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Fruitdealer to Coach LoL team

Forum Index > SC2 General
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masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
March 05 2012 03:54 GMT
#1
So I am not 100% sure if this has been posted before. but I came across an article that Fruitdealer is now coaching Startale's League of Legends team.

Here is the article.

http://www.gamechosun.co.kr/article/view.php?no=86934

I don't know Korean so I'm unable to translate, but judging from the picture, it is Fruitdealer and he seems to now be more involved in LoL then sc2, which could also be a reason for turning down the IEM spot he had.

Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 05 2012 03:55 GMT
#2
No surprise. His sc2 career has pretty much been over since iem NY
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
honed
Profile Joined October 2010
Canada482 Posts
March 05 2012 03:55 GMT
#3
yeah its in his fan thread. i dont think this deserves a seperate thread, albeit interesting
Gh0s7buster
Profile Joined June 2010
Korea (South)24 Posts
March 05 2012 03:56 GMT
#4
Yeah. It says that he is now appointed as the head coach for StarTale's LoL team. It also says that he is quite good at it, so he won't have problems due to the lack of game knowledge.

He also has about 2 years left before he HAS to go to the military, so it sounds like he is going to stick with this for a while.
Stanlot
Profile Joined December 2010
United States5742 Posts
March 05 2012 03:59 GMT
#5
Was just about to make this thread. Very sad to see a former champ retire :[
I was hoping to see one more huge showing since his stellar IEM NY performance
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
publicenemies
Profile Blog Joined June 2011
458 Posts
March 05 2012 04:01 GMT
#6
Those who can't play, coach.
Neurosis
Profile Joined October 2010
United States893 Posts
March 05 2012 04:02 GMT
#7
From bw to sc2 to LoL. I can't think of an easier "esport" so this has to be it for him I guess -_-
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
March 05 2012 04:02 GMT
#8
LoL must be getting huge in korea.
dongus
Profile Joined March 2012
3 Posts
March 05 2012 04:03 GMT
#9
I don't understand. What's there to coach in LoL?

User was warned for this post
dartoo
Profile Joined May 2010
India2889 Posts
March 05 2012 04:04 GMT
#10
Quite sad, but he hasnt really done anything since his first season win. Yellows team vs fruidealers team clan war plz!
Deleted User 183001
Profile Joined May 2011
2939 Posts
March 05 2012 04:05 GMT
#11
Well, I guess that's the end of the line for FD as far as SC2 goes. I still remember his GSL 1 win . Good luck, FD!
Rinrun
Profile Joined April 2010
Canada3509 Posts
March 05 2012 04:05 GMT
#12
On March 05 2012 13:03 dongus wrote:
I don't understand. What's there to coach in LoL?

It's a team sport? There is coordination? Plays?
I know what you're trying to say though lol.

Anyways, good luck to him, kind of sad seeing him leave sc2.
MBC/Liquid/TSM always.
1Eris1
Profile Joined September 2010
United States5797 Posts
March 05 2012 04:05 GMT
#13
So much disrespect in this thread for one of the guys that helped launch SC2 to where it is today.

Goodluck to FD, hope he enjoys his new position!
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
March 05 2012 04:06 GMT
#14
On March 05 2012 13:01 publicenemies wrote:
Those who can't play, coach.


Those who can't coach, coach league of legends.

In all seriousness though, Fruitdealer really antiquate enough at coaching? While it's certainly monumental that he was the first GSL champion, I think his inability to adapt and remain a top-tier player speaks some degrees about either his drive, or his ability to react to developments in any game (whether it be SC2 or LoL).
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 05 2012 04:07 GMT
#15
whats with all the SC players going to LoL coachs...?
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
March 05 2012 04:08 GMT
#16
Sad to see him leaving SC2 but I have to say that it doesn't shock me what so ever. He won GSL 1 and...... well he won GSL 1, then got drunk, and that's it. This seems to be a big trend with players, considering YellOw is doing it and I believe another BW pro just became a LoL coach. Good luck to him in his future!
The only way to attack structure is with chaos.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
Last Edited: 2012-03-05 04:10:35
March 05 2012 04:08 GMT
#17
How sad. Fruitdealer once had the SC2 community in the palm of his hands. With his sexy hair and manly voice he could have been as popular as MMA and Nestea combined. Too bad he cared more about snowboarding and getting drunk than practicing.

Oh yeah Yellow is a LoL coach too. Maybe they can do a showmatch one day just for the hell of it.
pallad
Profile Joined September 2010
Poland1958 Posts
March 05 2012 04:08 GMT
#18
On March 05 2012 13:01 publicenemies wrote:
Those who can't play, coach.


then what team coach are you ?

Sad news , FD was my first zerg hero , even on beta stage
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
pt
Profile Joined November 2010
United States813 Posts
March 05 2012 04:08 GMT
#19
guess ill be the first to say it. in lol, you control 1 character and you have teammates. coaching would be like playing starcraft ^^
EG-TL!
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
March 05 2012 04:09 GMT
#20
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-03-05 04:11:46
March 05 2012 04:10 GMT
#21
On March 05 2012 13:09 bokchoi wrote:
Show nested quote +
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them


That's very depressing but true. I don't think some people really know how much time and dedication being a pro gamer takes.
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 05 2012 04:12 GMT
#22
On March 05 2012 13:09 bokchoi wrote:
Show nested quote +
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them

ya im sure BoxeR gave up his life to be a succesful SC player, i mean if he did something worthwhile he might be famous world wide made tons of money and had a hot GF

and Polt, i mean he could ahve gone to a high level university or something

whoso
Profile Joined October 2010
Germany523 Posts
March 05 2012 04:12 GMT
#23
would love to see some korean ownage in dota 2 or even hon, but unfortunately, it seems like LoL is taking over there. anyways, gl hf FD
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 05 2012 04:12 GMT
#24
its a wise choice considering stagnation of sc2 scene.
also, I think LoL will be much bigger than sc2/dota2 in near future.
Its grack
pt
Profile Joined November 2010
United States813 Posts
March 05 2012 04:12 GMT
#25
On March 05 2012 13:12 Forikorder wrote:
Show nested quote +
On March 05 2012 13:09 bokchoi wrote:
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them

ya im sure BoxeR gave up his life to be a succesful SC player, i mean if he did something worthwhile he might be famous world wide made tons of money and had a hot GF

and Polt, i mean he could ahve gone to a high level university or something



he's talking about the ones that didnt make it.
EG-TL!
FinestHour
Profile Joined August 2010
United States18466 Posts
March 05 2012 04:14 GMT
#26
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it
thug life.                                                       MVP/ex-
DystopiaX
Profile Joined October 2010
United States16236 Posts
March 05 2012 04:15 GMT
#27
On March 05 2012 13:12 Forikorder wrote:
Show nested quote +
On March 05 2012 13:09 bokchoi wrote:
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them

ya im sure BoxeR gave up his life to be a succesful SC player, i mean if he did something worthwhile he might be famous world wide made tons of money and had a hot GF

and Polt, i mean he could ahve gone to a high level university or something


There are those that burn out and have nothing left- the people you can't name off the top of your head. And while Polt is a nice example, he's an exception. There's a reason why you singled him out and only him- there are so few SC players in University that those that are are known for it.
JJH777
Profile Joined January 2011
United States4407 Posts
March 05 2012 04:15 GMT
#28
LOL

User was warned for this post
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 05 2012 04:18 GMT
#29
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing
Fusa
Profile Joined March 2010
Canada148 Posts
March 05 2012 04:19 GMT
#30
On March 05 2012 13:08 pt wrote:
guess ill be the first to say it. in lol, you control 1 character and you have teammates. coaching would be like playing starcraft ^^


I don't understand people when they say you don't need a coach because it is a "team " sport??

everyone has a coach, professional counter strike teams/ halo teams / hockey teams, and in this context everything still applies to individual sports (swimming / badminton / ping-pong / sc2 )
dongus
Profile Joined March 2012
3 Posts
March 05 2012 04:19 GMT
#31
On March 05 2012 13:05 Rinrun wrote:
Show nested quote +
On March 05 2012 13:03 dongus wrote:
I don't understand. What's there to coach in LoL?

It's a team sport? There is coordination? Plays?
I know what you're trying to say though lol.



Oh the mods think I'm trolling because its my first post -.-

I was just being curious on what is there to coach at LoL

Because I never get to play MOBAs and don't see any necessary things to coach
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
March 05 2012 04:20 GMT
#32
This is sad, but can you really blame him?? LoL is where the money is at and he is obviously not doing well in sc2 so this is a perfectly wise career decision.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 05 2012 04:20 GMT
#33
On March 05 2012 12:55 Shellshock1122 wrote:
No surprise. His sc2 career has pretty much been over since iem NY


Yep. But it was crazy how he was 1 game from winning IEM NY, but also qualifying for the Blizzcup. Pity we couldn't see him at IEM WC.
Team Slayers, Axiom-Acer and Vile forever
Dissonance23
Profile Joined September 2010
United States259 Posts
March 05 2012 04:21 GMT
#34
On March 05 2012 13:18 Forikorder wrote:
Show nested quote +
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


LoL viewerbase is bigger than SC2s in basically every way, even the top top streamers double the top sc2 streamers most of the time, some can average around 11k viewers. Major LoL tournaments regularly have 100k+ people watching.
1Eris1
Profile Joined September 2010
United States5797 Posts
March 05 2012 04:21 GMT
#35
On March 05 2012 13:18 Forikorder wrote:
Show nested quote +
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


SC2 isn't very sustainable at the moment, very few tournaments are actually making a lot of money. And LoL has a much much larger fanbase at the moment. At all of the tournaments where it was SC2+LoL+etc, LoL always had 2-4 times as many viewers as SC2
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Navillus
Profile Joined February 2011
United States1188 Posts
March 05 2012 04:21 GMT
#36
On March 05 2012 13:12 Forikorder wrote:
Show nested quote +
On March 05 2012 13:09 bokchoi wrote:
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them

ya im sure BoxeR gave up his life to be a succesful SC player, i mean if he did something worthwhile he might be famous world wide made tons of money and had a hot GF

and Polt, i mean he could ahve gone to a high level university or something



People have already mentioned this but nice job picking the best SC player ever and a huge exception to the rule in Polt, the fact is for every Polt there are a dozen B-teamers that we never see who are giving up years of their lives that could go to classes or jobs to play a video game that just by the numbers the majority of them won't be stars in, that's how being a star works. And right now the SCII scene isn't big enough or strong enough to give real prospects to non-stars, hell even some of the most successful players see this, look at Stephano if anyone can make it just on Starcraft he could but he still would rather retire early and start into something else.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Forikorder
Profile Joined August 2011
Canada8840 Posts
Last Edited: 2012-03-05 04:23:45
March 05 2012 04:21 GMT
#37
On March 05 2012 13:15 DystopiaX wrote:
Show nested quote +
On March 05 2012 13:12 Forikorder wrote:
On March 05 2012 13:09 bokchoi wrote:
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them

ya im sure BoxeR gave up his life to be a succesful SC player, i mean if he did something worthwhile he might be famous world wide made tons of money and had a hot GF

and Polt, i mean he could ahve gone to a high level university or something


There are those that burn out and have nothing left- the people you can't name off the top of your head. And while Polt is a nice example, he's an exception. There's a reason why you singled him out and only him- there are so few SC players in University that those that are are known for it.

your acting like SC2 is a dead end profession, it isnt you can win enough money to transition out of it if you really badly want to or you can go into coaching or commentating

the only difference between a SC2 player and any other sport player except Chess i guess is theres less money in the SC2 community for now but with the salaries palyers make from there teams theres nothing stopping them from pursuing tertiary education

People have already mentioned this but nice job picking the best SC player ever and a huge exception to the rule in Polt, the fact is for every Polt there are a dozen B-teamers that we never see who are giving up years of their lives that could go to classes or jobs to play a video game that just by the numbers the majority of them won't be stars in, that's how being a star works. And right now the SCII scene isn't big enough or strong enough to give real prospects to non-stars, hell even some of the most successful players see this, look at Stephano if anyone can make it just on Starcraft he could but he still would rather retire early and start into something else.


i say stephano is talking out of both sides of his mouth with one

hes trying to pretend he doesnt care about starcraft at all and that he only practices a couple hours a day and only cares about the money, then he throws away free money by forfeiting a tournament so he doesnt show bad games, he obviously cares alot more about the game then he lets on no way hell retire early
Ryukku
Profile Joined November 2010
Singapore545 Posts
March 05 2012 04:21 GMT
#38
following in the footsteps of yellow =D cant say i approve, but whatever makes his boat float...


I LOVED YOU LIKE MY BROTHER

YOU WERE THE CHOSEN ONEEEEEEEEEEEEEEE

T_T
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 05 2012 04:21 GMT
#39
On March 05 2012 13:19 dongus wrote:
Show nested quote +
On March 05 2012 13:05 Rinrun wrote:
On March 05 2012 13:03 dongus wrote:
I don't understand. What's there to coach in LoL?

It's a team sport? There is coordination? Plays?
I know what you're trying to say though lol.



Oh the mods think I'm trolling because its my first post -.-

I was just being curious on what is there to coach at LoL

Because I never get to play MOBAs and don't see any necessary things to coach


if you never played it, how can you judge it? Prejuduice?
Its grack
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
March 05 2012 04:22 GMT
#40
Well, lets be honest...

this fits FruitDealer. LoL is an easier, more relaxed game, and that seems to fit FruitDealer's style far more than StarCraft does.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Indifferent_century
Profile Blog Joined September 2011
32 Posts
March 05 2012 04:23 GMT
#41
On March 05 2012 13:21 bokeevboke wrote:
Show nested quote +
On March 05 2012 13:19 dongus wrote:
On March 05 2012 13:05 Rinrun wrote:
On March 05 2012 13:03 dongus wrote:
I don't understand. What's there to coach in LoL?

It's a team sport? There is coordination? Plays?
I know what you're trying to say though lol.



Oh the mods think I'm trolling because its my first post -.-

I was just being curious on what is there to coach at LoL

Because I never get to play MOBAs and don't see any necessary things to coach


if you never played it, how can you judge it? Prejuduice?


hes just asking a question hes not looking to mock it, sure he could of worded it better but still.
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2012-03-05 04:26:35
March 05 2012 04:23 GMT
#42
On March 05 2012 13:12 Forikorder wrote:
Show nested quote +
On March 05 2012 13:09 bokchoi wrote:
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them

ya im sure BoxeR gave up his life to be a succesful SC player, i mean if he did something worthwhile he might be famous world wide made tons of money and had a hot GF

and Polt, i mean he could ahve gone to a high level university or something


He's talking about the 98%+ who don't make it anywhere. That said, even as a pro, very, very, very few of them actually get to the status of Boxer. On top of that, it only really matters in Korea since pro SC players are akin to professional football (soccer) players there. WhiteRa surely isn't a guy that every Ukrainian person knows and loves and looks up to.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
March 05 2012 04:23 GMT
#43
Noticed on the title sidebar... it could be read like this:
Fruitdealer to coach, LOL!
gladsheim
Profile Joined October 2010
Australia676 Posts
March 05 2012 04:24 GMT
#44
so sad
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
March 05 2012 04:24 GMT
#45
Hey, at least he is still part of the gaming society.
Dear Sixsmith...
Navillus
Profile Joined February 2011
United States1188 Posts
March 05 2012 04:24 GMT
#46
On March 05 2012 13:18 Forikorder wrote:
Show nested quote +
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 05 2012 04:25 GMT
#47
On March 05 2012 13:21 bokeevboke wrote:
Show nested quote +
On March 05 2012 13:19 dongus wrote:
On March 05 2012 13:05 Rinrun wrote:
On March 05 2012 13:03 dongus wrote:
I don't understand. What's there to coach in LoL?

It's a team sport? There is coordination? Plays?
I know what you're trying to say though lol.



Oh the mods think I'm trolling because its my first post -.-

I was just being curious on what is there to coach at LoL

Because I never get to play MOBAs and don't see any necessary things to coach


if you never played it, how can you judge it? Prejuduice?

hell coach the same way you coach SC2 you point of aprts of a palyers play you think he should improve, maybe a player is too defensive or too offensive maybe he should use a different hero or get a different item build

you set your team up with practice schedules and watch them to make sure they follow through set up drills and practices show them areas they need to improve teach them to handle stress at critical moments show them ways to widen there awareness and make sure there in good physical shape
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
March 05 2012 04:26 GMT
#48
i thought he was on a sort of a resurgence in SC2... i mean he nearly got 1st over DRG at IEM NY, guess he feels he can make more money in LoL?
makes me sad inside =[
and here i was getting ready for rooting for FD at IEM WC
Long live the Boss Toss!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 05 2012 04:26 GMT
#49
First (Z)YellOw, now (Z)FruitDealer?

Makes me sad, but best of wishes to both of them.
ㅇㅅㅌㅅ
babylon
Profile Blog Joined April 2011
8765 Posts
March 05 2012 04:26 GMT
#50
YellOw's team vs. FD's team, please.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
March 05 2012 04:26 GMT
#51
Goodluck Fruitdealer!
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2012-03-05 04:30:52
March 05 2012 04:27 GMT
#52
FD is a deadly zerg progamer from BW with 3-0 record vs NaDa (the BW genius NaDa), some posts here are hilarious.

GL in his new endeavor, he can excel easily at MOBAs as he did in RTS.

If anything, I'd say he was slightly bored with SC2, not that it was in any way "difficult" for him.
If you stand next to my head, you can hear the ocean. - Day[9]
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 05 2012 04:27 GMT
#53
On March 05 2012 13:24 Navillus wrote:
Show nested quote +
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 05 2012 04:29 GMT
#54
On March 05 2012 13:21 Forikorder wrote:
Show nested quote +
On March 05 2012 13:15 DystopiaX wrote:
On March 05 2012 13:12 Forikorder wrote:
On March 05 2012 13:09 bokchoi wrote:
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them

ya im sure BoxeR gave up his life to be a succesful SC player, i mean if he did something worthwhile he might be famous world wide made tons of money and had a hot GF

and Polt, i mean he could ahve gone to a high level university or something


There are those that burn out and have nothing left- the people you can't name off the top of your head. And while Polt is a nice example, he's an exception. There's a reason why you singled him out and only him- there are so few SC players in University that those that are are known for it.

your acting like SC2 is a dead end profession, it isnt you can win enough money to transition out of it if you really badly want to or you can go into coaching or commentating

the only difference between a SC2 player and any other sport player except Chess i guess is theres less money in the SC2 community for now but with the salaries palyers make from there teams theres nothing stopping them from pursuing tertiary education


There are some interviews of pro players who say that you need to invest a lot of time and effort in order to keep up with others, and still, it doesn't guarantee you get enough money for living. Polt example is kind miracle, but I think part of it is "luck". Besides, sc2 scene doesn't get many sponsors lately. And viewership is kinda going down compared to other e-sport games. That's why you see PTV tournament. Coaching/commentating might be good, but there are already people doing it. All in all, I don't think there are any incentives to stay in sc2 if you don't have enough time or you're super talented.
Its grack
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
Last Edited: 2012-03-05 04:30:51
March 05 2012 04:29 GMT
#55
On March 05 2012 13:21 Forikorder wrote:
Show nested quote +
On March 05 2012 13:15 DystopiaX wrote:
On March 05 2012 13:12 Forikorder wrote:
On March 05 2012 13:09 bokchoi wrote:
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them

ya im sure BoxeR gave up his life to be a succesful SC player, i mean if he did something worthwhile he might be famous world wide made tons of money and had a hot GF

and Polt, i mean he could ahve gone to a high level university or something


There are those that burn out and have nothing left- the people you can't name off the top of your head. And while Polt is a nice example, he's an exception. There's a reason why you singled him out and only him- there are so few SC players in University that those that are are known for it.

your acting like SC2 is a dead end profession, it isnt you can win enough money to transition out of it if you really badly want to or you can go into coaching or commentating the only difference between a SC2 player and any other sport player except Chess i guess is theres less money in the SC2 community for now but with the salaries palyers make from there teams theres nothing stopping them from pursuing tertiary education



It's depressing, but what they're saying is the truth. For the larger majority, sc2 is a dead end profession, mainly because there is so little money to be had for those who aren't at the very top. You don't seem to understand that for Korean pro gaming teams, there isn't a salary. They get food, accommodation, and a place to practice. That's it. They don't get money, they don't get education, they don't get anything that will give them any kind of leg up when their starcraft career is over.
@x5_MegaFonzie
babylon
Profile Blog Joined April 2011
8765 Posts
March 05 2012 04:30 GMT
#56
On March 05 2012 13:27 Forikorder wrote:
Show nested quote +
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon

I find LoL a headache and a bore to watch and play, but it does have a bigger playerbase and a bigger viewership base, primarily because the playerbase is so huge. I doubt SC2 will catch up anytime soon. Blizzard had its chance, but they crushed it (esp. in Korea).
scarper65
Profile Blog Joined January 2011
1560 Posts
March 05 2012 04:31 GMT
#57
A shame to see him moving away from sc. What he did for the first GSL was very important for the scene
therockmanxx
Profile Joined July 2010
Peru1174 Posts
March 05 2012 04:31 GMT
#58
Ok so sc2 is killing Bw and now LoL is killing sc2
Esport is changing so fast xD
Tekken ProGamer
ItsMeDomLee
Profile Joined November 2010
Canada2732 Posts
March 05 2012 04:32 GMT
#59
This is too sad.
sour_eraser
Profile Joined March 2011
Canada932 Posts
March 05 2012 04:34 GMT
#60
On March 05 2012 13:31 therockmanxx wrote:
Ok so LoLis killing Bw and now LoL is killing sc2
Esport is changing so fast xD

Fixed it for you. SC2 barely had impact on Korean scene. On the other hand, LoL is on fire
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Vertig0
Profile Joined March 2009
United States196 Posts
March 05 2012 04:34 GMT
#61
This makes me sad Good luck to Fruitdealer though!
#1 Fruitdealer fan!
ShootingStars
Profile Joined August 2010
1475 Posts
Last Edited: 2012-03-05 04:35:53
March 05 2012 04:34 GMT
#62
On March 05 2012 13:30 babylon wrote:
Show nested quote +
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon

I find LoL a headache and a bore to watch and play, but it does have a bigger playerbase and a bigger viewership base, primarily because the playerbase is so huge. I doubt SC2 will catch up anytime soon. Blizzard had its chance, but they crushed it (esp. in Korea).


I like watching LoL because it isn't like SC2 where it becomes a 30+ minute farmfest then one big fight GG or a cheese game that takes around 8 minutes. Plus its a team game, whereas SC2 is purely a solo game. Even as a teamleague. Seeing team synergy in LoL is kind of thrilling~

If you haven't noticed LoL is getting EVERY popular in Korea now, OGN is hosting tournaments and hosting them on TV. In PC cafes I believe is it on the top 10 list and SC2 isn't even on there... which is odd
1Eris1
Profile Joined September 2010
United States5797 Posts
Last Edited: 2012-03-05 04:37:21
March 05 2012 04:35 GMT
#63
On March 05 2012 13:27 Forikorder wrote:
Show nested quote +
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
trinxified
Profile Joined December 2010
Canada7774 Posts
March 05 2012 04:37 GMT
#64
He can deal fruits much better in LoL...
Apollo_Shards
Profile Joined February 2011
1210 Posts
March 05 2012 04:37 GMT
#65
On March 05 2012 13:02 Neurosis wrote:
From bw to sc2 to LoL. I can't think of an easier "esport" so this has to be it for him I guess -_-


What happens if solitaire becomes an esport :o
Jaedong, sOs, avilo, MaSa, Oprah
TheLOLas
Profile Joined May 2011
United States646 Posts
March 05 2012 04:38 GMT
#66
I feel bad for him because he couldn't play at a competetive level anymore. But, at least he has found some way to keep on. Gl Fruitdealer
phANT1m
Profile Blog Joined August 2010
South Africa535 Posts
March 05 2012 04:38 GMT
#67
Guess he got to earn money somehow. Though i wonder how SC2 translates to LoL.
Falling
Profile Blog Joined June 2009
Canada11350 Posts
March 05 2012 04:38 GMT
#68
On March 05 2012 13:26 eviltomahawk wrote:
First (Z)YellOw, now (Z)FruitDealer?

Makes me sad, but best of wishes to both of them.


Not only that, but Kim Carrier will be casting for LoL. I don't know, it's nice to see them continue on in and as MOBA is such a new esport, some old BW hands will bring some welcome experience.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
pt
Profile Joined November 2010
United States813 Posts
March 05 2012 04:40 GMT
#69
On March 05 2012 13:19 Fusa wrote:
Show nested quote +
On March 05 2012 13:08 pt wrote:
guess ill be the first to say it. in lol, you control 1 character and you have teammates. coaching would be like playing starcraft ^^


I don't understand people when they say you don't need a coach because it is a "team " sport??

everyone has a coach, professional counter strike teams/ halo teams / hockey teams, and in this context everything still applies to individual sports (swimming / badminton / ping-pong / sc2 )


i was making a joke..
EG-TL!
Apollo_Shards
Profile Joined February 2011
1210 Posts
March 05 2012 04:42 GMT
#70
On March 05 2012 13:26 eviltomahawk wrote:
First (Z)YellOw, now (Z)FruitDealer?

Makes me sad, but best of wishes to both of them.


LoL, the easy alternative to code A.
Jaedong, sOs, avilo, MaSa, Oprah
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 05 2012 04:42 GMT
#71
On March 05 2012 13:08 pt wrote:
guess ill be the first to say it. in lol, you control 1 character and you have teammates. coaching would be like playing starcraft ^^

Thats why the team needs a coach. Just read your sentence yourself again. You have "teammates" thats the problem. You are not 1v1, its 5v5.
Lets say you are beast-mode, killing people left and right but the other four on your team are doing some stupid shit. You still lose.

Many people on this thread seems to really look down upon LoL. Its not hard to play, I can eat my breakfast, watch some TV while play LoL. But you still needs alot of practice and skill in teamwork and decision making.

What I heard from a Korean friend, LoL is on fire in Korea right now after Riot establish KR server just a few month back. So goodluck to FD!!!
Terran
orangesunglasses
Profile Blog Joined January 2012
United States110 Posts
March 05 2012 04:43 GMT
#72
yeh i gota be honest i cant see a LoL coach being needed. the way the game is played everyone knows everything about everything or else you cant be good at that genre of game. its true with wow arena and basically any pvp rpg. its nice to see he found work but eh..
How you win is the only thing that matters
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
March 05 2012 04:44 GMT
#73
On March 05 2012 13:08 pallad wrote:
Show nested quote +
On March 05 2012 13:01 publicenemies wrote:
Those who can't play, coach.


then what team coach are you ?


Ohhhhh snap!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Dubzex
Profile Joined October 2010
United States6994 Posts
March 05 2012 04:44 GMT
#74
On March 05 2012 13:38 Falling wrote:
Show nested quote +
On March 05 2012 13:26 eviltomahawk wrote:
First (Z)YellOw, now (Z)FruitDealer?

Makes me sad, but best of wishes to both of them.


Not only that, but Kim Carrier will be casting for LoL. I don't know, it's nice to see them continue on in and as MOBA is such a new esport, some old BW hands will bring some welcome experience.

MOBAs are new to esports? I'm guessing you haven't heard of DotA then. It has been, and still is, an esport (mainly in China now, but lets be honest now they can pretty much fuel any esport they want with the resources they have).
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
Last Edited: 2012-03-05 04:47:50
March 05 2012 04:47 GMT
#75
On March 05 2012 13:44 Dubzex wrote:
Show nested quote +
On March 05 2012 13:38 Falling wrote:
On March 05 2012 13:26 eviltomahawk wrote:
First (Z)YellOw, now (Z)FruitDealer?

Makes me sad, but best of wishes to both of them.


Not only that, but Kim Carrier will be casting for LoL. I don't know, it's nice to see them continue on in and as MOBA is such a new esport, some old BW hands will bring some welcome experience.

MOBAs are new to esports? I'm guessing you haven't heard of DotA then. It has been, and still is, an esport (mainly in China now, but lets be honest now they can pretty much fuel any esport they want with the resources they have).


Mainstream MOBA popularity and growth is new to E-Sports. To say that DOTA has recieved anywhere near as much exposure as either DOTA2 or LoL is wrong.

It's nice that ESports can actually act as complementary goods. SC2 fans can watch LoL at tournaments, visa vi.

On topic: Grats to FruitDealer! I'll look forward to seeing his team on the pro circuit.
Luepert
Profile Blog Joined June 2011
United States1933 Posts
March 05 2012 04:48 GMT
#76
lets see FD vs yellow!
esports
Slardar
Profile Joined April 2010
Canada7593 Posts
March 05 2012 04:49 GMT
#77
This is depressing to hear.... ... gl to Fruitdealer!
IMoperator
Profile Joined October 2011
4476 Posts
March 05 2012 04:49 GMT
#78
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.
JBright
Profile Joined September 2010
Vancouver14381 Posts
March 05 2012 04:50 GMT
#79
On March 05 2012 13:43 orangesunglasses wrote:
yeh i gota be honest i cant see a LoL coach being needed. the way the game is played everyone knows everything about everything or else you cant be good at that genre of game. its true with wow arena and basically any pvp rpg. its nice to see he found work but eh..


I don't think the coaches will focus too much on gameplay and stuff like that. Maybe a bit of strategy planning and scouting, but mainly the logistics behind the team. They have to make sure the players are organized enough to practice (scrims) and get everyone together for the offline tournaments (OGN). They're also there to calm the players down between matches since they have more stage experience (think Tyler/Huk at DH?)
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Grampz
Profile Joined November 2010
United States2147 Posts
Last Edited: 2012-03-05 05:01:08
March 05 2012 04:52 GMT
#80
On March 05 2012 13:35 1Eris1 wrote:
Show nested quote +
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

User was temp banned for this post.
sour_eraser
Profile Joined March 2011
Canada932 Posts
March 05 2012 04:56 GMT
#81
On March 05 2012 13:52 Grampz wrote:
Show nested quote +
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


I am not sure about MLG but I read somewhere on a article that GSL viewers decreased every year
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Ectrid
Profile Joined February 2012
Germany51 Posts
March 05 2012 04:58 GMT
#82
well, understandable because there are a lot of people, especially with experience from BW, that just can't continue to play SC2 for obvious reasons. Great spectator game though!
Nobody is more a slave than the one who considers himself free without being free
1Eris1
Profile Joined September 2010
United States5797 Posts
March 05 2012 05:00 GMT
#83
On March 05 2012 13:52 Grampz wrote:
Show nested quote +
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


Have you even looked at GOM's vod/viewer numbers...? It's been pretty stable for the last few events (except Blizzard Cup), but it's well below that of several of their earlier events.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
johnny123
Profile Joined February 2012
521 Posts
March 05 2012 05:01 GMT
#84
On March 05 2012 13:52 Grampz wrote:
Show nested quote +
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


just ignore these trolls with all the baseless facts. People who like LOL, good for you . People who like starcraft 2, good for us. I prefer sc2 , even though i play both.

@fruitdealer, Well i guess a move like this is only natural. He wasnt going anywhere in sc2, with such poor results its only natural one transfers to an easier game.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
1Eris1
Profile Joined September 2010
United States5797 Posts
March 05 2012 05:04 GMT
#85
On March 05 2012 14:01 johnny123 wrote:
Show nested quote +
On March 05 2012 13:52 Grampz wrote:
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


just ignore these trolls with all the baseless facts. People who like LOL, good for you . People who like starcraft 2, good for us. I prefer sc2 , even though i play both.

@fruitdealer, Well i guess a move like this is only natural. He wasnt going anywhere in sc2, with such poor results its only natural one transfers to an easier game.


Please don't call me a troll with baseless facts, http://www.gomtv.net/, it's all right there if you want to comare the VOD numbers for each season.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
zEnVy
Profile Joined June 2011
United States446 Posts
March 05 2012 05:04 GMT
#86
LoL is such an unbelievably bad game. Incredibly low ceiling cap. I played like 10-15 games and would just rofl stop everybody.

User was warned for this post
Polygamy
Profile Joined January 2010
Austria1114 Posts
March 05 2012 05:08 GMT
#87
On March 05 2012 13:01 publicenemies wrote:
Those who can't play, coach.

Or cast.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 05 2012 05:08 GMT
#88
On March 05 2012 14:04 zEnVy wrote:
LoL is such an unbelievably bad game. Incredibly low ceiling cap. I played like 10-15 games and would just rofl stop everybody.

Yeah, right. Just play some more and you will end up in the LoL sub-forum QQ thread soon enough. Trust me!
Talking about skill-cap, do you know that Zenio play WoW and raid once a week? People play games for fun and entertainment .
Terran
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 05 2012 05:09 GMT
#89
is it true that he literally went snowboarding and got drunk? Seriously guys if thats trolling stop it he was the oGs.Cool that won GSL 1 and won it when zergs were having issues against terran, he was the "SaviOr-esque difference" of his time winning when terran seemed to dominate. Still i'm confused why he thinks his SC2 career is over, he could stay on TSL and play Starcraft, be like the TheWinD and coach etc. I'm confused, but maybe LoL is his calling.
User was warned for too many mimes.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
March 05 2012 05:10 GMT
#90
the fuck
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
March 05 2012 05:11 GMT
#91
Not really surprised, heard from Rainbow a couple months ago that FD was barely playing SC2 anymore and really getting into LoL
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
March 05 2012 05:12 GMT
#92
On March 05 2012 14:09 docvoc wrote:
is it true that he literally went snowboarding and got drunk? Seriously guys if thats trolling stop it he was the oGs.Cool that won GSL 1 and won it when zergs were having issues against terran, he was the "SaviOr-esque difference" of his time winning when terran seemed to dominate. Still i'm confused why he thinks his SC2 career is over, he could stay on TSL and play Starcraft, be like the TheWinD and coach etc. I'm confused, but maybe LoL is his calling.


He enjoys LoL, during his practice, you always saw him playing LoL just because he enjoys the game. It's an opinion, now people should stop calling LoL an easy game or whatever, it's different, it's still fun for certain people.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2012-03-05 05:14:53
March 05 2012 05:14 GMT
#93
Twitchtv is still SC2 dominant. However, if you look at total concurrent by genre from across streaming platforms (twitch own3d ustream, etc), LoL has exceed SC2 numbers by some time. There're several places that track this, but you can check this by going to teevox.com right now and check their stream count on the top left.
Thank God and gunrun.
juicyjames *
Profile Joined August 2011
United States3815 Posts
March 05 2012 05:14 GMT
#94
On March 05 2012 14:00 1Eris1 wrote:
Show nested quote +
On March 05 2012 13:52 Grampz wrote:
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


Have you even looked at GOM's vod/viewer numbers...? It's been pretty stable for the last few events (except Blizzard Cup), but it's well below that of several of their earlier events.

The recently finished HOT6iX GSL has higher viewer numbers than January 2011's GSL, which was one year ago and the first season still behind a pay-wall. Although the Open Season 1 and Open Season 2 peaked higher than the HOT6iX GSL's viewer numbers, they seem overall lower. GSL Open Season 3 peaked and has on-average lower views than the HOT6iX GSL.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
zEnVy
Profile Joined June 2011
United States446 Posts
March 05 2012 05:15 GMT
#95
On March 05 2012 14:08 Caphe wrote:
Show nested quote +
On March 05 2012 14:04 zEnVy wrote:
LoL is such an unbelievably bad game. Incredibly low ceiling cap. I played like 10-15 games and would just rofl stop everybody.

Yeah, right. Just play some more and you will end up in the LoL sub-forum QQ thread soon enough. Trust me!
Talking about skill-cap, do you know that Zenio play WoW and raid once a week? People play games for fun and entertainment .


You do realize this thread is about a professional LoL coach right? Coaching a video game team is not "for fun and entertainment".

I shouldn't have said BAD game. It's a relatively casual game with some neat elements. It has no room being a professional e-sport. The only reason it's even starting to become one is because it's free and ridiculously easy to play, so it's got tons of players and thusly lots of potential viewers.

The only real interesting aspect of a pro game would be their strategies, but with only 5 maximum "units" there's only so much variation.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2012-03-05 05:17:09
March 05 2012 05:15 GMT
#96
On March 05 2012 14:14 juicyjames wrote:
Show nested quote +
On March 05 2012 14:00 1Eris1 wrote:
On March 05 2012 13:52 Grampz wrote:
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


Have you even looked at GOM's vod/viewer numbers...? It's been pretty stable for the last few events (except Blizzard Cup), but it's well below that of several of their earlier events.

The recently finished HOT6iX GSL has higher viewer numbers than January 2011's GSL, which was one year ago and the first season still behind a pay-wall. Although the Open Season 1 and Open Season 2 peaked higher than the HOT6iX GSL's viewer numbers, they seem overall lower. GSL Open Season 3 peaked and has on-average lower views than the HOT6iX GSL.


[image loading]
PS 2011 only
PPS gomtv.com numbers are significantly higher than gomtv.net, because korean gsl is free and don't have a pay wall.
Thank God and gunrun.
zEnVy
Profile Joined June 2011
United States446 Posts
March 05 2012 05:18 GMT
#97
On March 05 2012 14:12 FiWiFaKi wrote:
Show nested quote +
On March 05 2012 14:09 docvoc wrote:
is it true that he literally went snowboarding and got drunk? Seriously guys if thats trolling stop it he was the oGs.Cool that won GSL 1 and won it when zergs were having issues against terran, he was the "SaviOr-esque difference" of his time winning when terran seemed to dominate. Still i'm confused why he thinks his SC2 career is over, he could stay on TSL and play Starcraft, be like the TheWinD and coach etc. I'm confused, but maybe LoL is his calling.


He enjoys LoL, during his practice, you always saw him playing LoL just because he enjoys the game. It's an opinion, now people should stop calling LoL an easy game or whatever, it's different, it's still fun for certain people.


But it's a stupidly easy game to master with a low skill ceiling. I'm just as good as my friends who have been playing for two years, and probably even better than them. I just roll Garen and herp derp smash things in the face.

I'm not good at like any video game. I went semi pro in CoD 2, but after that I'm just mediocre at most video games so it's not like I'm a damn exception. I suck at Starcraft 2, it's just a completely different level of skill and strategy.
Refused.
Profile Joined March 2011
United States108 Posts
March 05 2012 05:19 GMT
#98
On March 05 2012 14:15 zEnVy wrote:
Show nested quote +
On March 05 2012 14:08 Caphe wrote:
On March 05 2012 14:04 zEnVy wrote:
LoL is such an unbelievably bad game. Incredibly low ceiling cap. I played like 10-15 games and would just rofl stop everybody.

Yeah, right. Just play some more and you will end up in the LoL sub-forum QQ thread soon enough. Trust me!
Talking about skill-cap, do you know that Zenio play WoW and raid once a week? People play games for fun and entertainment .


You do realize this thread is about a professional LoL coach right? Coaching a video game team is not "for fun and entertainment".

I shouldn't have said BAD game. It's a relatively casual game with some neat elements. It has no room being a professional e-sport. The only reason it's even starting to become one is because it's free and ridiculously easy to play, so it's got tons of players and thusly lots of potential viewers.

The only real interesting aspect of a pro game would be their strategies, but with only 5 maximum "units" there's only so much variation.


I always love posts like these because the people making them have no idea what the fuck they are talking about.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
March 05 2012 05:19 GMT
#99
On March 05 2012 14:14 juicyjames wrote:
Show nested quote +
On March 05 2012 14:00 1Eris1 wrote:
On March 05 2012 13:52 Grampz wrote:
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


Have you even looked at GOM's vod/viewer numbers...? It's been pretty stable for the last few events (except Blizzard Cup), but it's well below that of several of their earlier events.

The recently finished HOT6iX GSL has higher viewer numbers than January 2011's GSL, which was one year ago and the first season still behind a pay-wall. Although the Open Season 1 and Open Season 2 peaked higher than the HOT6iX GSL's viewer numbers, they seem overall lower. GSL Open Season 3 peaked and has on-average lower views than the HOT6iX GSL.


i don't think your method of measurement is very accurate. the group stages of the latest GSL are much longer and i have to break up my viewing in 3 or more sessions resulting in triple the normal view count. the january 2011 GSL i could watch a group stage in a single sitting.
The Show of a Lifetime
Eppa!
Profile Joined November 2010
Sweden4641 Posts
March 05 2012 05:19 GMT
#100
On March 05 2012 14:15 zEnVy wrote:
Show nested quote +
On March 05 2012 14:08 Caphe wrote:
On March 05 2012 14:04 zEnVy wrote:
LoL is such an unbelievably bad game. Incredibly low ceiling cap. I played like 10-15 games and would just rofl stop everybody.

Yeah, right. Just play some more and you will end up in the LoL sub-forum QQ thread soon enough. Trust me!
Talking about skill-cap, do you know that Zenio play WoW and raid once a week? People play games for fun and entertainment .


You do realize this thread is about a professional LoL coach right? Coaching a video game team is not "for fun and entertainment".

I shouldn't have said BAD game. It's a relatively casual game with some neat elements. It has no room being a professional e-sport. The only reason it's even starting to become one is because it's free and ridiculously easy to play, so it's got tons of players and thusly lots of potential viewers.

The only real interesting aspect of a pro game would be their strategies, but with only 5 maximum "units" there's only so much variation.

Its easy to bash something when you put out zero reasons that support your thesis.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
lkjewq
Profile Joined November 2010
United States132 Posts
March 05 2012 05:20 GMT
#101
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.
1Eris1
Profile Joined September 2010
United States5797 Posts
Last Edited: 2012-03-05 05:22:12
March 05 2012 05:20 GMT
#102
On March 05 2012 14:18 zEnVy wrote:
Show nested quote +
On March 05 2012 14:12 FiWiFaKi wrote:
On March 05 2012 14:09 docvoc wrote:
is it true that he literally went snowboarding and got drunk? Seriously guys if thats trolling stop it he was the oGs.Cool that won GSL 1 and won it when zergs were having issues against terran, he was the "SaviOr-esque difference" of his time winning when terran seemed to dominate. Still i'm confused why he thinks his SC2 career is over, he could stay on TSL and play Starcraft, be like the TheWinD and coach etc. I'm confused, but maybe LoL is his calling.


He enjoys LoL, during his practice, you always saw him playing LoL just because he enjoys the game. It's an opinion, now people should stop calling LoL an easy game or whatever, it's different, it's still fun for certain people.


But it's a stupidly easy game to master with a low skill ceiling. I'm just as good as my friends who have been playing for two years, and probably even better than them. I just roll Garen and herp derp smash things in the face.

I'm not good at like any video game. I went semi pro in CoD 2, but after that I'm just mediocre at most video games so it's not like I'm a damn exception. I suck at Starcraft 2, it's just a completely different level of skill and strategy.



It's funny because so many BW players say the same thing about SC2...

Why does this thread have to be about shitting on LoL? Can't we just you know, talk about Fruitdealer?

On March 05 2012 14:14 juicyjames wrote:
Show nested quote +
On March 05 2012 14:00 1Eris1 wrote:
On March 05 2012 13:52 Grampz wrote:
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


Have you even looked at GOM's vod/viewer numbers...? It's been pretty stable for the last few events (except Blizzard Cup), but it's well below that of several of their earlier events.

The recently finished HOT6iX GSL has higher viewer numbers than January 2011's GSL, which was one year ago and the first season still behind a pay-wall. Although the Open Season 1 and Open Season 2 peaked higher than the HOT6iX GSL's viewer numbers, they seem overall lower. GSL Open Season 3 peaked and has on-average lower views than the HOT6iX GSL.


You're looking at very specific events in regards to others. The graph on the previous page illustrates what I'm talking about mostly. There are certainly spikes at times, but all in all it's been steadily going down.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
DystopiaX
Profile Joined October 2010
United States16236 Posts
March 05 2012 05:22 GMT
#103
On March 05 2012 13:21 Forikorder wrote:
Show nested quote +
On March 05 2012 13:15 DystopiaX wrote:
On March 05 2012 13:12 Forikorder wrote:
On March 05 2012 13:09 bokchoi wrote:
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them

ya im sure BoxeR gave up his life to be a succesful SC player, i mean if he did something worthwhile he might be famous world wide made tons of money and had a hot GF

and Polt, i mean he could ahve gone to a high level university or something


There are those that burn out and have nothing left- the people you can't name off the top of your head. And while Polt is a nice example, he's an exception. There's a reason why you singled him out and only him- there are so few SC players in University that those that are are known for it.

your acting like SC2 is a dead end profession, it isnt you can win enough money to transition out of it if you really badly want to or you can go into coaching or commentating

the only difference between a SC2 player and any other sport player except Chess i guess is theres less money in the SC2 community for now but with the salaries palyers make from there teams theres nothing stopping them from pursuing tertiary education

+ Show Spoiler +
People have already mentioned this but nice job picking the best SC player ever and a huge exception to the rule in Polt, the fact is for every Polt there are a dozen B-teamers that we never see who are giving up years of their lives that could go to classes or jobs to play a video game that just by the numbers the majority of them won't be stars in, that's how being a star works. And right now the SCII scene isn't big enough or strong enough to give real prospects to non-stars, hell even some of the most successful players see this, look at Stephano if anyone can make it just on Starcraft he could but he still would rather retire early and start into something else.


i say stephano is talking out of both sides of his mouth with one

hes trying to pretend he doesnt care about starcraft at all and that he only practices a couple hours a day and only cares about the money, then he throws away free money by forfeiting a tournament so he doesnt show bad games, he obviously cares alot more about the game then he lets on no way hell retire early


Yes those professions exist, but there aren't enough of them to go around for every retired A-teamer, let alone B-teamers and practice partners. If you want to talk about real sports, how many retired professionals can move on and get casting/coaching jobs? Some do, but saying that all do is completely false. Yes you can go to college later but then you're years behind, and by the time you get into the job market you're either competing against people your own age who have the same degrees as well as experience, or younger people who have brighter prospects and longer careers ahead of them.
IMLyte
Profile Joined November 2010
Canada714 Posts
March 05 2012 05:26 GMT
#104
I remember Fruitdealer everyday, he inspired me to play zerg (now masters)

fruitdealer

I still tear up every time i watch this vid
I'ma show you how great I am ~ Muhammed Ali
Promethelax
Profile Joined February 2012
Canada7089 Posts
March 05 2012 05:28 GMT
#105
well this makes him pulling out of IEM make a lot more sense. Good for him extending his career and doing something else in e-sports even after he stopped being a top contender.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
bro_fenix
Profile Joined February 2010
United States132 Posts
March 05 2012 05:31 GMT
#106
Good luck to FruitDealer, I didn't follow him for all his SC2 career, but hope he still does well in ESports. Good Luck!
Life isnt about waiting for the storm to pass... Its about learning to dance in the rain.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
March 05 2012 05:32 GMT
#107
On March 05 2012 14:18 zEnVy wrote:
Show nested quote +
On March 05 2012 14:12 FiWiFaKi wrote:
On March 05 2012 14:09 docvoc wrote:
is it true that he literally went snowboarding and got drunk? Seriously guys if thats trolling stop it he was the oGs.Cool that won GSL 1 and won it when zergs were having issues against terran, he was the "SaviOr-esque difference" of his time winning when terran seemed to dominate. Still i'm confused why he thinks his SC2 career is over, he could stay on TSL and play Starcraft, be like the TheWinD and coach etc. I'm confused, but maybe LoL is his calling.


He enjoys LoL, during his practice, you always saw him playing LoL just because he enjoys the game. It's an opinion, now people should stop calling LoL an easy game or whatever, it's different, it's still fun for certain people.


But it's a stupidly easy game to master with a low skill ceiling. I'm just as good as my friends who have been playing for two years, and probably even better than them. I just roll Garen and herp derp smash things in the face.

I'm not good at like any video game. I went semi pro in CoD 2, but after that I'm just mediocre at most video games so it's not like I'm a damn exception. I suck at Starcraft 2, it's just a completely different level of skill and strategy.


Hey man SC2 has had 2 years of evolution, we don't know what LoL will be like in 2 years. Just give it time and wait till its fully matured. Look how much HotS will change SC2, you have no idea how much can change, and we will have just as high level play just like SC2.

Also there is no such thing as a skill ceiling, removing tedious things like macro frees up apm so the players can focus better on other more interesting tasks, no macro means more micro and more strategy. Now you don't need to have 300 apm to be good at the game, and people who are better at strategy will win instead of just whoever is a korean mechanical robot.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
March 05 2012 05:32 GMT
#108
damn its a bummer hes gone. I remember hearing stories after he won that he just got content and was being lazy. Its unfortunate cause his GSL run was actually pretty good at one time.
JD, need I say more? :D
Dubzex
Profile Joined October 2010
United States6994 Posts
March 05 2012 05:35 GMT
#109
Good for him. I just hope this means he focuses on LoL more and less on booze.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
parazice
Profile Joined March 2011
Thailand5517 Posts
March 05 2012 05:38 GMT
#110
FD vs Yellow in LOL XD
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
March 05 2012 05:43 GMT
#111
Fruity T_T
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2012-03-05 05:58:02
March 05 2012 05:43 GMT
#112
Viewership may have declined since the Open Seasons and early 2011, but it's not just because of waning interest. Many people probably did just move on to other stuff, just as many stopped playing multiplayer, and that's probably the biggest overall reason. Balance and watching terran all the time, or boring deathball vs deathball cold wars has been detrimental as well. There is still hope though.

Blizzard Cup Finals was a pretty big spike in viewership (310k views), and it would probably be even larger if people felt they were buying a longer season--more games for the buck. As the quality of the games improve, people may be drawn back. Leenock vs Jjakji was a smaller spike but the higher viewer count shows that people will tune in for quality games. I don't know why Mvp vs Top has 220k views and Mvp vs MMA has only 140k, other than people being tired of TvT. They were already tired of it in August, or even in the ST, I would have thought. One explanation for October final's low numbers may be Blizzard's higher quality Blizzcon stream, which I believe was available for a couple days afterward.

Other small factors may contribute, such as people simply having more time to view older vods, plus possibly more interest during the winter. Having watched guild stagnation during summer of WoW, I believe there is at least some basis for that. Those don't explain away everything, however. Interest has definitely declined, but I believe when the quality improves, including being rid of Protoss death ball play, some people may come back. Who knows with HotS though.

An additional note: I thought the crowd for DRG vs Genius was the biggest I've seen in Korea SC2 finals (not Blizzcon's crowd). Also noteworthy: it feels that with more tournaments now, viewership may also be spreading out. When people say there is too much stuff to watch it all, they actually mean it.
Gentso
Profile Joined July 2010
United States2218 Posts
Last Edited: 2012-03-05 05:58:06
March 05 2012 05:54 GMT
#113
On March 05 2012 14:20 lkjewq wrote:
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.


50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!
DanLee
Profile Joined January 2012
Canada316 Posts
March 05 2012 05:59 GMT
#114
On March 05 2012 14:15 Primadog wrote:
Show nested quote +
On March 05 2012 14:14 juicyjames wrote:
On March 05 2012 14:00 1Eris1 wrote:
On March 05 2012 13:52 Grampz wrote:
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


Have you even looked at GOM's vod/viewer numbers...? It's been pretty stable for the last few events (except Blizzard Cup), but it's well below that of several of their earlier events.

The recently finished HOT6iX GSL has higher viewer numbers than January 2011's GSL, which was one year ago and the first season still behind a pay-wall. Although the Open Season 1 and Open Season 2 peaked higher than the HOT6iX GSL's viewer numbers, they seem overall lower. GSL Open Season 3 peaked and has on-average lower views than the HOT6iX GSL.


[image loading]
PS 2011 only
PPS gomtv.com numbers are significantly higher than gomtv.net, because korean gsl is free and don't have a pay wall.

Am I the only one that realizes the combined VOD views are in no way representative of declining viewership. I don't know the specifics of how GOM tracks views if it counts one person watching a VOD 3 times as one view or three views. There is a few different things at play here, first thing is that these are VODs not the actual live stream count.(If these are live stream counts and just called VOD for whatever reason than disregard this entire post). Another point is that the older a VOD is the more time it has to accumulate views, so an older VOD will naturally have more views than a newer one(people going back and watching fruitdealer's run through GSL S1?). Another point I guess is the round of 32 having more views than the finals, this should be a dead giveaway that these numbers are meaningless. It's no secret that way more people watch the finals of GSL than any other matches, so the only reason the round of 32 or 16 and so on have more views is because of people going back and watching games they didn't catch live(the finals come to mind here.) Hopefully I have shed some light on what I think is pretty shady use of random statistics.
nty
Dfgj
Profile Joined May 2008
Singapore5922 Posts
March 05 2012 06:00 GMT
#115
FD's a guy that was considered to have good talent but not be a hard worker. I'm not sure I'd want him coaching.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 05 2012 06:01 GMT
#116
nooo fruitdealer T_T
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
sour_eraser
Profile Joined March 2011
Canada932 Posts
March 05 2012 06:03 GMT
#117
On March 05 2012 14:59 DanLee wrote:
Show nested quote +
On March 05 2012 14:15 Primadog wrote:
On March 05 2012 14:14 juicyjames wrote:
On March 05 2012 14:00 1Eris1 wrote:
On March 05 2012 13:52 Grampz wrote:
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


Have you even looked at GOM's vod/viewer numbers...? It's been pretty stable for the last few events (except Blizzard Cup), but it's well below that of several of their earlier events.

The recently finished HOT6iX GSL has higher viewer numbers than January 2011's GSL, which was one year ago and the first season still behind a pay-wall. Although the Open Season 1 and Open Season 2 peaked higher than the HOT6iX GSL's viewer numbers, they seem overall lower. GSL Open Season 3 peaked and has on-average lower views than the HOT6iX GSL.


[image loading]
PS 2011 only
PPS gomtv.com numbers are significantly higher than gomtv.net, because korean gsl is free and don't have a pay wall.

Am I the only one that realizes the combined VOD views are in no way representative of declining viewership. I don't know the specifics of how GOM tracks views if it counts one person watching a VOD 3 times as one view or three views. There is a few different things at play here, first thing is that these are VODs not the actual live stream count.(If these are live stream counts and just called VOD for whatever reason than disregard this entire post). Another point is that the older a VOD is the more time it has to accumulate views, so an older VOD will naturally have more views than a newer one(people going back and watching fruitdealer's run through GSL S1?). Another point I guess is the round of 32 having more views than the finals, this should be a dead giveaway that these numbers are meaningless. It's no secret that way more people watch the finals of GSL than any other matches, so the only reason the round of 32 or 16 and so on have more views is because of people going back and watching games they didn't catch live(the finals come to mind here.) Hopefully I have shed some light on what I think is pretty shady use of random statistics.

I am pretty sure that stats were taken every end of each month. Correct me if I am wrong though
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
how2TL
Profile Joined August 2010
1197 Posts
March 05 2012 06:04 GMT
#118
On March 05 2012 14:54 Gentso wrote:
Show nested quote +
On March 05 2012 14:20 lkjewq wrote:
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.


50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!


LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.
Gentso
Profile Joined July 2010
United States2218 Posts
March 05 2012 06:05 GMT
#119
On March 05 2012 15:00 Dfgj wrote:
FD's a guy that was considered to have good talent but not be a hard worker. I'm not sure I'd want him coaching.


I always just thought his SC2 career declined because everyone else just got better than him. He's like the earlier and more successful version of Jinro. I know that he played SC2 to enjoy it, but I don't think that means he didn't work hard at SC2. Where did you hear that?
Yaki
Profile Joined April 2011
France4234 Posts
March 05 2012 06:06 GMT
#120
We all kinda knew it was coming, now it came it's a little bit sad because I think he didn't exploit his sc2 potential at his fullest.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
DanLee
Profile Joined January 2012
Canada316 Posts
March 05 2012 06:09 GMT
#121
On March 05 2012 15:03 jidolboy wrote:
Show nested quote +
On March 05 2012 14:59 DanLee wrote:
On March 05 2012 14:15 Primadog wrote:
On March 05 2012 14:14 juicyjames wrote:
On March 05 2012 14:00 1Eris1 wrote:
On March 05 2012 13:52 Grampz wrote:
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
[quote]
thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


Have you even looked at GOM's vod/viewer numbers...? It's been pretty stable for the last few events (except Blizzard Cup), but it's well below that of several of their earlier events.

The recently finished HOT6iX GSL has higher viewer numbers than January 2011's GSL, which was one year ago and the first season still behind a pay-wall. Although the Open Season 1 and Open Season 2 peaked higher than the HOT6iX GSL's viewer numbers, they seem overall lower. GSL Open Season 3 peaked and has on-average lower views than the HOT6iX GSL.


[image loading]
PS 2011 only
PPS gomtv.com numbers are significantly higher than gomtv.net, because korean gsl is free and don't have a pay wall.

Am I the only one that realizes the combined VOD views are in no way representative of declining viewership. I don't know the specifics of how GOM tracks views if it counts one person watching a VOD 3 times as one view or three views. There is a few different things at play here, first thing is that these are VODs not the actual live stream count.(If these are live stream counts and just called VOD for whatever reason than disregard this entire post). Another point is that the older a VOD is the more time it has to accumulate views, so an older VOD will naturally have more views than a newer one(people going back and watching fruitdealer's run through GSL S1?). Another point I guess is the round of 32 having more views than the finals, this should be a dead giveaway that these numbers are meaningless. It's no secret that way more people watch the finals of GSL than any other matches, so the only reason the round of 32 or 16 and so on have more views is because of people going back and watching games they didn't catch live(the finals come to mind here.) Hopefully I have shed some light on what I think is pretty shady use of random statistics.

I am pretty sure that stats were taken every end of each month. Correct me if I am wrong though

You could be right, I'm not sure either. Doesn't make a difference though because my point is looking at VOD views is an incredibly stupid way to judge viewership. The people who watch live for the most part will not go back and watch the VODs so those counts are missing a considerable chunk of the actual number. It also works the other way because the live viewer count is missing the people who can't watch live and watch the VOD instead. I still maintain live viewer counts are the most useful statistic whether this is good or bad for sc2 I'm just saying VOD counts are not that important. P.S. This sucks, Fruitdealer was a big inspiration for me early on in sc2.
nty
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
March 05 2012 06:09 GMT
#122
First YellOw now Fruitdealer, whats with good zergs becoming coaches T.T
John 15:13
Gentso
Profile Joined July 2010
United States2218 Posts
March 05 2012 06:10 GMT
#123
On March 05 2012 15:04 how2TL wrote:
Show nested quote +
On March 05 2012 14:54 Gentso wrote:
On March 05 2012 14:20 lkjewq wrote:
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.


50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!


LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.


LOL WTFFFF!! With those two sentences you seriously have discredited anything you can say in this thread. LoL is a simple moba without many mechanics. DOTA2 is deep and has many great and unforgiving mechanics. SC2 is extremely fast, a game of seconds, requires lots of high level mechanics, decision making, micro and macro. Seriously the things you guys are saying is RIDICULOUS. I feel like you guys have lost interest in SC2 and that's why suddenly you start bashing it.
Gentso
Profile Joined July 2010
United States2218 Posts
March 05 2012 06:11 GMT
#124
On March 05 2012 15:06 Yaki wrote:
We all kinda knew it was coming, now it came it's a little bit sad because I think he didn't exploit his sc2 potential at his fullest.


I don't agree with that. Everyone else just got better than him. He just had great timing with beta and season 1 of GSL. I love the guy, but he doesn't have the potential a lot of people seem to think he has.
boxturtle
Profile Joined December 2011
United States224 Posts
March 05 2012 06:14 GMT
#125
On March 05 2012 14:32 sluggaslamoo wrote:
Show nested quote +
On March 05 2012 14:18 zEnVy wrote:
On March 05 2012 14:12 FiWiFaKi wrote:
On March 05 2012 14:09 docvoc wrote:
is it true that he literally went snowboarding and got drunk? Seriously guys if thats trolling stop it he was the oGs.Cool that won GSL 1 and won it when zergs were having issues against terran, he was the "SaviOr-esque difference" of his time winning when terran seemed to dominate. Still i'm confused why he thinks his SC2 career is over, he could stay on TSL and play Starcraft, be like the TheWinD and coach etc. I'm confused, but maybe LoL is his calling.


He enjoys LoL, during his practice, you always saw him playing LoL just because he enjoys the game. It's an opinion, now people should stop calling LoL an easy game or whatever, it's different, it's still fun for certain people.


But it's a stupidly easy game to master with a low skill ceiling. I'm just as good as my friends who have been playing for two years, and probably even better than them. I just roll Garen and herp derp smash things in the face.

I'm not good at like any video game. I went semi pro in CoD 2, but after that I'm just mediocre at most video games so it's not like I'm a damn exception. I suck at Starcraft 2, it's just a completely different level of skill and strategy.


Hey man SC2 has had 2 years of evolution, we don't know what LoL will be like in 2 years. Just give it time and wait till its fully matured. Look how much HotS will change SC2, you have no idea how much can change, and we will have just as high level play just like SC2.

Also there is no such thing as a skill ceiling, removing tedious things like macro frees up apm so the players can focus better on other more interesting tasks, no macro means more micro and more strategy. Now you don't need to have 300 apm to be good at the game, and people who are better at strategy will win instead of just whoever is a korean mechanical robot.


There's no "better strategy" in LoL, and it's been out a while. Do you even play the game? LoL's much more about execution than SC2. If you watch any number of pro games, you'll see that it's 95% about team dynamics and 5% about personal skill and APM. TheOddOne couldn't carry himself out of the 1300s (that's like high silver/low gold in SC2) in 30ish games on EU server, yet he's probably the best jungler in LoL. He know what to do when, and works as well as he can even when he gets raged at. You don't see players "dominate the other team" or "pull off sweet manuevers" you see teams make great plays and exploit other team's mistakes. Teams execute, the most "strategy" I've seen in recent days is M5's jungle invading (which could've been prevented, is sometimes seen on team Q, and wasn't anything "brilliant).








More relevantly, I'm glad FD found a way out. He could've easily ended up working odd jobs and dumping his cash on booze. The part time culture in South Korea can be a scary place for a lone drunkard. It's good to see the e-sports scene hooking up one of their own. Of course, not everyone can become a coach after their competitive star fades. It's much better than seeing Koreans that might not even be good at poker gambling their days away after they can't play anymore. Hopefully by the time everyone's watching Starcraft 5 and CoD 523257025 they'll have a nice filter system to help progamers get into a productive profession after retiring.
storywriter
Profile Joined February 2011
Australia528 Posts
Last Edited: 2012-03-05 06:16:06
March 05 2012 06:14 GMT
#126
Couldn't access the article in the OP but found one on ThisisGame




'Fruitdealer' Kim, Won Ki, now an LoL coach!


[image loading]


Starcraft 2's first ever winner 'Fruitdealer' Kim, Won Ki of Startale is now a coach for League of Legends

The programing team Startale announced on the 5th of March that they are appointing the '2010 Starcraft 2 Open Season 1' champion Kim, Won Ki an LoL coach

The first ever winner of Starcraft 2 League Kim, Won Ki has recently been inactive in the scene to focus his efforts on training the LoL players. Coach Kim, Won Ki has considerable skill so it is expected that he will have no trouble devising strategies and advising his players.

As he takes on his role as an LoL coach, Kim, Won Ki naturally ends his Starcraft 2 career as a player. Startale's head coach Won, Jong Wook says he feels that it's great to have a player like Kim, Won Ki not leave the eSports scene and help the development of his juniors. He says that he feels bad that numerous players have been leaving the eSports scene for various reasons and that Startale will actively try to create a place where many players can continue to be in the scene.

Now, Startale now has Won, Jong Wook as its head coach, Kim, Kwang Bok as the Starcraft 2 coach, and Kim, Won ki as the LoL coach. The friendly competition to come between coaches Kim, Kwang Bok and Kim, Won Ki should prove interesting.

Source: http://www.thisisgame.com/board/view.php?category=13438&id=1117133
Translator
Falling
Profile Blog Joined June 2009
Canada11350 Posts
Last Edited: 2012-03-05 06:16:04
March 05 2012 06:15 GMT
#127
On March 05 2012 14:32 sluggaslamoo wrote:
Show nested quote +
On March 05 2012 14:18 zEnVy wrote:
On March 05 2012 14:12 FiWiFaKi wrote:
On March 05 2012 14:09 docvoc wrote:
is it true that he literally went snowboarding and got drunk? Seriously guys if thats trolling stop it he was the oGs.Cool that won GSL 1 and won it when zergs were having issues against terran, he was the "SaviOr-esque difference" of his time winning when terran seemed to dominate. Still i'm confused why he thinks his SC2 career is over, he could stay on TSL and play Starcraft, be like the TheWinD and coach etc. I'm confused, but maybe LoL is his calling.


He enjoys LoL, during his practice, you always saw him playing LoL just because he enjoys the game. It's an opinion, now people should stop calling LoL an easy game or whatever, it's different, it's still fun for certain people.


But it's a stupidly easy game to master with a low skill ceiling. I'm just as good as my friends who have been playing for two years, and probably even better than them. I just roll Garen and herp derp smash things in the face.

I'm not good at like any video game. I went semi pro in CoD 2, but after that I'm just mediocre at most video games so it's not like I'm a damn exception. I suck at Starcraft 2, it's just a completely different level of skill and strategy.


Hey man SC2 has had 2 years of evolution, we don't know what LoL will be like in 2 years. Just give it time and wait till its fully matured. Look how much HotS will change SC2, you have no idea how much can change, and we will have just as high level play just like SC2.

Also there is no such thing as a skill ceiling, removing tedious things like macro frees up apm so the players can focus better on other more interesting tasks, no macro means more micro and more strategy. Now you don't need to have 300 apm to be good at the game, and people who are better at strategy will win instead of just whoever is a korean mechanical robot.

I see what you did there

But seriously the SC2 elitism vs LoL can stop or we can call in the BW 'elitists' and have a real rumble. This really isn't the thread to hate on another game. It's fun, it's competitive and some BW/SC2 players and casters are moving to it.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Gentso
Profile Joined July 2010
United States2218 Posts
March 05 2012 06:17 GMT
#128
There's no "better strategy" in LoL, and it's been out a while.


YES THERE IS!! The professional scene in League is not what you think. There are so many concepts and styles to explore in a professional setting of league it's ridiculous. DOTA1 used to be the same way and then disciplined and professional (foreign) teams figured the game out and really brought it to another level.
boxturtle
Profile Joined December 2011
United States224 Posts
March 05 2012 06:20 GMT
#129
On March 05 2012 15:17 Gentso wrote:
Show nested quote +
There's no "better strategy" in LoL, and it's been out a while.


YES THERE IS!! The professional scene in League is not what you think. There are so many concepts and styles to explore in a professional setting of league it's ridiculous. DOTA1 used to be the same way and then disciplined and professional (foreign) teams figured the game out and really brought it to another level.


Dude, get over it. The meta's going to be stale until a champ that has retard-level synergy with a couple others pops out and wrecks it.
tyCe
Profile Joined March 2010
Australia2542 Posts
March 05 2012 06:20 GMT
#130
On March 05 2012 15:10 Gentso wrote:
Show nested quote +
On March 05 2012 15:04 how2TL wrote:
On March 05 2012 14:54 Gentso wrote:
On March 05 2012 14:20 lkjewq wrote:
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.


50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!


LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.


LOL WTFFFF!! With those two sentences you seriously have discredited anything you can say in this thread. LoL is a simple moba without many mechanics. DOTA2 is deep and has many great and unforgiving mechanics. SC2 is extremely fast, a game of seconds, requires lots of high level mechanics, decision making, micro and macro. Seriously the things you guys are saying is RIDICULOUS. I feel like you guys have lost interest in SC2 and that's why suddenly you start bashing it.

No, I disagree. I think it is a pretty valid analogy.

Sure, LoL is a far easier game than DotA mechanics-wise; but so is SC2 compared with BW. In fact, I would argue that DotA itself is actually a very easy game mechanics-wise compared to BW and SC2, and LoL is even simpler. However, a simple game does not mean that it is a bad game. In fact, the best games in history have all been simpler than their counterparts. I would say that BW > SC2 > DotA > LoL in difficulty is pretty valid, but whichever game is better is a matter of preference.

Another similarity is SC2's elimination of "silly" chores of BW, e.g. stacking, manual mining, very limited control grouping, buggy AI, multiple terran building attachments and so forth, and its addition of "extra" strategical depth, e.g. watchtowers, gold bases. LoL has AP (i.e. spellcaster) scaling to allow for lategame spellcasting carries, clear jungle objectives beyond a single Roshan, brush as opposed to unpredictable jungle vision, lower power-curves to allow for reasonable comebacks, less focus on farming etc.

A veteran of the respective games may say the new versions lack depth, while fans of the new games will say that their version is simpler, more intuitive and made for a new generation.
Betrayed by EG.BuK
boxturtle
Profile Joined December 2011
United States224 Posts
March 05 2012 06:25 GMT
#131
Also, I might add Startale is not very high up there in the LoL scene. I really can't see this as anything other than "get old drunk FD a job while saving money on a real coach."

I'd understand if he had led a great progamer career, but being a flash in the pan, succumbing to alcoholism after your first tournament win, and generally being a lazy progamer really doesn't look like it'd make a great LoL coach. He squandered his potential in BW/SC2 and what's to say he might not squander his players' potential in LoL?

It's nice that they did hook him up though. I don't even know what I'm really saying. I guess I just didn't like what FD was doing lately. I wish he'd have won something or at least tried before going off to coach.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2012-03-05 06:46:57
March 05 2012 06:26 GMT
#132
On March 05 2012 14:59 DanLee wrote:
Show nested quote +
On March 05 2012 14:15 Primadog wrote:
On March 05 2012 14:14 juicyjames wrote:
On March 05 2012 14:00 1Eris1 wrote:
On March 05 2012 13:52 Grampz wrote:
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


Have you even looked at GOM's vod/viewer numbers...? It's been pretty stable for the last few events (except Blizzard Cup), but it's well below that of several of their earlier events.

The recently finished HOT6iX GSL has higher viewer numbers than January 2011's GSL, which was one year ago and the first season still behind a pay-wall. Although the Open Season 1 and Open Season 2 peaked higher than the HOT6iX GSL's viewer numbers, they seem overall lower. GSL Open Season 3 peaked and has on-average lower views than the HOT6iX GSL.


[image loading]
PS 2011 only
PPS gomtv.com numbers are significantly higher than gomtv.net, because korean gsl is free and don't have a pay wall.

Am I the only one that realizes the combined VOD views are in no way representative of declining viewership. I don't know the specifics of how GOM tracks views if it counts one person watching a VOD 3 times as one view or three views. There is a few different things at play here, first thing is that these are VODs not the actual live stream count.(If these are live stream counts and just called VOD for whatever reason than disregard this entire post). Another point is that the older a VOD is the more time it has to accumulate views, so an older VOD will naturally have more views than a newer one(people going back and watching fruitdealer's run through GSL S1?). Another point I guess is the round of 32 having more views than the finals, this should be a dead giveaway that these numbers are meaningless. It's no secret that way more people watch the finals of GSL than any other matches, so the only reason the round of 32 or 16 and so on have more views is because of people going back and watching games they didn't catch live(the finals come to mind here.) Hopefully I have shed some light on what I think is pretty shady use of random statistics.


Please don't be disrespectful just because the numbers don't correlate with your POV. Here's the same data set, averaged:
[image loading]

There're nothing random about the chart, the dataset https://docs.google.com/spreadsheet/pub?key=0AnPNpyktaAz_dFFnaDZiZ0YwZnhPeVdwR0RqR25Od2c&output=html are pulled directly from here http://www.gomtv.net/league/index.gom

Statistics is a tool to provide common context, so we can avoid the situations when people choose whichever single datapoint that fit their worldview. The "shady" and "lies, damn lies, and statistics" comes only when statistics are interpreted.
Thank God and gunrun.
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
March 05 2012 06:28 GMT
#133
Hahaahahaaha
Silvertine
Profile Joined February 2012
United States509 Posts
March 05 2012 06:29 GMT
#134
On March 05 2012 15:15 Falling wrote:
Show nested quote +
On March 05 2012 14:32 sluggaslamoo wrote:
On March 05 2012 14:18 zEnVy wrote:
On March 05 2012 14:12 FiWiFaKi wrote:
On March 05 2012 14:09 docvoc wrote:
is it true that he literally went snowboarding and got drunk? Seriously guys if thats trolling stop it he was the oGs.Cool that won GSL 1 and won it when zergs were having issues against terran, he was the "SaviOr-esque difference" of his time winning when terran seemed to dominate. Still i'm confused why he thinks his SC2 career is over, he could stay on TSL and play Starcraft, be like the TheWinD and coach etc. I'm confused, but maybe LoL is his calling.


He enjoys LoL, during his practice, you always saw him playing LoL just because he enjoys the game. It's an opinion, now people should stop calling LoL an easy game or whatever, it's different, it's still fun for certain people.


But it's a stupidly easy game to master with a low skill ceiling. I'm just as good as my friends who have been playing for two years, and probably even better than them. I just roll Garen and herp derp smash things in the face.

I'm not good at like any video game. I went semi pro in CoD 2, but after that I'm just mediocre at most video games so it's not like I'm a damn exception. I suck at Starcraft 2, it's just a completely different level of skill and strategy.


Hey man SC2 has had 2 years of evolution, we don't know what LoL will be like in 2 years. Just give it time and wait till its fully matured. Look how much HotS will change SC2, you have no idea how much can change, and we will have just as high level play just like SC2.

Also there is no such thing as a skill ceiling, removing tedious things like macro frees up apm so the players can focus better on other more interesting tasks, no macro means more micro and more strategy. Now you don't need to have 300 apm to be good at the game, and people who are better at strategy will win instead of just whoever is a korean mechanical robot.

I see what you did there

But seriously the SC2 elitism vs LoL can stop or we can call in the BW 'elitists' and have a real rumble. This really isn't the thread to hate on another game. It's fun, it's competitive and some BW/SC2 players and casters are moving to it.

I like how you put quotation marks around BW elitists but not for SC2 elitism.
Gentso
Profile Joined July 2010
United States2218 Posts
Last Edited: 2012-03-05 06:34:39
March 05 2012 06:32 GMT
#135
On March 05 2012 15:20 tyCe wrote:
Show nested quote +
On March 05 2012 15:10 Gentso wrote:
On March 05 2012 15:04 how2TL wrote:
On March 05 2012 14:54 Gentso wrote:
On March 05 2012 14:20 lkjewq wrote:
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.


50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!


LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.


LOL WTFFFF!! With those two sentences you seriously have discredited anything you can say in this thread. LoL is a simple moba without many mechanics. DOTA2 is deep and has many great and unforgiving mechanics. SC2 is extremely fast, a game of seconds, requires lots of high level mechanics, decision making, micro and macro. Seriously the things you guys are saying is RIDICULOUS. I feel like you guys have lost interest in SC2 and that's why suddenly you start bashing it.

No, I disagree. I think it is a pretty valid analogy.

Sure, LoL is a far easier game than DotA mechanics-wise; but so is SC2 compared with BW. In fact, I would argue that DotA itself is actually a very easy game mechanics-wise compared to BW and SC2, and LoL is even simpler. However, a simple game does not mean that it is a bad game. In fact, the best games in history have all been simpler than their counterparts. I would say that BW > SC2 > DotA > LoL in difficulty is pretty valid, but whichever game is better is a matter of preference.

Another similarity is SC2's elimination of "silly" chores of BW, e.g. stacking, manual mining, very limited control grouping, buggy AI, multiple terran building attachments and so forth, and its addition of "extra" strategical depth, e.g. watchtowers, gold bases. LoL has AP (i.e. spellcaster) scaling to allow for lategame spellcasting carries, clear jungle objectives beyond a single Roshan, brush as opposed to unpredictable jungle vision, lower power-curves to allow for reasonable comebacks, less focus on farming etc.

A veteran of the respective games may say the new versions lack depth, while fans of the new games will say that their version is simpler, more intuitive and made for a new generation.


This is where the word mechanics has too many meanings. You can't compare RTS and MOBA mechanics to each other, only to other games of the same genre. Moba's will never have the same "mechanics" of doing so many things at once and certain timings. The "mechanics" of DOTA aren't about how difficult it is to ACTUALLY play the game, but the design of the rules, heroes, items, and how effective everything is. It's difficult to explain.

Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.

Your last sentence is too broad. Games generally are simplified today, but the skill ceiling of well made games is still as high. Good games are made for the hardcore first and then made so that a large audience can grasp it. League was made for the simple audience all along, but that's not to say that the game has far to go in its pro scene development.

edit: btw, sorry for replying to things discussions that are going off track of the main topic... I just see ridiculous posts and have the urge to post fact!!
mprs
Profile Joined April 2010
Canada2933 Posts
Last Edited: 2012-03-05 06:35:05
March 05 2012 06:32 GMT
#136
On March 05 2012 13:56 jidolboy wrote:
Show nested quote +
On March 05 2012 13:52 Grampz wrote:
On March 05 2012 13:35 1Eris1 wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

lol since when? Every mlg and GSL, the 2 biggest tournaments/leagues in the world had their numbers grow EVERY event last year. What are you talking about?


I am not sure about MLG but I read somewhere on a article that GSL viewers decreased every year


I find that hard to believe, since they publicly stated that the DRG Genius finals had 3 times the expected viewers watching live, causing the entire site to crash...

Hmm.. perhaps not now that I saw Primadog's post
We talkin about PRACTICE
cmen15
Profile Blog Joined December 2010
United States1519 Posts
March 05 2012 06:35 GMT
#137
Very sad FD use to be my favorite sc2 player and that first gsl was just soo amazing. Such a dam shame : (
Greed leads to just about all losses.
Conversion
Profile Joined April 2010
United States3308 Posts
March 05 2012 06:35 GMT
#138
Glad we're getting some old time RTS coaches into the Korean LoL scene =)

I also find this thread extremely hilarious. Complain about BW elitists for a good year then shit on LoL every chance you get? Great job, hypocritical SC2 fan base.

Pro tip, if you don't like the game but never bothered delving into it, stop making baseless, half assed assumptions. It gets really old, really fast when 80% of you don't know what you're saying when bashing LoL.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2012-03-05 06:41:26
March 05 2012 06:41 GMT
#139
Pls stop arguing and comparing, its different genres 1v1 and 5v5. If you think you don't need skill to play LoL then how about basketball? its the same, 5 players vs 5 players, each player has a role, no macro. But it still requires coaching, training and have lots of viewers.

overall, imo LoL is a better game than sc2.
Its grack
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
March 05 2012 06:43 GMT
#140
well well well...
sc2 getting a taste of their own medicine.
LoL doing to sc2 what sc2 did to bw. That's funny
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
cmen15
Profile Blog Joined December 2010
United States1519 Posts
March 05 2012 06:44 GMT
#141
On March 05 2012 15:41 bokeevboke wrote:
Pls stop arguing and comparing, its different genres 1v1 and 5v5. If you think you don't need skill to play LoL then how about basketball? its the same, 5 players vs 5 players, each player has a role, no macro. But it still requires coaching, training and have lots of viewers.

overall, imo LoL is a better game than sc2.

You just said not to compare.... lolol
Greed leads to just about all losses.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 05 2012 06:47 GMT
#142
On March 05 2012 15:44 cmen15 wrote:
Show nested quote +
On March 05 2012 15:41 bokeevboke wrote:
Pls stop arguing and comparing, its different genres 1v1 and 5v5. If you think you don't need skill to play LoL then how about basketball? its the same, 5 players vs 5 players, each player has a role, no macro. But it still requires coaching, training and have lots of viewers.

overall, imo LoL is a better game than sc2.

You just said not to compare.... lolol


Dude I was talking about skill-ceiling comparison.
But, as a game, as a whole, I prefer LoL over sc2. Its easier, not so frustrating, and there is always someone to blame
Its grack
jongzor
Profile Joined January 2011
United States189 Posts
March 05 2012 06:48 GMT
#143
It's a shame he couldn't continue to elevate his career after his first GSL, but he definitely left an impression when he was in his prime. Even though the majority of the play in the first GSL was pretty craptastic compared to what we're all accustomed to now, his use of 3 range roaches and baneling drops were amazing...oh and the glitched ultras vs thors was great as well.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 05 2012 06:49 GMT
#144
On March 05 2012 15:48 jongzor wrote:
It's a shame he couldn't continue to elevate his career after his first GSL, but he definitely left an impression when he was in his prime. Even though the majority of the play in the first GSL was pretty craptastic compared to what we're all accustomed to now, his use of 3 range roaches and baneling drops were amazing...oh and the glitched ultras vs thors was great as well.

how come you don't mention NYDUS or smart base race?!
Its grack
Catatonic
Profile Joined August 2011
United States699 Posts
March 05 2012 07:42 GMT
#145
On March 05 2012 13:27 Forikorder wrote:
Show nested quote +
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon

You dont need to see it at a bar though. Even with barcrafts viewership of LoL exceeds that of sc2. I know alot of people will deny that as false just on fanaticism but its only the truth. Both games are young but as Esports grows so will both an to say that SC2's fan base is larger is just plan false I mean look at IEM Kiev. On the SC2 streams when I was watching there were between 2.5k an 15k but when I was watching LoL I never saw less then 22k viewers. An it being F2P has nothing to do with it. There are just more people wanting to view LoL then SC2 its not a knock on the game since SC2 is an absolutely brilliant game. So just because itll never be viewed at a bar dosnt mean its viewership is any less. An who's to say itll never be shown at a barcraft, I doubt you can see the future.
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-03-05 07:48:31
March 05 2012 07:46 GMT
#146
About the LoL vs DotA comparison. Is the tournament scene really volatile or not?

If there are a group of top "teams"(not individual players but teams) in LoL that can keep playing and keep making money, then it's an legit eSports.

Also besides lack of denying, what else in LoL "easier" than in DotA (legit question, I know nothing about LoL besides the fact it gets hated on a lot >.<).

One really important thing to note in both LoL and DotA is that it's "more so" based on team skill rather than individual skill.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 05 2012 08:05 GMT
#147
I don't understand LoL or Dota either, it was a fun wc3 custom map, I have no idea why people like it so much. Shrug.

Anyways, best of wishes to Fruitdealer in whatever endeavors he chooses.
You must construct additional pylons.
enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
March 05 2012 08:08 GMT
#148
On March 05 2012 15:47 bokeevboke wrote:
Show nested quote +
On March 05 2012 15:44 cmen15 wrote:
On March 05 2012 15:41 bokeevboke wrote:
Pls stop arguing and comparing, its different genres 1v1 and 5v5. If you think you don't need skill to play LoL then how about basketball? its the same, 5 players vs 5 players, each player has a role, no macro. But it still requires coaching, training and have lots of viewers.

overall, imo LoL is a better game than sc2.

You just said not to compare.... lolol


Dude I was talking about skill-ceiling comparison.
But, as a game, as a whole, I prefer LoL over sc2. Its easier, not so frustrating, and there is always someone to blame


There's always someone to blame in SC2, yourself, if you aren't blaming yourself then you aren't improving, which is probibly why you're getting frustrated and loosing.
Don't generalise based on your experiances.
"Stargate units imba" - oGsMC
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 05 2012 08:11 GMT
#149
On March 05 2012 17:08 enecateReAP wrote:
Show nested quote +
On March 05 2012 15:47 bokeevboke wrote:
On March 05 2012 15:44 cmen15 wrote:
On March 05 2012 15:41 bokeevboke wrote:
Pls stop arguing and comparing, its different genres 1v1 and 5v5. If you think you don't need skill to play LoL then how about basketball? its the same, 5 players vs 5 players, each player has a role, no macro. But it still requires coaching, training and have lots of viewers.

overall, imo LoL is a better game than sc2.

You just said not to compare.... lolol


Dude I was talking about skill-ceiling comparison.
But, as a game, as a whole, I prefer LoL over sc2. Its easier, not so frustrating, and there is always someone to blame


There's always someone to blame in SC2, yourself, if you aren't blaming yourself then you aren't improving, which is probibly why you're getting frustrated and loosing.
Don't generalise based on your experiances.


ok dude, again, I said "imo" and "I prefer". I didn't generalize.
Its grack
clik
Profile Joined May 2010
United States319 Posts
Last Edited: 2012-03-05 08:29:19
March 05 2012 08:11 GMT
#150
I remember reading that all he did for a while was play LoL so this doesn't really surprise me.

LoL eliminates the skill gap of unforgiving mechanics that punish you and make you feel like a failure. It's a game that people can play and feel like they are closely related to top players. I feel that is also related to why a lot of people watch it. It is the nature of games that are built around a casual player market first, WoW is also a great example of this. That doesn't mean there isn't a hurdle to be a top player because there most definitely is.

Games like BW, SC2, Quake, and even DOTA, will quickly remind you why you're a nobody even if you're mid to high tier skill level. The skill gaps are tremendous. Really difficult games take hard amounts of dedication and tears. That is why some get elitist about games that require strong fundamentals and life halting dedication to even be anywhere near the top.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2012-03-05 08:14:44
March 05 2012 08:13 GMT
#151
NO. We can't keep losing all of our failed pros to LoL, otherwise SC2 will never survi-

Oh wait no it's fine, we can.

EDIT: GL to Fruit though, truly he had the coolest ID in the world in SC2's younger days.
Dakkas
Profile Joined October 2010
2550 Posts
March 05 2012 08:16 GMT
#152
On March 05 2012 16:42 Catatonic wrote:
Show nested quote +
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon

You dont need to see it at a bar though. Even with barcrafts viewership of LoL exceeds that of sc2. I know alot of people will deny that as false just on fanaticism but its only the truth. Both games are young but as Esports grows so will both an to say that SC2's fan base is larger is just plan false I mean look at IEM Kiev. On the SC2 streams when I was watching there were between 2.5k an 15k but when I was watching LoL I never saw less then 22k viewers. An it being F2P has nothing to do with it. There are just more people wanting to view LoL then SC2 its not a knock on the game since SC2 is an absolutely brilliant game. So just because itll never be viewed at a bar dosnt mean its viewership is any less. An who's to say itll never be shown at a barcraft, I doubt you can see the future.


Now that is completely false, the rest of your post I can agree with (yes LoL has easily surpassed SC2) however that part can't be any further from the truth. Why do you think LoL has shat on HoN overall in terms of users and as an e-sport? It's not because LoL is that much better than HoN

enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
March 05 2012 08:17 GMT
#153
On March 05 2012 17:11 bokeevboke wrote:
Show nested quote +
On March 05 2012 17:08 enecateReAP wrote:
On March 05 2012 15:47 bokeevboke wrote:
On March 05 2012 15:44 cmen15 wrote:
On March 05 2012 15:41 bokeevboke wrote:
Pls stop arguing and comparing, its different genres 1v1 and 5v5. If you think you don't need skill to play LoL then how about basketball? its the same, 5 players vs 5 players, each player has a role, no macro. But it still requires coaching, training and have lots of viewers.

overall, imo LoL is a better game than sc2.

You just said not to compare.... lolol


Dude I was talking about skill-ceiling comparison.
But, as a game, as a whole, I prefer LoL over sc2. Its easier, not so frustrating, and there is always someone to blame


There's always someone to blame in SC2, yourself, if you aren't blaming yourself then you aren't improving, which is probibly why you're getting frustrated and loosing.
Don't generalise based on your experiances.


ok dude, again, I said "imo" and "I prefer". I didn't generalize.


Its easier, not so frustrating, and there is always someone to blame

Each of those statements are declaratives.

You should add 'I find' in there a couple of times insted of making statements if you don't want people to take it the wrong way.
"Stargate units imba" - oGsMC
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
March 05 2012 08:30 GMT
#154
On March 05 2012 15:47 bokeevboke wrote:
Show nested quote +
On March 05 2012 15:44 cmen15 wrote:
On March 05 2012 15:41 bokeevboke wrote:
Pls stop arguing and comparing, its different genres 1v1 and 5v5. If you think you don't need skill to play LoL then how about basketball? its the same, 5 players vs 5 players, each player has a role, no macro. But it still requires coaching, training and have lots of viewers.

overall, imo LoL is a better game than sc2.

You just said not to compare.... lolol


Dude I was talking about skill-ceiling comparison.
But, as a game, as a whole, I prefer LoL over sc2. Its easier, not so frustrating, and there is always someone to blame

I have to highly disagree with this. I don't mean to bash the game but it really is easy to play and when people make really newb mistakes it can be the most frustrating thing in video-gaming. I understand people make mistakes but when you don't kill the right target don't look at the mini-map don't participate in teamfights not using your ult. I'm not sure if you understand what I mean but there's a difference in making newb mistakes and making normal mistakes
"So I turned the lights off at night and practiced by myself"
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-03-05 08:33:45
March 05 2012 08:32 GMT
#155
I misunderstood this thread.
This is my signature. There are many like it, but this one is mine.
Supamang
Profile Joined June 2010
United States2298 Posts
Last Edited: 2012-03-05 08:38:15
March 05 2012 08:36 GMT
#156
I don't understand how people find SC2 frustrating when its pretty obvious your losses are due to your own shortcomings. Losing in SC2 sucks, but it was never rage inducing for me because I could always look at a replay and see what I did wrong. Playing MW3, on the other hand....ever single death feels like I should not have died. It is the most rage inducing game I have ever played, and thats including Dota and HoN (which I think have the most enraged nerd bases Ive ever experienced).

From my experience, when your losses/deaths feel like theyre as a result of your own shortcomings rather than the game being full of shit there is less frustration because youre in control of how you prevent it from happening next time.
canikizu
Profile Joined September 2010
4860 Posts
March 05 2012 08:40 GMT
#157
Watching LoL, DotA, HoN,.... is like watching kpop groups, you will always find a girl you like and root for, unlike SC2, I don't like IU, that's it hehe.

Don't quote me on this lol.



bpat
Profile Joined September 2011
United States157 Posts
March 05 2012 08:43 GMT
#158
On March 05 2012 17:36 Supamang wrote:
I don't understand how people find SC2 frustrating when its pretty obvious your losses are due to your own shortcomings. Losing in SC2 sucks, but it was never rage inducing for me because I could always look at a replay and see what I did wrong. Playing MW3, on the other hand....ever single death feels like I should not have died. It is the most rage inducing game I have ever played, and thats including Dota and HoN (which I think have the most enraged nerd bases Ive ever experienced).

From my experience, when your losses/deaths feel like theyre as a result of your own shortcomings rather than the game being full of shit there is less frustration because youre in control of how you prevent it from happening next time.

I think it's the build order losses that make people rage, especially in matchups like ZvZ. 14/14 > 10pool > 15 hatch > 14/14 (etc)
.Mystic
Profile Joined September 2010
Canada486 Posts
March 05 2012 08:48 GMT
#159
don't forget his perfect game vs oGsTop on scrap station, 3base ling muta into ultralisk to destroy Top's mech army... was beautiful
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
March 05 2012 08:52 GMT
#160
On March 05 2012 17:48 NMx.StyX wrote:
don't forget his perfect game vs oGsTop on scrap station, 3base ling muta into ultralisk to destroy Top's mech army... was beautiful

And let's not forget the ridiculous ultralisk damage range bug Blizzard left in to make that possible.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
March 05 2012 08:52 GMT
#161
Such a pity.

I mean back then I obviously didn't have the same view upon Starcraft 2 as I have now but Fruitdealer did feel like a very skillful player. He seemed really versitile and often went for stuff like Overlord Drops. Also he did stuff intuitively like seen in the his GSL highlight video where he just took some a queen that was somewhat randomly on the map nearby the mutas and transfused them on the go while killing the marines. It's not super spectactular of coujrse but I liked it.

Then he lost to MarineKing (at that time Foxer) and... that's been it for him somewhat. Dunno but he probably really drank a lot, slacked off etc.

WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
March 05 2012 08:56 GMT
#162
On March 05 2012 13:24 Navillus wrote:
Show nested quote +
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

Not only is League of Legends free to play, it is also a social game whereas Starcraft 2 is almost exclusively 1v1. Personally, I enjoy social games a lot more than solitary games.
Caliber
Profile Joined August 2010
United States598 Posts
March 05 2012 09:01 GMT
#163
part of me just died knowing the first GSL winner isnt going to play sc2 competitively anymore. i had such a blast watching the first gsl and thats what really got me into playing sc2 at a high level. rip fd
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 05 2012 09:05 GMT
#164
On March 05 2012 18:01 Caliber wrote:
part of me just died knowing the first GSL winner isnt going to play sc2 competitively anymore. i had such a blast watching the first gsl and thats what really got me into playing sc2 at a high level. rip fd

Yeah, I love him too. But everybody has to move on at some point. If he can't get better with SC2 anymore why stick with it? As people in this thread already pointed out, he likes to play LoL, thats where his passion lies now.
Doing what you love to do and get paid for it is happiness!!!
Terran
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2012-03-05 09:12:55
March 05 2012 09:12 GMT
#165
I'm actually kinda glad. Fruitdealer was my hero in season one. He was the reason I play Zerg today and it was a little sad to see that he was unable to keep up his level so I'm glad he is moving on to new things.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Fubi
Profile Joined March 2011
2228 Posts
Last Edited: 2012-03-05 09:13:39
March 05 2012 09:13 GMT
#166
On March 05 2012 13:21 Navillus wrote:
Show nested quote +
On March 05 2012 13:12 Forikorder wrote:
On March 05 2012 13:09 bokchoi wrote:
On March 05 2012 13:07 Forikorder wrote:
whats with all the SC players going to LoL coachs...?


they basically gave-up their youth, education, and lives to play video games.. not a lot going for them

ya im sure BoxeR gave up his life to be a succesful SC player, i mean if he did something worthwhile he might be famous world wide made tons of money and had a hot GF

and Polt, i mean he could ahve gone to a high level university or something



People have already mentioned this but nice job picking the best SC player ever and a huge exception to the rule in Polt, the fact is for every Polt there are a dozen B-teamers that we never see who are giving up years of their lives that could go to classes or jobs to play a video game that just by the numbers the majority of them won't be stars in, that's how being a star works. And right now the SCII scene isn't big enough or strong enough to give real prospects to non-stars, hell even some of the most successful players see this, look at Stephano if anyone can make it just on Starcraft he could but he still would rather retire early and start into something else.

You spent your life doing something you are truly passionate about, and are fully enjoying it, how is that wasting away your youth and life? Would you say the same thing to musicians that practice their instrument all day? Would you say the same to athletes that just train all day instead of going to school? How are they any different?

I feel like it is these kinds of stereotypical view about "Video games are bad" in our western society that is truly preventing esport from growing.

Personally, it feel like I'm wasting my life more than those pro-gamers rite now tbh, going to school for 6 hours a day, then going home and cram my textbook and doing hw for another 4 hours.
ETisME
Profile Blog Joined April 2011
12390 Posts
March 05 2012 09:13 GMT
#167
yellow also is a coach for a LoL team now.
Seems the heat of LoL is quite strong in Korea too
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Logros
Profile Joined September 2010
Netherlands9913 Posts
March 05 2012 09:18 GMT
#168
Damn he's fallen so far, pretty sad to see . That huge prize of the first GSL made him lazy.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
March 05 2012 09:22 GMT
#169
All I can say is, "LoL"
Zealot Orgy
Profile Joined February 2012
United Kingdom537 Posts
March 05 2012 09:24 GMT
#170
On March 05 2012 18:13 ETisME wrote:
yellow also is a coach for a LoL team now.
Seems the heat of LoL is quite strong in Korea too


I view it as kids who get super-excited for the new toy.


I mean ther's not a single Korean team that's even remotely close to be in the top10 of the best LoL teams, yet they are showing an impressive dedication to the game.
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
March 05 2012 09:25 GMT
#171
Good luck to you Fruitdealer in LoL. I really wanted to see you rise to the top again in SC2, but it wasn't meant to be.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
March 05 2012 09:27 GMT
#172
On March 05 2012 18:24 Zealot Orgy wrote:
Show nested quote +
On March 05 2012 18:13 ETisME wrote:
yellow also is a coach for a LoL team now.
Seems the heat of LoL is quite strong in Korea too


I view it as kids who get super-excited for the new toy.


I mean ther's not a single Korean team that's even remotely close to be in the top10 of the best LoL teams, yet they are showing an impressive dedication to the game.

Locodoco's team beat CLG (Top-3 world) in the Korean invite last month. Think again. When they first started getting serious, yeah, they didn't match-up. Three months later, they've actually got a bunch of Korean-local teams and their own server, and are now looking pretty scary.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
March 05 2012 09:28 GMT
#173
The man that showed Zerg the light during the dark ages is now coaching a LoL team.

=/
Skol
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 05 2012 09:34 GMT
#174
Don't really care. Yes, he used to be GSl champion but he is not good enough to play competitively anymore so I wish him good luck with LoL.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 05 2012 09:36 GMT
#175
On March 05 2012 17:30 Sephy90 wrote:
Show nested quote +
On March 05 2012 15:47 bokeevboke wrote:
On March 05 2012 15:44 cmen15 wrote:
On March 05 2012 15:41 bokeevboke wrote:
Pls stop arguing and comparing, its different genres 1v1 and 5v5. If you think you don't need skill to play LoL then how about basketball? its the same, 5 players vs 5 players, each player has a role, no macro. But it still requires coaching, training and have lots of viewers.

overall, imo LoL is a better game than sc2.

You just said not to compare.... lolol


Dude I was talking about skill-ceiling comparison.
But, as a game, as a whole, I prefer LoL over sc2. Its easier, not so frustrating, and there is always someone to blame

I have to highly disagree with this. I don't mean to bash the game but it really is easy to play and when people make really newb mistakes it can be the most frustrating thing in video-gaming. I understand people make mistakes but when you don't kill the right target don't look at the mini-map don't participate in teamfights not using your ult. I'm not sure if you understand what I mean but there's a difference in making newb mistakes and making normal mistakes

its no secret you gotta do 10x more things in sc2 than in LoL. And you need constant concentration, do things quickly, so on. In LoL you can just chill while you're dead or simply teleport back. You have somewhat ingame interaction, chat with people, don't feel lonely. Those things make LoL a better game for me. Afterall game should be fun and relaxing.
Its grack
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-03-05 09:46:30
March 05 2012 09:37 GMT
#176
On March 05 2012 16:42 Catatonic wrote:
Show nested quote +
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon

You dont need to see it at a bar though. Even with barcrafts viewership of LoL exceeds that of sc2. I know alot of people will deny that as false just on fanaticism but its only the truth. Both games are young but as Esports grows so will both an to say that SC2's fan base is larger is just plan false I mean look at IEM Kiev. On the SC2 streams when I was watching there were between 2.5k an 15k but when I was watching LoL I never saw less then 22k viewers. An it being F2P has nothing to do with it. There are just more people wanting to view LoL then SC2 its not a knock on the game since SC2 is an absolutely brilliant game. So just because itll never be viewed at a bar dosnt mean its viewership is any less. An who's to say itll never be shown at a barcraft, I doubt you can see the future.


I have heard that LoL live audience is quite small.
Terminal
Profile Joined January 2011
United Kingdom2109 Posts
March 05 2012 09:40 GMT
#177
I've played LoL for a few hours and genuinely don't get it, just seems like a generic flash game to me.
Gackt_
Profile Joined March 2010
335 Posts
March 05 2012 09:53 GMT
#178
On March 05 2012 13:03 dongus wrote:
I don't understand. What's there to coach in LoL?

User was warned for this post



I dont understand why this guy gets a warning. I wonder this aswell, what is there to coach in LoL? honestly, Im curious. And this is just quite sad..going from Sc2 to LoL. Imo it's like a step backwards..but I guess he couldnt keep up with the others in the team.
zergtat
Profile Blog Joined March 2011
Hong Kong853 Posts
March 05 2012 09:54 GMT
#179
FD should switch to DOTA2 instead of LOL.... anyway wish him all the best in the LOL world!
Z: SEn P: White-Ra T: Polt
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
Last Edited: 2012-03-05 10:20:03
March 05 2012 10:19 GMT
#180
People that think coaches are not necessary are very ignorant, a coaches' job goes beyond making team strategies, they also have to do research on opposition teams, ensure that the team have leadership and unity. They have responsibilities beyond the game such as reporting to/finding sponsors(if they are also the Manager), scouting new players, watch the payroll, pay the bills, drive players to events, talk to their parents if they are minors, register for leagues...etc. The list is endless. These are groups of mostly kids working at a job and they need to be watched over. One manager isn't going to be enough for the entire esport team of more than one game.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
ftd.rain
Profile Joined December 2010
United Kingdom539 Posts
March 05 2012 10:22 GMT
#181
I feel sad for him, hoping that it's worth his time.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
March 05 2012 10:25 GMT
#182
On March 05 2012 18:36 bokeevboke wrote:
Show nested quote +
On March 05 2012 17:30 Sephy90 wrote:
On March 05 2012 15:47 bokeevboke wrote:
On March 05 2012 15:44 cmen15 wrote:
On March 05 2012 15:41 bokeevboke wrote:
Pls stop arguing and comparing, its different genres 1v1 and 5v5. If you think you don't need skill to play LoL then how about basketball? its the same, 5 players vs 5 players, each player has a role, no macro. But it still requires coaching, training and have lots of viewers.

overall, imo LoL is a better game than sc2.

You just said not to compare.... lolol


Dude I was talking about skill-ceiling comparison.
But, as a game, as a whole, I prefer LoL over sc2. Its easier, not so frustrating, and there is always someone to blame

I have to highly disagree with this. I don't mean to bash the game but it really is easy to play and when people make really newb mistakes it can be the most frustrating thing in video-gaming. I understand people make mistakes but when you don't kill the right target don't look at the mini-map don't participate in teamfights not using your ult. I'm not sure if you understand what I mean but there's a difference in making newb mistakes and making normal mistakes

its no secret you gotta do 10x more things in sc2 than in LoL. And you need constant concentration, do things quickly, so on. In LoL you can just chill while you're dead or simply teleport back. You have somewhat ingame interaction, chat with people, don't feel lonely. Those things make LoL a better game for me. Afterall game should be fun and relaxing.

I can understand your feelings~ but for me in SC2 I didn't really get frustrated as much as I see other people getting. Even when I played in BW I didn't get upset just.. got too intimidated to even play games anymore because of how good people were and how difficult I thought the game was.

Going from BW to SC2 was a sort of relaxing transition for me from all the new mechanics and the units. I guess I was too busy enjoying the new game to even feel flustered lol. I've been playing LoL for over a year now and I've felt more rage playing it than both BW and SC2 combined hehe.
"So I turned the lights off at night and practiced by myself"
Tuthur
Profile Joined July 2010
France985 Posts
March 05 2012 10:34 GMT
#183
LoL : Where StarCraft players go to die
Valikyr
Profile Joined June 2010
Sweden2653 Posts
Last Edited: 2012-03-05 10:41:32
March 05 2012 10:41 GMT
#184
On March 05 2012 13:35 1Eris1 wrote:
Show nested quote +
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon


Um SC2's viewerbase has actually shrunk considerably.
And LoL has already started working on several barcrafts
http://na.leagueoflegends.com/board/showthread.php?p=12923085

Please don't make up stuff, I don't like LoL that much either, but to shit on it or to lie about it isn't cool.

What are you talking about? The viewerbase has not shrunk considerably lol. The most viewed event was Providence in November and this GSL finals had 3 times the usual amounts of live viewers which caused GOMTV to crash.
kAelle_sc
Profile Joined April 2011
287 Posts
March 05 2012 11:07 GMT
#185
I don't get it. Why would Koreans even enjoy LoL? DotA 2 is waay better than it in everything (it's still beta though). Hopefully Korean MOBA pros will all switch over to DotA 2 once it's open beta or final release, for the sake of eSports.
It's all about the journey, not the outcome.
MaNaVoId
Profile Joined February 2012
492 Posts
March 05 2012 11:15 GMT
#186
On March 05 2012 20:07 c_kAelle wrote:
I don't get it. Why would Koreans even enjoy LoL? DotA 2 is waay better than it in everything (it's still beta though). Hopefully Korean MOBA pros will all switch over to DotA 2 once it's open beta or final release, for the sake of eSports.


SC2 is a game for people with more individuals skills and handspeed, aka pros, and noobs find it hard to keep up with the game and constantly get pwned, whereas LoL is more noob friendly coz it requires alot less individual skills. Since there are always more noobs than pros in the world, LoL will be more popular than sc2.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 05 2012 11:15 GMT
#187
On March 05 2012 19:25 Sephy90 wrote:
Show nested quote +
On March 05 2012 18:36 bokeevboke wrote:
On March 05 2012 17:30 Sephy90 wrote:
On March 05 2012 15:47 bokeevboke wrote:
On March 05 2012 15:44 cmen15 wrote:
On March 05 2012 15:41 bokeevboke wrote:
Pls stop arguing and comparing, its different genres 1v1 and 5v5. If you think you don't need skill to play LoL then how about basketball? its the same, 5 players vs 5 players, each player has a role, no macro. But it still requires coaching, training and have lots of viewers.

overall, imo LoL is a better game than sc2.

You just said not to compare.... lolol


Dude I was talking about skill-ceiling comparison.
But, as a game, as a whole, I prefer LoL over sc2. Its easier, not so frustrating, and there is always someone to blame

I have to highly disagree with this. I don't mean to bash the game but it really is easy to play and when people make really newb mistakes it can be the most frustrating thing in video-gaming. I understand people make mistakes but when you don't kill the right target don't look at the mini-map don't participate in teamfights not using your ult. I'm not sure if you understand what I mean but there's a difference in making newb mistakes and making normal mistakes

its no secret you gotta do 10x more things in sc2 than in LoL. And you need constant concentration, do things quickly, so on. In LoL you can just chill while you're dead or simply teleport back. You have somewhat ingame interaction, chat with people, don't feel lonely. Those things make LoL a better game for me. Afterall game should be fun and relaxing.

I can understand your feelings~ but for me in SC2 I didn't really get frustrated as much as I see other people getting. Even when I played in BW I didn't get upset just.. got too intimidated to even play games anymore because of how good people were and how difficult I thought the game was.

Going from BW to SC2 was a sort of relaxing transition for me from all the new mechanics and the units. I guess I was too busy enjoying the new game to even feel flustered lol. I've been playing LoL for over a year now and I've felt more rage playing it than both BW and SC2 combined hehe.


I never rage in LoL or in SC2. Part of the reason is that I don't care about my ranking. I don't even know what my elo is, and I don't know how to look it up (I'm 30th level for long time). In sc2 I didn't care about my ranking either. I just hop in and try to play some games, have fun, do my stuff - some interesting builds. But in reality, I tend to get frustrated and exhausted. And I feel I wasted my time. Thats why I feel LoL (or maybe any other MOBA) is a better game. I understand its a casual game. But seriously, does someone want to waste their leisure time for "hard-work" game?

On a side note, BW was fun and forgiving. In sc2 one mistake - you're dead. Thats what it makes so frustrating. Its just my opinion. Feel free to ignore.
Its grack
nojitosunrise
Profile Joined August 2011
United States6188 Posts
March 05 2012 11:21 GMT
#188
On March 05 2012 18:37 Wildmoon wrote:
Show nested quote +
On March 05 2012 16:42 Catatonic wrote:
On March 05 2012 13:27 Forikorder wrote:
On March 05 2012 13:24 Navillus wrote:
On March 05 2012 13:18 Forikorder wrote:
On March 05 2012 13:14 FinestHour wrote:
The LoL scene is growing at such a frightening fast pace, will definitely not be surprised to see it become as big as starcraft in korea...which made me start practicing it

thing is from what ive heard LoL doesnt have much long term viability, i think its mainly the makers who are sponsoring the tournys while Blizz has pretty much washed its hands off supporting SC2 after NASL

also with MLGs winter arena tournaments are starting to figure out how to turn a profit, Sundance has said that the winter arena is a sustainable bussiness without any sponsors (whicch i beleive is the only event in SC2 history) so to sponsors theyll look at LoL and see viewers and an industry that is gobbling up money and theyll look at SC2 and see a scene that is starting to become sustainable and start spending money over there

also i wouldnt be surprised if LoL teams are mainly springing up becuase they see big tourny prises and less that theres a huge giant viewrbase but i dont have access to any numbers here and just guessing


This is really wishful thinking, LoL has a base larger viewer base than SCII just because it's F2P, if SCII manages to ever find a model that is sustainable LoL will too and will have it better, if we don't... they still might, but if they fail with the support their getting and the much higher viewer count (and that's really what matters, the viewer count is what's going to decide how much money tournies make and whether they'll be able to float) then you can be sure that Starcraft will fail too.

lol is F2P which alot of people point at

oh look becuase its free alot of people paly it and watch it

MLG found out how to sustainable with PPV, how many people are gonna say "well if im not even willing to pay to paly the game why would i pay to watch it?"

SC2 viewerbase is growing fast, not jsut people who play the game but alot of people who dont, youll never walk into a bar and see LoL on the screen anytime soon

You dont need to see it at a bar though. Even with barcrafts viewership of LoL exceeds that of sc2. I know alot of people will deny that as false just on fanaticism but its only the truth. Both games are young but as Esports grows so will both an to say that SC2's fan base is larger is just plan false I mean look at IEM Kiev. On the SC2 streams when I was watching there were between 2.5k an 15k but when I was watching LoL I never saw less then 22k viewers. An it being F2P has nothing to do with it. There are just more people wanting to view LoL then SC2 its not a knock on the game since SC2 is an absolutely brilliant game. So just because itll never be viewed at a bar dosnt mean its viewership is any less. An who's to say itll never be shown at a barcraft, I doubt you can see the future.


I have heard that LoL live audience is quite small.



actually it isn't

http://p.twimg.com/Aeop9CcCQAAuAQf.jpg:large

And in Korea, LoL was the first ever game to completely fill the OGN eSports stadium.
Jyaki
Profile Joined March 2011
Australia170 Posts
March 05 2012 11:23 GMT
#189
FruitDealer was the reason I started playing StarCraft 2 and as Zerg after watching the GSL finals T_T
Xiron
Profile Joined August 2010
Germany1233 Posts
Last Edited: 2012-03-05 11:27:37
March 05 2012 11:27 GMT
#190
On March 05 2012 20:23 Jyaki wrote:
FruitDealer was the reason I started playing StarCraft 2 and as Zerg after watching the GSL finals T_T


I guess you should start coaching League of Legends now, lol.
I wonder what he wants to do as a coach in LoL. I mean, he can't observe them as theyre laddering and what would he have to say? 'You have to farm faster!' 'You have to aim that skillshot 2mm lower' ... Wtf?
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
tapk69
Profile Joined January 2011
Portugal264 Posts
March 05 2012 11:33 GMT
#191
Fruitdealer will finally get an opportunity to shine , i guess this is good to him because we all knew he sucked at SC2 now .
Most foreigners are probably better than FD is so he changed game.
Good luck , but LOL sucks
ja foste
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2012-03-05 11:37:32
March 05 2012 11:36 GMT
#192
On March 05 2012 20:27 Xiron wrote:
Show nested quote +
On March 05 2012 20:23 Jyaki wrote:
FruitDealer was the reason I started playing StarCraft 2 and as Zerg after watching the GSL finals T_T


I guess you should start coaching League of Legends now, lol.
I wonder what he wants to do as a coach in LoL. I mean, he can't observe them as theyre laddering and what would he have to say? 'You have to farm faster!' 'You have to aim that skillshot 2mm lower' ... Wtf?

They're in a team house, and most top teams scrim a lot in customs, so he could always spec there, too. As for coaching...

"You're focusing a lot on trying to keep him out of lane. I know you're practicing a strong style for that, but play smart and think in the long-term: if you don't make any mistakes and die yourself, you will eventually force him out of lane by attrition anyway. Farm first should be your mindset here." "Your positioning is generally pretty bad compared to other top junglers right now. Always keep an eye on the momentum of each lane so you know when to be on which side of the map for potential ganks. You should be able to stay mostly on one side without missing too many creeps."

It's like going from BW to SC2 again. So much over-simplification -_-
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
March 05 2012 11:43 GMT
#193
On March 05 2012 13:21 Dissonance23 wrote:

LoL viewerbase is bigger than SC2s in basically every way, even the top top streamers double the top sc2 streamers most of the time, some can average around 11k viewers. Major LoL tournaments regularly have 100k+ people watching.


Top streamers double... right.
But when you go down 2 or 3 ladders in the streamer numbers, the guys tat are streaming below that have way lower numbers than the SC2 streams.
So it is fine, the streaming numbers for players is still higher in SC2 and more spread out, wich is good.
Ferric
Profile Joined June 2011
United States22 Posts
March 05 2012 12:29 GMT
#194
Good to see FD is staying in the e-sports scene, he had some very unique contributions to SC2 that I'm sure Zerg's have built substantially from.

All this other stuff about comparing LoL and SC2 is pretty odd to see. But hey, sometimes I like to compare apples and oranges (without any hard numbers) from time to time too >
"Thus, what is of supreme importance in war is to attack the enemy's strategy."-Sun Tzu
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
March 05 2012 12:44 GMT
#195
On March 05 2012 20:43 Usagi wrote:
Show nested quote +
On March 05 2012 13:21 Dissonance23 wrote:

LoL viewerbase is bigger than SC2s in basically every way, even the top top streamers double the top sc2 streamers most of the time, some can average around 11k viewers. Major LoL tournaments regularly have 100k+ people watching.


Top streamers double... right.
But when you go down 2 or 3 ladders in the streamer numbers, the guys tat are streaming below that have way lower numbers than the SC2 streams.
So it is fine, the streaming numbers for players is still higher in SC2 and more spread out, wich is good.


I did some research on this. One player that would be considered the top in LoL recieves more stream views then every single sc2 stream combined. This was the exact same time of day as well. Of course this changes with time of the day. but you can't say that LoL isn't more popular than sc2, we would be lying to ourselves.

Though just because LoL is more popular doesn't mean sc2 is dying. Nor does it mean LoL is an eaier game.

You can't directly compare them. LoL has its own skills needed to play, and so does sc2. They both require a different skill cap and make use of different skills.

Saying LoL is easy is not exactly true. In high level games you have to consider a ton of different factors. Same with sc2. You coudl say low level games (bronze/silver) are easy, which would be true, but once you get to a high skill level, it isn't so easy. The game gets harder as people get better.

but again we can't directly compare them, only way we can compare them is by which one we enjoy more. some enjoy sc2 more, some snjoy LoL more.

We shouldn't bitch and compain about LoL though. Its a game like any other, people enjoy said game. Its like people botching that sc2 is too easy compared to bw, even though true. It just causes more tension between the two communities. Lets not have that. Esports is Esports is Esports
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
March 05 2012 12:52 GMT
#196
Strange news... I play both games and I find LoL kind of boring. Even though I play it 3 times as much as SCII.
I had a good night of sleep.
Abort Retry Fail
Profile Joined December 2011
2636 Posts
March 05 2012 12:56 GMT
#197
On March 05 2012 13:08 pt wrote:
guess ill be the first to say it. in lol, you control 1 character and you have teammates. coaching would be like playing starcraft ^^

Exactly my thoughts lol. Is he good at LoL? Really feel bad for FD since after IEM.
Does this mean he'll stop playing SC2?
BSOD
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 05 2012 12:59 GMT
#198
On March 05 2012 21:44 masterbreti wrote:
Show nested quote +
On March 05 2012 20:43 Usagi wrote:
On March 05 2012 13:21 Dissonance23 wrote:

LoL viewerbase is bigger than SC2s in basically every way, even the top top streamers double the top sc2 streamers most of the time, some can average around 11k viewers. Major LoL tournaments regularly have 100k+ people watching.


Top streamers double... right.
But when you go down 2 or 3 ladders in the streamer numbers, the guys tat are streaming below that have way lower numbers than the SC2 streams.
So it is fine, the streaming numbers for players is still higher in SC2 and more spread out, wich is good.


I did some research on this. One player that would be considered the top in LoL recieves more stream views then every single sc2 stream combined. This was the exact same time of day as well. Of course this changes with time of the day. but you can't say that LoL isn't more popular than sc2, we would be lying to ourselves.

Though just because LoL is more popular doesn't mean sc2 is dying. Nor does it mean LoL is an eaier game.

You can't directly compare them. LoL has its own skills needed to play, and so does sc2. They both require a different skill cap and make use of different skills.

Saying LoL is easy is not exactly true. In high level games you have to consider a ton of different factors. Same with sc2. You coudl say low level games (bronze/silver) are easy, which would be true, but once you get to a high skill level, it isn't so easy. The game gets harder as people get better.

but again we can't directly compare them, only way we can compare them is by which one we enjoy more. some enjoy sc2 more, some snjoy LoL more.

We shouldn't bitch and compain about LoL though. Its a game like any other, people enjoy said game. Its like people botching that sc2 is too easy compared to bw, even though true. It just causes more tension between the two communities. Lets not have that. Esports is Esports is Esports


It's pretty well known than LoL is more popular than SC2 nad its playerbase is huge just like WoW. Which game hold higher status in Esport is different story though.
Skullflower
Profile Joined July 2010
United States3779 Posts
Last Edited: 2012-03-05 13:09:33
March 05 2012 13:07 GMT
#199
On March 05 2012 13:05 Rinrun wrote:
Show nested quote +
On March 05 2012 13:03 dongus wrote:
I don't understand. What's there to coach in LoL?

It's a team sport? There is coordination? Plays?
I know what you're trying to say though lol.

Anyways, good luck to him, kind of sad seeing him leave sc2.


Do Dota teams have coaches though? Sad to see him leave SC2 though :l Best of luck I suppose
The ruminations are mine, let the world be yours.
papaz
Profile Joined December 2009
Sweden4149 Posts
March 05 2012 13:09 GMT
#200
What I don't understand is that what makes Fruitdealer a good coach in LoL?

Why would they want to have him as coach in LoL?
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
March 05 2012 13:11 GMT
#201
And professional StarCraft 2 just lost a legend. Fruitdealer was one of the best players in the GSL, but of course not for a long time. Unfortunately things don't always turn out as we want them to. Good luck to him in the future with his LoL coaching career.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Enzymatic
Profile Joined August 2011
Canada1301 Posts
March 05 2012 13:14 GMT
#202
FruitDealer probably just did this for a change of pace, and the feeling of actually making progress. His SC2 career became quite stagnant, and he became one of those "Washed-up" pros that used to be good, but just couldn't cut it anymore.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-03-05 13:26:59
March 05 2012 13:16 GMT
#203
On March 05 2012 15:32 Gentso wrote:
Show nested quote +
On March 05 2012 15:20 tyCe wrote:
On March 05 2012 15:10 Gentso wrote:
On March 05 2012 15:04 how2TL wrote:
On March 05 2012 14:54 Gentso wrote:
On March 05 2012 14:20 lkjewq wrote:
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.


50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!


LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.


LOL WTFFFF!! With those two sentences you seriously have discredited anything you can say in this thread. LoL is a simple moba without many mechanics. DOTA2 is deep and has many great and unforgiving mechanics. SC2 is extremely fast, a game of seconds, requires lots of high level mechanics, decision making, micro and macro. Seriously the things you guys are saying is RIDICULOUS. I feel like you guys have lost interest in SC2 and that's why suddenly you start bashing it.

No, I disagree. I think it is a pretty valid analogy.

Sure, LoL is a far easier game than DotA mechanics-wise; but so is SC2 compared with BW. In fact, I would argue that DotA itself is actually a very easy game mechanics-wise compared to BW and SC2, and LoL is even simpler. However, a simple game does not mean that it is a bad game. In fact, the best games in history have all been simpler than their counterparts. I would say that BW > SC2 > DotA > LoL in difficulty is pretty valid, but whichever game is better is a matter of preference.

Another similarity is SC2's elimination of "silly" chores of BW, e.g. stacking, manual mining, very limited control grouping, buggy AI, multiple terran building attachments and so forth, and its addition of "extra" strategical depth, e.g. watchtowers, gold bases. LoL has AP (i.e. spellcaster) scaling to allow for lategame spellcasting carries, clear jungle objectives beyond a single Roshan, brush as opposed to unpredictable jungle vision, lower power-curves to allow for reasonable comebacks, less focus on farming etc.

A veteran of the respective games may say the new versions lack depth, while fans of the new games will say that their version is simpler, more intuitive and made for a new generation.


This is where the word mechanics has too many meanings. You can't compare RTS and MOBA mechanics to each other, only to other games of the same genre. Moba's will never have the same "mechanics" of doing so many things at once and certain timings. The "mechanics" of DOTA aren't about how difficult it is to ACTUALLY play the game, but the design of the rules, heroes, items, and how effective everything is. It's difficult to explain.

Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.

Your last sentence is too broad. Games generally are simplified today, but the skill ceiling of well made games is still as high. Good games are made for the hardcore first and then made so that a large audience can grasp it. League was made for the simple audience all along, but that's not to say that the game has far to go in its pro scene development.

edit: btw, sorry for replying to things discussions that are going off track of the main topic... I just see ridiculous posts and have the urge to post fact!!


I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.

On March 05 2012 15:32 Gentso wrote:
Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.


Wow, way to be completely wrong about BW. Each core RTS component has a huge effect on the player's ability, and this includes mechanics. Why is it that Flash/Best has such a big army compared to everyone else? Why is it that Jaedongs Mutalisks never die? Why is it that Bisu can micro in 50 places at once with perfect micro and macro? Why is it that Stork only needs one Reaver to end the game?

This is all mechanics at work making a huge difference to the game. Of course I haven't even touched the effect of Starsense (or Maphacks if you are Flash) or Strategy at this point. Players like Movie/Reality/Stork/SaviOr who have abysmal APM (low 200's) and have to create amazing strategies every game.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Xalorian
Profile Joined September 2011
Canada433 Posts
Last Edited: 2012-03-05 13:24:16
March 05 2012 13:18 GMT
#204
On March 05 2012 21:44 masterbreti wrote:
Show nested quote +
On March 05 2012 20:43 Usagi wrote:
On March 05 2012 13:21 Dissonance23 wrote:

LoL viewerbase is bigger than SC2s in basically every way, even the top top streamers double the top sc2 streamers most of the time, some can average around 11k viewers. Major LoL tournaments regularly have 100k+ people watching.


Top streamers double... right.
But when you go down 2 or 3 ladders in the streamer numbers, the guys tat are streaming below that have way lower numbers than the SC2 streams.
So it is fine, the streaming numbers for players is still higher in SC2 and more spread out, wich is good.


I did some research on this. One player that would be considered the top in LoL recieves more stream views then every single sc2 stream combined. This was the exact same time of day as well. Of course this changes with time of the day. but you can't say that LoL isn't more popular than sc2, we would be lying to ourselves... and linking the streams directly in game.

Though just because LoL is more popular doesn't mean sc2 is dying. Nor does it mean LoL is an eaier game.

You can't directly compare them. LoL has its own skills needed to play, and so does sc2. They both require a different skill cap and make use of different skills.

Saying LoL is easy is not exactly true. In high level games you have to consider a ton of different factors. Same with sc2. You coudl say low level games (bronze/silver) are easy, which would be true, but once you get to a high skill level, it isn't so easy. The game gets harder as people get better.

but again we can't directly compare them, only way we can compare them is by which one we enjoy more. some enjoy sc2 more, some snjoy LoL more.

We shouldn't bitch and compain about LoL though. Its a game like any other, people enjoy said game. Its like people botching that sc2 is too easy compared to bw, even though true. It just causes more tension between the two communities. Lets not have that. Esports is Esports is Esports


Where have you done your research... and when? Because that's utter bullshit.

It's true that LoL events are having more viewers... and that's it. But LoL are having less online events, less live events, less streamers, etc.

No, the "one player that is considered the top in LoL" don't receive more viewers that all SC2 streams combined, that's bullshit. Maybe if he is streaming during a big SC2 live events when pretty much every streamers are watching it playing in it... but EVEN THEN, that's probably not even true.

LoL are globally pulling more viewers... but by not that much, knowing that most of the time, SC2 have three differents event running at the same time... and LoL have one. And people are quick to forget that Riot are pretty much sponsoring EVERY fucking events themself.

And, LoL events were having more viewers a couple of month ago, they shrinked a bit, actually. SC2 events are pulling more and more viewers at each events... without the help of blizzard and not calculating barcraft, that give the stream only 1 viewer, even if they are like 300 peoples or more watching in the same room.

I'm really not worried... REALLY not. Dota 2 will compete directly with LoL, while SC2 is not competing directly with them... it's just not the same type of game.

Finally, Blizzard seem to start to step up in the eSports business too, with the super big event that they are planning this year. And at this game of throwing milions and milions of dollar away to sponsor events, Riot can't keep up with Blizzard and VALVe.

I don't dislike LoL I just like SC2 better, but sadly, I don't think that LoL will survive long term. It's the WC3 effect... There is few events but they are having LARGE numbers of viewers and therefore are getting quite a lot of attention. But, honestly, do you know any LoL viewer that is not playing LoL? I don't... but I know plenty of SC2 viewers that are not playing SC2 at all. And casual peoples get bored of playing a game way faster that they get bored of watching something simply because... it's easier.

And, let's get real here for a second... have you watched the GSL final last week-end? You just CAN'T beat that with any LoL games, never ever. That does not mean that LoL is a worst game than SC2... but you just can't get this level of excitement from viewing a LoL game.

Anyway, good luck to FD! I'm sure that he have the experience for it.
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
March 05 2012 13:26 GMT
#205
On March 05 2012 22:18 Xalorian wrote:
Show nested quote +
On March 05 2012 21:44 masterbreti wrote:
On March 05 2012 20:43 Usagi wrote:
On March 05 2012 13:21 Dissonance23 wrote:

LoL viewerbase is bigger than SC2s in basically every way, even the top top streamers double the top sc2 streamers most of the time, some can average around 11k viewers. Major LoL tournaments regularly have 100k+ people watching.


Top streamers double... right.
But when you go down 2 or 3 ladders in the streamer numbers, the guys tat are streaming below that have way lower numbers than the SC2 streams.
So it is fine, the streaming numbers for players is still higher in SC2 and more spread out, wich is good.


I did some research on this. One player that would be considered the top in LoL recieves more stream views then every single sc2 stream combined. This was the exact same time of day as well. Of course this changes with time of the day. but you can't say that LoL isn't more popular than sc2, we would be lying to ourselves... and linking the streams directly in game.

Though just because LoL is more popular doesn't mean sc2 is dying. Nor does it mean LoL is an eaier game.

You can't directly compare them. LoL has its own skills needed to play, and so does sc2. They both require a different skill cap and make use of different skills.

Saying LoL is easy is not exactly true. In high level games you have to consider a ton of different factors. Same with sc2. You coudl say low level games (bronze/silver) are easy, which would be true, but once you get to a high skill level, it isn't so easy. The game gets harder as people get better.

but again we can't directly compare them, only way we can compare them is by which one we enjoy more. some enjoy sc2 more, some snjoy LoL more.

We shouldn't bitch and compain about LoL though. Its a game like any other, people enjoy said game. Its like people botching that sc2 is too easy compared to bw, even though true. It just causes more tension between the two communities. Lets not have that. Esports is Esports is Esports


Where have you done your research... and when? Because that's utter bullshit.

It's true that LoL events are having more viewers... and that's it. But LoL are having less online events, less live events, less streamers, etc.

No, the "one player that is considered the top in LoL" don't receive more viewers that all SC2 streams combined, that's bullshit. Maybe if he is streaming during a big SC2 live events when pretty much every streamers are watching it playing in it... but EVEN THEN, that's probably not even true.

LoL are globally pulling more viewers... but by not that much, knowing that most of the time, SC2 have three differents event running at the same time... and LoL have one. And people are quick to forget that Riot are pretty much sponsoring EVERY fucking events themself.

And, LoL events were having more viewers a couple of month ago, they shrinked a bit, actually. SC2 events are pulling more and more viewers at each events... without the help of blizzard and not calculating barcraft, that give the stream only 1 viewer, even if they are like 300 peoples or more watching in the same room.

I'm really not worried... REALLY not. Dota 2 will compete directly with LoL, while SC2 is not competing directly with them... it's just not the same type of game.

Finally, Blizzard seem to start to step up in the eSports business too, with the super big event that they are planning this year. And at this game of throwing milions and milions of dollar away to sponsor events, Riot can't keep up with Blizzard and VALVe.

I don't dislike LoL I just like SC2 better, but sadly, I don't think that LoL will survive long term. It's the WC3 effect... There is few events but they are having LARGE numbers of viewers and therefore are getting quite a lot of attention. But, honestly, do you know any LoL viewer that is not playing LoL? I don't... but I know plenty of SC2 viewers that are not playing SC2 at all. And casual peoples get bored of playing a game way faster that they get bored of watching something simply because... it's easier.

Anyway, good luck to FD! I'm sure that he have the experience for it.



This was one evening I was having a conversation about this exact issue.

Someone named HotshotGG was straming and got 16550 viewers, and according to the top bar on teamliquid. It said there were only 14250 odd people watching sc2 stream, I didn't even take out those listed on tl who don't stream sc2.

This was one LoL stream compared to every sc2 stream listed on TL. Keep in mind this wasn't during any big events. But I think similar results would occur when big events were occuring for LoL and sc2.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
March 05 2012 13:29 GMT
#206
It's too bad, but I can understand his decision. He hasn't had any good success since IEM: NY, and even there, nobody expected him to actually do well. It really is a shame, because for a little while he was considered the best in SC2, and I was really psyched to see him in the TSL3.

It's odd how different my image of him is from back then (as in, about a year ago) to how I feel about him now. Oh well, I hope he likes LoL.

I can also understand why there's so much passive-aggressiveness and general contempt for LoL in here. I think people are somewhat jealous and scared that LoL will become the new hot-shot eSport, and that SC2 will fail. I don't think it will, and I think LoL and SC2, as they are very different games, can live alongside each other.
memes are a dish best served dank
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-03-05 13:36:01
March 05 2012 13:32 GMT
#207
I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.


Actually, The level of mechanic difficulty of Meepo is comparable WC3's normal game. I find it's much easier than SC2 or BW.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 05 2012 13:36 GMT
#208
Good luck to him !
http://www.twitch.tv/becosmos
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-03-05 13:37:43
March 05 2012 13:37 GMT
#209
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition
cccever
Profile Joined June 2011
17 Posts
March 05 2012 13:42 GMT
#210
On March 05 2012 22:18 Xalorian wrote:
Where have you done your research... and when? Because that's utter bullshit.

It's true that LoL events are having more viewers... and that's it. But LoL are having less online events, less live events, less streamers, etc.


Sorry, thats just wrong. LoL has more streamers AND more viewers + its growing (see the change from january).

http://www.reddit.com/r/starcraft/comments/qeqof/12723_broadcasters_streamed_starcraft_ii_in/
Blennd
Profile Joined April 2011
United States266 Posts
March 05 2012 13:44 GMT
#211
On March 05 2012 22:16 sluggaslamoo wrote:
Show nested quote +
On March 05 2012 15:32 Gentso wrote:
On March 05 2012 15:20 tyCe wrote:
On March 05 2012 15:10 Gentso wrote:
On March 05 2012 15:04 how2TL wrote:
On March 05 2012 14:54 Gentso wrote:
On March 05 2012 14:20 lkjewq wrote:
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.


50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!


LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.


LOL WTFFFF!! With those two sentences you seriously have discredited anything you can say in this thread. LoL is a simple moba without many mechanics. DOTA2 is deep and has many great and unforgiving mechanics. SC2 is extremely fast, a game of seconds, requires lots of high level mechanics, decision making, micro and macro. Seriously the things you guys are saying is RIDICULOUS. I feel like you guys have lost interest in SC2 and that's why suddenly you start bashing it.

No, I disagree. I think it is a pretty valid analogy.

Sure, LoL is a far easier game than DotA mechanics-wise; but so is SC2 compared with BW. In fact, I would argue that DotA itself is actually a very easy game mechanics-wise compared to BW and SC2, and LoL is even simpler. However, a simple game does not mean that it is a bad game. In fact, the best games in history have all been simpler than their counterparts. I would say that BW > SC2 > DotA > LoL in difficulty is pretty valid, but whichever game is better is a matter of preference.

Another similarity is SC2's elimination of "silly" chores of BW, e.g. stacking, manual mining, very limited control grouping, buggy AI, multiple terran building attachments and so forth, and its addition of "extra" strategical depth, e.g. watchtowers, gold bases. LoL has AP (i.e. spellcaster) scaling to allow for lategame spellcasting carries, clear jungle objectives beyond a single Roshan, brush as opposed to unpredictable jungle vision, lower power-curves to allow for reasonable comebacks, less focus on farming etc.

A veteran of the respective games may say the new versions lack depth, while fans of the new games will say that their version is simpler, more intuitive and made for a new generation.


This is where the word mechanics has too many meanings. You can't compare RTS and MOBA mechanics to each other, only to other games of the same genre. Moba's will never have the same "mechanics" of doing so many things at once and certain timings. The "mechanics" of DOTA aren't about how difficult it is to ACTUALLY play the game, but the design of the rules, heroes, items, and how effective everything is. It's difficult to explain.

Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.

Your last sentence is too broad. Games generally are simplified today, but the skill ceiling of well made games is still as high. Good games are made for the hardcore first and then made so that a large audience can grasp it. League was made for the simple audience all along, but that's not to say that the game has far to go in its pro scene development.

edit: btw, sorry for replying to things discussions that are going off track of the main topic... I just see ridiculous posts and have the urge to post fact!!


I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.

Show nested quote +
On March 05 2012 15:32 Gentso wrote:
Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.


Wow, way to be completely wrong about BW. Each core RTS component has a huge effect on the player's ability, and this includes mechanics. Why is it that Flash/Best has such a big army compared to everyone else? Why is it that Jaedongs Mutalisks never die? Why is it that Bisu can micro in 50 places at once with perfect micro and macro? Why is it that Stork only needs one Reaver to end the game?

This is all mechanics at work making a huge difference to the game. Of course I haven't even touched the effect of Starsense (or Maphacks if you are Flash) or Strategy at this point. Players like Movie/Reality/Stork/SaviOr who have abysmal APM (low 200's) and have to create amazing strategies every game.


You just proved his point.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
March 05 2012 13:45 GMT
#212
On March 05 2012 22:37 noD wrote:
Show nested quote +
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-03-05 13:59:52
March 05 2012 13:46 GMT
#213
On March 05 2012 22:32 Wildmoon wrote:
Show nested quote +
I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.


Actually, The level of mechanic difficulty of Meepo is comparable WC3's normal game. I find it's much easier than SC2 or BW.


Really? No way, unless you are playing them grouped together, which is less efficient and is how most if not all pubbers play him. I find farming in 4 areas equally if not more difficult than playing BW, I've lost count of how many times an SA has just one shot me minding my own business killing creeps. Granted I haven't played a lot of WC3 (I want to but can't find any games), but seriously this is basically what its like.

Imagine a UMS where you had to micro 4 corsairs one of each in 4 different parts of the map, now each corsair has 2 scourge chasing it and every now and then you have to Chinese triangle to avoid it killing you. Now while this is happening, there are overlords all over the map and you have to kill them all. Add onto this that there are other players but they only have to micro one corsair, and they are trying to snipe you. Oh wait it doesn't stop there, while you are doing all this you have to keep tab of your mineral count and send at least one corsair back every now and then to your cyber-core to get upgrades or shield battery for repairs. If any one of your corsairs die, they all die and you have to wait a whole minute while the other players get stronger in the mean time.

That is playing Meepo.


On March 05 2012 22:44 Blennd wrote:
Show nested quote +
On March 05 2012 22:16 sluggaslamoo wrote:
On March 05 2012 15:32 Gentso wrote:
On March 05 2012 15:20 tyCe wrote:
On March 05 2012 15:10 Gentso wrote:
On March 05 2012 15:04 how2TL wrote:
On March 05 2012 14:54 Gentso wrote:
On March 05 2012 14:20 lkjewq wrote:
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.


50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!


LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.


LOL WTFFFF!! With those two sentences you seriously have discredited anything you can say in this thread. LoL is a simple moba without many mechanics. DOTA2 is deep and has many great and unforgiving mechanics. SC2 is extremely fast, a game of seconds, requires lots of high level mechanics, decision making, micro and macro. Seriously the things you guys are saying is RIDICULOUS. I feel like you guys have lost interest in SC2 and that's why suddenly you start bashing it.

No, I disagree. I think it is a pretty valid analogy.

Sure, LoL is a far easier game than DotA mechanics-wise; but so is SC2 compared with BW. In fact, I would argue that DotA itself is actually a very easy game mechanics-wise compared to BW and SC2, and LoL is even simpler. However, a simple game does not mean that it is a bad game. In fact, the best games in history have all been simpler than their counterparts. I would say that BW > SC2 > DotA > LoL in difficulty is pretty valid, but whichever game is better is a matter of preference.

Another similarity is SC2's elimination of "silly" chores of BW, e.g. stacking, manual mining, very limited control grouping, buggy AI, multiple terran building attachments and so forth, and its addition of "extra" strategical depth, e.g. watchtowers, gold bases. LoL has AP (i.e. spellcaster) scaling to allow for lategame spellcasting carries, clear jungle objectives beyond a single Roshan, brush as opposed to unpredictable jungle vision, lower power-curves to allow for reasonable comebacks, less focus on farming etc.

A veteran of the respective games may say the new versions lack depth, while fans of the new games will say that their version is simpler, more intuitive and made for a new generation.


This is where the word mechanics has too many meanings. You can't compare RTS and MOBA mechanics to each other, only to other games of the same genre. Moba's will never have the same "mechanics" of doing so many things at once and certain timings. The "mechanics" of DOTA aren't about how difficult it is to ACTUALLY play the game, but the design of the rules, heroes, items, and how effective everything is. It's difficult to explain.

Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.

Your last sentence is too broad. Games generally are simplified today, but the skill ceiling of well made games is still as high. Good games are made for the hardcore first and then made so that a large audience can grasp it. League was made for the simple audience all along, but that's not to say that the game has far to go in its pro scene development.

edit: btw, sorry for replying to things discussions that are going off track of the main topic... I just see ridiculous posts and have the urge to post fact!!


I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.

On March 05 2012 15:32 Gentso wrote:
Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.


Wow, way to be completely wrong about BW. Each core RTS component has a huge effect on the player's ability, and this includes mechanics. Why is it that Flash/Best has such a big army compared to everyone else? Why is it that Jaedongs Mutalisks never die? Why is it that Bisu can micro in 50 places at once with perfect micro and macro? Why is it that Stork only needs one Reaver to end the game?

This is all mechanics at work making a huge difference to the game. Of course I haven't even touched the effect of Starsense (or Maphacks if you are Flash) or Strategy at this point. Players like Movie/Reality/Stork/SaviOr who have abysmal APM (low 200's) and have to create amazing strategies every game.


You just proved his point.


Lol, no I didn't re-read his post and mine. He said games are won basically on decision making and implied that everyone has roughly the same mechanics. I'm saying the opposite.

There are some people with abysmal mechanics, and some people with great mechanics, for some mechanics wins the game on its own, and for some its the opposite.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-03-05 13:51:05
March 05 2012 13:50 GMT
#214
one of lol's secrets for audience is to have embedded the stream with the tournaments in its game client
I fail to see why blizzard doesnt do that, just put a twich/own3d whatever embedded player when ppl log in on battle.net they will know of big tournaments...
Also Riot put like 3 news per day so you know what is going on, Blizzard is so very lazy doing that, it's not even funny and cost them a lot of money for small things
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
March 05 2012 13:55 GMT
#215
I really don't understand what the point of these types of threads is, they just immediately start at the level of bashing a player's skill and then go even lower to attack his personality / character really fast. It's something I'd expect more at Reddit.
no place i'd rather be than the satellite of love
Skullflower
Profile Joined July 2010
United States3779 Posts
March 05 2012 13:56 GMT
#216
On March 05 2012 22:26 masterbreti wrote:
Show nested quote +
On March 05 2012 22:18 Xalorian wrote:
On March 05 2012 21:44 masterbreti wrote:
On March 05 2012 20:43 Usagi wrote:
On March 05 2012 13:21 Dissonance23 wrote:

LoL viewerbase is bigger than SC2s in basically every way, even the top top streamers double the top sc2 streamers most of the time, some can average around 11k viewers. Major LoL tournaments regularly have 100k+ people watching.


Top streamers double... right.
But when you go down 2 or 3 ladders in the streamer numbers, the guys tat are streaming below that have way lower numbers than the SC2 streams.
So it is fine, the streaming numbers for players is still higher in SC2 and more spread out, wich is good.


I did some research on this. One player that would be considered the top in LoL recieves more stream views then every single sc2 stream combined. This was the exact same time of day as well. Of course this changes with time of the day. but you can't say that LoL isn't more popular than sc2, we would be lying to ourselves... and linking the streams directly in game.

Though just because LoL is more popular doesn't mean sc2 is dying. Nor does it mean LoL is an eaier game.

You can't directly compare them. LoL has its own skills needed to play, and so does sc2. They both require a different skill cap and make use of different skills.

Saying LoL is easy is not exactly true. In high level games you have to consider a ton of different factors. Same with sc2. You coudl say low level games (bronze/silver) are easy, which would be true, but once you get to a high skill level, it isn't so easy. The game gets harder as people get better.

but again we can't directly compare them, only way we can compare them is by which one we enjoy more. some enjoy sc2 more, some snjoy LoL more.

We shouldn't bitch and compain about LoL though. Its a game like any other, people enjoy said game. Its like people botching that sc2 is too easy compared to bw, even though true. It just causes more tension between the two communities. Lets not have that. Esports is Esports is Esports


Where have you done your research... and when? Because that's utter bullshit.

It's true that LoL events are having more viewers... and that's it. But LoL are having less online events, less live events, less streamers, etc.

No, the "one player that is considered the top in LoL" don't receive more viewers that all SC2 streams combined, that's bullshit. Maybe if he is streaming during a big SC2 live events when pretty much every streamers are watching it playing in it... but EVEN THEN, that's probably not even true.

LoL are globally pulling more viewers... but by not that much, knowing that most of the time, SC2 have three differents event running at the same time... and LoL have one. And people are quick to forget that Riot are pretty much sponsoring EVERY fucking events themself.

And, LoL events were having more viewers a couple of month ago, they shrinked a bit, actually. SC2 events are pulling more and more viewers at each events... without the help of blizzard and not calculating barcraft, that give the stream only 1 viewer, even if they are like 300 peoples or more watching in the same room.

I'm really not worried... REALLY not. Dota 2 will compete directly with LoL, while SC2 is not competing directly with them... it's just not the same type of game.

Finally, Blizzard seem to start to step up in the eSports business too, with the super big event that they are planning this year. And at this game of throwing milions and milions of dollar away to sponsor events, Riot can't keep up with Blizzard and VALVe.

I don't dislike LoL I just like SC2 better, but sadly, I don't think that LoL will survive long term. It's the WC3 effect... There is few events but they are having LARGE numbers of viewers and therefore are getting quite a lot of attention. But, honestly, do you know any LoL viewer that is not playing LoL? I don't... but I know plenty of SC2 viewers that are not playing SC2 at all. And casual peoples get bored of playing a game way faster that they get bored of watching something simply because... it's easier.

Anyway, good luck to FD! I'm sure that he have the experience for it.



This was one evening I was having a conversation about this exact issue.

Someone named HotshotGG was straming and got 16550 viewers, and according to the top bar on teamliquid. It said there were only 14250 odd people watching sc2 stream, I didn't even take out those listed on tl who don't stream sc2.

This was one LoL stream compared to every sc2 stream listed on TL. Keep in mind this wasn't during any big events. But I think similar results would occur when big events were occuring for LoL and sc2.


He actually streamed himself building a couch. Got over 10k viewers.
The ruminations are mine, let the world be yours.
Naniwa
Profile Blog Joined December 2010
Sweden477 Posts
March 05 2012 14:00 GMT
#217
On March 05 2012 22:45 Odal wrote:
Show nested quote +
On March 05 2012 22:37 noD wrote:
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.


LOOOOOOOOOOOOOOOOOOL

User was warned for this post
Progamer
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-03-05 14:04:01
March 05 2012 14:01 GMT
#218
On March 05 2012 22:46 sluggaslamoo wrote:
Show nested quote +
On March 05 2012 22:32 Wildmoon wrote:
I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.


Actually, The level of mechanic difficulty of Meepo is comparable WC3's normal game. I find it's much easier than SC2 or BW.


Really? No way, unless you are playing them grouped together, which is less efficient and is how most if not all pubbers play him. I find farming in 4 areas equally if not more difficult than playing BW, I've lost count of how many times an SA has just one shot me minding my own business killing creeps. Granted I haven't played a lot of WC3 (I want to but can't find any games), but seriously this is basically what its like.

Imagine a UMS where you had to micro 4 corsairs one of each in 4 different parts of the map, now each corsair has 2 scourge chasing it and every now and then you have to Chinese triangle to avoid it killing you. Now while this is happening, there are overlords all over the map and you have to kill them all. Add onto this that there are other players but they only have to micro one corsair, and they are trying to snipe you. Oh wait it doesn't stop there, while you are doing all this you have to keep tab of your mineral count and send at least one corsair back every now and then to your cyber-core to get upgrades or shield battery for repairs. If any one of your corsairs die, they all die and you have to wait a whole minute while the other players get stronger in the mean time.

That is playing Meepo.


Show nested quote +
On March 05 2012 22:44 Blennd wrote:
On March 05 2012 22:16 sluggaslamoo wrote:
On March 05 2012 15:32 Gentso wrote:
On March 05 2012 15:20 tyCe wrote:
On March 05 2012 15:10 Gentso wrote:
On March 05 2012 15:04 how2TL wrote:
On March 05 2012 14:54 Gentso wrote:
On March 05 2012 14:20 lkjewq wrote:
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.


50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!


LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.


LOL WTFFFF!! With those two sentences you seriously have discredited anything you can say in this thread. LoL is a simple moba without many mechanics. DOTA2 is deep and has many great and unforgiving mechanics. SC2 is extremely fast, a game of seconds, requires lots of high level mechanics, decision making, micro and macro. Seriously the things you guys are saying is RIDICULOUS. I feel like you guys have lost interest in SC2 and that's why suddenly you start bashing it.

No, I disagree. I think it is a pretty valid analogy.

Sure, LoL is a far easier game than DotA mechanics-wise; but so is SC2 compared with BW. In fact, I would argue that DotA itself is actually a very easy game mechanics-wise compared to BW and SC2, and LoL is even simpler. However, a simple game does not mean that it is a bad game. In fact, the best games in history have all been simpler than their counterparts. I would say that BW > SC2 > DotA > LoL in difficulty is pretty valid, but whichever game is better is a matter of preference.

Another similarity is SC2's elimination of "silly" chores of BW, e.g. stacking, manual mining, very limited control grouping, buggy AI, multiple terran building attachments and so forth, and its addition of "extra" strategical depth, e.g. watchtowers, gold bases. LoL has AP (i.e. spellcaster) scaling to allow for lategame spellcasting carries, clear jungle objectives beyond a single Roshan, brush as opposed to unpredictable jungle vision, lower power-curves to allow for reasonable comebacks, less focus on farming etc.

A veteran of the respective games may say the new versions lack depth, while fans of the new games will say that their version is simpler, more intuitive and made for a new generation.


This is where the word mechanics has too many meanings. You can't compare RTS and MOBA mechanics to each other, only to other games of the same genre. Moba's will never have the same "mechanics" of doing so many things at once and certain timings. The "mechanics" of DOTA aren't about how difficult it is to ACTUALLY play the game, but the design of the rules, heroes, items, and how effective everything is. It's difficult to explain.

Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.

Your last sentence is too broad. Games generally are simplified today, but the skill ceiling of well made games is still as high. Good games are made for the hardcore first and then made so that a large audience can grasp it. League was made for the simple audience all along, but that's not to say that the game has far to go in its pro scene development.

edit: btw, sorry for replying to things discussions that are going off track of the main topic... I just see ridiculous posts and have the urge to post fact!!


I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.

On March 05 2012 15:32 Gentso wrote:
Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.


Wow, way to be completely wrong about BW. Each core RTS component has a huge effect on the player's ability, and this includes mechanics. Why is it that Flash/Best has such a big army compared to everyone else? Why is it that Jaedongs Mutalisks never die? Why is it that Bisu can micro in 50 places at once with perfect micro and macro? Why is it that Stork only needs one Reaver to end the game?

This is all mechanics at work making a huge difference to the game. Of course I haven't even touched the effect of Starsense (or Maphacks if you are Flash) or Strategy at this point. Players like Movie/Reality/Stork/SaviOr who have abysmal APM (low 200's) and have to create amazing strategies every game.


You just proved his point.


Lol, no I didn't re-read his post and mine. He said games are won basically on decision making and implied that everyone has roughly the same mechanics. I'm saying the opposite.

There are some people with abysmal mechanics, and some people with great mechanics, for some mechanics wins the game on its own, and for some its the opposite.


Don't know how you find it as hard as BW. -_-" I find it much easier than SC2 and BW mechanically. Other than control unit you have to macro in SC. I am no pro in Dota but I play Meepo quite often with 4 lane farming. It's just simply more thing to do in SC.
Cinim
Profile Joined April 2011
Denmark866 Posts
March 05 2012 14:05 GMT
#219
On March 05 2012 13:03 dongus wrote:
I don't understand. What's there to coach in LoL?

User was warned for this post


This comment is a bit overrated, but generally it's true.
There really isn't a lot of thing in LoL, and even pro gamers has stated the game as quite easy, which is the case and most of the things in this game is knowledge based, rather than skill like learning all the abilities and heroes 100 %.

Someone said there was a lot of coordination for the team, most of those things is quite basic as well but there is a few things. So overall there isn't really tons of stuff in this game to be coached, especially due to the game having a low skill cap
Hell, it's about time
Fionn
Profile Blog Joined October 2009
United States23455 Posts
March 05 2012 14:08 GMT
#220
On March 05 2012 22:42 cccever wrote:
Show nested quote +
On March 05 2012 22:18 Xalorian wrote:
Where have you done your research... and when? Because that's utter bullshit.

It's true that LoL events are having more viewers... and that's it. But LoL are having less online events, less live events, less streamers, etc.


Sorry, thats just wrong. LoL has more streamers AND more viewers + its growing (see the change from january).

http://www.reddit.com/r/starcraft/comments/qeqof/12723_broadcasters_streamed_starcraft_ii_in/


Starcraft is growing as well. LoL has a bigger base since it's easier for casuals to get into and to play since it's free, and yes, it does have more viewers when it comes to streams, but it's not like Starcraft has plateaued. The GSL Finals had three times the average amount and the arena was packed. Look back at the first few finals when it was pretty damn embarrassing on how little Korea came out.

Not saying Starcraft 2 is bigger than LoL in Korea or worldwide, but both are growing e-sports. With the Heart of the Swarm expansion, things might even explode even more popularity wise. Both are widely successful in terms of getting fans to watch, so I don't see the big debate.

Also, good on FruitDealer. He obviously couldn't hang any longer in the SC2 pro scene and he had to make money somehow. Now he can stay at Startale, do something he enjoys, and get paid for it. It would be one thing if he was a Code S-level player and he quit to become a LoL coach, but he has been floundering for a while. His last big accomplishment was IEM New York almost half a year ago.
Writerhttps://twitter.com/FionnOnFire
KicKDoG
Profile Joined December 2003
Sweden765 Posts
March 05 2012 14:08 GMT
#221
On March 05 2012 13:02 Neurosis wrote:
From bw to sc2 to LoL. I can't think of an easier "esport" so this has to be it for him I guess -_-


Hes been playing LoL a while now!! I've played some games with him on LoL <.<
http://www.twitter.com/KicKDoG_LoL baylife plox?
Xalorian
Profile Joined September 2011
Canada433 Posts
March 05 2012 14:09 GMT
#222
On March 05 2012 22:42 cccever wrote:
Show nested quote +
On March 05 2012 22:18 Xalorian wrote:
Where have you done your research... and when? Because that's utter bullshit.

It's true that LoL events are having more viewers... and that's it. But LoL are having less online events, less live events, less streamers, etc.


Sorry, thats just wrong. LoL has more streamers AND more viewers + its growing (see the change from january).

http://www.reddit.com/r/starcraft/comments/qeqof/12723_broadcasters_streamed_starcraft_ii_in/


Yes... there is more streamed games of League of Legends for sure, since there is more players. But, I was talking about "known" streamers.

And, if you would actually read what you are linking... you would understand that this chart, on reddit, is an average. A rating. Therefore, if a streamers is streaming 24 hours straigh but have 1000 viewers... he will have a better rating that Day9, that is streaming at most 2 hours/ 5 times a week, but is having between 7-10k viewers each day. Wich one is more popular to you?

And, I asked one of my friends that is actually a big time into LoL since he is aiming to be a pro... and he basically told me that :

"Well, most LoL pro-players HAVE to streams 14 hours a day to actually eat. Most price pool are really low and are actually split between the team... And team just do not have enough sponsors to actually offer a salary. LoL is a bit more popular on own3d and twitch... but just a bit, knowing that streamers are streaming A LOT longer and by that I mean 6 to 8 times longer. And the fact that they are actually streaming each day at the same hours is helping too... they can set a schedule so people are following team."

A quote by a guy on reddit, that I find actually quite true :

"It may be difficult to do, but the only statistic you present is basically stream ad revenue; as fans we would be much more interested in the size of the fanbase, not the time they spend streaming. I don't get the privacy argument about public streams; I love privacy, but attempting to protect the privacy of someone by not showing things that he deliberately put out there for people to see seems... stupid.
If you have someone streaming once a week for an hour and having an average of 100k people watching (and maybe a couple million watching the show in the archive) and somebody else streaming 4 hours a day with 4k viewers average then it would be very clear who would be the more successful of the two, it wouldn't even be close, yet your results would show the opposite.
If you only want to show one statistic, choose average viewers. It's not perfect, but it's a hell of a lot better than viewerminutes."
tapk69
Profile Joined January 2011
Portugal264 Posts
March 05 2012 14:10 GMT
#223
This off course turned out as a fight Sc2 vs LOL ...

As for the LOL vs Sc2 discussion , the proof that LOL is easier is Fruitdealer himself .. He is a SC2 pro , but on LOL he is a coach , because he has the mentality and knowledge to help the guys on LOL .

Lets hope that MVP, DRG, MMA,Nestea dont change to LOL also , they would own the scene for a fews years
ja foste
Noocta
Profile Joined June 2010
France12578 Posts
March 05 2012 14:12 GMT
#224
LoL is quickly becoming the graveyard of starcraft players. It's sad. :s
" I'm not gonna fight you. I'm gonna kick your ass ! "
Goose-
Profile Joined January 2009
Belgium65 Posts
March 05 2012 14:13 GMT
#225
LoL just aims on a different public. SC2 is just not rewarding for the casual gamer whereas LoL is. I quit playing SC2 & bw because it just takes too much time/effort to play it at a decent level. LoL on the contrary is very rewarding for people like myself, who got a job & other stuff to do that just don't have the time to play 24/7. Even if you only play a few hours a week, you'll still have the feeling that you're doing ok and let's be honest that's what most people want x).

On top of it LoL-team is just way smarter than blizzard when it comes down to commercial stuff. They actually put effort in trying to make their game shine. Unlike blizzard they also follow the scene so they know way better what their costumers want. I've never seen blizzard asking for much feedback whereas LoL asks for feedback for every patch they implement (which is about every 1-2 months).

sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-03-05 14:20:06
March 05 2012 14:17 GMT
#226
On March 05 2012 23:01 Wildmoon wrote:
Show nested quote +
On March 05 2012 22:46 sluggaslamoo wrote:
On March 05 2012 22:32 Wildmoon wrote:
I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.


Actually, The level of mechanic difficulty of Meepo is comparable WC3's normal game. I find it's much easier than SC2 or BW.


Really? No way, unless you are playing them grouped together, which is less efficient and is how most if not all pubbers play him. I find farming in 4 areas equally if not more difficult than playing BW, I've lost count of how many times an SA has just one shot me minding my own business killing creeps. Granted I haven't played a lot of WC3 (I want to but can't find any games), but seriously this is basically what its like.

Imagine a UMS where you had to micro 4 corsairs one of each in 4 different parts of the map, now each corsair has 2 scourge chasing it and every now and then you have to Chinese triangle to avoid it killing you. Now while this is happening, there are overlords all over the map and you have to kill them all. Add onto this that there are other players but they only have to micro one corsair, and they are trying to snipe you. Oh wait it doesn't stop there, while you are doing all this you have to keep tab of your mineral count and send at least one corsair back every now and then to your cyber-core to get upgrades or shield battery for repairs. If any one of your corsairs die, they all die and you have to wait a whole minute while the other players get stronger in the mean time.

That is playing Meepo.


On March 05 2012 22:44 Blennd wrote:
On March 05 2012 22:16 sluggaslamoo wrote:
On March 05 2012 15:32 Gentso wrote:
On March 05 2012 15:20 tyCe wrote:
On March 05 2012 15:10 Gentso wrote:
On March 05 2012 15:04 how2TL wrote:
On March 05 2012 14:54 Gentso wrote:
On March 05 2012 14:20 lkjewq wrote:
I would venture to say that LoL is more dynamic than sc2. Sorry there's 50+ heroes against 3 races. If LoL could figure out how to balance more maps it would be quite a breakthrough.

I've played both. I'm only a 1600 level player in LoL after nearly 6 months of playing whereas I was a grandmaster in SC2 for multiple seasons. NA and EU although I played sc2 for nearly a year.

LoL is a different genre of game than sc2 and they really cant be compared. (yes I know I just compared them a little)

if people practice LoL just as hard as they practice SC2 or BW it would be just as difficult and high level. Remember how people used to say SC2 competition was a farce? Well yeah it was the first few seasons, LoL is in it's first few seasons as well.


50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!


LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.


LOL WTFFFF!! With those two sentences you seriously have discredited anything you can say in this thread. LoL is a simple moba without many mechanics. DOTA2 is deep and has many great and unforgiving mechanics. SC2 is extremely fast, a game of seconds, requires lots of high level mechanics, decision making, micro and macro. Seriously the things you guys are saying is RIDICULOUS. I feel like you guys have lost interest in SC2 and that's why suddenly you start bashing it.

No, I disagree. I think it is a pretty valid analogy.

Sure, LoL is a far easier game than DotA mechanics-wise; but so is SC2 compared with BW. In fact, I would argue that DotA itself is actually a very easy game mechanics-wise compared to BW and SC2, and LoL is even simpler. However, a simple game does not mean that it is a bad game. In fact, the best games in history have all been simpler than their counterparts. I would say that BW > SC2 > DotA > LoL in difficulty is pretty valid, but whichever game is better is a matter of preference.

Another similarity is SC2's elimination of "silly" chores of BW, e.g. stacking, manual mining, very limited control grouping, buggy AI, multiple terran building attachments and so forth, and its addition of "extra" strategical depth, e.g. watchtowers, gold bases. LoL has AP (i.e. spellcaster) scaling to allow for lategame spellcasting carries, clear jungle objectives beyond a single Roshan, brush as opposed to unpredictable jungle vision, lower power-curves to allow for reasonable comebacks, less focus on farming etc.

A veteran of the respective games may say the new versions lack depth, while fans of the new games will say that their version is simpler, more intuitive and made for a new generation.


This is where the word mechanics has too many meanings. You can't compare RTS and MOBA mechanics to each other, only to other games of the same genre. Moba's will never have the same "mechanics" of doing so many things at once and certain timings. The "mechanics" of DOTA aren't about how difficult it is to ACTUALLY play the game, but the design of the rules, heroes, items, and how effective everything is. It's difficult to explain.

Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.

Your last sentence is too broad. Games generally are simplified today, but the skill ceiling of well made games is still as high. Good games are made for the hardcore first and then made so that a large audience can grasp it. League was made for the simple audience all along, but that's not to say that the game has far to go in its pro scene development.

edit: btw, sorry for replying to things discussions that are going off track of the main topic... I just see ridiculous posts and have the urge to post fact!!


I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.

On March 05 2012 15:32 Gentso wrote:
Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.


Wow, way to be completely wrong about BW. Each core RTS component has a huge effect on the player's ability, and this includes mechanics. Why is it that Flash/Best has such a big army compared to everyone else? Why is it that Jaedongs Mutalisks never die? Why is it that Bisu can micro in 50 places at once with perfect micro and macro? Why is it that Stork only needs one Reaver to end the game?

This is all mechanics at work making a huge difference to the game. Of course I haven't even touched the effect of Starsense (or Maphacks if you are Flash) or Strategy at this point. Players like Movie/Reality/Stork/SaviOr who have abysmal APM (low 200's) and have to create amazing strategies every game.


You just proved his point.


Lol, no I didn't re-read his post and mine. He said games are won basically on decision making and implied that everyone has roughly the same mechanics. I'm saying the opposite.

There are some people with abysmal mechanics, and some people with great mechanics, for some mechanics wins the game on its own, and for some its the opposite.


Don't know how you find it as hard as BW. -_-" I find it much easier than SC2 and BW mechanically.


Well first point, is are you farming in 4 different places at once? I've never seen a pubber do this, bit some top amateurs (pro-am) though will to a certain extent (mid-bot 2-2, or 1-1-2 mid-bot-creeps, and very rarely 1-1-1-1 top-bot-mid-creeps if they are uber gosu). I used to practise with high level pubbers as well because for some reason there's a massive DotA scene in Melbourne.

A while ago any Lan cafe you go to would be full of dota players, every single computer had someone playing dota on it, there would be maybe 1 or 2 guys in a 60 pc room playing Battlefield or something, the rest dota, maybe kinda akin to what BW was in PC Bangs in Korea? Although not so much now, we have quite a few more people playing WoW/HoN now.

I guess maybe because you played WC3 as well as BW. I am not as in tune with keeping units alive as much as WC3 players are, but I find having to focus on many different things not that difficult at all. For example building turrets while macroing, while checking upgrades, while micro-ing vultures and laying mines while siege pushing and splitting/walling the map. All this stuff is easy to learn because its always the same and there's no risk, I generally never go over 500 minerals even on 3 bases and always doing something with my units, but whats harder to learn is actually focused multitasking, I am not so great at keeping corsairs alive, while I'm microing Reavers DT's.


On March 05 2012 23:13 Goose- wrote:
LoL just aims on a different public. SC2 is just not rewarding for the casual gamer whereas LoL is. I quit playing SC2 & bw because it just takes too much time/effort to play it at a decent level. LoL on the contrary is very rewarding for people like myself, who got a job & other stuff to do that just don't have the time to play 24/7. Even if you only play a few hours a week, you'll still have the feeling that you're doing ok and let's be honest that's what most people want x).

On top of it LoL-team is just way smarter than blizzard when it comes down to commercial stuff. They actually put effort in trying to make their game shine. Unlike blizzard they also follow the scene so they know way better what their costumers want. I've never seen blizzard asking for much feedback whereas LoL asks for feedback for every patch they implement (which is about every 1-2 months).



That's what people said about SC2, until the casuals stopped playing and the players got good. Eventually that time will come for LoL also, and you will have to be really good at the game just to not get hated on. Just like DotA 1 is right now.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
Last Edited: 2012-03-05 14:22:29
March 05 2012 14:21 GMT
#227
No one can dispute the popularity of LoL, as it pulls several times the viewers of SC2 at major events. Obviously the main reason for this is the fact that the game its free and better for casuals (easier than SC2, also team game).

However I feel that blizzard is also not doing enough to promote SC2 compared to riot, who pretty much sponsors all major LoL tournaments while blizz doesn't do anything. Blizz is too lazy to even do small things like notify people on game client about major events while riot does this extensively through news and links to streams in live events, which I think maybe costing SC2 quite a lot of views.

And good luck fruitdealer, will never forget the first GSL even though I was supporting Rainbow
getdeadplz
Profile Blog Joined April 2011
United States116 Posts
March 05 2012 14:27 GMT
#228
GL to him wierd but, why is this in SC2 genral? I don't see what it means for sc2 he hasnt participated in recent tourneys and he is going to coach LoL nothing to do with sc2.
lolz
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
March 05 2012 14:28 GMT
#229
On March 05 2012 18:24 Zealot Orgy wrote:
Show nested quote +
On March 05 2012 18:13 ETisME wrote:
yellow also is a coach for a LoL team now.
Seems the heat of LoL is quite strong in Korea too


I view it as kids who get super-excited for the new toy.


I mean ther's not a single Korean team that's even remotely close to be in the top10 of the best LoL teams, yet they are showing an impressive dedication to the game.


MiG is probably top10.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-03-05 14:32:42
March 05 2012 14:30 GMT
#230
On March 05 2012 23:17 sluggaslamoo wrote:
Show nested quote +
On March 05 2012 23:01 Wildmoon wrote:
On March 05 2012 22:46 sluggaslamoo wrote:
On March 05 2012 22:32 Wildmoon wrote:
I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.


Actually, The level of mechanic difficulty of Meepo is comparable WC3's normal game. I find it's much easier than SC2 or BW.


Really? No way, unless you are playing them grouped together, which is less efficient and is how most if not all pubbers play him. I find farming in 4 areas equally if not more difficult than playing BW, I've lost count of how many times an SA has just one shot me minding my own business killing creeps. Granted I haven't played a lot of WC3 (I want to but can't find any games), but seriously this is basically what its like.

Imagine a UMS where you had to micro 4 corsairs one of each in 4 different parts of the map, now each corsair has 2 scourge chasing it and every now and then you have to Chinese triangle to avoid it killing you. Now while this is happening, there are overlords all over the map and you have to kill them all. Add onto this that there are other players but they only have to micro one corsair, and they are trying to snipe you. Oh wait it doesn't stop there, while you are doing all this you have to keep tab of your mineral count and send at least one corsair back every now and then to your cyber-core to get upgrades or shield battery for repairs. If any one of your corsairs die, they all die and you have to wait a whole minute while the other players get stronger in the mean time.

That is playing Meepo.


On March 05 2012 22:44 Blennd wrote:
On March 05 2012 22:16 sluggaslamoo wrote:
On March 05 2012 15:32 Gentso wrote:
On March 05 2012 15:20 tyCe wrote:
On March 05 2012 15:10 Gentso wrote:
On March 05 2012 15:04 how2TL wrote:
On March 05 2012 14:54 Gentso wrote:
[quote]

50 heroes that get reduced to a few different roles. League champs are super similar. There's so many aspects to SC2 that make it more dynamic that I really refuse to believe that you were grandmaster. There's economy, maps, more than 50 units, multitasking, air units, building placement, timings, the list literally goes on forever. If you want a truly dynamic MOBA, you should be playing DOTA2. BTW, a grandmaster of SC2 should EASILY be able to be 2k elo+ in League. I only played SC2 when there was diamond league, and that was my league. I played League for a little while and hit 2k easily and quickly after getting to level 30. Seriously, you queue and you fulfill either bruisier top, ap mid, jungle, and ad carry or support bottom. The champions fulfill those roles, and their designs and really prevent what you think could be dynamic. I quit playing as soon as I got a beta key to DOTA2.

That said, I feel like League is still in its infancy stages when it comes to the pro scene. It's seriously a joke. All the of the top teams of League atm are a joke, none of them are very professional at all. They're pretty much all a bunch of decent players together on a team. If there were any disciplined team out there like a Staretale that looked at the game, figured it out, and aimed to elevate the game then that would be great. The level of skill in League I'd say is comparable to SC2 beta where everyone just all-in'd all the time.

edit: People talking about skill ceilings in SC2 is ridiculous. Mechanically, people may have gotten to the sufficient level. But people are getting better all of the time and at a good rate. There's still a lot to learn and explore. How confident would you be sending in the top player of right now in the future to about a year from now to play against their top players? Not very confident!!


LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.


LOL WTFFFF!! With those two sentences you seriously have discredited anything you can say in this thread. LoL is a simple moba without many mechanics. DOTA2 is deep and has many great and unforgiving mechanics. SC2 is extremely fast, a game of seconds, requires lots of high level mechanics, decision making, micro and macro. Seriously the things you guys are saying is RIDICULOUS. I feel like you guys have lost interest in SC2 and that's why suddenly you start bashing it.

No, I disagree. I think it is a pretty valid analogy.

Sure, LoL is a far easier game than DotA mechanics-wise; but so is SC2 compared with BW. In fact, I would argue that DotA itself is actually a very easy game mechanics-wise compared to BW and SC2, and LoL is even simpler. However, a simple game does not mean that it is a bad game. In fact, the best games in history have all been simpler than their counterparts. I would say that BW > SC2 > DotA > LoL in difficulty is pretty valid, but whichever game is better is a matter of preference.

Another similarity is SC2's elimination of "silly" chores of BW, e.g. stacking, manual mining, very limited control grouping, buggy AI, multiple terran building attachments and so forth, and its addition of "extra" strategical depth, e.g. watchtowers, gold bases. LoL has AP (i.e. spellcaster) scaling to allow for lategame spellcasting carries, clear jungle objectives beyond a single Roshan, brush as opposed to unpredictable jungle vision, lower power-curves to allow for reasonable comebacks, less focus on farming etc.

A veteran of the respective games may say the new versions lack depth, while fans of the new games will say that their version is simpler, more intuitive and made for a new generation.


This is where the word mechanics has too many meanings. You can't compare RTS and MOBA mechanics to each other, only to other games of the same genre. Moba's will never have the same "mechanics" of doing so many things at once and certain timings. The "mechanics" of DOTA aren't about how difficult it is to ACTUALLY play the game, but the design of the rules, heroes, items, and how effective everything is. It's difficult to explain.

Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.

Your last sentence is too broad. Games generally are simplified today, but the skill ceiling of well made games is still as high. Good games are made for the hardcore first and then made so that a large audience can grasp it. League was made for the simple audience all along, but that's not to say that the game has far to go in its pro scene development.

edit: btw, sorry for replying to things discussions that are going off track of the main topic... I just see ridiculous posts and have the urge to post fact!!


I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.

On March 05 2012 15:32 Gentso wrote:
Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.


Wow, way to be completely wrong about BW. Each core RTS component has a huge effect on the player's ability, and this includes mechanics. Why is it that Flash/Best has such a big army compared to everyone else? Why is it that Jaedongs Mutalisks never die? Why is it that Bisu can micro in 50 places at once with perfect micro and macro? Why is it that Stork only needs one Reaver to end the game?

This is all mechanics at work making a huge difference to the game. Of course I haven't even touched the effect of Starsense (or Maphacks if you are Flash) or Strategy at this point. Players like Movie/Reality/Stork/SaviOr who have abysmal APM (low 200's) and have to create amazing strategies every game.


You just proved his point.


Lol, no I didn't re-read his post and mine. He said games are won basically on decision making and implied that everyone has roughly the same mechanics. I'm saying the opposite.

There are some people with abysmal mechanics, and some people with great mechanics, for some mechanics wins the game on its own, and for some its the opposite.


Don't know how you find it as hard as BW. -_-" I find it much easier than SC2 and BW mechanically.


Well first point, is are you farming in 4 different places at once? I've never seen a pubber do this, bit some top amateurs (pro-am) though will to a certain extent (mid-bot 2-2, or 1-1-2 mid-bot-creeps, and very rarely 1-1-1-1 top-bot-mid-creeps if they are uber gosu). I used to practise with high level pubbers as well because for some reason there's a massive DotA scene in Melbourne.

A while ago any Lan cafe you go to would be full of dota players, every single computer had someone playing dota on it, there would be maybe 1 or 2 guys in a 60 pc room playing Battlefield or something, the rest dota, maybe kinda akin to what BW was in PC Bangs in Korea? Although not so much now, we have quite a few more people playing WoW/HoN now.

I guess maybe because you played WC3 as well as BW. I am not as in tune with keeping units alive as much as WC3 players are, but I find having to focus on many different things not that difficult at all. For example building turrets while macroing, while checking upgrades, while micro-ing vultures and laying mines while siege pushing and splitting/walling the map. All this stuff is easy to learn because its always the same and there's no risk, I generally never go over 500 minerals even on 3 bases and always doing something with my units, but whats harder to learn is actually focused multitasking, I am not so great at keeping corsairs alive, while I'm microing Reavers DT's.


Show nested quote +
On March 05 2012 23:13 Goose- wrote:
LoL just aims on a different public. SC2 is just not rewarding for the casual gamer whereas LoL is. I quit playing SC2 & bw because it just takes too much time/effort to play it at a decent level. LoL on the contrary is very rewarding for people like myself, who got a job & other stuff to do that just don't have the time to play 24/7. Even if you only play a few hours a week, you'll still have the feeling that you're doing ok and let's be honest that's what most people want x).

On top of it LoL-team is just way smarter than blizzard when it comes down to commercial stuff. They actually put effort in trying to make their game shine. Unlike blizzard they also follow the scene so they know way better what their costumers want. I've never seen blizzard asking for much feedback whereas LoL asks for feedback for every patch they implement (which is about every 1-2 months).



That's what people said about SC2, until the casuals stopped playing and the players got good. Eventually that time will come for LoL also, and you will have to be really good at the game just to not get hated on. Just like DotA 1 is right now.


I have played WC3,BW,SC2. It may be that I have played WC3 before and in WC3 you have to keep your units alive unlike SC which you can effort to lose some unit. I do 2-2 and 1-1-1-1 sometimes when I feel my opponents are pretty bad. I play in cafe in Thailand. Dota is really popular here. You may be surprised if you see cafe in Thailand:D. There's many young kids(8-12 years old) that can play Dota at reasonable level(can be pub stomper). They really love the game. I believe that the difficulty of Dota game lies in teamwork not mechanic.
Massing
Profile Joined January 2011
Germany354 Posts
March 05 2012 14:32 GMT
#231
the biggest plus for LoL which none can deny is when u type lol into google the 1st hit is LoL
cccever
Profile Joined June 2011
17 Posts
March 05 2012 14:44 GMT
#232
On March 05 2012 23:09 Xalorian wrote:
Show nested quote +
On March 05 2012 22:42 cccever wrote:
On March 05 2012 22:18 Xalorian wrote:
Where have you done your research... and when? Because that's utter bullshit.

It's true that LoL events are having more viewers... and that's it. But LoL are having less online events, less live events, less streamers, etc.


Sorry, thats just wrong. LoL has more streamers AND more viewers + its growing (see the change from january).

http://www.reddit.com/r/starcraft/comments/qeqof/12723_broadcasters_streamed_starcraft_ii_in/


Yes... there is more streamed games of League of Legends for sure, since there is more players. But, I was talking about "known" streamers.


Who is a known streamer in your eyes? There are several people in LoL that get more than 10k viewers on average, and a lot more people with consistently 4-6k viewers. I can just think of idra (as a player) who always gets over 10k viewers. So i dont see how SC2 has more known or popular streamers.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-03-05 14:46:08
March 05 2012 14:44 GMT
#233
On March 05 2012 23:30 Wildmoon wrote:
Show nested quote +
On March 05 2012 23:17 sluggaslamoo wrote:
On March 05 2012 23:01 Wildmoon wrote:
On March 05 2012 22:46 sluggaslamoo wrote:
On March 05 2012 22:32 Wildmoon wrote:
I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.


Actually, The level of mechanic difficulty of Meepo is comparable WC3's normal game. I find it's much easier than SC2 or BW.


Really? No way, unless you are playing them grouped together, which is less efficient and is how most if not all pubbers play him. I find farming in 4 areas equally if not more difficult than playing BW, I've lost count of how many times an SA has just one shot me minding my own business killing creeps. Granted I haven't played a lot of WC3 (I want to but can't find any games), but seriously this is basically what its like.

Imagine a UMS where you had to micro 4 corsairs one of each in 4 different parts of the map, now each corsair has 2 scourge chasing it and every now and then you have to Chinese triangle to avoid it killing you. Now while this is happening, there are overlords all over the map and you have to kill them all. Add onto this that there are other players but they only have to micro one corsair, and they are trying to snipe you. Oh wait it doesn't stop there, while you are doing all this you have to keep tab of your mineral count and send at least one corsair back every now and then to your cyber-core to get upgrades or shield battery for repairs. If any one of your corsairs die, they all die and you have to wait a whole minute while the other players get stronger in the mean time.

That is playing Meepo.


On March 05 2012 22:44 Blennd wrote:
On March 05 2012 22:16 sluggaslamoo wrote:
On March 05 2012 15:32 Gentso wrote:
On March 05 2012 15:20 tyCe wrote:
On March 05 2012 15:10 Gentso wrote:
On March 05 2012 15:04 how2TL wrote:
[quote]

LoL is to DOTA 2 what SC2 is to BW. Watching someone insult LoL while defending SC2 is hilarious.


LOL WTFFFF!! With those two sentences you seriously have discredited anything you can say in this thread. LoL is a simple moba without many mechanics. DOTA2 is deep and has many great and unforgiving mechanics. SC2 is extremely fast, a game of seconds, requires lots of high level mechanics, decision making, micro and macro. Seriously the things you guys are saying is RIDICULOUS. I feel like you guys have lost interest in SC2 and that's why suddenly you start bashing it.

No, I disagree. I think it is a pretty valid analogy.

Sure, LoL is a far easier game than DotA mechanics-wise; but so is SC2 compared with BW. In fact, I would argue that DotA itself is actually a very easy game mechanics-wise compared to BW and SC2, and LoL is even simpler. However, a simple game does not mean that it is a bad game. In fact, the best games in history have all been simpler than their counterparts. I would say that BW > SC2 > DotA > LoL in difficulty is pretty valid, but whichever game is better is a matter of preference.

Another similarity is SC2's elimination of "silly" chores of BW, e.g. stacking, manual mining, very limited control grouping, buggy AI, multiple terran building attachments and so forth, and its addition of "extra" strategical depth, e.g. watchtowers, gold bases. LoL has AP (i.e. spellcaster) scaling to allow for lategame spellcasting carries, clear jungle objectives beyond a single Roshan, brush as opposed to unpredictable jungle vision, lower power-curves to allow for reasonable comebacks, less focus on farming etc.

A veteran of the respective games may say the new versions lack depth, while fans of the new games will say that their version is simpler, more intuitive and made for a new generation.


This is where the word mechanics has too many meanings. You can't compare RTS and MOBA mechanics to each other, only to other games of the same genre. Moba's will never have the same "mechanics" of doing so many things at once and certain timings. The "mechanics" of DOTA aren't about how difficult it is to ACTUALLY play the game, but the design of the rules, heroes, items, and how effective everything is. It's difficult to explain.

Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.

Your last sentence is too broad. Games generally are simplified today, but the skill ceiling of well made games is still as high. Good games are made for the hardcore first and then made so that a large audience can grasp it. League was made for the simple audience all along, but that's not to say that the game has far to go in its pro scene development.

edit: btw, sorry for replying to things discussions that are going off track of the main topic... I just see ridiculous posts and have the urge to post fact!!


I find the gameplay of DotA's Meepo (or Geomancer) to be very similar to playing Starcraft. Which is why hes my favorite character to play.

You are farming in 3 different lanes plus creeps all at the same time. Not only that but it is very similar to macroing, micro-ing 3 drops at the same time and then hitting a timing attack once you get a certain level and certain gear. Also your builds and play-style may be quite reactive depending on what the other team has. Meepo can either be a powerful disabler/nuker mid-game, or ridiculous carry late game.

If you can actually multitask that well, you will have be the strongest carry (+ disabler) lategame, since Meepo is balanced for the normal dota player who doesn't farm in 4 different areas, when you actually do this meepo becomes like a 3/3 BW mech terran army and you are Flash compared to everyone else.

You can literally take out entire teams and towers on your own after a certain point. Although this is not easy to do either, if have played bisu style PvZ in BW that helps A LOT, and will give you a massive advantage over other players who will probably never ever be close to your level of multitask, but expect to be farming 2 areas max and dying a lot until you get good at him.

There are a quite a few multitask intensive characters (meepo being the most multitasking heavy), using mind-controlled npcs to take out towers, using the Courier, there's also fighter style characters like the Invoker if you are into that sort of thing.

On March 05 2012 15:32 Gentso wrote:
Btw, BW's "mechanics" are WAY overrated on these forums. At the highest level of play, RTS games are won based mostly on decision making because the ability to perform those "chores" are about as high as they get across the board.


Wow, way to be completely wrong about BW. Each core RTS component has a huge effect on the player's ability, and this includes mechanics. Why is it that Flash/Best has such a big army compared to everyone else? Why is it that Jaedongs Mutalisks never die? Why is it that Bisu can micro in 50 places at once with perfect micro and macro? Why is it that Stork only needs one Reaver to end the game?

This is all mechanics at work making a huge difference to the game. Of course I haven't even touched the effect of Starsense (or Maphacks if you are Flash) or Strategy at this point. Players like Movie/Reality/Stork/SaviOr who have abysmal APM (low 200's) and have to create amazing strategies every game.


You just proved his point.


Lol, no I didn't re-read his post and mine. He said games are won basically on decision making and implied that everyone has roughly the same mechanics. I'm saying the opposite.

There are some people with abysmal mechanics, and some people with great mechanics, for some mechanics wins the game on its own, and for some its the opposite.


Don't know how you find it as hard as BW. -_-" I find it much easier than SC2 and BW mechanically.


Well first point, is are you farming in 4 different places at once? I've never seen a pubber do this, bit some top amateurs (pro-am) though will to a certain extent (mid-bot 2-2, or 1-1-2 mid-bot-creeps, and very rarely 1-1-1-1 top-bot-mid-creeps if they are uber gosu). I used to practise with high level pubbers as well because for some reason there's a massive DotA scene in Melbourne.

A while ago any Lan cafe you go to would be full of dota players, every single computer had someone playing dota on it, there would be maybe 1 or 2 guys in a 60 pc room playing Battlefield or something, the rest dota, maybe kinda akin to what BW was in PC Bangs in Korea? Although not so much now, we have quite a few more people playing WoW/HoN now.

I guess maybe because you played WC3 as well as BW. I am not as in tune with keeping units alive as much as WC3 players are, but I find having to focus on many different things not that difficult at all. For example building turrets while macroing, while checking upgrades, while micro-ing vultures and laying mines while siege pushing and splitting/walling the map. All this stuff is easy to learn because its always the same and there's no risk, I generally never go over 500 minerals even on 3 bases and always doing something with my units, but whats harder to learn is actually focused multitasking, I am not so great at keeping corsairs alive, while I'm microing Reavers DT's.


On March 05 2012 23:13 Goose- wrote:
LoL just aims on a different public. SC2 is just not rewarding for the casual gamer whereas LoL is. I quit playing SC2 & bw because it just takes too much time/effort to play it at a decent level. LoL on the contrary is very rewarding for people like myself, who got a job & other stuff to do that just don't have the time to play 24/7. Even if you only play a few hours a week, you'll still have the feeling that you're doing ok and let's be honest that's what most people want x).

On top of it LoL-team is just way smarter than blizzard when it comes down to commercial stuff. They actually put effort in trying to make their game shine. Unlike blizzard they also follow the scene so they know way better what their costumers want. I've never seen blizzard asking for much feedback whereas LoL asks for feedback for every patch they implement (which is about every 1-2 months).



That's what people said about SC2, until the casuals stopped playing and the players got good. Eventually that time will come for LoL also, and you will have to be really good at the game just to not get hated on. Just like DotA 1 is right now.


I have played WC3,BW,SC2. It may be that I have played WC3 before and in WC3 you have to keep your units alive unlike SC which you can effort to lose some unit. I do 2-2 and 1-1-1-1 sometimes when I feel my opponents are pretty bad. I play in cafe in Thailand. Dota is really popular here. You may be surprised if you see cafe in Thailand:D. There's many young kids(8-12 years old) that can play Dota at reasonable level(can be pub stomper). They really love the game. I believe that the difficulty of Dota game lies in teamwork not mechanic.


Hehe I'm not surprised. Most of the players here are Thai or Vietnamese ^_^, but maybe not as young, mostly teenagers.

Actually I have a really good example of MOBA vs SC2 and skill. Wen was a top DotA player who got rank #1 GM in SEA and held top 3 for quite a while I used to practise with him a lot and was my brother's [real life] friend. He was only around 16-17 at the time I think. Although his playstyle was very different, very micro-oriented, all his units would never die and have ridiculous kill ratings, like 1 Immortal with 3 forcefields around it soloing Zerglings, his VoidRay micro was also the best I had ever seen. His 3 gate Stargate vs Terran was really really scary, apparently he had never lost in that matchup.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Zeon0
Profile Joined September 2010
Austria2995 Posts
March 05 2012 14:45 GMT
#234
why, Wonki, why?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Goose-
Profile Joined January 2009
Belgium65 Posts
March 05 2012 14:55 GMT
#235
On March 05 2012 23:17 sluggaslamoo wrote:

That's what people said about SC2, until the casuals stopped playing and the players got good. Eventually that time will come for LoL also, and you will have to be really good at the game just to not get hated on. Just like DotA 1 is right now.


LoL has been around for more than 2 years so I don't see how this argument could be valid. And there will always be haters who'll blame their team for their own lack of skill. That's the main disadvantage of LoL with sc2. The fact that you will have a whiner in your team once in a while, something that won't happen when you play 1v1 in sc2 .
tapk69
Profile Joined January 2011
Portugal264 Posts
March 05 2012 14:58 GMT
#236
On March 05 2012 23:13 Goose- wrote:
LoL just aims on a different public. SC2 is just not rewarding for the casual gamer whereas LoL is. I quit playing SC2 & bw because it just takes too much time/effort to play it at a decent level. LoL on the contrary is very rewarding for people like myself, who got a job & other stuff to do that just don't have the time to play 24/7. Even if you only play a few hours a week, you'll still have the feeling that you're doing ok and let's be honest that's what most people want x).

On top of it LoL-team is just way smarter than blizzard when it comes down to commercial stuff. They actually put effort in trying to make their game shine. Unlike blizzard they also follow the scene so they know way better what their costumers want. I've never seen blizzard asking for much feedback whereas LoL asks for feedback for every patch they implement (which is about every 1-2 months).



I agree , besides being completely free , LOL is just much more easier for casual gamers...

It´s like playing COD or Quake 3 / Aq2 , i played action quake 2 that was an awesome game and some Q3 , when cod came everyone loved it because its much easier than Cs 1.6 and Quake games , so more players..

All my close friends that bought SC2 , 4 dont play anymore , 4 play just custom games or 4v4 league .. I am the only one who still plays 1v1
ja foste
murphs
Profile Joined April 2011
Ireland417 Posts
March 05 2012 15:09 GMT
#237
Enjoy your retirement fruitdealer.
cythaze
Profile Joined June 2011
830 Posts
March 05 2012 15:17 GMT
#238
this makes me so sad
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
March 05 2012 15:19 GMT
#239
Kinda sad, but we all saw that coming. Best of luck there Fruitdealer.
TheTurk
Profile Joined January 2011
United States732 Posts
March 05 2012 15:45 GMT
#240
Good luck to him.
Starcraft is a lifestyle.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
March 05 2012 16:02 GMT
#241
On March 05 2012 23:00 Naniwa wrote:
Show nested quote +
On March 05 2012 22:45 Odal wrote:
On March 05 2012 22:37 noD wrote:
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.


LOOOOOOOOOOOOOOOOOOL

User was warned for this post



Huh? Please explain to me how your practice 8 hours a day is any different from lol pros playing 8 hours a day?
mememolly
Profile Joined December 2011
4765 Posts
March 05 2012 16:13 GMT
#242
wise move from a financial perspective
crms
Profile Joined February 2010
United States11933 Posts
March 05 2012 16:16 GMT
#243
only sad part is he is leaving for LoL.. anything would be better than that.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
March 05 2012 16:20 GMT
#244
Aww. So much for the Cool comeback I was hoping for :<
rd
Profile Blog Joined July 2010
United States2586 Posts
March 05 2012 16:24 GMT
#245
Riot should make a fruitdealer ziggs skin that tosses assorted fruit bombs.
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
Last Edited: 2012-03-05 16:26:26
March 05 2012 16:25 GMT
#246
Best of luck to FD. LoL is not anything like the flame war stirrers on TL make it out to be. I hope he enjoys himself and helps LoL and esports grow.

As a side note, lol at the ignorance in this thread.]

Edit - agree with the post above me, would be too awesome.
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
DeekZ
Profile Joined November 2011
Australia235 Posts
March 05 2012 16:25 GMT
#247
On March 05 2012 13:21 Ryukku wrote:
following in the footsteps of yellow =D cant say i approve, but whatever makes his boat float...


I LOVED YOU LIKE MY BROTHER

YOU WERE THE CHOSEN ONEEEEEEEEEEEEEEE

T_T


spose to bring balance to the zerg... not leave it in darkness!
Xalorian
Profile Joined September 2011
Canada433 Posts
March 05 2012 16:28 GMT
#248
On March 06 2012 01:02 Odal wrote:
Show nested quote +
On March 05 2012 23:00 Naniwa wrote:
On March 05 2012 22:45 Odal wrote:
On March 05 2012 22:37 noD wrote:
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.


LOOOOOOOOOOOOOOOOOOL

User was warned for this post



Huh? Please explain to me how your practice 8 hours a day is any different from lol pros playing 8 hours a day?


Simply put :

Don't be completly retarded, think for a second and play 8 hours a day and you will become good quickly, even if you never played another MOBA or RTS before. And by quickly I mean... a month or less? And that is, without never watching tutorial, being coached by someone else or even watching any games or replay at all.

Now, start SC2 from scratch, no RTS background and without ... even by playing 8 hours a day, you will not become good. It will be looooong. Actually, you will probably not be able to figure out everything by yourself and you will need to search for tips, for vods, for tutorial or even coach... you will have to analyse our own replay and etc... or it will pretty much take you a year or more to even get into master league. And master league is not even close to be really good yet.

SC2 just take more dedication, time, training... etc. It's a fact. That does not mean that LoL is a worst game or anything... but be serious for a second... SC2 is way harder... the same way that BW is harder than SC2.

ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
March 05 2012 16:30 GMT
#249
On March 06 2012 01:24 Tyrant0 wrote:
Riot should make a fruitdealer ziggs skin that tosses assorted fruit bombs.


Haha. That sounds like a really good idea! :D
A winner is just a loser who got pissed off and tried harder
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
March 05 2012 16:31 GMT
#250
On March 06 2012 01:28 Xalorian wrote:
Show nested quote +
On March 06 2012 01:02 Odal wrote:
On March 05 2012 23:00 Naniwa wrote:
On March 05 2012 22:45 Odal wrote:
On March 05 2012 22:37 noD wrote:
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.


LOOOOOOOOOOOOOOOOOOL

User was warned for this post



Huh? Please explain to me how your practice 8 hours a day is any different from lol pros playing 8 hours a day?


Simply put :

Don't be completly retarded, think for a second and play 8 hours a day and you will become good quickly, even if you never played another MOBA or RTS before. And by quickly I mean... a month or less? And that is, without never watching tutorial, being coached by someone else or even watching any games or replay at all.

Now, start SC2 from scratch, no RTS background and without ... even by playing 8 hours a day, you will not become good. It will be looooong. Actually, you will probably not be able to figure out everything by yourself and you will need to search for tips, for vods, for tutorial or even coach... you will have to analyse our own replay and etc... or it will pretty much take you a year or more to even get into master league. And master league is not even close to be really good yet.

SC2 just take more dedication, time, training... etc. It's a fact. That does not mean that LoL is a worst game or anything... but be serious for a second... SC2 is way harder... the same way that BW is harder than SC2.



How is it a fact that you need more dedication time or training to be the best in sc2 compared to lol?
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
March 05 2012 16:32 GMT
#251
Seriously? why are all the people hating on LoL? it's just the same as BW-people were acting towards SC2 and everyone was like "F***ing elitists" and now you are doing exactly the same?
but whatever...
I tried to convince my brother and my roommate about Starcraft, but it failed in both cases. The game was too difficult, "I'm just not good at this" and so on. And I really think that's true. You can play LoL without much knowledge of anything but you can't play Starcraft like that. So they started to play LoL and now they are hooked with that game and watch streams and shit.
I don't get what they like but it's is just their taste. It was easier to get into and so they stayed with it. Understandable but sad :/
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
March 05 2012 16:39 GMT
#252
On March 06 2012 01:02 Odal wrote:
Show nested quote +
On March 05 2012 23:00 Naniwa wrote:
On March 05 2012 22:45 Odal wrote:
On March 05 2012 22:37 noD wrote:
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.


LOOOOOOOOOOOOOOOOOOL

User was warned for this post



Huh? Please explain to me how your practice 8 hours a day is any different from lol pros playing 8 hours a day?


You can commit to doing anything for 8 hours a day if you choose to do so, but some activities (and being successful in them) will still be harder than the others.
Hakanfrog
Profile Joined October 2011
Sweden690 Posts
March 05 2012 16:44 GMT
#253
Why is everyone hating on LoL?

I love Starcraft, but I can´t play it to relax. When I play Starcraft, I have to be 100% focused, when I play LoL I can relax and have fun. Maybe that´s the reason for the hate, but people do get lonely from just practicing 8 hours a day, it gets stressful with all the pressure to succeed.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
Last Edited: 2012-03-05 16:46:38
March 05 2012 16:45 GMT
#254
On March 06 2012 01:39 Talin wrote:
Show nested quote +
On March 06 2012 01:02 Odal wrote:
On March 05 2012 23:00 Naniwa wrote:
On March 05 2012 22:45 Odal wrote:
On March 05 2012 22:37 noD wrote:
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.


LOOOOOOOOOOOOOOOOOOL

User was warned for this post



Huh? Please explain to me how your practice 8 hours a day is any different from lol pros playing 8 hours a day?


You can commit to doing anything for 8 hours a day if you choose to do so, but some activities (and being successful in them) will still be harder than the others.



That doesn't answer my question. What specifically makes practicing lol that much easier than sc2? Time aside, how is one specifically more difficult than the other, and how does this make LoL worse or less legitimate?
daemir
Profile Joined September 2010
Finland8662 Posts
March 05 2012 16:45 GMT
#255
Funny how much bashing and hate towards LoL, everyone pissed because LoL stream numbers piss on SC2 numbers or what? Jesus. You check the LoL subforum here and you won't see the regulars bashing on SC2 or even direct competitors like HoN or Dota2. So much misinformation about the game, scene, streams and events as well it's quite frankly sad.

Here's food for thought, team games are inherently harder to be the top of the top than solo games, where you don't have to rely on 4/9/10/X/Y amount of other people to make plays. There's usually coaches for team games too I've heard.

Gl to FD, hope he gets startales team competing at the highest level, we need more korean/chinese teams enter the scene.
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2012-03-05 16:47:20
March 05 2012 16:46 GMT
#256
On March 06 2012 01:44 Hakanfrog wrote:
Why is everyone hating on LoL?

I love Starcraft, but I can´t play it to relax. When I play Starcraft, I have to be 100% focused, when I play LoL I can relax and have fun. Maybe that´s the reason for the hate, but people do get lonely from just practicing 8 hours a day, it gets stressful with all the pressure to succeed.


People can't take a game you can play so casualy as a serious e-sport game.
That's why. If you didn't already know, we are ( as the starcraft community ) the most masochist gamers on the internet. A Pro game should not be fun and casual, it should be hard and extremely challenging.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
March 05 2012 16:47 GMT
#257
On March 06 2012 01:46 Noocta wrote:
Show nested quote +
On March 06 2012 01:44 Hakanfrog wrote:
Why is everyone hating on LoL?

I love Starcraft, but I can´t play it to relax. When I play Starcraft, I have to be 100% focused, when I play LoL I can relax and have fun. Maybe that´s the reason for the hate, but people do get lonely from just practicing 8 hours a day, it gets stressful with all the pressure to succeed.


People can't take a game you can play so casualy as a serious e-sport game.
That's why. If you didn't already know, we are ( as the starcraft community ) the most masochist gamers on the internet. Pro game should not be fun and casual, they should be hard and extremely challenging.


I know tons of people that play team games and ums games casually, does this make sc2 less of an esport? I fully realize you are being sarcastic btw.
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
March 05 2012 16:47 GMT
#258
On March 06 2012 01:45 daemir wrote:
Funny how much bashing and hate towards LoL, everyone pissed because LoL stream numbers piss on SC2 numbers or what? Jesus. You check the LoL subforum here and you won't see the regulars bashing on SC2 or even direct competitors like HoN or Dota2. So much misinformation about the game, scene, streams and events as well it's quite frankly sad.

Here's food for thought, team games are inherently harder to be the top of the top than solo games, where you don't have to rely on 4/9/10/X/Y amount of other people to make plays. There's usually coaches for team games too I've heard.

Gl to FD, hope he gets startales team competing at the highest level, we need more korean/chinese teams enter the scene.


Someone should put this in the OP.
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
frozenrb
Profile Joined February 2011
Poland389 Posts
March 05 2012 16:49 GMT
#259
I wonder did TL consider to start LoL team.
Noocta
Profile Joined June 2010
France12578 Posts
March 05 2012 16:49 GMT
#260
On March 06 2012 01:47 Odal wrote:
Show nested quote +
On March 06 2012 01:46 Noocta wrote:
On March 06 2012 01:44 Hakanfrog wrote:
Why is everyone hating on LoL?

I love Starcraft, but I can´t play it to relax. When I play Starcraft, I have to be 100% focused, when I play LoL I can relax and have fun. Maybe that´s the reason for the hate, but people do get lonely from just practicing 8 hours a day, it gets stressful with all the pressure to succeed.


People can't take a game you can play so casualy as a serious e-sport game.
That's why. If you didn't already know, we are ( as the starcraft community ) the most masochist gamers on the internet. Pro game should not be fun and casual, they should be hard and extremely challenging.


I know tons of people that play team games and ums games casually, does this make sc2 less of an esport? I fully realize you are being sarcastic btw.


That's because it's not 1v1 i guess.
It's like if Summoner Rift was really hard and competitive, and Dominion very casual and fun. ( i guess you could see it that way )
" I'm not gonna fight you. I'm gonna kick your ass ! "
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
March 05 2012 16:50 GMT
#261
On March 06 2012 01:49 Noocta wrote:
Show nested quote +
On March 06 2012 01:47 Odal wrote:
On March 06 2012 01:46 Noocta wrote:
On March 06 2012 01:44 Hakanfrog wrote:
Why is everyone hating on LoL?

I love Starcraft, but I can´t play it to relax. When I play Starcraft, I have to be 100% focused, when I play LoL I can relax and have fun. Maybe that´s the reason for the hate, but people do get lonely from just practicing 8 hours a day, it gets stressful with all the pressure to succeed.


People can't take a game you can play so casualy as a serious e-sport game.
That's why. If you didn't already know, we are ( as the starcraft community ) the most masochist gamers on the internet. Pro game should not be fun and casual, they should be hard and extremely challenging.


I know tons of people that play team games and ums games casually, does this make sc2 less of an esport? I fully realize you are being sarcastic btw.


That's because it's not 1v1 i guess.
It's like if Summoner Rift was really hard and competitive, and Dominion very casual and fun. ( i guess you could see it that way )


At the highest levels it is, I mean bw had a casual scene on the blizz servers with people playing ums and bgh and shit, it doesn't make it any less of an esport. Shit, tons of people had fun just playing with their friends in normal games even if they sucked. Accesibility is almost entirely irrelevant.
LITTLEHEAD
Profile Joined September 2010
United States79 Posts
March 05 2012 17:04 GMT
#262
On March 06 2012 01:31 Odal wrote:
Show nested quote +
On March 06 2012 01:28 Xalorian wrote:
On March 06 2012 01:02 Odal wrote:
On March 05 2012 23:00 Naniwa wrote:
On March 05 2012 22:45 Odal wrote:
On March 05 2012 22:37 noD wrote:
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.


LOOOOOOOOOOOOOOOOOOL

User was warned for this post



Huh? Please explain to me how your practice 8 hours a day is any different from lol pros playing 8 hours a day?


Simply put :

Don't be completly retarded, think for a second and play 8 hours a day and you will become good quickly, even if you never played another MOBA or RTS before. And by quickly I mean... a month or less? And that is, without never watching tutorial, being coached by someone else or even watching any games or replay at all.

Now, start SC2 from scratch, no RTS background and without ... even by playing 8 hours a day, you will not become good. It will be looooong. Actually, you will probably not be able to figure out everything by yourself and you will need to search for tips, for vods, for tutorial or even coach... you will have to analyse our own replay and etc... or it will pretty much take you a year or more to even get into master league. And master league is not even close to be really good yet.

SC2 just take more dedication, time, training... etc. It's a fact. That does not mean that LoL is a worst game or anything... but be serious for a second... SC2 is way harder... the same way that BW is harder than SC2.



How is it a fact that you need more dedication time or training to be the best in sc2 compared to lol?


You and you're team (for LoL) become coordinated with each other at some point of training...after that...the only thing that really changes is item builds / lane & team compositions / a few other minuscule things. However, picking your items / lane & team compositions...is something that requires 0 skill(and some knowledge)....because you're not executing anything...once you have decided, you're done. There is no altering your team composition/items on the fly(for the most part, since selling results in a loss of gold). So basically then all you're comparing is the actions within the game. So decision making is pretty much all there is to it...and because you are given the items/composition of the other team almost 100% of the time...there are far fewer factors to manage, with respect to SC2, and its requires much less mechanical skill to accomplish basically anything in LoL then in SC2.

I am not a pro in either, but i follow both competitive scenes closely and I've (at some point in time) been in the top 1%~ of both games. Multiple LoL professionals have said they think SC2 is harder than LoL, but the only SC2 player to say otherwise is Destiny(and he is TERRIBLE at LoL).
Hakanfrog
Profile Joined October 2011
Sweden690 Posts
March 05 2012 17:05 GMT
#263
On March 06 2012 01:46 Noocta wrote:
Show nested quote +
On March 06 2012 01:44 Hakanfrog wrote:
Why is everyone hating on LoL?

I love Starcraft, but I can´t play it to relax. When I play Starcraft, I have to be 100% focused, when I play LoL I can relax and have fun. Maybe that´s the reason for the hate, but people do get lonely from just practicing 8 hours a day, it gets stressful with all the pressure to succeed.


People can't take a game you can play so casualy as a serious e-sport game.
That's why. If you didn't already know, we are ( as the starcraft community ) the most masochist gamers on the internet. A Pro game should not be fun and casual, it should be hard and extremely challenging.


I like both games, but for different reasons. Who cares if the game is so easy, sure it doesn´t have any mechancical difficulty, but if people like watching it, why shouldn´t it be an esport?
mark05
Profile Joined March 2009
Canada807 Posts
March 05 2012 17:05 GMT
#264
D: FruitDealer, ... I was still hoping
yes, I'm MarkOhFive
Noocta
Profile Joined June 2010
France12578 Posts
March 05 2012 17:07 GMT
#265
On March 06 2012 02:05 Hakanfrog wrote:
Show nested quote +
On March 06 2012 01:46 Noocta wrote:
On March 06 2012 01:44 Hakanfrog wrote:
Why is everyone hating on LoL?

I love Starcraft, but I can´t play it to relax. When I play Starcraft, I have to be 100% focused, when I play LoL I can relax and have fun. Maybe that´s the reason for the hate, but people do get lonely from just practicing 8 hours a day, it gets stressful with all the pressure to succeed.


People can't take a game you can play so casualy as a serious e-sport game.
That's why. If you didn't already know, we are ( as the starcraft community ) the most masochist gamers on the internet. A Pro game should not be fun and casual, it should be hard and extremely challenging.


I like both games, but for different reasons. Who cares if the game is so easy, sure it doesn´t have any mechancical difficulty, but if people like watching it, why shouldn´t it be an esport?


I said it's what most people think of LoL.
I don't personnaly care. In my opinion LoL will probably die because of the amateurism of proplayers, the fact that mainly Riot is paying for the tournaments and because Valve are too awsome for not winning in the end. But that's my personnal opinion here.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Sub40APM
Profile Joined August 2010
6336 Posts
March 05 2012 17:10 GMT
#266
On March 06 2012 02:04 LITTLEHEAD wrote:
Show nested quote +
On March 06 2012 01:31 Odal wrote:
On March 06 2012 01:28 Xalorian wrote:
On March 06 2012 01:02 Odal wrote:
On March 05 2012 23:00 Naniwa wrote:
On March 05 2012 22:45 Odal wrote:
On March 05 2012 22:37 noD wrote:
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.


LOOOOOOOOOOOOOOOOOOL

User was warned for this post



Huh? Please explain to me how your practice 8 hours a day is any different from lol pros playing 8 hours a day?


Simply put :

Don't be completly retarded, think for a second and play 8 hours a day and you will become good quickly, even if you never played another MOBA or RTS before. And by quickly I mean... a month or less? And that is, without never watching tutorial, being coached by someone else or even watching any games or replay at all.

Now, start SC2 from scratch, no RTS background and without ... even by playing 8 hours a day, you will not become good. It will be looooong. Actually, you will probably not be able to figure out everything by yourself and you will need to search for tips, for vods, for tutorial or even coach... you will have to analyse our own replay and etc... or it will pretty much take you a year or more to even get into master league. And master league is not even close to be really good yet.

SC2 just take more dedication, time, training... etc. It's a fact. That does not mean that LoL is a worst game or anything... but be serious for a second... SC2 is way harder... the same way that BW is harder than SC2.



How is it a fact that you need more dedication time or training to be the best in sc2 compared to lol?


I am not a pro in either, but i follow both competitive scenes closely and I've (at some point in time) been in the top 1%~ of both games. Multiple LoL professionals have said they think SC2 is harder than LoL, but the only SC2 player to say otherwise is Destiny(and he is TERRIBLE at LoL).


So...no chance of seeing Destiny become EG's LoL coach?
LITTLEHEAD
Profile Joined September 2010
United States79 Posts
March 05 2012 17:11 GMT
#267
On March 06 2012 02:10 Sub40APM wrote:
So...no chance of seeing Destiny become EG's LoL coach?


You never know O.o
JamazVu
Profile Joined January 2011
Peru77 Posts
March 05 2012 17:23 GMT
#268
im not naniwa fan... but I agree with him... you can play 8 hours a day 1month any game and you become a very good player... you can play 8 hours a day sc2 1month 2months ... and even so you need to watch replays, learn some strats etc.

And... FruitDealer, I start playing sc2 thanks to him back in blizzcon 2010 showmatch vs BoxeR. There is no zerg with similar style . I hope he comes back to sc2 =(

and sorry my english is not perfect
Bwiggly
Profile Blog Joined January 2011
United States246 Posts
March 05 2012 17:26 GMT
#269
Although it's really sad to see him go since he was the reason I stuck to playing Zerg since his run in GSL Open Season 1, but good luck to Fruitdealer and his team

He always has been my Zerg hope and his GSL win will still live on though! Pretty sad to see him go...
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2012-03-05 17:33:20
March 05 2012 17:32 GMT
#270
I'll put this out and then no more on this topic

Dyrus (lol pro) streaming at this very moment: 21 716 viewers

All streams which includes non sc2 streams combined (119 streams!) on TL from the top bar (no events going on according to sidebar): 22 334 viewers
JBright
Profile Joined September 2010
Vancouver14381 Posts
March 05 2012 19:40 GMT
#271
Since I don't really have another thread to post this idea, I'll just throw it in here.

The main difference between the growth of SC2 and LoL/Dota2 is in the casual fanbase. Some casual players may eventually get serious about the game and try to go pro and become a new talent - larger playerbase = potential for larger profession scene. This is one of the main reasons a lot of people thought SC2 would kill off BW in the first place since a lot of the amateur players would switch over to SC2 and leave the BW scene stagnant.

As to why I think the growth of SC2 isn't as high as it could be - casual players like to play SC2 because they can control big armies. But often times they're cut short because of all-ins and risky early game strats so that's why we get a lot of forum posts complaining about them. In LoL/Dota2, you usually control 1 unit for most of the time (some heroes can get up to ~20) so there is never a complaint of not being able to get to the 'end game'. Balance can be an issue for both types of games but I find people place their blame on different things. In LoL/Dota2, a hero/champion might be a really strong carry late game but the blame falls on your team because you messed up on the ban/pick phase - you could have banned that hero/champ or picked a lineup that punishes their early game so the other team has no chance to come back. In SC2, the blame goes to the opponents and Blizzard - 'oh, how could you abuse that really strong strat' or 'Blizzard can't balance for shit in XvX'.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Ferric
Profile Joined June 2011
United States22 Posts
March 05 2012 20:51 GMT
#272


You and you're team (for LoL) become coordinated with each other at some point of training...after that...the only thing that really changes is item builds / lane & team compositions / a few other minuscule things. However, picking your items / lane & team compositions...is something that requires 0 skill(and some knowledge)....because you're not executing anything...once you have decided, you're done. There is no altering your team composition/items on the fly(for the most part, since selling results in a loss of gold). So basically then all you're comparing is the actions within the game. So decision making is pretty much all there is to it...and because you are given the items/composition of the other team almost 100% of the time...there are far fewer factors to manage, with respect to SC2, and its requires much less mechanical skill to accomplish basically anything in LoL then in SC2.

I am not a pro in either, but i follow both competitive scenes closely and I've (at some point in time) been in the top 1%~ of both games. Multiple LoL professionals have said they think SC2 is harder than LoL, but the only SC2 player to say otherwise is Destiny(and he is TERRIBLE at LoL).



A few of these statements are just flat wrong.

A match starts with bans so that you won't be able to play your best champ if the other team knows you at all. You then have to counter pick each lane and jungler when a match starts. That means being better than proficient at multiple champions (typically why pro's play as AP carry, jungler, etc. - not as one specific champion).

Once the game starts, yes, there is one simple mechanic of last hitting (I will agree this is a simple macro mechanic, which makes LoL easier to pick up, but at pro levels macro is a non issue in RTS). The rest is entirely strategic. Your team has to win dragon which usually means a team fight, and the execution of each ability in these team fights can drastically change who will win the game. You also have to maintain your own objective blue and red buffs, which can be stolen so you need constant/good map awareness. Once everyone has leveled enough, Baron becomes the next most important objective to control and take, and can make or break a game.

Objectives aside, you have to be fairly amateurish to think there is no dynamic aspect of item builds. There are five people on the other team trying to counter your team. That means you have to pick the right items in combo with the right champs on your team, and quite often this leads to a high degree of variability in the items each player gets in each match. That doesn't mean there aren't core items (usually three on carry's, but high variance on tank/support/jungler), so a lot of the items are never the "get this every match", they are responsive to the enemy team comp/item build and your champions specific strengths. And while it isn't common to sell items right now, its becoming a lot more common late game when the gold is available and teams need a different edge on one another.

So decision making is pretty much all there is to it

Isn't this the point of every RTS? and if yes, why bother comparing when they all boil down to this?

Every pro who commentates any RTS are constantly analyzing their decisions (and those of their teammates), not mechanics (unless something is going very wrong), and those decisions are the only interesting part of these games (at least to me).

I'm not trying to say LoL is harder than SC2 or that it is better, I'm saying least refrain from comparing because they rely on different sets of decisions making, and yes, are entirely different games.
"Thus, what is of supreme importance in war is to attack the enemy's strategy."-Sun Tzu
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 05 2012 20:55 GMT
#273
Fruitdealer took his money and ran.
"let your freak flag fly"
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
March 05 2012 20:56 GMT
#274
So BW fans bash SC2, now SC2 fans bash LoL.

What a vicious cycle of beatings for the "new kids on the block".
Hey! How you doin'?
Noocta
Profile Joined June 2010
France12578 Posts
March 05 2012 20:58 GMT
#275
On March 06 2012 05:56 Zdrastochye wrote:
So BW fans bash SC2, now SC2 fans bash LoL.

What a vicious cycle of beatings for the "new kids on the block".


I'm kinda afraid at the idea of a game which LoL fans will bash on.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Kevan
Profile Joined April 2011
Sweden2303 Posts
March 05 2012 20:59 GMT
#276
This is kind of sad. Would have been awesome to see him dedicate himself completely to Starcraft 2 and maybe make a comeback.
SC2, rip in pepperinos
stonetalon
Profile Joined July 2011
Netherlands482 Posts
March 05 2012 21:00 GMT
#277
he was good when noone else was good, now he can't compete with the top so he switched to the easier game, makes sense.
MarineKingPrime, LiquidTaeja, Grubby, Naniwa fighting!
StuartLove
Profile Joined September 2010
Germany267 Posts
March 05 2012 21:01 GMT
#278
Fruitdealer is/was a nonfactor in SC2, idk why u give him somuch attention
We Love ...
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 05 2012 21:07 GMT
#279
On March 06 2012 05:51 Ferric wrote:
Show nested quote +


You and you're team (for LoL) become coordinated with each other at some point of training...after that...the only thing that really changes is item builds / lane & team compositions / a few other minuscule things. However, picking your items / lane & team compositions...is something that requires 0 skill(and some knowledge)....because you're not executing anything...once you have decided, you're done. There is no altering your team composition/items on the fly(for the most part, since selling results in a loss of gold). So basically then all you're comparing is the actions within the game. So decision making is pretty much all there is to it...and because you are given the items/composition of the other team almost 100% of the time...there are far fewer factors to manage, with respect to SC2, and its requires much less mechanical skill to accomplish basically anything in LoL then in SC2.

I am not a pro in either, but i follow both competitive scenes closely and I've (at some point in time) been in the top 1%~ of both games. Multiple LoL professionals have said they think SC2 is harder than LoL, but the only SC2 player to say otherwise is Destiny(and he is TERRIBLE at LoL).



A few of these statements are just flat wrong.

A match starts with bans so that you won't be able to play your best champ if the other team knows you at all. You then have to counter pick each lane and jungler when a match starts. That means being better than proficient at multiple champions (typically why pro's play as AP carry, jungler, etc. - not as one specific champion).

Once the game starts, yes, there is one simple mechanic of last hitting (I will agree this is a simple macro mechanic, which makes LoL easier to pick up, but at pro levels macro is a non issue in RTS). The rest is entirely strategic. Your team has to win dragon which usually means a team fight, and the execution of each ability in these team fights can drastically change who will win the game. You also have to maintain your own objective blue and red buffs, which can be stolen so you need constant/good map awareness. Once everyone has leveled enough, Baron becomes the next most important objective to control and take, and can make or break a game.

Objectives aside, you have to be fairly amateurish to think there is no dynamic aspect of item builds. There are five people on the other team trying to counter your team. That means you have to pick the right items in combo with the right champs on your team, and quite often this leads to a high degree of variability in the items each player gets in each match. That doesn't mean there aren't core items (usually three on carry's, but high variance on tank/support/jungler), so a lot of the items are never the "get this every match", they are responsive to the enemy team comp/item build and your champions specific strengths. And while it isn't common to sell items right now, its becoming a lot more common late game when the gold is available and teams need a different edge on one another.

Show nested quote +
So decision making is pretty much all there is to it

Isn't this the point of every RTS? and if yes, why bother comparing when they all boil down to this?

Every pro who commentates any RTS are constantly analyzing their decisions (and those of their teammates), not mechanics (unless something is going very wrong), and those decisions are the only interesting part of these games (at least to me).

I'm not trying to say LoL is harder than SC2 or that it is better, I'm saying least refrain from comparing because they rely on different sets of decisions making, and yes, are entirely different games.


Riot essentially marketed LoL as an easier version of DOTA. The same way SC2 took BW gameplay and simplified it, LoL took DOTA and simplified it. I won't argue which game is better or worse, that's all based on opinion and preference, but it's pretty concrete which games are harder between DOTA, SC2, LoL. LoL was aimed to be a more casual friendly MOBA, and it's had massive success because of that. They don't try to hide the fact that it's easier, that's their main selling point.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 05 2012 21:13 GMT
#280
On March 06 2012 01:02 Odal wrote:
Show nested quote +
On March 05 2012 23:00 Naniwa wrote:
On March 05 2012 22:45 Odal wrote:
On March 05 2012 22:37 noD wrote:
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.


LOOOOOOOOOOOOOOOOOOL

User was warned for this post



Huh? Please explain to me how your practice 8 hours a day is any different from lol pros playing 8 hours a day?

Naniwa lives in a house with a LoL team, I'm sure he knows a lot about how hard they practice.
ptrpb
Profile Joined March 2011
Canada753 Posts
March 05 2012 21:13 GMT
#281
I mean I don't think anyone was really surprised.. There was news of FD playing LoL more than SC2 like months ago. Sucks to lose a part of SC2 history to LoL but I wish him success in whatever he does. FD fighting.
MBAACC | SG | shit at fighting games
dellesh1ruH
Profile Joined August 2009
Denmark509 Posts
March 05 2012 21:20 GMT
#282
Best of luck to him and the Startale's LoL team. :-)
Pain is temporary, Glory is forever!
CounterOrder
Profile Joined August 2010
Canada457 Posts
March 05 2012 21:22 GMT
#283
So isnt this actually a thread about LoL rather than SC2?
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
March 05 2012 21:23 GMT
#284
On March 06 2012 06:01 StuartLove wrote:
Fruitdealer is/was a nonfactor in SC2, idk why u give him somuch attention


He won GSL Season 1 when Zerg was thought to be the race that was unwinnable with. He did it with a touching story, and he is still remembered from the genesis of SC2.
Remember, no matter where you go, there you are.
dragopie
Profile Joined March 2010
32 Posts
March 05 2012 21:44 GMT
#285
Does anyone get a 403 error when trying to look at the link?
Fruitdealer </3 why you have to go do that?
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
March 05 2012 21:55 GMT
#286
Lol SC2 fans bashing LoL with extreme measures. Saying the ceiling of difficulty is lower. Ah, do I enjoy karma.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
March 05 2012 22:12 GMT
#287
I think BW fans should embrace the LoL scene, that way if SC2 fans shit on it for being easier, they hold the ultimate trump card. :O
Hey! How you doin'?
jabberwockzerg
Profile Blog Joined October 2011
United States294 Posts
March 05 2012 22:18 GMT
#288
I want to win a GSL, then get drunk, snowboard, and play LoL all the time. Congrats on living the dream FruitDealer!
I put the money in the jacket, and the jacket on the kangaroo, and now he's hopping away!
Antyee
Profile Joined May 2011
Hungary1011 Posts
March 05 2012 22:26 GMT
#289
On March 06 2012 06:55 Xiphos wrote:
Lol SC2 fans bashing LoL with extreme measures. Saying the ceiling of difficulty is lower. Ah, do I enjoy Karma.


Fixed for you;)
"My spoon is too big."
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
March 05 2012 22:31 GMT
#290
Smart choice. With the way things are going he could probably do a lot better as a LoL coach than a SC2 player.
Bluerain
Profile Joined April 2010
United States348 Posts
March 05 2012 22:45 GMT
#291
On March 06 2012 06:01 StuartLove wrote:
Fruitdealer is/was a nonfactor in SC2, idk why u give him somuch attention


he did what no zerg could do and what no zerg should have even been able to do. win as zerg in a tournament setting when kulas ravin (and steppes of war??), CLOSE position LT/Meta/DQ (LOOOOOL DQ) was in the map pool? Also i believe reaper speed was still avail at the tech lab and you could still make a rax before depot (maybe?).

he was the ONLY zerg in the ro8. him and check were the ONLY zergs in ro16. all zergs fell, including thewind, idra, artosis, cella, cezanne, and losira.

fruitdealer will always be the number 1 zerg player winning when winning was impossible.
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2012-03-06 00:34:04
March 06 2012 00:32 GMT
#292
Thanks for giving this a seperate thread, I would never have found out elsewise.

I've posted my views on LoL extensively elsewhere; suffice to say I don't give it much credence as a competitive strategy game - it's little more than WoW pvp with fewer buttons to push.

However, I am glad FD has a way to make a living in the esports industry since his SC2 skills did not continue to keep up with even the foreigners. Terrible if he ended up as a janitor or something because he gave it all up for the dream.

I mean there may be more honour in cleaning than switching to LoL, but hey a man's gotta eat /joke
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
March 06 2012 00:44 GMT
#293
Good luck Mr. Dealer, thanks for putting Zerg on the map at the start of SC2.
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
March 06 2012 00:50 GMT
#294
really dont understand this decision, why not just get a real job ?
ballasdontcry
Profile Joined January 2011
Canada595 Posts
March 06 2012 00:50 GMT
#295
at least he can probably do this well while being drunk, heh.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 06 2012 00:54 GMT
#296
On March 06 2012 09:50 fortheGG wrote:
really dont understand this decision, why not just get a real job ?


Are you implying that e-sports isn´t a field for "real jobs"? On Teamliquid!?
zimz
Profile Blog Joined May 2008
United States510 Posts
March 06 2012 00:55 GMT
#297
This is a core problem of esports, there will never be a stable game like soccer*futbol*. If no game can last more than 10 years that is a core problem.
zimz
nuclear_nub
Profile Joined July 2010
65 Posts
March 06 2012 00:59 GMT
#298
On March 06 2012 06:01 StuartLove wrote:
Fruitdealer is/was a nonfactor in SC2, idk why u give him somuch attention

I once saw Fruitdealer - in a single game - do all of the following:

A) Force multiple scans with a tunnel-roach drop in the opponent's main
B) Punish an opponent's lack of AA by using Overlord creep-dump to block addons
C) Break a Terran turtle with a Baneling/Ultra bust to win the game

This was in Beta, when every other Zerg was just massing Roach Hydra.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
March 06 2012 01:41 GMT
#299
On March 06 2012 09:55 zimz wrote:
This is a core problem of esports, there will never be a stable game like soccer*futbol*. If no game can last more than 10 years that is a core problem.


Correction, only TWO game have lasted more than a decade in E-sport. You know the ones.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
hnQ
Profile Blog Joined September 2010
113 Posts
March 06 2012 01:48 GMT
#300
On March 06 2012 06:13 ZAiNs wrote:
Show nested quote +
On March 06 2012 01:02 Odal wrote:
On March 05 2012 23:00 Naniwa wrote:
On March 05 2012 22:45 Odal wrote:
On March 05 2012 22:37 noD wrote:
On March 05 2012 13:49 IMoperator wrote:
Let's say I wanted to be a pro at some PC game. Would LoL be a better choice than SC2? Kinda off topic but whatever.


They even hold 1kk prizes, so yes it would...
also less competition



...Huh? Being a LoL pro is equally as hard as being an sc2 pro. You need to practice with a whole team for many hours a day to stay consistent, and most tournaments have prize pools comparable to or less than sc2, except you're splitting it between 5 guys.


LOOOOOOOOOOOOOOOOOOL

User was warned for this post



Huh? Please explain to me how your practice 8 hours a day is any different from lol pros playing 8 hours a day?

Naniwa lives in a house with a LoL team, I'm sure he knows a lot about how hard they practice.


a sub-par one. (comparing to the best)
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 06 2012 07:01 GMT
#301
On March 05 2012 19:34 Tuthur wrote:
LoL : Where StarCraft players go to die


If there's one thing LoL has done for SC2, it's give SC2 players an idea of what BW fans think.
You must construct additional pylons.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 06 2012 07:06 GMT
#302
On March 06 2012 16:01 YMCApylons wrote:
Show nested quote +
On March 05 2012 19:34 Tuthur wrote:
LoL : Where StarCraft players go to die


If there's one thing LoL has done for SC2, it's give SC2 players an idea of what BW fans think.

Except that many of the former BW players that left became far more popular in SC2.
"let your freak flag fly"
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
March 06 2012 15:58 GMT
#303
117000 viewers at IEM-LoL stream. Impressive, no wonder he went away^^
Daneye
Profile Joined May 2011
Australia12 Posts
March 07 2012 15:04 GMT
#304
So much hate against LoL. Considering how huge LoL is becoming now, it's not surprising to see Korea embrace LoL as another E-sport they can dominate.
MostDifferent
Profile Blog Joined March 2010
Norway124 Posts
March 07 2012 15:10 GMT
#305
Yep, dont understand the hate on LoL.. maybe a more simplistic game like LoL is what is needed for "eSports" to break through?
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
March 07 2012 15:15 GMT
#306
I don't really get this, not hating on LoL or anything but what can FD teach a LoL team?
He can't teach them how to play since I'm guessing the team is a lot better at the game then FD himself.
He also can't teach them training mentality and stuff like that cuz if there's 1 thing FD was lacking it was a proffesional attitude.

It just doesn't make sense to me, so i'm guessing it's a publicity stunt.
MostDifferent
Profile Blog Joined March 2010
Norway124 Posts
March 07 2012 15:16 GMT
#307
Also LoL having such huge success and continued backing from their company, might make blizzard step it up for HotS
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