Strange SCV attack behavior? - Page 3
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jcroisdale
United States1543 Posts
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Bobgrimly
New Zealand250 Posts
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RemoteLink
35 Posts
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Oldfool
Australia394 Posts
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bustanut
United States76 Posts
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BadBinky
Finland649 Posts
EDIT: http://drop.sc/118833 At 2:30 it happens. Doesn't happen every time. At ~5 minutes it happens again | ||
InPlainSight
New Zealand40 Posts
-In the first diagrams the probe was initially behind the barracks. -In the replay at 2.30 I think the scv was slightly obstructed by the warping in gateway and at 5~ the probe was behind the geiser. This behavior actually makes sense as computing pathing around immovable features (buildings, terrain etc) is expensive. Thus making the unit follow a strict path if there are obstacles in the way is cost efficient as checking whether the current path is best every single frame is pretty crazy especially if you consider dozens of units doing this. The engine might recompute paths once every few seconds to stop this happening in some instances but in these cases the paths were quite short. This is the best explaination I can come up with atm. Could be completely wrong and this doesn't seem to address why people seem to experience this more with scvs than with probes/drones. | ||
Fencar
United States2694 Posts
On February 24 2012 18:10 InPlainSight wrote: Having watched the replay I think it may be an intentional feature of the engine. It seems that if the target is obscured by some obstacle the scv will follow the intial path to the targeted location before retargeting what was actually clicked on. -In the first diagrams the probe was initially behind the barracks. -In the replay at 2.30 I think the scv was slightly obstructed by the warping in gateway and at 5~ the probe was behind the geiser. This behavior actually makes sense as computing pathing around immovable features (buildings, terrain etc) is expensive. Thus making the unit follow a strict path if there are obstacles in the way is cost efficient as checking whether the current path is best every single frame is pretty crazy especially if you consider dozens of units doing this. The engine might recompute paths once every few seconds to stop this happening in some instances but in these cases the paths were quite short. This is the best explaination I can come up with atm. Could be completely wrong and this doesn't seem to address why people seem to experience this more with scvs than with probes/drones. It looks like a pretty good one, especially since Terrans tend to have their buildings out in the middle, while Zergs have their buildings near their hatcheries, and Protoss' have them either very close to their nexus, or are using them to wall off. It'd need testing though, maybe someone could organize it. | ||
Cosmos
Belgium1077 Posts
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InPlainSight
New Zealand40 Posts
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dicedicerevolution
United States245 Posts
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shizna
United Kingdom803 Posts
you require 10 clicks to counter his 1 click, that's pretty normal in TvP :D | ||
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