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We Must Fight For The Carrier - Page 34

Forum Index > SC2 General
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xTrim
Profile Joined April 2011
472 Posts
May 29 2012 00:50 GMT
#661
On May 29 2012 09:31 JiYan wrote:
Show nested quote +
On May 29 2012 08:53 Kharnage wrote:
On May 29 2012 08:49 NKB wrote:
On May 29 2012 06:57 zefreak wrote:
After watching Crank use the carrier in GSTL, I want the unit to stick around. Beautiful unit, just needs a slight buff in some way.


I have got to agree with this, the carrier just needs a little something to make a bit more viable overall


Make interceptors free.
That is all.

and perhaps make carriers with the same build time as battlecruisers? It still doesnt make sense to me that the carrier takes 30 seconds longer than the battlecruiser to make, not including interceptors.


Chrono boost anyone?
Mr Showtime
Profile Joined April 2011
United States1353 Posts
May 29 2012 00:54 GMT
#662
On May 29 2012 08:53 Kharnage wrote:
Show nested quote +
On May 29 2012 08:49 NKB wrote:
On May 29 2012 06:57 zefreak wrote:
After watching Crank use the carrier in GSTL, I want the unit to stick around. Beautiful unit, just needs a slight buff in some way.


I have got to agree with this, the carrier just needs a little something to make a bit more viable overall


Make interceptors free.
That is all.


It's still awful in PvZ. It's either too good because the zerg isn't prepared or it sucks b/c the zerg scouted and massed corruptors. It shouldn't play that way.
HelioSeven
Profile Joined February 2012
United States193 Posts
May 29 2012 01:10 GMT
#663
On May 29 2012 07:57 NicolBolas wrote:

I would rather Blizzard spend the time to make a Protoss air force worth using as a whole. I want the Protoss to have serious air options that can augment their ground forces significantly.


Just because you don't understand how to properly use Protoss air units doesn't mean they aren't a serious option. Skytoss is one of the dominant comps in the entire game, it's just difficult to build up to and use properly (and rightly so, in my opinion). With the range upgrade on phoenixes they are now a complete hard counter to muta play in PvZ, and not half bad at picking off medivacs in PvT. Not to mention that a couple of phoenixes can clear the entire map of overlords, completely denying a Zerg map awareness for significant chunk of the mid-game (not to mention completely deny the nydus option). In PvZ, void rays are a hard counter to early roach pressure, and typically induce your opponent to tech to hydras as a response, upon which time a colossus transition will absolutely shred roach/ling/hydra. Void rays can also provide great support to a blink stalker comp against bio in PvT, if you're opponent builds too many marauders to counter the stalkers.

Regarding carriers, which I think are the most misunderstood of all stargate units, I'm sick and tired of people complaining about how carriers and colossus overlap: they don't. At all. Carriers trade splash for higher DPS and the ability to shoot back at anti-air. That in and of itself is a world of difference. Many of the claimed deficiencies of carriers are more attributable to people simply not understanding how to use them; take for instance the build time. Yes, the build time is absurdly long, and if you are only producing carriers on 1 or 2 stargates it's going to take forever to build up a decent force of them. But counter-intuitively, the build time actually makes the income cost of carriers quite low, only 175 min/m and 125 gas/m (compare to colossus: 240 min/m and 160 gas/m). To take advantage of this, one simply needs to build a ton of stargates. Every single pro game that I can think of in recent memory where carriers were used effectively (StarDust vs RorO in PL, Crank vs Freaky in GSTL, etc) demonstrated this perfectly: they produced carriers off 4-6 stargates on just 3 or 4 bases. Because of carrier's low income cost, this didn't adversely affect their production of a gateway army, with which skytoss has a natural synergy (chargelot/archon is great for zoning out your opponent and keeping them at distance from your high value air units). Another big mis-usage of carriers: the graviton catapult upgrade (which most people don't even understand what does), which significantly increases the launch speed of the interceptors and thus the instantaneous DPS of carriers (to 53.3(+10.7) over 1.5 seconds, before falling back down to 26.7(+5.3)) making them incredibly effective at hit-and-run style tactics, though they can certainly hold their own in a straight-up fight.

As someone who actually uses the skytoss style all the time, don't knock it until you actually understand it. I'm tired of people bashing stargate play as totally useless when they've never even taken the time to try and make it work.
If I smite you, have you been smitten?
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
May 29 2012 01:11 GMT
#664
Nobody uses carriers, Marines too good, Corruptors too good, void rays and stalkers too good.. Even if they took it out, it really wouldn't make a big difference.
Bomber & Jaedong & FlaSh & SNSD <3
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
May 29 2012 01:23 GMT
#665
Long live the Carrier! Tempest is just another deathball unit, why not at least try to tweak the Carrier?!
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
Nosferatos
Profile Joined April 2010
Norway783 Posts
May 29 2012 01:28 GMT
#666
Useless unit is useless.

IF we are to keep the Carrier it'll need a make over.
"Show me the Raven" ~ HMS turns into a mini-nuke, going twice as fast and doing 250 damage over a large area.
HelioSeven
Profile Joined February 2012
United States193 Posts
May 29 2012 01:29 GMT
#667
On May 29 2012 08:43 Zambrah wrote:
Something that can help deal with Vikings and Corruptors to keep them off of the bulk of the Carrier could make Carriers legitimately useful.


Again, I really don't think you guys get it. Phoenixes are that unit, you just aren't using them correctly. What phoenixes lack against corruptor's armor and viking's range is made up for by their speed. They are the fastest unit in the game, period (except I think speedlings on creep, but since neither can target the other that's a moot point). Primarily, this allows you to choose where your engagements happen. But moreover, this makes phoenixes very effective at kiting, easily able to retreat to a group of archons, stalkers, or other AA if they are heavily outmatched. When it comes to protecting a carrier ball, carriers are plenty good at taking out corruptors and vikings, so long as said units aren't shooting directly at them. If you put a bunch of phoenixes in the way, you're likely to lose all your phoenixes but at the same time save the bulk of your carriers, which is what really matters in the late game.
If I smite you, have you been smitten?
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 29 2012 01:30 GMT
#668
Carriers were good in BW because tanks were good in BW.
"When the geyser died, a probe came out" - SirJolt
XxJuicexX
Profile Joined April 2011
United States48 Posts
May 29 2012 01:33 GMT
#669
Id rather see the mothership stay than the carrier.
Kharnage
Profile Joined September 2011
Australia920 Posts
May 29 2012 01:38 GMT
#670
On May 29 2012 09:54 Mr Showtime wrote:
Show nested quote +
On May 29 2012 08:53 Kharnage wrote:
On May 29 2012 08:49 NKB wrote:
On May 29 2012 06:57 zefreak wrote:
After watching Crank use the carrier in GSTL, I want the unit to stick around. Beautiful unit, just needs a slight buff in some way.


I have got to agree with this, the carrier just needs a little something to make a bit more viable overall


Make interceptors free.
That is all.


It's still awful in PvZ. It's either too good because the zerg isn't prepared or it sucks b/c the zerg scouted and massed corruptors. It shouldn't play that way.


BCs suffer the same fate.

+3 attack carriers are pretty good though, and mass corruptor without ups gets shredded by archon + storm vs 7 or 8 carriers.
oZii
Profile Blog Joined May 2010
United States1198 Posts
May 29 2012 01:38 GMT
#671
Carriers are useless, even if they where tweaked at all. You would still need to tech to them so they could be apart of your deathball instead of colossus. Only thing I can see is to make another air unit that can help to protect the carriers so they are somewhat viable.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
May 29 2012 01:40 GMT
#672
I dunno, I really do have some nostalgic love for the carrier, was so fun to watch. Would be so awesome if they could make them a viable unit again I miss stork's carrier control
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 29 2012 02:13 GMT
#673
What do you reckon would happen if you decreased build time slightly and buffed its shields?
kiss kiss fall in love
Psychlone
Profile Joined August 2010
Canada90 Posts
May 29 2012 02:32 GMT
#674
Give Carriers the Tempest AA attack as a spell and I assure you people will build them.

Also give them at least 3 armor, seriously...

It's so easy to tweak, but Blizzard is just incomprehensible some time.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
Last Edited: 2012-05-29 03:18:25
May 29 2012 03:16 GMT
#675
On May 29 2012 10:10 HelioSeven wrote:
Show nested quote +
On May 29 2012 07:57 NicolBolas wrote:

I would rather Blizzard spend the time to make a Protoss air force worth using as a whole. I want the Protoss to have serious air options that can augment their ground forces significantly.


Just because you don't understand how to properly use Protoss air units doesn't mean they aren't a serious option. Skytoss is one of the dominant comps in the entire game.


This is so wrong.

On May 29 2012 10:38 Kharnage wrote:
Show nested quote +
On May 29 2012 09:54 Mr Showtime wrote:
On May 29 2012 08:53 Kharnage wrote:
On May 29 2012 08:49 NKB wrote:
On May 29 2012 06:57 zefreak wrote:
After watching Crank use the carrier in GSTL, I want the unit to stick around. Beautiful unit, just needs a slight buff in some way.


I have got to agree with this, the carrier just needs a little something to make a bit more viable overall


Make interceptors free.
That is all.


It's still awful in PvZ. It's either too good because the zerg isn't prepared or it sucks b/c the zerg scouted and massed corruptors. It shouldn't play that way.


BCs suffer the same fate.

+3 attack carriers are pretty good though, and mass corruptor without ups gets shredded by archon + storm vs 7 or 8 carriers.


Sure they would, but I'd love to see a Protoss player get that comp before the zerg manages to get any air upgrades..... hell, I'd like to see the Protoss get that comp
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
May 29 2012 03:26 GMT
#676
Hmm, IMO they can not remove the Mothership/ carrier and then not give us something that can siege/aoe mass air. The only way to beat a zerg on a map like Metropolis who makes 40 spines and 22 broods/infestors/corrupters/queens isto transition into carriers. Can blizzard not see this glaring issue in end game PvZ that will arise in Hots? hope they are working on a solution..
intense555
Profile Blog Joined February 2011
United States474 Posts
May 29 2012 03:29 GMT
#677
A few zealots to talk,
Aspiring Starcraft 2 pro for @mYinsanityEU, follow me on twitter @mYintenseSC
Azera
Profile Blog Joined December 2010
3800 Posts
May 29 2012 03:39 GMT
#678
On May 29 2012 10:30 fabiano wrote:
Carriers were good in BW because tanks were good in BW.


This is so unbelievably true, and somebody needs to take an in-depth look into this relationship in SC2.
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
EMIYA
Profile Joined March 2011
United States433 Posts
May 29 2012 03:41 GMT
#679
I don't know if the carriers just suck or if corruptors are too good against them
Campfire
Profile Joined September 2011
United States48 Posts
May 29 2012 03:55 GMT
#680
On May 29 2012 12:16 Mr Showtime wrote:
Show nested quote +
On May 29 2012 10:10 HelioSeven wrote:
On May 29 2012 07:57 NicolBolas wrote:

I would rather Blizzard spend the time to make a Protoss air force worth using as a whole. I want the Protoss to have serious air options that can augment their ground forces significantly.


Just because you don't understand how to properly use Protoss air units doesn't mean they aren't a serious option. Skytoss is one of the dominant comps in the entire game.


This is so wrong.

Show nested quote +
On May 29 2012 10:38 Kharnage wrote:
On May 29 2012 09:54 Mr Showtime wrote:
On May 29 2012 08:53 Kharnage wrote:
On May 29 2012 08:49 NKB wrote:
On May 29 2012 06:57 zefreak wrote:
After watching Crank use the carrier in GSTL, I want the unit to stick around. Beautiful unit, just needs a slight buff in some way.


I have got to agree with this, the carrier just needs a little something to make a bit more viable overall


Make interceptors free.
That is all.


It's still awful in PvZ. It's either too good because the zerg isn't prepared or it sucks b/c the zerg scouted and massed corruptors. It shouldn't play that way.


BCs suffer the same fate.

+3 attack carriers are pretty good though, and mass corruptor without ups gets shredded by archon + storm vs 7 or 8 carriers.


Sure they would, but I'd love to see a Protoss player get that comp before the zerg manages to get any air upgrades..... hell, I'd like to see the Protoss get that comp

i guess you didnt see gstl last night I belive slayerscrank got that comp
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