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Breadth of Gameplay in SC2 - Page 18

Forum Index > SC2 General
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NEW IN-GAME CHANNEL: FRB
setmeal
Profile Joined March 2011
162 Posts
March 17 2012 01:20 GMT
#341
Best thread on teamliquid I've ever seen. 2nd best would be that thread from Rekrul about Idra.
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
March 17 2012 01:33 GMT
#342
On March 17 2012 08:54 Markwerf wrote:
The 12 unit cap also naturally forces players into multiple control groups which automatically makes it easier for them to multitask as you have to do that anyway.


And now I know you have no idea what you're talking about. You probably haven't even logged into iccup. Just... wow, so ignorant.
Statists gonna State.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
March 17 2012 01:38 GMT
#343
It's a massive and well done post, but I just don't agree with some of your conclusions, mainly that increasing the length of all games makes games "more epic" especially in referencing league of legends, which is the prime example of how artificially lengthing a game actually makes long games lose all meaning, because EVERY game is a long game, what I appretiate about long games in Sc2 right now is the fact that long games are the exception, you really do have to earn them and they end up wildly different.

Likewise on strategic bredth, as a player at least there's never been a better time, the number of 3 fast base plays has never been higher and the distance between those and the 1 base plays is enormous with a ton of variation in between. There's still a good amount of deathball in sc2 but it's declining a lot as more players are realising just how coin-flippy it can be to attack into each other directly, meaning the better player is attempting to do chipping damage around the edge more often.

Though I appretiate that people keep questioning this stuff constantly attemping to push the game forward and hope you keep at it. I do feel it's too early to do something so drastic. Blizzard has been reasonably smart in what they have chosen to make a "map issue" and something that's a "balance issue" in order to facilitate growth long after they're done with the game, if people genuinley prefer slowing the game down by including less minerals that's definitely something within the grasp of the mapmakers but to me it's not a hugely urgent issue in the same way that better map control units, or some more P harassment options are.
emc
Profile Joined September 2010
United States3088 Posts
March 17 2012 01:41 GMT
#344
On March 17 2012 10:14 monitor wrote:
Show nested quote +
On March 17 2012 09:59 emc wrote:
I don't think map makers can make a difference here either, sure they can alter maps but the pros have been practicing on 8m2g for EVER and changing that now would be a big game changer. Would GSL catch on? would MLG be the first? I know a year ago I was saying custom maps would never make it into tournaments because pros practice on ladder and need ladder maps to be consistent, but that changed. However, changing the amount of resources in a map is a HUGE change that would affect the game in every way, I don't know if we're ready for that.


I think one of the OPs points was that yes, it is a gigantic game changer. It means re-balancing the entire game.

But that will happen anyway in HotS (as the OP says) and maybe it is the opportunity to try it out.


On March 17 2012 10:16 Werx wrote:
I think you missed the part where he said the most realistic time to implement this is the HOTS release.


I didn't misread but are we going to wait until 2013 to try this? Is blizzard really going to change? It just seems so unlikely. Why would blizzard change the resources when it's something that has worked just fine so far? The fact that less resources makes the game more like BW might be a reason for them not to do it. You also have to consider that HotS is going to add new units so not only would blizzard need to balance the new units but also balance the resources and the rest of the game because of that. Looks like a ton of work that might not pay off, which is why I think blizzard will just stick to their guns and keep the current resource count and worry about unit balance instead. Then there are the pros who will suddenly have to switch to the new resources AND the new units, gonna be a shitty first year for HotS in competitive play if that's the case.

I think if the change were to happen, it would have to be NOW so we can test it in WoL before the new units ruin everything. Since we already have a good balance in wings, it only makes sense to change the resources in wings and see how it effects the current balance, and once that's perfected, we move on to HotS.
Sapp
Profile Joined March 2011
Poland173 Posts
Last Edited: 2012-03-17 01:57:57
March 17 2012 01:56 GMT
#345
Even if everything is right(and i'm not saying that is not), every word u say is true (and i'm not saying that is not)& all of this would lead only into better, THAT (with a little help with HotS patch etc) WOULD DESTROY probably everything we know about sc2 up to this day.
Quote? O.o?
AssyrianKing
Profile Blog Joined August 2011
Australia2117 Posts
March 17 2012 01:59 GMT
#346
Id take that the 6 min 1 highgas is the most realistic?
John 15:13
sirreginold
Profile Joined September 2011
United States557 Posts
March 17 2012 02:02 GMT
#347
Whatever brings down the whole "deathball" mentality would really make the game a lot better. There would be more innovation with less deathballs and more smaller battles.
sc14s
Profile Joined March 2011
United States5052 Posts
March 17 2012 02:02 GMT
#348
i.. just don't like it after playing w/ the mineral / gas changes, i also don't think this is the way to change it (less minerals per base) it feels like it actually makes the game easier as that is just one thing you don't have to think about (economy) and allows more cheese with earlier gas ect so meh i guess i am just.. how did you put it? making myself look idiotic? there are problems with sc2, making it BW is not the fix.
Sapp
Profile Joined March 2011
Poland173 Posts
Last Edited: 2012-03-17 02:09:33
March 17 2012 02:05 GMT
#349
if u want to go this way, u can just ask to make units more expensive. like +15% of a cost to everything. That wouldnt change so much than that map idea. ;<

personaly, i like it. i upvoted it, but there is something telling me deep inside me that it may be "ZOMFG OMFG BAT S*IT TOO MUCH" u know ;<
Quote? O.o?
Sapp
Profile Joined March 2011
Poland173 Posts
March 17 2012 02:06 GMT
#350
On March 17 2012 11:02 sirreginold wrote:
Whatever brings down the whole "deathball" mentality would really make the game a lot better. There would be more innovation with less deathballs and more smaller battles.


that would not make "more smaler battles" that would make just battles smaler ;>
Quote? O.o?
AssyrianKing
Profile Blog Joined August 2011
Australia2117 Posts
March 17 2012 02:07 GMT
#351
On March 17 2012 11:02 sc14s wrote:
i.. just don't like it after playing w/ the mineral / gas changes, i also don't think this is the way to change it (less minerals per base) it feels like it actually makes the game easier as that is just one thing you don't have to think about (economy) and allows more cheese with earlier gas ect so meh i guess i am just.. how did you put it? making myself look idiotic? there are problems with sc2, making it BW is not the fix.

But thats the point, were not trying to make it like BW, were trying to make it better
John 15:13
Natespank
Profile Joined November 2011
Canada449 Posts
March 17 2012 02:07 GMT
#352
Awesome post meng.

Somebody needs to make some more of these maps and arrange a tournament! At least offer one or two such maps in the pool!
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
March 17 2012 02:08 GMT
#353
Excellent article.

Tbh, I think alot of people at Blizz's sc2 team are probably well aware of these problems. I mean they won't randomly post on TL saying "..sorry guys, we fucked up.." etc but Id think WoL was a very good learning point for them.

I mean the original SC1 compared to BW was sort of ridiculous as well, so heres hoping that they will find a solution to make the game have more depth and epic-ness.
Sapp
Profile Joined March 2011
Poland173 Posts
March 17 2012 02:09 GMT
#354
On March 17 2012 11:07 Natespank wrote:
Awesome post meng.

Somebody needs to make some more of these maps and arrange a tournament! At least offer one or two such maps in the pool!


sorry man, but this idea is simply stupid. U cant make turnament with two "normal" maps & two "new" maps -.-'
Quote? O.o?
sc14s
Profile Joined March 2011
United States5052 Posts
March 17 2012 02:10 GMT
#355
On March 17 2012 11:07 PiPoGevy wrote:
Show nested quote +
On March 17 2012 11:02 sc14s wrote:
i.. just don't like it after playing w/ the mineral / gas changes, i also don't think this is the way to change it (less minerals per base) it feels like it actually makes the game easier as that is just one thing you don't have to think about (economy) and allows more cheese with earlier gas ect so meh i guess i am just.. how did you put it? making myself look idiotic? there are problems with sc2, making it BW is not the fix.

But thats the point, were not trying to make it like BW, were trying to make it better

well this isn't the way
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 17 2012 02:10 GMT
#356
I like this post, but i think it needs to be stressed that if this is the case, maps need to be seriously looked at more.

while any "more expansion = more need for harrass and HOPEFULLY steering away from this big army vs big army play so many people do (especially late game)" on some maps it just isn't possible to do so without flat leaving things completely un-defendable.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 17 2012 02:15 GMT
#357
amazing thread... best lines:

HotS is the perfect opportunity for implementing the idea of Less Resources Per Base. (Well, one of two.. LotV is another). In HotS all of the new units are going to make players relearn a lot anyway; and I really don't think these new units are going to bridge the gap by themselves (or are even truly meant to). [Balance is going to have to be redone anyway too. Why not kill two birds with one stone?]
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
FezTheCaliph
Profile Joined February 2010
United States492 Posts
March 17 2012 02:18 GMT
#358
I personally am not a fan of the number of workers needed to saturate a base. I feel it takes away supply from the army as a whole. If this were to lessen the number of workers needed per base I would be ecstatic. One of the coolest things when watching BW after watching SC2 for awhile is seeing how much bigger a BW army feels compared to a SC2 army even when the supply counts in the BW games are smaller.

Some people have mentioned upping the supply cap to 300 or more, but I feel that either making workers more efficient or making less workers necessary overall would be a much better solution.

TL;DR MORE ARMY LESS WORKERS
It is better to be on hand with ten men then absent with ten thousand
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-03-17 02:19:16
March 17 2012 02:18 GMT
#359
Just played a few games on the 6m1hyg maps - have to say it literally feels a thousand times better. The "I'm just gonna blindly all-in" stuff just doesn't work as well and so SC2 becomes about a thousand times less frustrating. If you're playing against someone slightly worse than you (read: mid masters v low masters) you can actually build up an advantage throughout the game and win safely - you really feel the skill difference.

On the same token, the success of coinflips feels greatly reduced, and outplaying them feels intuitive. Basically, constant pokes/scouting are good and don't put you a significant amount behind economically - often in current SC2 such tactics are actually overcommitments and lead to not being able to hold the eventual timing/all-in (look at Idra's games and contrast them to Stephano's - Stephano scouts less but is safer - what?).

It feels like it might be the kind of game where Idra could live up to the hype O_o To me it just feels more like BW, and that's a very fucking good thing.
"You seem to think about this game a lot"
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 17 2012 02:43 GMT
#360
Amazingly written thread Barrin, you continue to stand as a beacon of reason for the SC2 community.

As a mapper that is trying to push into the next level, you've given me a lot to think about.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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