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Strange SCV attack behavior? - Page 3

Forum Index > SC2 General
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jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 24 2012 07:16 GMT
#41
This would be great with a video added, to really show how much of a problem this is.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
February 24 2012 07:16 GMT
#42
Working as intended.... but seriously anyone want to upload a replay of this happening so people can check that it isn't just mass hysteria and misclicking?
For the swarm
RemoteLink
Profile Joined October 2011
35 Posts
February 24 2012 07:33 GMT
#43
I've had this problem all the damn time, but I never thought of it as a glitch or even gave it a second glance. I guess it probably is a problem with the pathfinding, though.
Oldfool
Profile Joined January 2011
Australia394 Posts
February 24 2012 07:46 GMT
#44
I main protoss and never have this problem with probes. HOWEVER I frequently see this behaviour almost every time I offrace terran, glad to see it's not just me.
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
bustanut
Profile Joined June 2011
United States76 Posts
February 24 2012 07:52 GMT
#45
ahhh yes this happens to me a lot too..really sucks that you have to give your scv that much more attention when a worker comes into the base
BadBinky
Profile Blog Joined May 2004
Finland649 Posts
Last Edited: 2012-02-24 08:21:50
February 24 2012 08:03 GMT
#46
Yeah my scvs do this all the time. They first go where the probe was when you clicked and then proceed to chase the probe that is already miles away.

EDIT: http://drop.sc/118833
At 2:30 it happens. Doesn't happen every time. At ~5 minutes it happens again
It's more important to be tough than to have any fun.
InPlainSight
Profile Joined January 2009
New Zealand40 Posts
February 24 2012 09:10 GMT
#47
Having watched the replay I think it may be an intentional feature of the engine. It seems that if the target is obscured by some obstacle the scv will follow the intial path to the targeted location before retargeting what was actually clicked on.
-In the first diagrams the probe was initially behind the barracks.
-In the replay at 2.30 I think the scv was slightly obstructed by the warping in gateway and at 5~ the probe was behind the geiser.

This behavior actually makes sense as computing pathing around immovable features (buildings, terrain etc) is expensive. Thus making the unit follow a strict path if there are obstacles in the way is cost efficient as checking whether the current path is best every single frame is pretty crazy especially if you consider dozens of units doing this. The engine might recompute paths once every few seconds to stop this happening in some instances but in these cases the paths were quite short.

This is the best explaination I can come up with atm. Could be completely wrong and this doesn't seem to address why people seem to experience this more with scvs than with probes/drones.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 24 2012 09:55 GMT
#48
On February 24 2012 18:10 InPlainSight wrote:
Having watched the replay I think it may be an intentional feature of the engine. It seems that if the target is obscured by some obstacle the scv will follow the intial path to the targeted location before retargeting what was actually clicked on.
-In the first diagrams the probe was initially behind the barracks.
-In the replay at 2.30 I think the scv was slightly obstructed by the warping in gateway and at 5~ the probe was behind the geiser.

This behavior actually makes sense as computing pathing around immovable features (buildings, terrain etc) is expensive. Thus making the unit follow a strict path if there are obstacles in the way is cost efficient as checking whether the current path is best every single frame is pretty crazy especially if you consider dozens of units doing this. The engine might recompute paths once every few seconds to stop this happening in some instances but in these cases the paths were quite short.

This is the best explaination I can come up with atm. Could be completely wrong and this doesn't seem to address why people seem to experience this more with scvs than with probes/drones.

It looks like a pretty good one, especially since Terrans tend to have their buildings out in the middle, while Zergs have their buildings near their hatcheries, and Protoss' have them either very close to their nexus, or are using them to wall off.

It'd need testing though, maybe someone could organize it.
This is my signature. There are many like it, but this one is mine.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
February 24 2012 10:02 GMT
#49
To all who think he missclicked, he didn't, I can't believe not everyone experienced it, it happens all games, and yeah, it's extremely boring.
http://www.twitch.tv/becosmos
InPlainSight
Profile Joined January 2009
New Zealand40 Posts
February 24 2012 10:09 GMT
#50
Just to add to what I said, I messed around in the unit tester and I could only recreate the conditions when units were behind buildings but also some distance away, like 15 tiles or so. Having looked at the posted replay above the first instance of the behavior seems actually be something different as it wasn't really obstructed. I think it is pretty hard to diagnose the specific cause of the problem but I would guess that it is some kind of clash between the unit pathing and waypointing systems or some edge case where units behave differently towards targets at certain distances or maybe a combination of both.
dicedicerevolution
Profile Joined October 2009
United States245 Posts
February 24 2012 10:21 GMT
#51
What happens if you attack the probe and shift-queue attack commands on it? This would be similar to Zergs attack-shift-queuing SCVs building things.
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-24 12:07:44
February 24 2012 12:07 GMT
#52
ive seen this many times.... but it's not unusual.

you require 10 clicks to counter his 1 click, that's pretty normal in TvP :D
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