Is there a design/balance reason for zerg having no mobile anti-air before lair tech? I figure there must be some reason that it isn't there, but I haven't really thought of anything that made too much sense. Maybe it's as simple as designers assumed that zerg players would be teching to lair more quickly than we typically see, but maybe there's something I'm missing entirely. Thanks in advance for any input!
[February] SC2 General Discussion - Page 11
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Valor55
United States11 Posts
Is there a design/balance reason for zerg having no mobile anti-air before lair tech? I figure there must be some reason that it isn't there, but I haven't really thought of anything that made too much sense. Maybe it's as simple as designers assumed that zerg players would be teching to lair more quickly than we typically see, but maybe there's something I'm missing entirely. Thanks in advance for any input! | ||
Rhiot
112 Posts
![]() New Player? + Show Spoiler + ![]() | ||
oberhofer
Germany98 Posts
+ Show Spoiler + ![]() I don't know what to make of this, not only that it is in my recent-list (even though I got it on last BlizzCon, duh) but especially if you look at the date of when the achievement was received. Edits: typos. | ||
_scout
United States11 Posts
On March 06 2012 11:16 Valor55 wrote: I want to preface this question with a few things so that it might be taken in manner in which it is intended. This isn't QQ nor my outlet for a loss on the ladder, I'm honestly just curious if there is a solid answer to this that has so far eluded me. Is there a design/balance reason for zerg having no mobile anti-air before lair tech? I figure there must be some reason that it isn't there, but I haven't really thought of anything that made too much sense. Maybe it's as simple as designers assumed that zerg players would be teching to lair more quickly than we typically see, but maybe there's something I'm missing entirely. Thanks in advance for any input! It fits well into how Zerg constructs units with the larva mechanic, gains access to those units via tech structures, and how this would impact early-game air play styles for Terran and Zerg. Terran and Protoss cannot batch produce air units, they must be queued up and produced one at a time per structure. Zerg's counter to this is identical (queens must be queued). They are given a slight defender's advantage (as they should have) with spore crawlers. That's that basically. If Zerg had a larva produce-able AA unit early game they could forgo just one round of drones to shut down an extremely costly opening for Terran or Protoss with ease. It would really hurt any air-style openings from either race. The current setup rewards good scouting - something Zerg players must absolutely be doing considering the larva production system. It also gives Zerg just enough tools to deal with early-game air aggression. | ||
Skelephile
United States64 Posts
the account is IMRandom on NA in master division pheonix november but i dont have the character code and my match history is glitched so i cant find the game, so how do i find his account to check his match history? http://sc2ranks.com/us/2885129/IMRandom is the only other way to just start guessing character code numbers? | ||
crfty
United States174 Posts
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rOse_PedaL
Korea (South)450 Posts
On March 07 2012 14:36 crfty wrote: Anyone else getting INTERNAL_GLOBAL_ERROR? me, i am | ||
Atreides-
United States103 Posts
On March 07 2012 14:36 crfty wrote: Anyone else getting INTERNAL_GLOBAL_ERROR? Yeah, seems to be happening to everyone. http://www.reddit.com/r/starcraft/comments/qlc4r/global_internal_error/ | ||
v1k3tyson
United States3 Posts
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v1k3tyson
United States3 Posts
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JiYan
United States3668 Posts
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v1k3tyson
United States3 Posts
On March 07 2012 15:05 JiYan wrote: emergency maintenance for 30minutes if i read correctly well apparently its been a half hour already so hopefully your right and its up soon. | ||
JiYan
United States3668 Posts
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crfty
United States174 Posts
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Wherewolf
United States353 Posts
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akalarry
United States1978 Posts
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ColterTV
Argentina163 Posts
On March 08 2012 09:22 akalarry wrote: i feel like sc2 is dying and is on its way down. it definitely won't be like brood war and i don't see it taking main stage at video game tournaments for much longer. Hopefully HOTS will change the game a lot. If not, sc2 could indeed be dead | ||
Zenon
United Kingdom66 Posts
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Prodox
United States3 Posts
please email me the answer at andrew.sirolly@gmail.com thanks | ||
oberhofer
Germany98 Posts
On March 09 2012 07:44 Prodox wrote: does anyone know the dimensions to the replay box so i can do what day nine does and cover it with my logo? please email me the answer at andrew.sirolly@gmail.com thanks Doesn't it depend on your screen resolution? Just take a screenshot of it and see how much you have to cover. | ||
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