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[February] SC2 General Discussion - Page 11

Forum Index > SC2 General
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Valor55
Profile Joined August 2011
United States11 Posts
March 06 2012 02:16 GMT
#201
I want to preface this question with a few things so that it might be taken in manner in which it is intended. This isn't QQ nor my outlet for a loss on the ladder, I'm honestly just curious if there is a solid answer to this that has so far eluded me.

Is there a design/balance reason for zerg having no mobile anti-air before lair tech? I figure there must be some reason that it isn't there, but I haven't really thought of anything that made too much sense. Maybe it's as simple as designers assumed that zerg players would be teching to lair more quickly than we typically see, but maybe there's something I'm missing entirely. Thanks in advance for any input!
Rhiot
Profile Joined May 2011
112 Posts
March 06 2012 20:16 GMT
#202
Don't know if this has been posted, but i didnt want to start a thread just in case! Any idea whats going on with the blur face in a recent Incredible Miracle picture?

New Player?

+ Show Spoiler +
[image loading]
oberhofer
Profile Blog Joined July 2011
Germany98 Posts
Last Edited: 2012-03-06 20:42:30
March 06 2012 20:40 GMT
#203
Found a small bug today... see for yourself.

+ Show Spoiler +
[image loading]


I don't know what to make of this, not only that it is in my recent-list (even though I got it on last BlizzCon, duh) but especially if you look at the date of when the achievement was received.

Edits: typos.
SC2 catchphrase.
_scout
Profile Joined November 2011
United States11 Posts
March 06 2012 21:00 GMT
#204
On March 06 2012 11:16 Valor55 wrote:
I want to preface this question with a few things so that it might be taken in manner in which it is intended. This isn't QQ nor my outlet for a loss on the ladder, I'm honestly just curious if there is a solid answer to this that has so far eluded me.

Is there a design/balance reason for zerg having no mobile anti-air before lair tech? I figure there must be some reason that it isn't there, but I haven't really thought of anything that made too much sense. Maybe it's as simple as designers assumed that zerg players would be teching to lair more quickly than we typically see, but maybe there's something I'm missing entirely. Thanks in advance for any input!


It fits well into how Zerg constructs units with the larva mechanic, gains access to those units via tech structures, and how this would impact early-game air play styles for Terran and Zerg.

Terran and Protoss cannot batch produce air units, they must be queued up and produced one at a time per structure. Zerg's counter to this is identical (queens must be queued). They are given a slight defender's advantage (as they should have) with spore crawlers. That's that basically. If Zerg had a larva produce-able AA unit early game they could forgo just one round of drones to shut down an extremely costly opening for Terran or Protoss with ease. It would really hurt any air-style openings from either race.

The current setup rewards good scouting - something Zerg players must absolutely be doing considering the larva production system. It also gives Zerg just enough tools to deal with early-game air aggression.
On a long enough timeline, everyone's survival rate drops to zero.
Skelephile
Profile Joined June 2010
United States64 Posts
March 07 2012 04:21 GMT
#205
I need help finding an account in game
the account is IMRandom on NA
in master division pheonix november

but i dont have the character code and my match history is glitched so i cant find the game, so how do i find his account to check his match history?
http://sc2ranks.com/us/2885129/IMRandom

is the only other way to just start guessing character code numbers?
Zerg desperately needs a sAviOr,
crfty
Profile Blog Joined August 2010
United States174 Posts
March 07 2012 05:36 GMT
#206
Anyone else getting INTERNAL_GLOBAL_ERROR?
rOse_PedaL
Profile Blog Joined January 2012
Korea (South)450 Posts
March 07 2012 05:38 GMT
#207
On March 07 2012 14:36 crfty wrote:
Anyone else getting INTERNAL_GLOBAL_ERROR?

me, i am
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ MKP HWAITING ಠ_ಠ ಠ_ಠ
Atreides-
Profile Joined June 2009
United States103 Posts
March 07 2012 05:40 GMT
#208
On March 07 2012 14:36 crfty wrote:
Anyone else getting INTERNAL_GLOBAL_ERROR?


Yeah, seems to be happening to everyone.

http://www.reddit.com/r/starcraft/comments/qlc4r/global_internal_error/
v1k3tyson
Profile Joined March 2012
United States3 Posts
March 07 2012 06:03 GMT
#209
I am new to SC2. Been playing for about a week now, and having no troubles at all. All of a sudden i try to log in tonight and get an " Incorrect Login: Global_Network_Error" message. Im positive im entering my info correctly because i can log in on battle.net website. Anybody ever experience this and know how to fix it?
v1k3tyson
Profile Joined March 2012
United States3 Posts
March 07 2012 06:04 GMT
#210
o now i realize someone posted about it before me, sorry for the repeat!!
JiYan
Profile Blog Joined February 2009
United States3668 Posts
March 07 2012 06:05 GMT
#211
emergency maintenance for 30minutes if i read correctly
v1k3tyson
Profile Joined March 2012
United States3 Posts
March 07 2012 06:08 GMT
#212
On March 07 2012 15:05 JiYan wrote:
emergency maintenance for 30minutes if i read correctly


well apparently its been a half hour already so hopefully your right and its up soon.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
March 07 2012 06:44 GMT
#213
im back on so i think everyone should be able to get on again now
crfty
Profile Blog Joined August 2010
United States174 Posts
Last Edited: 2012-03-07 07:43:24
March 07 2012 07:43 GMT
#214
I can now, yes. Thanks.
Wherewolf
Profile Joined December 2010
United States353 Posts
March 08 2012 00:11 GMT
#215
What's a good unit test map on NA?
akalarry
Profile Joined January 2011
United States1978 Posts
March 08 2012 00:22 GMT
#216
i feel like sc2 is dying and is on its way down. it definitely won't be like brood war and i don't see it taking main stage at video game tournaments for much longer.
ColterTV
Profile Joined September 2010
Argentina163 Posts
Last Edited: 2012-03-08 15:42:05
March 08 2012 15:39 GMT
#217
On March 08 2012 09:22 akalarry wrote:
i feel like sc2 is dying and is on its way down. it definitely won't be like brood war and i don't see it taking main stage at video game tournaments for much longer.


Hopefully HOTS will change the game a lot.
If not, sc2 could indeed be dead
ColterTV Stream -> http://www.twitch.tv/ColterTV
Zenon
Profile Joined December 2011
United Kingdom66 Posts
March 08 2012 15:59 GMT
#218
How long is LoL expected to stick around for, and do you guys think SC2, perhaps with the addition of expansion packs, will once again be the fan favourite and remain the flagship title for most events?
@focus_Zenon
Prodox
Profile Joined March 2012
United States3 Posts
Last Edited: 2012-03-08 22:44:38
March 08 2012 22:44 GMT
#219
does anyone know the dimensions to the replay box so i can do what day nine does and cover it with my logo?
please email me the answer at andrew.sirolly@gmail.com thanks
Because too mane Banelings are never anywhere NEAR enough...
oberhofer
Profile Blog Joined July 2011
Germany98 Posts
March 09 2012 00:48 GMT
#220
On March 09 2012 07:44 Prodox wrote:
does anyone know the dimensions to the replay box so i can do what day nine does and cover it with my logo?
please email me the answer at andrew.sirolly@gmail.com thanks


Doesn't it depend on your screen resolution? Just take a screenshot of it and see how much you have to cover.
SC2 catchphrase.
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