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Hacking in Starcraft 2 - Page 3

Forum Index > SC2 General
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dementrio
Profile Joined November 2010
678 Posts
February 19 2012 17:13 GMT
#41
since to play sc2 you are already forced to go through a central blizzard server, there is absolutely no excuse for hacks to be possible. It blows my mind they find sniffing known signatures a better plan than making their algorithms hostile-proof :|
dehdar
Profile Joined January 2011
170 Posts
Last Edited: 2012-02-19 17:18:38
February 19 2012 17:17 GMT
#42
If people agree that this discussion is "encouraging people to cheat", then I suggest the admins close this thread, because that's not the aim - far from.

On February 20 2012 01:29 Zocat wrote:
Show nested quote +
On February 19 2012 23:59 dehdar wrote:
Lesson learned?
- Blizzard is doing the best job they can to get rid of hacking.
- Game designs have nothing to do with hacks being undetectable.


Can you defend those 2 points considering this:
http://crypto.stanford.edu/~dabo/pubs/papers/onlinegames.pdf


Thanks for the link. Interesting topic to write a paper about. I'll study it carefully when I have time, since I need to leave in an hour.

But before I read the article, I'll explain why I put my those two statements.

1. I don't see what Blizzard can possibly do more than they already are. They have displayed a 0 tolerance policy by not only banning cheaters, but also by tracking down hackers and suing them. They're currently spending a lot of ressources to implement counter hack measures such as Warden, and even educating/hiring full time personel to study replays. What more can be done? I hope the answer is in your paper - regardless, I'm sure it will be interesting to read having skimmed it.

2. If we were to develop games with security as primary focus, instead of gameplay/graphics/balance/story then I'm sure the output would be less desirable.

On February 20 2012 00:23 Sergio1992 wrote:
Show nested quote +
On February 19 2012 23:59 dehdar wrote:cut

countless lies.
You don't even know how hacking works, you just trust blizzard, and that is what hackers are looking for


Show nested quote +
On February 20 2012 00:04 eYeball wrote:
- No hack that you have access to is undetectable.


Sounds like quite the statement, have you looked up everyone of them?

He just hopes for it, if only he would know how things work really he would put himself in shame on this forum

Show nested quote +
On February 19 2012 23:59 dehdar wrote:
- Blizzard is doing the best job they can to get rid of hacking.

Wrong. They could eliminate hacking permanently if they would put 1% of the effort they did to make this game unpiratable


edit: At the end, I wonder: Are you an hacker , with sufficient knowledge to say what you just posted?


I never claimed to be a hacker. I graduated 1½ years ago, which is nothing and what I do is considered pamper programming - yes I just came up with that term - C#.NET (WCF, WPF, ASP.NET/PHP, etc. etc.). I do have what I consider a healthy interest for hacking though, but to make this short, if you have a problem please be direct and argue instead of these ignorant one-line insults... Also if you have the answer to how Blizzard can elminate all hacking with little to no effort, I suggest you immediately contact them... if not for the sake of the online gaming community, then at least for your own selfish reason, I'm sure you'll be compensated well
nemonic
Profile Joined November 2011
132 Posts
February 19 2012 17:19 GMT
#43
On February 19 2012 23:59 dehdar wrote:
Too many people are spreading rumors about hacking. I've listed some facts below to kill these baseless rumors.


So basically all you do is to reply to rumours by spreading rumours yourself.

You're opinion about Warden and Blizzard is excessively positive. In the end, Warden has some generic detection mechanisms that try to detect if someone tampers with the process. However, everybody with a decent understanding of low-level OS security knows how to bypass this. For example, the DLL-injection you refer to is basically the simplest method you can use to inject code/data into a process. There are plenty of other ways to do this much more stealthy. It's virtually impossible for Warden to detect hacks generically, which is why it's only good at detecting stuff it knows beforehand. That's true for every anti-hack tool. The situation is technically very much related (actually its almost identical) to the malware vs. anti-virus engines domain, the latter being known for performing very bad at detecting new malware variants.

Your opinion that Blizzard does everything to bust hackers also seems to be based on the fact that they provide "some" anti-cheat tool only. I'm not saying they're doing a bad job, but claiming the do "everything they can" is just way exaggerated.

Saying that "No hack that you have access to is undetectable" is right of course. On the other hand, you could also say that no anti-cheat tool (including Warden) can detect all hacks. The bottom line is that cheats that are not so wide-spread that they will eventually fall into the hands of Blizzard will (almost) never be detected by Warden.
dehdar
Profile Joined January 2011
170 Posts
February 19 2012 17:20 GMT
#44
On February 20 2012 02:04 PR4Y wrote:
i just wanted to post to let you know that d3scene wasn't taken down.... they are still very much alive with tons of active users. i'm not a regular there, but when the game first came out I was obviously curious about what hacks existed and found this site from a google search. i just went to d3scene.com and they aren't down...


they were taken down for a few days over a year ago, but that means nothing. that's just a hiccup... and claiming that "blizzard shut down the biggest sc2 hacking website" as an argument for ongoing efforts by blizzard to stop hacks is laughable... I haven't read into it, but I'm guessing it was as simple as a blizzard lawyer sending a cease and desist letter to d3scene's host and them temporarily suspending the account. perhaps d3scene even had to switch hosts, but the fact remains that d3scene was definitely never fully "taken down".


Thanks for clearing that up I removed the link.
PR4Y
Profile Joined November 2010
United States260 Posts
Last Edited: 2012-02-19 17:32:34
February 19 2012 17:30 GMT
#45
On February 20 2012 02:17 dehdar wrote:

But before I read the article, I'll explain why I put my those two statements.

1. I don't see what Blizzard can possibly do more than they already are. They have displayed a 0 tolerance policy by not only banning cheaters, but also by tracking down hackers and suing them. They're currently spending a lot of ressources to implement counter hack measures such as Warden, and even educating/hiring full time personel to study replays. What more can be done? I hope the answer is in your paper - regardless, I'm sure it will be interesting to read having skimmed it.

2. If we were to develop games with security as primary focus, instead of gameplay/graphics/balance/story then I'm sure the output would be less desirable.





This is where you are ENTIRELY wrong.

Blizzard has one of the most amazing development teams of ANY game design company in the world. That is a fact and everyone knows it. Most of these hacks are so simple to develop they use less then 100 lines of code to execute the hack in it's entirety. There are obviously more complex hacks that will detect when warden is active and immediately shut down to prevent detection... but that's just frosting on the cake, unnecessary to the hack (but quite delicious).


When blizzard does a massive ban wave of 10,000+ ACTIVELY hacking accounts... do you think the CEO's and higher-up's say THANK GOD we have now provided a safer and more fair environment for our paying customers! NOPE!!! What is more likely that is said is "THANK GOD we just sniped 10,000 actively hacking accounts... now they all have to buy a 2nd account! CHA-CHING $600,000 USD in 1 fell-swoop!"


It's all about profits, man. It honestly wouldn't be too hard to patch the exploit that EVERY PUBLIC MAPHACK has been using since it was first discovered. Like I said before, if they spent 1/10th the time actually FIXING the exploits instead of the "ban all hackers" method, they would also become less profitable. Hackers will ALWAYS come back after a ban wave. Why would they want to just cut out an ongoing revenue source from their game? SC2 isn't based on a monthly subscription model, so these ban waves actually should be viewed for what they really are instead of "blizzard being the good-guy"... A ban wave is no more then a way to temporarily boost revenue streams.



I could go on much more about this but I'm running late for work and have to scoot, but I'll check back on this topic later and if you have any questions (or still doubt what I've said is true) then I'd be glad to make more VALID points, rather then generic comments like "Blizzard wants to stop hackers because it's the right thing to do, and they are simply looking out for OUR best interest".




EDIT:

1 more thing before I go... Warden is 100% NOT a "counter-hack measure"... the ONLY thing Warden does is catch cheaters. You can cheat all you want with the most easily detectable hacks while Warden is actively scanning your computer, and it won't do a damn thing about it (until the next ban wave). Viewing this as an anti-cheating measure is wrong. Warden is very profitable. Think about how many people have had to buy the game more then once because Warden caught them with their pant's down...
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Soft`Soap
Profile Joined March 2011
Canada865 Posts
February 19 2012 17:34 GMT
#46
On February 20 2012 00:23 Sergio1992 wrote:

Wrong. They could eliminate hacking permanently if they would put 1% of the effort they did to make this game unpiratable


This statement is so retarded and has absolutely no base

Blizzard could put 100% of their workforce towards stopping hacking and somebody will still find a way to hack. The only way to prevent hacking is to know 100% of the ways that somebody can hack your system, which is actually impossible when you think about human progression.

No game or software is impenetrable, don't kid yourself.
MiXyass DjLadyDana SoftSoap RightClick DigicidaL l)H[Zodiak] 58^^
nemonic
Profile Joined November 2011
132 Posts
February 19 2012 17:37 GMT
#47
On February 20 2012 02:30 PR4Y wrote:
It's all about profits, man. It honestly wouldn't be too hard to patch the exploit that EVERY PUBLIC MAPHACK has been using since it was first discovered. Like I said before, if they spent 1/10th the time actually FIXING the exploits instead of the "ban all hackers" method, they would also become less profitable. Hackers will ALWAYS come back after a ban wave. Why would they want to just cut out an ongoing revenue source from their game? SC2 isn't based on a monthly subscription model, so these ban waves actually should be viewed for what they really are instead of "blizzard being the good-guy"... A ban wave is no more then a way to temporarily boost revenue streams.


That's utterly nonsense. It's not that there is some "vulnerability" in the Starcraft 2 Code that can be "exploited" for the purpose of creating maphacks. The Starcraft 2 process has to store the information about which unit is where (and whether it is visible or not) somewhere and you can always read/modify that information somehow.

Also, I don't think this thread was meant for discussing conspiracy theories.
Ashur
Profile Joined January 2004
Czech Republic646 Posts
February 19 2012 17:43 GMT
#48
On February 20 2012 02:34 Soft`Soap wrote:
Show nested quote +
On February 20 2012 00:23 Sergio1992 wrote:

Wrong. They could eliminate hacking permanently if they would put 1% of the effort they did to make this game unpiratable


This statement is so retarded and has absolutely no base



It's actually not retarded. Check HoN protocol and its memory.
Currently you cannot rejoin SC2 games when you had disconnect, or you cannot mentor/spectate players. Its because SC2 protocol. If Blizzard would rewrite it, game would be cheat-maker unfriendly. But that won't happen.
mafia shit bullshit
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2012-02-19 17:47:18
February 19 2012 17:45 GMT
#49
On February 20 2012 02:30 PR4Y wrote:
Show nested quote +
On February 20 2012 02:17 dehdar wrote:

But before I read the article, I'll explain why I put my those two statements.

1. I don't see what Blizzard can possibly do more than they already are. They have displayed a 0 tolerance policy by not only banning cheaters, but also by tracking down hackers and suing them. They're currently spending a lot of ressources to implement counter hack measures such as Warden, and even educating/hiring full time personel to study replays. What more can be done? I hope the answer is in your paper - regardless, I'm sure it will be interesting to read having skimmed it.

2. If we were to develop games with security as primary focus, instead of gameplay/graphics/balance/story then I'm sure the output would be less desirable.





This is where you are ENTIRELY wrong.

Blizzard has one of the most amazing development teams of ANY game design company in the world. That is a fact and everyone knows it. Most of these hacks are so simple to develop they use less then 100 lines of code to execute the hack in it's entirety. There are obviously more complex hacks that will detect when warden is active and immediately shut down to prevent detection... but that's just frosting on the cake, unnecessary to the hack (but quite delicious).


When blizzard does a massive ban wave of 10,000+ ACTIVELY hacking accounts... do you think the CEO's and higher-up's say THANK GOD we have now provided a safer and more fair environment for our paying customers! NOPE!!! What is more likely that is said is "THANK GOD we just sniped 10,000 actively hacking accounts... now they all have to buy a 2nd account! CHA-CHING $600,000 USD in 1 fell-swoop!"


It's all about profits, man. It honestly wouldn't be too hard to patch the exploit that EVERY PUBLIC MAPHACK has been using since it was first discovered. Like I said before, if they spent 1/10th the time actually FIXING the exploits instead of the "ban all hackers" method, they would also become less profitable. Hackers will ALWAYS come back after a ban wave. Why would they want to just cut out an ongoing revenue source from their game? SC2 isn't based on a monthly subscription model, so these ban waves actually should be viewed for what they really are instead of "blizzard being the good-guy"... A ban wave is no more then a way to temporarily boost revenue streams.



I could go on much more about this but I'm running late for work and have to scoot, but I'll check back on this topic later and if you have any questions (or still doubt what I've said is true) then I'd be glad to make more VALID points, rather then generic comments like "Blizzard wants to stop hackers because it's the right thing to do, and they are simply looking out for OUR best interest".




EDIT:

1 more thing before I go... Warden is 100% NOT a "counter-hack measure"... the ONLY thing Warden does is catch cheaters. You can cheat all you want with the most easily detectable hacks while Warden is actively scanning your computer, and it won't do a damn thing about it (until the next ban wave). Viewing this as an anti-cheating measure is wrong. Warden is very profitable. Think about how many people have had to buy the game more then once because Warden caught them with their pant's down...


If that's actually the case and, as you apparently wish people to believe it, then people may lose faith in buying from Blizzard. At the same time, Blizzard can predict this outcome. The next logical thought is that they just want to fool everyone into thinking they're doing their best so people don't lose faith.

Even if true, that's highly insulting to the developers, whom you rated as top class. I'd not be happy about making a competitive game only to have my customers open to exploit by hackers and a lie about "doing our best" to stopping them.
cydial
Profile Blog Joined September 2010
United States750 Posts
February 19 2012 17:45 GMT
#50
So many people think they know better than a multi fucking billion dollar company like blizzard to the point that they give advice as if they are some adviser for an info sec company.
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
Last Edited: 2012-02-19 18:08:26
February 19 2012 17:47 GMT
#51
On February 19 2012 23:59 dehdar wrote:
cut

no it's different, they just don't care ( or well, they do but not enough)

On February 20 2012 02:34 Soft`Soap wrote:
Show nested quote +
On February 20 2012 00:23 Sergio1992 wrote:

Wrong. They could eliminate hacking permanently if they would put 1% of the effort they did to make this game unpiratable


This statement is so retarded and has absolutely no base

Blizzard could put 100% of their workforce towards stopping hacking and somebody will still find a way to hack. The only way to prevent hacking is to know 100% of the ways that somebody can hack your system, which is actually impossible when you think about human progression.

No game or software is impenetrable, don't kid yourself.

sorry If I may sound rude, of course no software is unpenetrable
but just look at the fact that multiplayer starcraft 2 still doesn't exist. What if they put the same effort gainst the hack scene?

Anyway, if you think I'm wrong,you can just go on (many) hack websites and you will see hackers discussing how blizzard could have (Easily) prevented all the hacks that now are spreading towards the community.


Edit: actually after my last statement I'm thinking that if Blizzard doesn't care ( a lot ) for the hacking part , it is just because by banning people they seal a new way of gaining money (people who bought this game will have to rebuy it), a nice well-though initiative by Blizzard

Edit 2: seems like PR4Y already set the matter
Ashur
Profile Joined January 2004
Czech Republic646 Posts
February 19 2012 17:51 GMT
#52
On February 20 2012 02:47 Sergio1992 wrote:
Edit: actually after my last statement I'm thinking that if Blizzard doesn't care ( a lot ) for the hacking part , it is just because by banning people they seal a new way of gaining money (people who bought this game will have to rebuy it), a nice well-though initiative by Blizzard


Nothing is easy as it seems. Maphack prevention would cost a lot of manpower to implement, Especially in a moment when game is already released with different network-engine.
mafia shit bullshit
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
February 19 2012 17:53 GMT
#53
On February 20 2012 02:51 Ashur wrote:
Show nested quote +
On February 20 2012 02:47 Sergio1992 wrote:
Edit: actually after my last statement I'm thinking that if Blizzard doesn't care ( a lot ) for the hacking part , it is just because by banning people they seal a new way of gaining money (people who bought this game will have to rebuy it), a nice well-though initiative by Blizzard


Nothing is easy as it seems. Maphack prevention would cost a lot of manpower to implement, Especially in a moment when game is already released with different network-engine.

exactly. If they cared a bit about the game , or us in general, they would have just delayed the game once again to fix the issue. But...
Ashur
Profile Joined January 2004
Czech Republic646 Posts
Last Edited: 2012-02-19 17:55:09
February 19 2012 17:54 GMT
#54
On February 20 2012 02:53 Sergio1992 wrote:
But...


Wait a minute, ain't HOTS dalayed?
mafia shit bullshit
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
Last Edited: 2012-02-19 18:00:15
February 19 2012 17:57 GMT
#55
On February 20 2012 02:54 Ashur wrote:
Show nested quote +
On February 20 2012 02:53 Sergio1992 wrote:
But...


Wait a minute, ain't HOTS dalayed?


Wait, are you saying that they are delaying it to give us a better product, instead of delaying it to make it be launched on a period when it will be more profitable on the market?

Edit: blizzard was roses and flowers years and years ago. Now all they care about is profit. And if you have proofs that this isn't true... well, only you and people that are fanatics (people that would buy every blizzard's product with closed eyes) believe at them.
nemonic
Profile Joined November 2011
132 Posts
February 19 2012 17:59 GMT
#56
On February 20 2012 02:51 Ashur wrote:
Nothing is easy as it seems. Maphack prevention would cost a lot of manpower to implement, Especially in a moment when game is already released with different network-engine.


Exactly. The sheer fact that Blizzard couldn't even implement about half of the Battlenet 2.0 features they announced at release says it all. How can you possibly believe that they would put such an enourmous effort into the anti-hack engines, when they can't even finish core aspects of the game itself in time?
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
February 19 2012 18:00 GMT
#57
On February 20 2012 02:59 .syd. wrote:
Show nested quote +
On February 20 2012 02:51 Ashur wrote:
Nothing is easy as it seems. Maphack prevention would cost a lot of manpower to implement, Especially in a moment when game is already released with different network-engine.


Exactly. The sheer fact that Blizzard couldn't even implement about half of the Battlenet 2.0 features they announced at release says it all. How can you possibly believe that they would put such an enourmous effort into the anti-hack engines, when they can't even finish core aspects of the game itself in time?

you, sir, said it all.
Ashur
Profile Joined January 2004
Czech Republic646 Posts
February 19 2012 18:01 GMT
#58
Yes Sergio1992 & Sid. Bnet 2.0 fiasco, hack-flawed engine and endlessly delayed product is selfexplanatory, isn't it.
mafia shit bullshit
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
Last Edited: 2012-02-19 18:26:50
February 19 2012 18:02 GMT
#59
On February 20 2012 03:01 Ashur wrote:
Yes Sergio1992 & Sid. Bnet 2.0 fiasco, hack-flawed engine and endlessly delayed product is selfexplanatory, isn't it.

sorry if straight facts didn't satisfy you. At least we tried
bonedriven
Profile Joined August 2010
258 Posts
Last Edited: 2012-02-19 18:07:22
February 19 2012 18:06 GMT
#60
I have no idea how hacks work and I have little idea what kind of hacks are there at this moment. But I know the fact that people on Chinese servers have been complaining about hacks all the time, as the monthly pay policy on their server are breeding hacks. So your compliment on Blizzard's work on fighting hacks is laughable. BTW, most hack gamers are protoss there, and the most popular hack at the moment is "Auto Blink Stalkers"?
Hence,"Like a Virgin."
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