• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:31
CEST 03:31
KST 10:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting2[ASL20] Ro4 Preview: Descent4Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)61Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition295.0.15 Balance Patch Notes (Live version)119$2,500 WardiTV TL Map Contest Tournament 154
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition TL.net Map Contest #21: Voting 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21 - Finalists Geoff 'iNcontroL' Robinson has passed away
Tourneys
SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia $2,500 WardiTV TL Map Contest Tournament 15
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Any rep analyzer that shows resources situation? [ASL20] Ro4 Preview: Descent Whose hotkey signature is this? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Stop the Construction YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1407 users

Strange SCV attack behavior?

Forum Index > SC2 General
Post a Reply
Normal
Penecks
Profile Joined August 2010
United States600 Posts
February 24 2012 03:02 GMT
#1
I've decided to finally bring up something which I see somewhat often, but never really thought much of it. In short, sometimes a single SCV will be sent to attack a scouting enemy worker, and the SCV will simply not give chase until it is close to the enemy unit. Terran players may be familiar with the scenario where a Toss scouts you quite early, and harasses the SCV building the first rax. Obviously this is easily countered by simply pegging another SCV on the probe, but sometimes this annoying bug gets in the way.

Here is a 4 panel illustration that I hope clarifies what I mean.
In #1, the SCV is sent (from a fairly far distance) to attack the probe. As you can see by the blue targeting circle, the attack button was pressed and the probe was left clicked.

#2, Though the probe appears to still be targeted by the SCV, the SCV is not heading in its direction...

#3, ...and the SCV has seemingly ignored the probe, moving past it even though the attack command is still active.

#4, the SCV finally attacks the probe after manually being brought closer to the unit.

[image loading]

So.. why does this happen and how can I stop it? Is this due to the enemy clicking on the minerals to move? Seems strange since attack move was not used, but a direct attack command.
straight poppin
Silidons
Profile Blog Joined September 2010
United States2813 Posts
February 24 2012 03:11 GMT
#2
you sure you didn't click on the ground after you right clicked the probe? if not, then there is no way for him to make you drop your command AFAIK
"God fights on the side with the best artillery." - Napoleon Bonaparte
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2012 03:15 GMT
#3
You clicked the ground instead of the probe. Image 2 shows hes going towards where you clicked.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Chargelot
Profile Blog Joined December 2010
2275 Posts
February 24 2012 03:15 GMT
#4
On February 24 2012 12:11 Silidons wrote:
you sure you didn't click on the ground after you right clicked the probe? if not, then there is no way for him to make you drop your command AFAIK

The SCV is selected, and there is a blue attack ring around the probe simultaneously.
Interesting problem.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
February 24 2012 03:16 GMT
#5
I've had this happen with my workers as well...

I have no explanation, but my remedy is just to keep issuing attack commands as you approach.
As it turns out, marines don't actually cost any money -Jinro
slicknav
Profile Joined January 2011
1409 Posts
February 24 2012 03:18 GMT
#6
On February 24 2012 12:15 Torte de Lini wrote:
You clicked the ground instead of the probe. Image 2 shows hes going towards where you clicked.


but the attack command is highlighted and there is a blue circle around the probe. I've noticed similar problems, but I always just assumed it was because I mis-clicked or something.
blah blah blah...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2012 03:19 GMT
#7
On February 24 2012 12:15 Chargelot wrote:
Show nested quote +
On February 24 2012 12:11 Silidons wrote:
you sure you didn't click on the ground after you right clicked the probe? if not, then there is no way for him to make you drop your command AFAIK

The SCV is selected, and there is a blue attack ring around the probe simultaneously.
Interesting problem.


The attack ring is red, not blue.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
February 24 2012 03:19 GMT
#8
I hate this, always happens to me. Only as Terran though.
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
SolidMoose
Profile Joined June 2011
United States1240 Posts
February 24 2012 03:20 GMT
#9
This has happened to me, although I don't recall it completely moving past the probe. It usually just goes in the general direction, and then without doing anything it's like "oh yeah, I'm supposed to attack him"
lee365
Profile Joined December 2010
United States448 Posts
February 24 2012 03:28 GMT
#10
This is the most annoying thing while a zerg is trying to kill the scv trying to build that 1st rax
Terran Fighting! NoSoupfOu.517
Bjoernzor
Profile Joined August 2011
Sweden159 Posts
February 24 2012 03:28 GMT
#11
My biggest issue with this is for example when you have to pull your SCVs to hold a 4gate or something and they decide to go off on their own and end up getting blocked or Force Fielded by not attacking from the angle i wanted.
"There is nothing cooler than being passionate about the things you love" - Day9
zachMEISTER
Profile Joined December 2010
United States625 Posts
February 24 2012 03:28 GMT
#12
maybe it's because it's mineral walking?
psillypsybic!
yang.aus
Profile Joined June 2008
Australia104 Posts
February 24 2012 03:28 GMT
#13
this happens to me with my stalker/zealot against a scouting worker sometimes
HuK's biggest fan<3
keeperton
Profile Joined December 2010
United States233 Posts
Last Edited: 2012-02-24 03:33:48
February 24 2012 03:33 GMT
#14
On February 24 2012 12:19 Torte de Lini wrote:
Show nested quote +
On February 24 2012 12:15 Chargelot wrote:
On February 24 2012 12:11 Silidons wrote:
you sure you didn't click on the ground after you right clicked the probe? if not, then there is no way for him to make you drop your command AFAIK

The SCV is selected, and there is a blue attack ring around the probe simultaneously.
Interesting problem.


The attack ring is red, not blue.


The pictures are from a replay. The attack rings from the blue player will be blue.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
February 24 2012 03:35 GMT
#15
upload the replay and we can see where you clicked.
"God fights on the side with the best artillery." - Napoleon Bonaparte
mrafaeldie12
Profile Joined July 2011
Brazil537 Posts
February 24 2012 03:35 GMT
#16
It is happening to me aswell, it is pretty annoying, blizzard sure tests things out before releasing them :>.
"..it all comes thumbling down thumbling down thumblin down"
Schneeflocke
Profile Joined April 2011
Canada89 Posts
February 24 2012 03:36 GMT
#17
I've never experienced this, but I think I always right click on workers to attack them.
kofman
Profile Joined August 2011
Andorra698 Posts
February 24 2012 03:37 GMT
#18
As Terran, this is really fustrating. Blizzard really needs to fix this ASAP. Can't tell you how many times this has cost me an scv from harrassing workers.
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
February 24 2012 03:39 GMT
#19
On February 24 2012 12:37 kofman wrote:
As Terran, this is really fustrating. Blizzard really needs to fix this ASAP. Can't tell you how many times this has cost me an scv from harrassing workers.


Yeah, You have to babysit the SCV like in BW now TT.
godulous
Profile Blog Joined February 2011
United States337 Posts
February 24 2012 03:45 GMT
#20
On February 24 2012 12:36 Saria wrote:
I've never experienced this, but I think I always right click on workers to attack them.


Same here, why are you using attack+left click command for them? Seems like just unnecessary apm for something where a single click does the exact same thing. I've never had this happen to me in a game o.0
Playhem.com | Ben.477 US | Ben.1125 EU
jupiter6
Profile Joined December 2011
205 Posts
February 24 2012 03:45 GMT
#21
yes its annoying, i stopped targeting opponents worker and just a-move my scv which fixed this problem
CakeSauc3
Profile Joined February 2011
United States1437 Posts
February 24 2012 03:46 GMT
#22
This happens to me almost every time I send my scv to attack the probe at this phase in the game. To me it's just been an annoying behavior that I've never thought about as a glitch, but I suppose it probably is a mistake in the coding. It happens both when I right click on the probe AND when I just use the "a-move" command.
Sadist
Profile Blog Joined October 2002
United States7286 Posts
February 24 2012 03:50 GMT
#23
are you talknig about the SCV basically going to where the probe used to be when you issued the command?

This happens when you raise/lower supply depots as well. For whatever reason, the pathing doesnt update properly.

You can even keep left clicking your scv once the depot is lowered and it will keep thinking the path is blocked for a short time.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
Last Edited: 2012-02-24 04:14:41
February 24 2012 04:13 GMT
#24
There are three seconds between Picture #1 and Picture #2.
That leads me to assume that the probe could have left your vision and came back in. That would have stopped the attack command. Please provide the replay. It's all guessing without.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
February 24 2012 04:21 GMT
#25
I've seen this same problem, with workers of all races, and only when issuing direct attack commands on units that remain in my vision for the duration of the attack command.

I didn't see it at all before the patch.

I assume it's just a glitch, and an easily corrected one at that.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
GinDo
Profile Blog Joined September 2010
3327 Posts
February 24 2012 04:25 GMT
#26
And I thought I was the only one ^_^.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
zOula...
Profile Blog Joined January 2008
United States898 Posts
February 24 2012 04:25 GMT
#27
Can someone please post the replay? the pictures are useless, it's impossible for anyone to tell what the problem is. I haven't had this happen to me...but it seems like it could be a new glitch considering the number of ppl saying this has happened to them. Someone post a replay!!?
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
February 24 2012 04:30 GMT
#28
yup this happens to me all the time. After years of units not listening to me in broodwar, I kind of ignore it most of the time. What I do is just keep a-moving towards the probe instead of just a-clicking onto it now. But I do hope that it gets fixed soon.
bleh
Gov
Profile Joined November 2010
United States121 Posts
February 24 2012 04:31 GMT
#29
I've never had this happen but don't think I have ever attack left clicked a single unit before...
Why not just right click?
1
Penecks
Profile Joined August 2010
United States600 Posts
Last Edited: 2012-02-24 04:59:07
February 24 2012 04:38 GMT
#30
I don't feel very good about posting this particular replay, as me and the opponent ended up BMing each other quite a bit and I don't really want to soil a good players name just because of some cheese. I'll try to recreate it in a custom game.

As for the "why not just right click?" Well it's kind of a micro habit I have, in the past when I right clicked on units sometimes, I would click the ground instead and my units would briefly stop firing and march to their deaths. With attack click even if you miss the unit with your mouse at least your units are still attacking.

Edit: I can't seem to recreate this, got someone to run a worker up the ramp and I repeated the actions in the images provided, but this time the SCV "became aware" of the probe much sooner and immediately made a beeline for it.

The LOS issue: nope, the probe was in sight of the Terran the whole time, the barracks provided enough vision and the player positioned it right next to the rax.

The mineral walking issue: I watched from the Toss player view, and he did not mineral walk, he was clicking on the ground the entire time.
straight poppin
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
February 24 2012 04:54 GMT
#31
On February 24 2012 12:19 vileIllusion wrote:
I hate this, always happens to me. Only as Terran though.


It happens as all races, not sure what causes it
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
February 24 2012 04:55 GMT
#32
On February 24 2012 13:38 Penecks wrote:
I don't feel very good about posting this particular replay, as me and the opponent ended up BMing each other quite a bit and I don't really want to soil a good players name just because of some cheese. I'll try to recreate it in a custom game.

As for the "why not just right click?" Well it's kind of a micro habit I have, in the past when I right clicked on units sometimes, I would click the ground instead and my units would briefly stop firing and march to their deaths. With attack click even if you miss the unit with your mouse at least your units are still attacking.


Almost every progamer focus-fires in the same manner you do. Right-clicking messes everything if you misclick
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
February 24 2012 04:57 GMT
#33
On February 24 2012 12:45 godulous wrote:
Show nested quote +
On February 24 2012 12:36 Saria wrote:
I've never experienced this, but I think I always right click on workers to attack them.


Same here, why are you using attack+left click command for them? Seems like just unnecessary apm for something where a single click does the exact same thing. I've never had this happen to me in a game o.0


If you right click a unit and miss, you will either 1) waste more time clicking the right unit, or 2) not notice and your unit will move rather than attacking.

If you a + click and miss the unit, whatever you selected will still attack
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Rowrin
Profile Joined September 2011
United States280 Posts
February 24 2012 06:41 GMT
#34
This happens to me all the time and it seems to be an issue with the AI.

If you a click directly on the probe as it is comming in the scv kinda wanders past it before starting to chase. I don't know why this happens, but what i've done is just a-click the ground near the probe until I see the scv pathing is correct and the scv is chasing the probe, then I a-click the probe.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
Last Edited: 2012-02-24 06:48:21
February 24 2012 06:46 GMT
#35
OMG! i thought this was only happening because i misclicked a lot. thank goodness other people experience it too.

edit: i get this problem with terran the most. zerg and protoss maybe once or twice, but it's mostly scvs that decide to chill the fuck out at the worst times
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
ZenithM
Profile Joined February 2011
France15952 Posts
February 24 2012 06:53 GMT
#36
On February 24 2012 12:45 godulous wrote:
Show nested quote +
On February 24 2012 12:36 Saria wrote:
I've never experienced this, but I think I always right click on workers to attack them.


Same here, why are you using attack+left click command for them? Seems like just unnecessary apm for something where a single click does the exact same thing. I've never had this happen to me in a game o.0


I think it's a good habit to always A-click to target one unit instead of right clicking. One right misclick and all your units are dead without doing nothing, if you A-click on the ground, at least it A-moves.

So while in this case it pretty much doesn't change anything (there is even the possibility of misclicking and attacking your own building and SCV with an A-click :D), people are used to A-click because it's just better in most cases of target firing.
blackberry_
Profile Joined September 2011
114 Posts
Last Edited: 2012-02-24 07:04:31
February 24 2012 07:04 GMT
#37
Yes! I had a feeling scvs were a bit derpy! Most of the time I just assumed I had misclicked.
Live your life.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 24 2012 07:12 GMT
#38
Interesting, I've never had it happen to me oddly enough. Probably because I always just right-click on Probes when they're in my base.

Though, I do attack-click when I focus fire during battles.

On February 24 2012 12:35 Silidons wrote:
upload the replay and we can see where you clicked.

This is also a good idea to clear up controversy.
This is my signature. There are many like it, but this one is mine.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
February 24 2012 07:14 GMT
#39
Im sure he is just confused because all the nerfs..give him a break
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 24 2012 07:15 GMT
#40
interesting i just right click the worker, so i never experienced this, but i am familiar with the pathfinding problems supply depots cause.
But i guess if you are afraid of missclicking a targetfire its good to always to the same. I just was worried, because people are right that right clicking might cause evil movement commands, so after checking a replay i noticed that i do target fire with attack move, just not the scouting worker. Funny ... maybe its because i am used to spam right click on the opponent worker as it speeds up the attack of the scv ... yes bw is fun.

But that sounds really annoying. I would say though if its on blizzards list, its pretty much at the end as its just a minor pathfinding problem, that would need alot of code fixing.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 24 2012 07:16 GMT
#41
This would be great with a video added, to really show how much of a problem this is.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
February 24 2012 07:16 GMT
#42
Working as intended.... but seriously anyone want to upload a replay of this happening so people can check that it isn't just mass hysteria and misclicking?
For the swarm
RemoteLink
Profile Joined October 2011
35 Posts
February 24 2012 07:33 GMT
#43
I've had this problem all the damn time, but I never thought of it as a glitch or even gave it a second glance. I guess it probably is a problem with the pathfinding, though.
Oldfool
Profile Joined January 2011
Australia394 Posts
February 24 2012 07:46 GMT
#44
I main protoss and never have this problem with probes. HOWEVER I frequently see this behaviour almost every time I offrace terran, glad to see it's not just me.
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
bustanut
Profile Joined June 2011
United States76 Posts
February 24 2012 07:52 GMT
#45
ahhh yes this happens to me a lot too..really sucks that you have to give your scv that much more attention when a worker comes into the base
BadBinky
Profile Blog Joined May 2004
Finland649 Posts
Last Edited: 2012-02-24 08:21:50
February 24 2012 08:03 GMT
#46
Yeah my scvs do this all the time. They first go where the probe was when you clicked and then proceed to chase the probe that is already miles away.

EDIT: http://drop.sc/118833
At 2:30 it happens. Doesn't happen every time. At ~5 minutes it happens again
It's more important to be tough than to have any fun.
InPlainSight
Profile Joined January 2009
New Zealand40 Posts
February 24 2012 09:10 GMT
#47
Having watched the replay I think it may be an intentional feature of the engine. It seems that if the target is obscured by some obstacle the scv will follow the intial path to the targeted location before retargeting what was actually clicked on.
-In the first diagrams the probe was initially behind the barracks.
-In the replay at 2.30 I think the scv was slightly obstructed by the warping in gateway and at 5~ the probe was behind the geiser.

This behavior actually makes sense as computing pathing around immovable features (buildings, terrain etc) is expensive. Thus making the unit follow a strict path if there are obstacles in the way is cost efficient as checking whether the current path is best every single frame is pretty crazy especially if you consider dozens of units doing this. The engine might recompute paths once every few seconds to stop this happening in some instances but in these cases the paths were quite short.

This is the best explaination I can come up with atm. Could be completely wrong and this doesn't seem to address why people seem to experience this more with scvs than with probes/drones.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 24 2012 09:55 GMT
#48
On February 24 2012 18:10 InPlainSight wrote:
Having watched the replay I think it may be an intentional feature of the engine. It seems that if the target is obscured by some obstacle the scv will follow the intial path to the targeted location before retargeting what was actually clicked on.
-In the first diagrams the probe was initially behind the barracks.
-In the replay at 2.30 I think the scv was slightly obstructed by the warping in gateway and at 5~ the probe was behind the geiser.

This behavior actually makes sense as computing pathing around immovable features (buildings, terrain etc) is expensive. Thus making the unit follow a strict path if there are obstacles in the way is cost efficient as checking whether the current path is best every single frame is pretty crazy especially if you consider dozens of units doing this. The engine might recompute paths once every few seconds to stop this happening in some instances but in these cases the paths were quite short.

This is the best explaination I can come up with atm. Could be completely wrong and this doesn't seem to address why people seem to experience this more with scvs than with probes/drones.

It looks like a pretty good one, especially since Terrans tend to have their buildings out in the middle, while Zergs have their buildings near their hatcheries, and Protoss' have them either very close to their nexus, or are using them to wall off.

It'd need testing though, maybe someone could organize it.
This is my signature. There are many like it, but this one is mine.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
February 24 2012 10:02 GMT
#49
To all who think he missclicked, he didn't, I can't believe not everyone experienced it, it happens all games, and yeah, it's extremely boring.
http://www.twitch.tv/becosmos
InPlainSight
Profile Joined January 2009
New Zealand40 Posts
February 24 2012 10:09 GMT
#50
Just to add to what I said, I messed around in the unit tester and I could only recreate the conditions when units were behind buildings but also some distance away, like 15 tiles or so. Having looked at the posted replay above the first instance of the behavior seems actually be something different as it wasn't really obstructed. I think it is pretty hard to diagnose the specific cause of the problem but I would guess that it is some kind of clash between the unit pathing and waypointing systems or some edge case where units behave differently towards targets at certain distances or maybe a combination of both.
dicedicerevolution
Profile Joined October 2009
United States245 Posts
February 24 2012 10:21 GMT
#51
What happens if you attack the probe and shift-queue attack commands on it? This would be similar to Zergs attack-shift-queuing SCVs building things.
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-24 12:07:44
February 24 2012 12:07 GMT
#52
ive seen this many times.... but it's not unusual.

you require 10 clicks to counter his 1 click, that's pretty normal in TvP :D
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 8h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 722
Larva 264
Dota 2
monkeys_forever143
PGG 140
LuMiX1
League of Legends
Cuddl3bear6
Counter-Strike
Coldzera 924
Super Smash Bros
Mew2King42
Heroes of the Storm
Khaldor191
Other Games
summit1g11941
FrodaN2974
Grubby2536
JimRising 483
PiGStarcraft189
ViBE187
Skadoodle175
Maynarde140
kaitlyn41
Nina8
Organizations
Other Games
gamesdonequick904
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta56
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV573
• Ler33
League of Legends
• Doublelift3527
• Scarra1417
Other Games
• Shiphtur276
Upcoming Events
Afreeca Starleague
8h 29m
Barracks vs Snow
Wardi Open
9h 29m
Monday Night Weeklies
14h 29m
Replay Cast
22h 29m
Afreeca Starleague
1d 8h
Soma vs Bisu
OSC
1d 12h
OSC
1d 16h
PiGosaur Monday
1d 22h
The PondCast
3 days
OSC
3 days
[ Show More ]
Wardi Open
4 days
CranKy Ducklings
5 days
Safe House 2
5 days
Sparkling Tuna Cup
6 days
Safe House 2
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.