I'd like to append that I really like this discussion since I personally think every company which is connected to the internet should employ a security specialist and a company which distribute a multiplayer game should hire a professional anti-hacking company. That's my main issue with this thing, since Blizzard can hire a mathematician for the matchmaking algrotithm but apparantly not a security professional.
Does warden turn itself off when you close sc2? I imagine of you were doing something you really wanted to keep secret you would apply some sort of external filter on outgoing network traffic, or would use a clean machine; but a lot of people aren't going to be following or even know about those kind of precautions, and it's important to remember that (unlike game hacking) not everything people do in secret is wrong or even negative.
On February 20 2012 00:11 mrafaeldie12 wrote: Blizzard should add a second layer, because this "Warden" is pretty shitty. How about nProtect or GameGuard eh?
nProtect and GameGuard are a complete joke when it comes to hack proctection.
I've been hacking/botting RO servers and other random F2P mmos for years that rely on these outdated "protection" protocols. They are oooollllldddddd and have a serious impact on gaming performace from a server point of view.
On February 19 2012 23:59 dehdar wrote: Lesson learned? - Blizzard is doing the best job they can to get rid of hacking. - Game designs have nothing to do with hacks being undetectable.
On February 19 2012 23:59 dehdar wrote: Lesson learned? - Blizzard is doing the best job they can to get rid of hacking. - Game designs have nothing to do with hacks being undetectable.
On February 20 2012 00:00 MasterOfChaos wrote: I also disagree on the viability of external maphacks. Just their screen on a secondary monitor, or even second PC in the network. Rendering the map, and static images for each unit type is good enough. I'd prefer it over an internal maphack any time. You don't need to scroll around to see everything, you can stream without the stream picking up the hack,... They are also pretty easy to develop.
> Every single time the game is patched, you need to spend a good couple of hours finding the offsets you use to find the unit locations In SC1 updating offsets took a few minutes unless blizzard updated their compiler, I even automated the process for my plugins. And even when the auto-finder failed it was typically quick, since you already know how to find them, from the first time you found them.
Watch that in HD, you will see that on second screen you have hi-res map, that contains also icons of buildings, Skype-voice plugin, that notifies you and your allies about important buildings such as (6-pool being build, dark shrine, army move out of enemy base,...) There is also obsmode like statuses, buildings being built and units being trained.
Basically you have voice notification right in a moment when enemy made the choice.
Not a single byte has been written to SC2 process, also the UI is on other machine, not just screen. Sources won't be available this time
Yeah, d3scene was not taken down, but coder on that site was. I beleive that guy who published his external .NET hack was Qazzy, and his work was heavily based on sources that others released before he started to develop extenal cheats.
So nowadays it might be a little bit problem to find it. But I do not know that for sure.
On February 20 2012 01:49 ch33psh33p wrote: Lol shutdown d3scene wat? That site will NEVER be taken down, if you actually do know the insides of this situation
I know one of their hack developers for SC2 recently got a cease and desist notice from Blizzard. You don't need to shut the site down to shut the site down, if you get what I mean.
This tread almost feels like encouraging people to hack The link in the Op is also still active, its not been taken down atm so he is basicly just pointing people towards a site for hackers. Realy suprised this tread stays open The warden en how it all works should not be discussed, whats the point? The only point i can see is to help people share knowledge about it so they can develop new hacks It has nothing to do with sc, no player was ever banned unrightfully.
Can't you bypass process scanning by sandboxing it some way? Its not that different from what is used by anti-virus that sandboxes execution to detect malicious execution and hiding the AV. Of course you can detect the virtualization layer but short of making it so you can't play on VM (assuming you can actually play on VM), there's not much they can do.
i just wanted to post to let you know that d3scene wasn't taken down.... they are still very much alive with tons of active users. i'm not a regular there, but when the game first came out I was obviously curious about what hacks existed and found this site from a google search. i just went to d3scene.com and they aren't down...
they were taken down for a few days over a year ago, but that means nothing. that's just a hiccup... and claiming that "blizzard shut down the biggest sc2 hacking website" as an argument for ongoing efforts by blizzard to stop hacks is laughable... I haven't read into it, but I'm guessing it was as simple as a blizzard lawyer sending a cease and desist letter to d3scene's host and them temporarily suspending the account. perhaps d3scene even had to switch hosts, but the fact remains that d3scene was definitely never fully "taken down".
On February 20 2012 02:02 Antisocialmunky wrote: Can't you bypass process scanning by sandboxing it some way? Its not that different from what is used by anti-virus that sandboxes execution to detect malicious execution and hiding the AV. Of course you can detect the virtualization layer but short of making it so you can't play on VM (assuming you can actually play on VM), there's not much they can do.
Yes, you can. But it depends on what Warden expects. Actually hackers continously monitored what Warden is scanning (and yes, it is interesting information to hackers) to protect themselves. If Warden scanned something new, what was not yet scanned known, they immedeatly shut down hacks. Tadaaa - clean SC2 process.
Trying to fight hackers' is like trying to take on the world. Best you can do is minimize the damage. And if a hacker really recieved an cease an detest letter then their not trying hard enough.
On February 20 2012 02:04 PR4Y wrote: i just wanted to post to let you know that d3scene wasn't taken down.... they are still very much alive with tons of active users. i'm not a regular there, but when the game first came out I was obviously curious about what hacks existed and found this site from a google search. i just went to d3scene.com and they aren't down...
they were taken down for a few days over a year ago, but that means nothing. that's just a hiccup... and claiming that "blizzard shut down the biggest sc2 hacking website" as an argument for ongoing efforts by blizzard to stop hacks is laughable... I haven't read into it, but I'm guessing it was as simple as a blizzard lawyer sending a cease and desist letter to d3scene's host and them temporarily suspending the account. perhaps d3scene even had to switch hosts, but the fact remains that d3scene was definitely never fully "taken down".
I think that shutting down a site does not solve the cheat-maker problem. You need to go after them, not after a website. There are 5 more websites with same assemblies over the Internet. If you hunt down creators you get rid of assemblies. Or at least you would minimize the numbers.
On February 20 2012 02:07 Ashur wrote: I think that shutting down a site does not solve the cheat-maker problem. You need to go after them, not after a website. There are 5 more websites with same assemblies over the Internet. If you hunt down creators you get rid of assemblies. Or at least you would minimize the numbers.
This.
The people that are actually MAKING the hacks don't have a centralized website... would be too easy for Blizzard to get their IRL information, and totally screw them with huge lawsuits. Instead, the actual hackers just sign up for existing "hacking" websites and distribute their warez in a way that their personal identity can remain anonymous.
It's the same thing with major industry pirates (gaming, music, movies, ect.)... The people releasing the content aren't stupid enough to run personal websites where the owner's information can be tracked... and instead they use "scene release drops" and anonymous 3rd party applications to push the content they want released.
Blizzard can and never will stop hackers. The ONLY thing that will ever help stop them would be to put an ounce of effort towards fixing the exploits that hackers use to make the programs in the first place.