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MotM/ESL Winter - Page 4

Forum Index > SC2 General
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Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
January 09 2012 01:16 GMT
#61
Are we allowed to have maps with triggers in them?

I've wanted to see island maps tried again for a while now, and I've been thinking of a map that starts out normal and then turns into an island thanks to water level rising (something like the campaign map The Devil's Playground, but only as a one-time thing, the point is to change the battlefield, not kill units out of position).
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Gfire
Profile Joined March 2011
United States1699 Posts
January 09 2012 07:49 GMT
#62
Eh, well I might enter one if I can finish it up on time. What time is the deadline exactly? Also, can we re-enter the same map again next month, or a newer version of it?
all's fair in love and melodies
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2012-01-09 11:52:22
January 09 2012 11:36 GMT
#63
On January 09 2012 10:16 Fanatic-Templar wrote:
Are we allowed to have maps with triggers in them?

I've wanted to see island maps tried again for a while now, and I've been thinking of a map that starts out normal and then turns into an island thanks to water level rising (something like the campaign map The Devil's Playground, but only as a one-time thing, the point is to change the battlefield, not kill units out of position).


We strongly dislike maps with triggers, as they usually introduce completely new game mechanics which will confuse players unless they have studied the map thoroughly before (everything existing, and some new mechanics like collapsible rocks, can be made using the data editor).

Usually players already know how Xel'Naga towers, LoS blockers and destructible rocks work from ladder maps and so on, and we do not want to increase the complexity more than necessary as that might make players avoid the maps. Of course creative usage of the above mentioned things is definitely allowed

Also changes using the data editor might be frowned upon, depending on their nature, as they too might greatly affect gameplay (completely aesthetic changes are allowed, provided they do not change playable units).

On January 09 2012 16:49 Gfire wrote:
Eh, well I might enter one if I can finish it up on time. What time is the deadline exactly? Also, can we re-enter the same map again next month, or a newer version of it?


For now it is the 10th of January wherever you are, so until 23:59 on the 10th of January (your timezone) you will be able to send the email to us (as we have not decided on a timezone for this MotM).

You can also enter the same map next month, but ONLY if it has had several quite LARGE changes made to it (so it is essentially, a "new map"). You can also expect to have it judged a bit more harshly because we have already seen it and might expect more from it compared to the completely new maps.
We might change this on a later date without warning, depending on the submissions we receive.
The Planetary Workshop - TPW - Mapmaking Team
Azronn
Profile Joined December 2011
Denmark3 Posts
January 10 2012 17:11 GMT
#64
A lot of nice maps! Good luck to everyone! :D

My submission:

Bleakglen
+ Show Spoiler +
[image loading]

Map Thread
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
January 10 2012 17:16 GMT
#65
Cannot believe I only noticed this today. I have one in the works as well, no way it'll be done by tonight though
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 10 2012 23:28 GMT
#66
Submissions close today. You've still got over 8 hours (depending on your time zone), so send in your two best maps!

More info on the tournament and judges will come soon.
https://liquipedia.net/starcraft2/Monitor
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 11 2012 00:03 GMT
#67
--- Nuked ---
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 11 2012 00:42 GMT
#68
IronmanSC posted 3 maps?!
ModeratorI am still alive, somehow
TL+ Member
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 11 2012 00:46 GMT
#69
On January 11 2012 09:42 TehTemplar wrote:
IronmanSC posted 3 maps?!


Sorry, Scars of Auir isn't supposed to be on that list. I believe Clearwater replaced it.
https://liquipedia.net/starcraft2/Monitor
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 11 2012 00:57 GMT
#70
Ahh, that makes sense monitor.
Thanks for clearing that up!
ModeratorI am still alive, somehow
TL+ Member
Phried
Profile Joined June 2011
Canada147 Posts
January 11 2012 01:22 GMT
#71
Just submitted my maps:

+ Show Spoiler [Rattlesnake Ridge:] +
[image loading]


+ Show Spoiler [Reclamation:] +
[image loading]


Reclamation is probably pretty rough. I've had a bit of a block lately and it was probably the only half way decent layout I've spit out in the last month.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 11 2012 01:27 GMT
#72
Just to think of where MotM started.. wow! This is pretty incredible; just to see the words "sponsored by intel" and motm in the same thread is pretty incredible
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Wiss
Profile Joined November 2010
United Kingdom23 Posts
January 11 2012 15:09 GMT
#73
With maps like Cloud Kingdom and Burning Altar I don't have any chance, but what would I expect with it being my first map. Great to see so many submissions, best get other maps finished for a future MotM.
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-01-11 16:50:50
January 11 2012 16:46 GMT
#74
Everyone has a chance. The Teamliquid mapping contest and the IPL mapping contest were run at the same time with the same maps but they didn't pick the same maps. It shows how random judging maps is. In the TL contest people voted for maps that judges dismissed (Ohana and Haven's Lagoon were 1st and 3rd by the public and 5th and 6th by the judges).

Also everyone (including me) thought the new Blizzard maps were bad but the GSL chose the 4 player map and it doesn't seem so abusable. At least it shows it's hard for a map to really break the game, and even if it did it could be fixed.

In the end judges just pick maps they like, and also probably have an idea of what they want. Everyone can win it's just a matter of taste.
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-01-11 17:55:26
January 11 2012 17:46 GMT
#75
My submission :

+ Show Spoiler +
[image loading]


Aquamarine in MotM <3.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
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