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Strange SCV attack behavior? - Page 2

Forum Index > SC2 General
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jupiter6
Profile Joined December 2011
205 Posts
February 24 2012 03:45 GMT
#21
yes its annoying, i stopped targeting opponents worker and just a-move my scv which fixed this problem
CakeSauc3
Profile Joined February 2011
United States1437 Posts
February 24 2012 03:46 GMT
#22
This happens to me almost every time I send my scv to attack the probe at this phase in the game. To me it's just been an annoying behavior that I've never thought about as a glitch, but I suppose it probably is a mistake in the coding. It happens both when I right click on the probe AND when I just use the "a-move" command.
Sadist
Profile Blog Joined October 2002
United States7286 Posts
February 24 2012 03:50 GMT
#23
are you talknig about the SCV basically going to where the probe used to be when you issued the command?

This happens when you raise/lower supply depots as well. For whatever reason, the pathing doesnt update properly.

You can even keep left clicking your scv once the depot is lowered and it will keep thinking the path is blocked for a short time.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
Last Edited: 2012-02-24 04:14:41
February 24 2012 04:13 GMT
#24
There are three seconds between Picture #1 and Picture #2.
That leads me to assume that the probe could have left your vision and came back in. That would have stopped the attack command. Please provide the replay. It's all guessing without.
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CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
February 24 2012 04:21 GMT
#25
I've seen this same problem, with workers of all races, and only when issuing direct attack commands on units that remain in my vision for the duration of the attack command.

I didn't see it at all before the patch.

I assume it's just a glitch, and an easily corrected one at that.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
GinDo
Profile Blog Joined September 2010
3327 Posts
February 24 2012 04:25 GMT
#26
And I thought I was the only one ^_^.
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zOula...
Profile Blog Joined January 2008
United States898 Posts
February 24 2012 04:25 GMT
#27
Can someone please post the replay? the pictures are useless, it's impossible for anyone to tell what the problem is. I haven't had this happen to me...but it seems like it could be a new glitch considering the number of ppl saying this has happened to them. Someone post a replay!!?
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
February 24 2012 04:30 GMT
#28
yup this happens to me all the time. After years of units not listening to me in broodwar, I kind of ignore it most of the time. What I do is just keep a-moving towards the probe instead of just a-clicking onto it now. But I do hope that it gets fixed soon.
bleh
Gov
Profile Joined November 2010
United States121 Posts
February 24 2012 04:31 GMT
#29
I've never had this happen but don't think I have ever attack left clicked a single unit before...
Why not just right click?
1
Penecks
Profile Joined August 2010
United States600 Posts
Last Edited: 2012-02-24 04:59:07
February 24 2012 04:38 GMT
#30
I don't feel very good about posting this particular replay, as me and the opponent ended up BMing each other quite a bit and I don't really want to soil a good players name just because of some cheese. I'll try to recreate it in a custom game.

As for the "why not just right click?" Well it's kind of a micro habit I have, in the past when I right clicked on units sometimes, I would click the ground instead and my units would briefly stop firing and march to their deaths. With attack click even if you miss the unit with your mouse at least your units are still attacking.

Edit: I can't seem to recreate this, got someone to run a worker up the ramp and I repeated the actions in the images provided, but this time the SCV "became aware" of the probe much sooner and immediately made a beeline for it.

The LOS issue: nope, the probe was in sight of the Terran the whole time, the barracks provided enough vision and the player positioned it right next to the rax.

The mineral walking issue: I watched from the Toss player view, and he did not mineral walk, he was clicking on the ground the entire time.
straight poppin
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
February 24 2012 04:54 GMT
#31
On February 24 2012 12:19 vileIllusion wrote:
I hate this, always happens to me. Only as Terran though.


It happens as all races, not sure what causes it
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
February 24 2012 04:55 GMT
#32
On February 24 2012 13:38 Penecks wrote:
I don't feel very good about posting this particular replay, as me and the opponent ended up BMing each other quite a bit and I don't really want to soil a good players name just because of some cheese. I'll try to recreate it in a custom game.

As for the "why not just right click?" Well it's kind of a micro habit I have, in the past when I right clicked on units sometimes, I would click the ground instead and my units would briefly stop firing and march to their deaths. With attack click even if you miss the unit with your mouse at least your units are still attacking.


Almost every progamer focus-fires in the same manner you do. Right-clicking messes everything if you misclick
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
February 24 2012 04:57 GMT
#33
On February 24 2012 12:45 godulous wrote:
Show nested quote +
On February 24 2012 12:36 Saria wrote:
I've never experienced this, but I think I always right click on workers to attack them.


Same here, why are you using attack+left click command for them? Seems like just unnecessary apm for something where a single click does the exact same thing. I've never had this happen to me in a game o.0


If you right click a unit and miss, you will either 1) waste more time clicking the right unit, or 2) not notice and your unit will move rather than attacking.

If you a + click and miss the unit, whatever you selected will still attack
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Rowrin
Profile Joined September 2011
United States280 Posts
February 24 2012 06:41 GMT
#34
This happens to me all the time and it seems to be an issue with the AI.

If you a click directly on the probe as it is comming in the scv kinda wanders past it before starting to chase. I don't know why this happens, but what i've done is just a-click the ground near the probe until I see the scv pathing is correct and the scv is chasing the probe, then I a-click the probe.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
Last Edited: 2012-02-24 06:48:21
February 24 2012 06:46 GMT
#35
OMG! i thought this was only happening because i misclicked a lot. thank goodness other people experience it too.

edit: i get this problem with terran the most. zerg and protoss maybe once or twice, but it's mostly scvs that decide to chill the fuck out at the worst times
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ZenithM
Profile Joined February 2011
France15952 Posts
February 24 2012 06:53 GMT
#36
On February 24 2012 12:45 godulous wrote:
Show nested quote +
On February 24 2012 12:36 Saria wrote:
I've never experienced this, but I think I always right click on workers to attack them.


Same here, why are you using attack+left click command for them? Seems like just unnecessary apm for something where a single click does the exact same thing. I've never had this happen to me in a game o.0


I think it's a good habit to always A-click to target one unit instead of right clicking. One right misclick and all your units are dead without doing nothing, if you A-click on the ground, at least it A-moves.

So while in this case it pretty much doesn't change anything (there is even the possibility of misclicking and attacking your own building and SCV with an A-click :D), people are used to A-click because it's just better in most cases of target firing.
blackberry_
Profile Joined September 2011
114 Posts
Last Edited: 2012-02-24 07:04:31
February 24 2012 07:04 GMT
#37
Yes! I had a feeling scvs were a bit derpy! Most of the time I just assumed I had misclicked.
Live your life.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 24 2012 07:12 GMT
#38
Interesting, I've never had it happen to me oddly enough. Probably because I always just right-click on Probes when they're in my base.

Though, I do attack-click when I focus fire during battles.

On February 24 2012 12:35 Silidons wrote:
upload the replay and we can see where you clicked.

This is also a good idea to clear up controversy.
This is my signature. There are many like it, but this one is mine.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
February 24 2012 07:14 GMT
#39
Im sure he is just confused because all the nerfs..give him a break
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 24 2012 07:15 GMT
#40
interesting i just right click the worker, so i never experienced this, but i am familiar with the pathfinding problems supply depots cause.
But i guess if you are afraid of missclicking a targetfire its good to always to the same. I just was worried, because people are right that right clicking might cause evil movement commands, so after checking a replay i noticed that i do target fire with attack move, just not the scouting worker. Funny ... maybe its because i am used to spam right click on the opponent worker as it speeds up the attack of the scv ... yes bw is fun.

But that sounds really annoying. I would say though if its on blizzards list, its pretty much at the end as its just a minor pathfinding problem, that would need alot of code fixing.
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