• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:38
CEST 02:38
KST 09:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2273 users

Strange SCV attack behavior? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 24 2012 07:16 GMT
#41
This would be great with a video added, to really show how much of a problem this is.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
February 24 2012 07:16 GMT
#42
Working as intended.... but seriously anyone want to upload a replay of this happening so people can check that it isn't just mass hysteria and misclicking?
For the swarm
RemoteLink
Profile Joined October 2011
35 Posts
February 24 2012 07:33 GMT
#43
I've had this problem all the damn time, but I never thought of it as a glitch or even gave it a second glance. I guess it probably is a problem with the pathfinding, though.
Oldfool
Profile Joined January 2011
Australia394 Posts
February 24 2012 07:46 GMT
#44
I main protoss and never have this problem with probes. HOWEVER I frequently see this behaviour almost every time I offrace terran, glad to see it's not just me.
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
bustanut
Profile Joined June 2011
United States76 Posts
February 24 2012 07:52 GMT
#45
ahhh yes this happens to me a lot too..really sucks that you have to give your scv that much more attention when a worker comes into the base
BadBinky
Profile Blog Joined May 2004
Finland649 Posts
Last Edited: 2012-02-24 08:21:50
February 24 2012 08:03 GMT
#46
Yeah my scvs do this all the time. They first go where the probe was when you clicked and then proceed to chase the probe that is already miles away.

EDIT: http://drop.sc/118833
At 2:30 it happens. Doesn't happen every time. At ~5 minutes it happens again
It's more important to be tough than to have any fun.
InPlainSight
Profile Joined January 2009
New Zealand40 Posts
February 24 2012 09:10 GMT
#47
Having watched the replay I think it may be an intentional feature of the engine. It seems that if the target is obscured by some obstacle the scv will follow the intial path to the targeted location before retargeting what was actually clicked on.
-In the first diagrams the probe was initially behind the barracks.
-In the replay at 2.30 I think the scv was slightly obstructed by the warping in gateway and at 5~ the probe was behind the geiser.

This behavior actually makes sense as computing pathing around immovable features (buildings, terrain etc) is expensive. Thus making the unit follow a strict path if there are obstacles in the way is cost efficient as checking whether the current path is best every single frame is pretty crazy especially if you consider dozens of units doing this. The engine might recompute paths once every few seconds to stop this happening in some instances but in these cases the paths were quite short.

This is the best explaination I can come up with atm. Could be completely wrong and this doesn't seem to address why people seem to experience this more with scvs than with probes/drones.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 24 2012 09:55 GMT
#48
On February 24 2012 18:10 InPlainSight wrote:
Having watched the replay I think it may be an intentional feature of the engine. It seems that if the target is obscured by some obstacle the scv will follow the intial path to the targeted location before retargeting what was actually clicked on.
-In the first diagrams the probe was initially behind the barracks.
-In the replay at 2.30 I think the scv was slightly obstructed by the warping in gateway and at 5~ the probe was behind the geiser.

This behavior actually makes sense as computing pathing around immovable features (buildings, terrain etc) is expensive. Thus making the unit follow a strict path if there are obstacles in the way is cost efficient as checking whether the current path is best every single frame is pretty crazy especially if you consider dozens of units doing this. The engine might recompute paths once every few seconds to stop this happening in some instances but in these cases the paths were quite short.

This is the best explaination I can come up with atm. Could be completely wrong and this doesn't seem to address why people seem to experience this more with scvs than with probes/drones.

It looks like a pretty good one, especially since Terrans tend to have their buildings out in the middle, while Zergs have their buildings near their hatcheries, and Protoss' have them either very close to their nexus, or are using them to wall off.

It'd need testing though, maybe someone could organize it.
This is my signature. There are many like it, but this one is mine.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
February 24 2012 10:02 GMT
#49
To all who think he missclicked, he didn't, I can't believe not everyone experienced it, it happens all games, and yeah, it's extremely boring.
http://www.twitch.tv/becosmos
InPlainSight
Profile Joined January 2009
New Zealand40 Posts
February 24 2012 10:09 GMT
#50
Just to add to what I said, I messed around in the unit tester and I could only recreate the conditions when units were behind buildings but also some distance away, like 15 tiles or so. Having looked at the posted replay above the first instance of the behavior seems actually be something different as it wasn't really obstructed. I think it is pretty hard to diagnose the specific cause of the problem but I would guess that it is some kind of clash between the unit pathing and waypointing systems or some edge case where units behave differently towards targets at certain distances or maybe a combination of both.
dicedicerevolution
Profile Joined October 2009
United States245 Posts
February 24 2012 10:21 GMT
#51
What happens if you attack the probe and shift-queue attack commands on it? This would be similar to Zergs attack-shift-queuing SCVs building things.
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-24 12:07:44
February 24 2012 12:07 GMT
#52
ive seen this many times.... but it's not unusual.

you require 10 clicks to counter his 1 click, that's pretty normal in TvP :D
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#76
PiGStarcraft478
davetesta38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft478
RuFF_SC2 90
JuggernautJason80
CosmosSc2 43
Vindicta 8
StarCraft: Brood War
GuemChi 6362
Artosis 667
Sexy 50
Dota 2
monkeys_forever554
Counter-Strike
Coldzera 1296
taco 135
minikerr11
Super Smash Bros
hungrybox1126
AZ_Axe177
PPMD28
Other Games
summit1g13518
Day[9].tv864
shahzam566
C9.Mang0300
Maynarde86
ViBE76
Organizations
Other Games
gamesdonequick1022
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• OhrlRock 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1154
League of Legends
• Doublelift4682
Other Games
• Scarra911
• Day9tv864
• imaqtpie808
Upcoming Events
Replay Cast
8h 22m
Kung Fu Cup
10h 22m
Replay Cast
23h 22m
The PondCast
1d 9h
CranKy Ducklings
1d 23h
WardiTV Team League
2 days
Replay Cast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.