units, gonna be a shitty first year for HotS in competitive play if that's the case.

I think if the change were to happen, it would have to be NOW so we can test it in WoL before the new units ruin everything. Since we already have a good balance in wings, it only makes sense to change the resources in wings and see how it effects the current balance, and once that's perfected, we move on to HotS.
Sapp
Profile Joined March 2011
Poland173 Posts
Last Edited: 2012-03-17 01:57:57
March 17 2012 01:56 GMT
#345
Even if everything is right(and i'm not saying that is not), every word u say is true (and i'm not saying that is not)& all of this would lead only into better, THAT (with a little help with HotS patch etc) WOULD DESTROY probably everything we know about sc2 up to this day.
Quote? O.o?
AssyrianKing
Profile Blog Joined August 2011
Australia2121 Posts
March 17 2012 01:59 GMT
#346
Id take that the 6 min 1 highgas is the most realistic?
John 15:13
sirreginold
Profile Joined September 2011
United States557 Posts
March 17 2012 02:02 GMT
#347
Whatever brings down the whole "deathball" mentality would really make the game a lot better. There would be more innovation with less deathballs and more smaller battles.
sc14s
Profile Joined March 2011
United States5052 Posts
March 17 2012 02:02 GMT
#348
i.. just don't like it after playing w/ the mineral / gas changes, i also don't think this is the way to change it (less minerals per base) it feels like it actually makes the game easier as that is just one thing you don't have to think about (economy) and allows more cheese with earlier gas ect so meh i guess i am just.. how did you put it? making myself look idiotic? there are problems with sc2, making it BW is not the fix.
Sapp
Profile Joined March 2011
Poland173 Posts
Last Edited: 2012-03-17 02:09:33
March 17 2012 02:05 GMT
#349
if u want to go this way, u can just ask to make units more expensive. like +15% of a cost to everything. That wouldnt change so much than that map idea. ;<

personaly, i like it. i upvoted it, but there is something telling me deep inside me that it may be "ZOMFG OMFG BAT S*IT TOO MUCH" u know ;<
Quote? O.o?
Sapp
Profile Joined March 2011
Poland173 Posts
March 17 2012 02:06 GMT
#350
On March 17 2012 11:02 sirreginold wrote:
Whatever brings down the whole "deathball" mentality would really make the game a lot better. There would be more innovation with less deathballs and more smaller battles.


that would not make "more smaler battles" that would make just battles smaler ;>
Quote? O.o?
AssyrianKing
Profile Blog Joined August 2011
Australia2121 Posts
March 17 2012 02:07 GMT
#351
On March 17 2012 11:02 sc14s wrote:
i.. just don't like it after playing w/ the mineral / gas changes, i also don't think this is the way to change it (less minerals per base) it feels like it actually makes the game easier as that is just one thing you don't have to think about (economy) and allows more cheese with earlier gas ect so meh i guess i am just.. how did you put it? making myself look idiotic? there are problems with sc2, making it BW is not the fix.

But thats the point, were not trying to make it like BW, were trying to make it better
John 15:13
Natespank
Profile Joined November 2011
Canada449 Posts
March 17 2012 02:07 GMT
#352
Awesome post meng.

Somebody needs to make some more of these maps and arrange a tournament! At least offer one or two such maps in the pool!
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
March 17 2012 02:08 GMT
#353
Excellent article.

Tbh, I think alot of people at Blizz's sc2 team are probably well aware of these problems. I mean they won't randomly post on TL saying "..sorry guys, we fucked up.." etc but Id think WoL was a very good learning point for them.

I mean the original SC1 compared to BW was sort of ridiculous as well, so heres hoping that they will find a solution to make the game have more depth and epic-ness.
Sapp
Profile Joined March 2011
Poland173 Posts
March 17 2012 02:09 GMT
#354
On March 17 2012 11:07 Natespank wrote:
Awesome post meng.

Somebody needs to make some more of these maps and arrange a tournament! At least offer one or two such maps in the pool!


sorry man, but this idea is simply stupid. U cant make turnament with two "normal" maps & two "new" maps -.-'
Quote? O.o?
sc14s
Profile Joined March 2011
United States5052 Posts
March 17 2012 02:10 GMT
#355
On March 17 2012 11:07 PiPoGevy wrote:
Show nested quote +
On March 17 2012 11:02 sc14s wrote:
i.. just don't like it after playing w/ the mineral / gas changes, i also don't think this is the way to change it (less minerals per base) it feels like it actually makes the game easier as that is just one thing you don't have to think about (economy) and allows more cheese with earlier gas ect so meh i guess i am just.. how did you put it? making myself look idiotic? there are problems with sc2, making it BW is not the fix.

But thats the point, were not trying to make it like BW, were trying to make it better

well this isn't the way
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 17 2012 02:10 GMT
#356
I like this post, but i think it needs to be stressed that if this is the case, maps need to be seriously looked at more.

while any "more expansion = more need for harrass and HOPEFULLY steering away from this big army vs big army play so many people do (especially late game)" on some maps it just isn't possible to do so without flat leaving things completely un-defendable.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 17 2012 02:15 GMT
#357
amazing thread... best lines:

HotS is the perfect opportunity for implementing the idea of Less Resources Per Base. (Well, one of two.. LotV is another). In HotS all of the new units are going to make players relearn a lot anyway; and I really don't think these new units are going to bridge the gap by themselves (or are even truly meant to). [Balance is going to have to be redone anyway too. Why not kill two birds with one stone?]
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
FezTheCaliph
Profile Joined February 2010
United States492 Posts
March 17 2012 02:18 GMT
#358
I personally am not a fan of the number of workers needed to saturate a base. I feel it takes away supply from the army as a whole. If this were to lessen the number of workers needed per base I would be ecstatic. One of the coolest things when watching BW after watching SC2 for awhile is seeing how much bigger a BW army feels compared to a SC2 army even when the supply counts in the BW games are smaller.

Some people have mentioned upping the supply cap to 300 or more, but I feel that either making workers more efficient or making less workers necessary overall would be a much better solution.

TL;DR MORE ARMY LESS WORKERS
It is better to be on hand with ten men then absent with ten thousand
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-03-17 02:19:16
March 17 2012 02:18 GMT
#359
Just played a few games on the 6m1hyg maps - have to say it literally feels a thousand times better. The "I'm just gonna blindly all-in" stuff just doesn't work as well and so SC2 becomes about a thousand times less frustrating. If you're playing against someone slightly worse than you (read: mid masters v low masters) you can actually build up an advantage throughout the game and win safely - you really feel the skill difference.

On the same token, the success of coinflips feels greatly reduced, and outplaying them feels intuitive. Basically, constant pokes/scouting are good and don't put you a significant amount behind economically - often in current SC2 such tactics are actually overcommitments and lead to not being able to hold the eventual timing/all-in (look at Idra's games and contrast them to Stephano's - Stephano scouts less but is safer - what?).

It feels like it might be the kind of game where Idra could live up to the hype O_o To me it just feels more like BW, and that's a very fucking good thing.
"You seem to think about this game a lot"
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 17 2012 02:43 GMT
#360
Amazingly written thread Barrin, you continue to stand as a beacon of reason for the SC2 community.

As a mapper that is trying to push into the next level, you've given me a lot to think about.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Prev 1 16 17 18 19 20 113 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft521
RuFF_SC2 226
EnDerr 18
StarCraft: Brood War
Rain 3030
GuemChi 1720
Icarus 4
Dota 2
NeuroSwarm179
League of Legends
JimRising 761
Counter-Strike
m0e_tv485
taco 409
Heroes of the Storm
Trikslyr0
Other Games
summit1g10727
PiGStarcraft497
C9.Mang0400
Maynarde149
Livibee101
Mew2King46
Organizations
Other Games
gamesdonequick1110
BasetradeTV52
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 104
• mYiSmile16
• practicex 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21700
League of Legends
• Rush1011
• Stunt398
Upcoming Events
Sparkling Tuna Cup
5h 41m
Afreeca Starleague
5h 41m
Light vs EffOrt
OSC
7h 41m
PiGosaur Cup
19h 41m
Kung Fu Cup
1d 6h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
GSL
5 days
[ Show More ]
Yamato Cup
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.