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SC2 and the ghost-town effect - Page 11
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Golgotha
Korea (South)8418 Posts
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Jayme
United States5866 Posts
On March 06 2012 07:23 Ubenn wrote: So instead of wanting a good game (SC2) people want chat rooms to talk to other guys in... Maybe I just don't get it but I long onto SC2 to play against other people and get better, when I'm tired of playing I log off and do something else. Seems strange to me that people want to log onto a game then go sit in chat rooms and talk to random guys. Sounds to me that you want to play and MMO but are playing an RTS. I really don't understand people like you. For some reason you believe that the quality of SC2 would decrease with "chat rooms to talk to other guys in." How is this so? Again, joining a chat room isn't mandatory for anyone. When you're tired of playing you log off and do something else so you clearly don't play games for any sort of social reason. That's fine...but others DO want that. You're also downplaying the affect chat rooms has on fostering a community that fosters MORE GAMES PLAYED and other such things. If you really want to look at numbers SC2 is less popular than D2. I don't know how you can get around the fact that there is a problem there. Were you never on the original Bnet 1.0? You're right...you just dont' get it. | ||
Belisarius
Australia6214 Posts
On March 06 2012 07:42 HailPlays wrote: + Show Spoiler + On March 06 2012 02:42 tenklavir wrote: But there already is chat... Can someone that agrees with this article explain specifically what it is that they want (since the article does not)? None of this "better chat" nonsense...clear, concise ways that you think improve the social aspects of the game as a whole. I played both Diablo 2 and WC3 for years, and was never keen on the chat. I never joined a clan in either game. That said, the chat and profile system *felt* social. You logged on and were immediately thrown into a chat full of people, as others have said. You could also check other people's profiles, where you'd find stats and stuff they'd written there, like clan info, interests, randomness. It all made me feel that I was playing within a larger community, even though I hardly ever attempted to interact with it! Importantly the chat was a lobby you could opt out of, whereas in SC2 it's something the particularly interested opt in for. The latter kind maintains and strengthens existing communities, but the former helps create new ones, and aids that curious feeling of a game-wide community. A second point is the custom games interface. Custom game creation in WC3 (and setting up a game in D2) was a social affair. You named the game, you decided what it would be about. You were constantly evaluating and judging in relation to other, real people who had set them up. Even before entering a game, you were already interacting socially, or felt you were. It was also commonplace to play game after game with the same people, because the game would be re-hosted with either the same name or an intuitive one (baal run hell 2, baal run hell 3 etc.). SC2 has none of this, and as a result even custom games feel cold and lonely compared to WC3's. I am sure SC2 may suffer from other problems as well; there is no reason to argue that this or that problem is more serious. It is sufficient to recognize that this particular problem is serious. We don't need to find and address "the one true problem", as if that was even possible. Specifically, I believe the game would benefit greatly from the following features: - A re-worked default interface that makes the first screen a chat full of people. Base it on the player's country (SWE-1, SWE-2 etc) like in WC3 and D2. Allow players to opt out or change their default chat to custom channels or ones organized by other criteria such as league. - A custom game system where the players make their own games, with their own custom names. Let Blizzard be the only host, if that's important, but let the players set the games up. - Allow players to search for profiles by their name. Let a search reveal a list of every player with that name. That way, you can find someone you played with despite not knowing their number (a common problem). - Let us write messages in our profiles. It makes that guy we just beat/lost to more like a human being and less like a bot. Everything here. Plus group replays, and (as part of the custom game interface) a simple way to invite players to a game from the chat list, without actually having to friend/realID them. | ||
DeCoup
Australia1933 Posts
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Excalibur_Z
United States12224 Posts
On March 06 2012 03:26 jinorazi wrote: i dont know about others but clicking pisses me off, bring back / commands. This is an example of an incorrect argument. Slash-commands were required in the legacy interface because there was nowhere to put that information in the UI (in the beginning, later it was shoehorned in and frankly looked terrible). War3 was built with the /f functionality built-in as a separate tab and it looked great, and it had a clan tab to boot. When you're complaining about what SC2 does and doesn't support, think about things that are actually absent rather than lamenting about clicking around in a UI. SC2 has chat channels, it has /f m (called "broadcasts" now), it has individual chat windows. It doesn't have channel moderation (of arguable usefulness, especially now that chat bots are gone meaning there are fewer--if any--channel wars), it doesn't have clan support, it doesn't have multi-viewer replays, it doesn't have a robust real-time tournament or event tracker. There is a lot of actual content that the current incarnation of Bnet doesn't support, so don't bother nitpicking about legacy slash-commands. | ||
wunsun
Canada622 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=308482 Well written and is still going. | ||
LaxCraft
United States11 Posts
Most of what's been discussed already is the distress people are feeling with the lack of properly implemented chatrooms, or a distant perception from the community while within the game, among other such lacking features; automatic tournaments, clan or team systems, private channel moderation, poor ladder implementation, difficulty of the game, etc.. I'll even be the first to agree that to an extent the application some of these functions would bring will greatly improve upon the current battle.net design. However, what I don't see happening is the addition of these features reslolving the cold and indirect interaction people are becoming more perceptive of, because the root of the problem isn't lack of features, it's personability, or the lack there of. Furthermore, and likely to prompt some disagreement, the problem lays not only with Blizzard, but also with us, the community. Let me clarify that last point so people don't write this off as some atypical bashing. There's a myriad resources the StarCraft community uses in order to come together with Team Liquid being the largest among them. Each one has an active body of people that contribute and support one another in some way, shape, or form, and that's a fantastic thing. You normally can't get that type of comradeship from other gaming communities. Where this commonwealth falls short however, is in their ability to maintain a centralized stage for non-professional teams to congegrate, communicate, and compete against one another, and where in my experience is the best place to create the personability we lack. Watching professional teams play in leagues like GTSL and NASTL is great for entertainment, but at the same time is incredibly impersonal. It doesn't inspire others to play unless they want to emulate their favorite player, and that desire doesn't last forever. Instead, they could be playing on their own team, and bonding with players of similar skill which will propagate their desire to play. We're months away from being two years into the release of StarCraft 2 and I'm still wondering why a competitive community like this has never taken the initiative to assemble themselves in this way. Waiting around on Blizzard to dictate how people should come together through new features is an excuse. It will happen eventually, but what until then? To channel my grandfather, back in my day we didn't have no new-fangled clan tag system, or sophisticated lobbies. Hell, we just got piss drunk, tatooed our arms and talked through carrier pidgeon! Jesting aside, it's a good thing to let Blizzard know what needs improvement, but to wait around on them is a prospect nobody should be taking seriously. A centralized hub for non-professional teams is just one idea, one I know works, and there's a dozen more ideas people can come up with to make our StarCraft experience a little more brotherly. People just need to get involved. | ||
Kanil
United States1713 Posts
Well, that and being able to play maps that aren't shit... I agree with the whole Battle.net 2.0 sucks -> no community -> less games line of reasoning, though. | ||
Areon
United States273 Posts
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noobcakes
United States526 Posts
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jonaa
Netherlands151 Posts
Excuse me for my rant i'm very passionate about this game and I want it to become as long lasting as broodwar was and not just a fluke. | ||
ROOTFayth
Canada3351 Posts
without streams this game would be super dead already | ||
yejin
France493 Posts
I agree 100% with OP. I played SC2 1 month and never launched the game again after that. This is also the first time I ever did that with a Blizzard game. But before blaming SC2, could I be the problem ? I think "Blizzard gamers" are people who were hooked to Blizzard on D2/BW/WC2/WoW. That means people now aged 25 - 35 years old with lives very different than the lives they had when they enjoyed Blizzard games. I think the big factor here is that "Blizzard" gamers got old, got a job, got a family and now they have a big nostalgia effect when looking back at their "Blizzard" childhood. Back in 2001, we wouldn't have blamed Battle.net. We would have used IRC, MSN, ICQ, AOL Chat, or whatever we needed to talk altogether. But nowadays, because we can't relive the same feeling we had when playing D2 or BW, we blame Blizzard for the changes in our lifes :-) Tho, Bnet2.0 is a fucking joke to be honest. Biggest joke ever. | ||
DaemonX
545 Posts
On March 06 2012 02:22 kongoline wrote: we dont have the technology yet Sometimes I wish there was a "like" button on TL... Anyway, this is probably the core issue with the wider SC2 community. LoL and other DotA clones have shown us, if we had any doubt, that strategic depth and visual aesthetics are not the primary factor in a game's commumity success - social systems and community are. People may have said War3, D2 and BW were popular because they were better games than, say, a C&C series game, but it was actually Bnet 1.0 that was their power. Shockk's UI thread explored more throughly and probably deseves a link again: http://www.teamliquid.net/forum/viewmessage.php?topic_id=308482 | ||
OxyFuel
Canada195 Posts
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TheTurk
United States732 Posts
Very well written. | ||
Vindicare605
United States16036 Posts
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UmiNotsuki
United States633 Posts
However, socially speaking, I agree with this. Frankly I rarely chat much on B.net. I never played BW in its halcyon days but I hear stories all the time of how people would literally just spend all day logged in just for the social aspects of it. I'm envious of their fond memories, as SC2 is frankly a very isolated, personal thing. That's good sometimes, because I just wanna get in my zone and play by myself, but that doesn't mean I don't wanna talk the rest of the time... | ||
oxxo
988 Posts
SC2 chat channels and you can talk with randoms or your friends all you want. WC3/BW channels were empty of any real conversation. It was either dead silent or full of bot spam. The only real complaint is automated tourneys and clan stuff... which is pretty frustrating considering how long it's been since they said they were 'working on it'. Most of this stuff is just nostalgia. | ||
slytown
Korea (South)1411 Posts
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