• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:34
CET 16:34
KST 00:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)7Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Potential ASL qualifier breakthroughs? I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Mechabellum Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2064 users

Heart Of The Swarm: The Pro's Opinions - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 34 Next All
Shagg
Profile Joined September 2010
Finland825 Posts
December 03 2011 16:51 GMT
#201
Less QQ more GG switch game if u dont like it. o.O
"You're a pro or you're a noob. That's life"
-MoOsE-
Profile Joined March 2011
United States236 Posts
December 03 2011 16:54 GMT
#202
On December 03 2011 22:41 thezanursic wrote:
Show nested quote +
On December 03 2011 07:12 VanGarde wrote:
No offense to Cloud but it is getting silly how all of the mid tier foreign players are the ones who whine that the game is too random and the skill cap is too low so there is no point in competing. Unless you are beating mvp or nestea in gsl finals arguments like that are completely irrelevant when it comes to actually competing in the game. Seriously stop using how "flawed the game is" to explain away a lack of results. These kinds of comments always only come from the players who play seriously but who are never seen in the top of tournaments.

I think the majority of people agree that the game is pretty balanced at the moment, but that doesn't change the fact that PvP is a coin flip...



PvP is not a coin flip. I go phoenix every game and have about a 90 % winrate. It is all scouting and responding correctly. Every opening is good none get advantages over the other, other than an unscouted fast expo.
The King in the North Fighting
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-12-03 17:01:49
December 03 2011 16:56 GMT
#203
On December 04 2011 01:41 7mk wrote:
Show nested quote +
On December 04 2011 00:30 Erasme wrote:
On December 03 2011 07:29 aTnClouD wrote:
Sc2 is already bad enough with all those aoe super powerful no brainer easy to use units (ghost, templar, colo, infestor). Let's add more spellcasting bs on the field so the game gets... worse. This is my opinion and I'm not being a crybaby. If you don't like it don't assume I'm just whining randomly. I'm not blaming my "lack of results" (?!?results that anyway most people who play sc2 all day would love to have) on a bad game since I know it was obviously due to the fact I never liked SC2 for the reasons I stated before so I was never able to enjoy and practice as much as many other tournament winning players. Even if the game is super gamblish and bad players can win against good ones it doesn't mean the very best players in the world are not able to put the results they deserve (and they can still lose to incomparably worse players - watch mlg orlando). Thing is they are gonna add stuff in hots that will probably be sick hard to balance with everything else already and I really wonder if there is any way for units like the oracle or the shredder to not fuck up totally the game. Don't get me wrong, I obviously hope I am just pessimistic and it won't be like this, still it looks pretty grim to me.

edit: and dont call me mid tier foreign player, cause i'm not. thanks.


I don't get it. Plague, emp, storm and reaver were in bw. And afaik, they're were much more powerful and super cool. But now they're gimmicky ?

And it's my birthdayyyyyyyyyyyyyy yeahhhhh


"afaik" .. thats the problematic part

reavers were powerful but its super hard to handle them, they are slow as fuck and therefore useless for attacking unless coupled with a shuttle, so it takes a lot of micro to do damage with them while making sure they wont get sniped. Colossus on the other hand: easy 1 a auto damage.
EMP wasnt anywhere near as strong as in sc2, it was mainly used for its Mana-draining against arbiters (protoss flying caster) rather than its damage output (since in bw there werent 100 units in one small spot), and obviously science vessels werent as massable as ghosts.
Plague is very powerful but you can only get it very late in the game (esp. compared to stuff like sc2 EMP and fungal), and there was no smart casting and defilers die very fast to irradiate.
Storm is also very powerful in BW but you have to protect your HTs like theyre your babies or else you die.. and again, no smartcasting.
Just as an explanation, I dont really agree with clouds pessimistic view of the game.
happy birthday ^^

People should be able to discuss this without the bashing and behaving like dicks though, its not too hard.


Thumbs up.

I just hope Blizzard finds a good way to deal with blanket spells. EMP's radius already got boned and I'm sure we'll see more of the same once the first expansion gets released.

I would honestly like to see some sort of penalty for selecting more than one unit with an ability, so players cannot arbitrarily spam one key. De-select/select clone. It's been brought up many times before. Maybe add a very short CD to all the units that were selected at the same time or have them all cast it on the same spot. A few more keystrokes wouldn't hurt.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 03 2011 16:59 GMT
#204
On December 04 2011 01:54 -MoOsE- wrote:
Show nested quote +
On December 03 2011 22:41 thezanursic wrote:
On December 03 2011 07:12 VanGarde wrote:
No offense to Cloud but it is getting silly how all of the mid tier foreign players are the ones who whine that the game is too random and the skill cap is too low so there is no point in competing. Unless you are beating mvp or nestea in gsl finals arguments like that are completely irrelevant when it comes to actually competing in the game. Seriously stop using how "flawed the game is" to explain away a lack of results. These kinds of comments always only come from the players who play seriously but who are never seen in the top of tournaments.

I think the majority of people agree that the game is pretty balanced at the moment, but that doesn't change the fact that PvP is a coin flip...



PvP is not a coin flip. I go phoenix every game and have about a 90 % winrate. It is all scouting and responding correctly. Every opening is good none get advantages over the other, other than an unscouted fast expo.


Even pros still complain a lot about the coinflippiness of PvP (Hasu in his interview for NASL 2).

Going Phoenix is good until someone does a hardcore 4gate, or get faster Phoenix by playing greedy, or goes blind Blink Stalkers.

Plenty of builds in PvP get advantages over other builds.
413X
Profile Joined April 2010
Sweden203 Posts
December 03 2011 17:02 GMT
#205
White-ra made a good point that hadn't really struck me. Protoss need so insanely much gas and with all the new units, it's all the same. So in theory, the same gate comp should be as now but with diffrent "high tech units" that is traded with each other.
The pro noob
Gentso
Profile Joined July 2010
United States2218 Posts
December 03 2011 17:02 GMT
#206
It's funny how 'pros' are still using that excuse for losing. The best players consistently do well, it's just about getting to that level. This game was so build and that 'one deciding battle' focused for so long people (pros. mainly foreigners) don't play it well enough. SC2 has evolved beyond coin flip, it's 100% whoever plays better wins. First TT1's thread and now this statement.. I find it kind of sad. I believe they think they're better than they actually are.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
December 03 2011 17:08 GMT
#207
On December 04 2011 01:56 StarStruck wrote:
Show nested quote +
On December 04 2011 01:41 7mk wrote:
On December 04 2011 00:30 Erasme wrote:
On December 03 2011 07:29 aTnClouD wrote:
Sc2 is already bad enough with all those aoe super powerful no brainer easy to use units (ghost, templar, colo, infestor). Let's add more spellcasting bs on the field so the game gets... worse. This is my opinion and I'm not being a crybaby. If you don't like it don't assume I'm just whining randomly. I'm not blaming my "lack of results" (?!?results that anyway most people who play sc2 all day would love to have) on a bad game since I know it was obviously due to the fact I never liked SC2 for the reasons I stated before so I was never able to enjoy and practice as much as many other tournament winning players. Even if the game is super gamblish and bad players can win against good ones it doesn't mean the very best players in the world are not able to put the results they deserve (and they can still lose to incomparably worse players - watch mlg orlando). Thing is they are gonna add stuff in hots that will probably be sick hard to balance with everything else already and I really wonder if there is any way for units like the oracle or the shredder to not fuck up totally the game. Don't get me wrong, I obviously hope I am just pessimistic and it won't be like this, still it looks pretty grim to me.

edit: and dont call me mid tier foreign player, cause i'm not. thanks.


I don't get it. Plague, emp, storm and reaver were in bw. And afaik, they're were much more powerful and super cool. But now they're gimmicky ?

And it's my birthdayyyyyyyyyyyyyy yeahhhhh


"afaik" .. thats the problematic part

reavers were powerful but its super hard to handle them, they are slow as fuck and therefore useless for attacking unless coupled with a shuttle, so it takes a lot of micro to do damage with them while making sure they wont get sniped. Colossus on the other hand: easy 1 a auto damage.
EMP wasnt anywhere near as strong as in sc2, it was mainly used for its Mana-draining against arbiters (protoss flying caster) rather than its damage output (since in bw there werent 100 units in one small spot), and obviously science vessels werent as massable as ghosts.
Plague is very powerful but you can only get it very late in the game (esp. compared to stuff like sc2 EMP and fungal), and there was no smart casting and defilers die very fast to irradiate.
Storm is also very powerful in BW but you have to protect your HTs like theyre your babies or else you die.. and again, no smartcasting.
Just as an explanation, I dont really agree with clouds pessimistic view of the game.
happy birthday ^^

People should be able to discuss this without the bashing and behaving like dicks though, its not too hard.


Thumbs up.

I just hope Blizzard finds a good way to deal with blanket spells. EMP's radius already got boned and I'm sure we'll see more of the same once the first expansion gets released.

I would honestly like to see some sort of penalty for selecting more than one unit with an ability, so players cannot arbitrarily spam one key. De-select/select clone. It's been brought up many times before. Maybe add a very short CD to all the units that were selected at the same time or have them all cast it on the same spot. A few more keystrokes wouldn't hurt.


I haven't seen blizzard trying to weaken an ability by makeing the interface worse and I am happy about that. The selection of a unit should not impact the unit.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
December 03 2011 17:10 GMT
#208
On December 04 2011 02:02 Gentso wrote:
It's funny how 'pros' are still using that excuse for losing. The best players consistently do well, it's just about getting to that level. This game was so build and that 'one deciding battle' focused for so long people (pros. mainly foreigners) don't play it well enough. SC2 has evolved beyond coin flip, it's 100% whoever plays better wins. First TT1's thread and now this statement.. I find it kind of sad. I believe they think they're better than they actually are.


So, you think your insight gives you better judgment over the intricacies at the top level than people who invested over a year
worth of dedicated practice into the game?
I don't think you should speak so condescending to these people.
wat
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 03 2011 17:13 GMT
#209
Excuse for losing? I beg your pardon?

If you ask any pro who plays protoss they will tell how volatile the PvP match-up is (in BW, you'd hear similar arguments for ZvZ).

With that said, you lose sight of a guy's army for one second and you could be dead in SC2. That's just how it is. Scouting has never been more important.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
December 03 2011 17:14 GMT
#210
On December 04 2011 01:54 -MoOsE- wrote:
Show nested quote +
On December 03 2011 22:41 thezanursic wrote:
On December 03 2011 07:12 VanGarde wrote:
No offense to Cloud but it is getting silly how all of the mid tier foreign players are the ones who whine that the game is too random and the skill cap is too low so there is no point in competing. Unless you are beating mvp or nestea in gsl finals arguments like that are completely irrelevant when it comes to actually competing in the game. Seriously stop using how "flawed the game is" to explain away a lack of results. These kinds of comments always only come from the players who play seriously but who are never seen in the top of tournaments.

I think the majority of people agree that the game is pretty balanced at the moment, but that doesn't change the fact that PvP is a coin flip...



PvP is not a coin flip. I go phoenix every game and have about a 90 % winrate. It is all scouting and responding correctly. Every opening is good none get advantages over the other, other than an unscouted fast expo.


every PvP build that's not safe against 4 gate > every PvP build that's safe against 4 gate > 4 gate > every PvP build that's not safe against 4 gate

give me a call once you've solved that

funny how pessimistic Cloud has become...though I have to say, compared to BW it really does seem like HotS still won't bring enough stuff into the game with a high skill cap for great players to really differentiate themselves from the merely "good" ones
"You see....YOU SEE..." © 2010 Sen
1Eris1
Profile Joined September 2010
United States5797 Posts
December 03 2011 17:16 GMT
#211
On December 04 2011 02:02 Gentso wrote:
It's funny how 'pros' are still using that excuse for losing. The best players consistently do well, it's just about getting to that level. This game was so build and that 'one deciding battle' focused for so long people (pros. mainly foreigners) don't play it well enough. SC2 has evolved beyond coin flip, it's 100% whoever plays better wins. First TT1's thread and now this statement.. I find it kind of sad. I believe they think they're better than they actually are.



You're acting like Cloud and TT1 are the only pros dissapointed with the game. Plenty of pros have expressed their complaints and dissapointments. A lot of them have said they prefer BW, but because all of the money is in SC2 they have no choice but to play it.

Oh, and I would still give veteran players like Cloud's voice a lot more weight than yours.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
TheDougler
Profile Joined April 2010
Canada8306 Posts
December 03 2011 17:16 GMT
#212
It just seems like PvP will be the same in HoTs...and I find that quite lame.

LOOOOVE what they're doing for zerg tho
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Gentso
Profile Joined July 2010
United States2218 Posts
December 03 2011 17:18 GMT
#213
On December 04 2011 02:10 Elefanto wrote:
Show nested quote +
On December 04 2011 02:02 Gentso wrote:
It's funny how 'pros' are still using that excuse for losing. The best players consistently do well, it's just about getting to that level. This game was so build and that 'one deciding battle' focused for so long people (pros. mainly foreigners) don't play it well enough. SC2 has evolved beyond coin flip, it's 100% whoever plays better wins. First TT1's thread and now this statement.. I find it kind of sad. I believe they think they're better than they actually are.


So, you think your insight gives you better judgment over the intricacies at the top level than people who invested over a year
worth of dedicated practice into the game?
I don't think you should speak so condescending to these people.


Haha, SIGH!

Ok, first off I didn't say anything about my understanding of 'the intricacies'. That's irrelevant, I'm just pointing out the fact that the top players do well consistently (MLGs are proof of this).

I don't think I'm being condescending, either. I just don't appreciate when people reach for excuses that aren't necessarily fact. Regardless what of they say, statistics will prove otherwise. SC2 has come quite a long way. Blizzard said it themselves, they wouldn't change Wings of Liberty at all. I don't see "so many bad players getting decent results". Wins these days are earned or lost fairly, at least according to results.
RvB
Profile Blog Joined December 2010
Netherlands6261 Posts
December 03 2011 17:19 GMT
#214
On December 04 2011 02:13 StarStruck wrote:
Excuse for losing? I beg your pardon?

If you ask any pro who plays protoss they will tell how volatile the PvP match-up is (in BW, you'd hear similar arguments for ZvZ).

With that said, you lose sight of a guy's army for one second and you could be dead in SC2. That's just how it is. Scouting has never been more important.


The real good one will always get a good winrate though, MC had a sick win rate in PvP when he was beasting it up, Jaedong was a beast in ZvZ etc. the best will almost always win regardless of match up.
Gentso
Profile Joined July 2010
United States2218 Posts
December 03 2011 17:30 GMT
#215
On December 04 2011 02:16 1Eris1 wrote:
Show nested quote +
On December 04 2011 02:02 Gentso wrote:
It's funny how 'pros' are still using that excuse for losing. The best players consistently do well, it's just about getting to that level. This game was so build and that 'one deciding battle' focused for so long people (pros. mainly foreigners) don't play it well enough. SC2 has evolved beyond coin flip, it's 100% whoever plays better wins. First TT1's thread and now this statement.. I find it kind of sad. I believe they think they're better than they actually are.



You're acting like Cloud and TT1 are the only pros dissapointed with the game. Plenty of pros have expressed their complaints and dissapointments. A lot of them have said they prefer BW, but because all of the money is in SC2 they have no choice but to play it.


They're losing and reaching for excuses, that's really all there is to it. What about prior to SC2, where was the money there? I see all these previous foreigner BW pros complaining about how they should be doing better than everyone else but I feel it's just a wake up call. As far as I can tell, there were only a handful of foreigners that were decent on the global level. What does that say about their skill in general? SC2 exploded and for a while it was a volatile game because people were figuring it out. Well, the top players seem to have figured it out and calling the game a coin flip now is purely just an excuse.

Oh, and I would still give veteran players like Cloud's voice a lot more weight than yours.


So? Just look at tournament results then, it contradicts the excuses these pros are throwing out really badly.

I would really like for someone to show me who and where these bad players are who are getting decent results!
merz
Profile Blog Joined July 2004
Sweden2760 Posts
December 03 2011 17:31 GMT
#216
On December 04 2011 02:10 Elefanto wrote:
Show nested quote +
On December 04 2011 02:02 Gentso wrote:
It's funny how 'pros' are still using that excuse for losing. The best players consistently do well, it's just about getting to that level. This game was so build and that 'one deciding battle' focused for so long people (pros. mainly foreigners) don't play it well enough. SC2 has evolved beyond coin flip, it's 100% whoever plays better wins. First TT1's thread and now this statement.. I find it kind of sad. I believe they think they're better than they actually are.


So, you think your insight gives you better judgment over the intricacies at the top level than people who invested over a year
worth of dedicated practice into the game?
I don't think you should speak so condescending to these people.



Point is Gentso, even the best players (HuK for example) still lacks consistency. No one can deny their skill, and how good they are at this game, yet they go from winning huge events to failing in Group stages day 1 vs complete "no names".

Things like these tells me a thing or two about how volatile the game still is. I'm certain ClouD for example, isn't complaining about this due to his own losses. Whenever I go to events and I see a favorite losing to a complete unknown (which pretty much happends every event now) it just saddens me. Upsets are upsets for a reason, they are called upsets because they rarely happen and no one expected that guy to win. But at this time, they are not even upsets, when a really good player loses to someone unknown we're hardly even surprised anymore, because that's just how this game is at the moment, and it sucks.
Winners never quit, quitters never win.
teamsolid
Profile Joined October 2007
Canada3668 Posts
December 03 2011 17:34 GMT
#217
On December 03 2011 16:19 Eluadyl wrote:
I woulda thought no one could argue with cloud on his concerns, which are shared by far more people than this thread makes it look like.

In video games as a general rule, if something is more powerful, it's harder to pull off than less powerful ones. You can find a infinite amount of examples to this. However this is not the case in SC2. Everything has almost the same difficulty of execution. This means if you have something in your arsenal, you can mostly use it. When this something happens to counter what your opponent has to offer, you simply win.

TL,DR: If things were harder to execute, this would give the opponent room for reaction, which would leave more space for skill which makes Cloud right.

Yea this is so true... everything that was very strong in BW... defiler, HTs, reavers, mutas, were incredibly hard to use properly.

On the other hand, in SC2 we have very powerful units like banelings (just rolls into enemy), colossus (a-move) that barely take any more skill to use than any other units. Also, spellcasting across the board is of course is easier.
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-12-03 17:39:16
December 03 2011 17:36 GMT
#218
On December 04 2011 02:31 dignitas.merz wrote:
Show nested quote +
On December 04 2011 02:10 Elefanto wrote:
On December 04 2011 02:02 Gentso wrote:
It's funny how 'pros' are still using that excuse for losing. The best players consistently do well, it's just about getting to that level. This game was so build and that 'one deciding battle' focused for so long people (pros. mainly foreigners) don't play it well enough. SC2 has evolved beyond coin flip, it's 100% whoever plays better wins. First TT1's thread and now this statement.. I find it kind of sad. I believe they think they're better than they actually are.


So, you think your insight gives you better judgment over the intricacies at the top level than people who invested over a year
worth of dedicated practice into the game?
I don't think you should speak so condescending to these people.



Point is Gentso, even the best players (HuK for example) still lacks consistency. No one can deny their skill, and how good they are at this game, yet they go from winning huge events to failing in Group stages day 1 vs complete "no names".

Things like these tells me a thing or two about how volatile the game still is. I'm certain ClouD for example, isn't complaining about this due to his own losses. Whenever I go to events and I see a favorite losing to a complete unknown (which pretty much happends every event now) it just saddens me. Upsets are upsets for a reason, they are called upsets because they rarely happen and no one expected that guy to win. But at this time, they are not even upsets, when a really good player loses to someone unknown we're hardly even surprised anymore, because that's just how this game is at the moment, and it sucks.


In response to your comment about upsets


Jjakji deserved his wins

I think a lot of upsets happen because of the metagames at higher levels verses those of the mid-higher levels

something that works at mid-high will not work at high level
because of that, a pro player may discount certain strategies and underprepare for them
because of this, if someone executes one of those strategies perfectly, they can beat the better player

it is just a case of getting too greedy
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
merz
Profile Blog Joined July 2004
Sweden2760 Posts
December 03 2011 17:39 GMT
#219
On December 04 2011 02:36 Roxy wrote:
Show nested quote +
On December 04 2011 02:31 dignitas.merz wrote:
On December 04 2011 02:10 Elefanto wrote:
On December 04 2011 02:02 Gentso wrote:
It's funny how 'pros' are still using that excuse for losing. The best players consistently do well, it's just about getting to that level. This game was so build and that 'one deciding battle' focused for so long people (pros. mainly foreigners) don't play it well enough. SC2 has evolved beyond coin flip, it's 100% whoever plays better wins. First TT1's thread and now this statement.. I find it kind of sad. I believe they think they're better than they actually are.


So, you think your insight gives you better judgment over the intricacies at the top level than people who invested over a year
worth of dedicated practice into the game?
I don't think you should speak so condescending to these people.



Point is Gentso, even the best players (HuK for example) still lacks consistency. No one can deny their skill, and how good they are at this game, yet they go from winning huge events to failing in Group stages day 1 vs complete "no names".

Things like these tells me a thing or two about how volatile the game still is. I'm certain ClouD for example, isn't complaining about this due to his own losses. Whenever I go to events and I see a favorite losing to a complete unknown (which pretty much happends every event now) it just saddens me. Upsets are upsets for a reason, they are called upsets because they rarely happen and no one expected that guy to win. But at this time, they are not even upsets, when a really good player loses to someone unknown we're hardly even surprised anymore, because that's just how this game is at the moment, and it sucks.


In response to your comment about upsets
http://www.youtube.com/watch?v=mfOTG0b40i4

Jjakji deserved his wins


I'm not sure what point you are trying to make?
Winners never quit, quitters never win.
Gentso
Profile Joined July 2010
United States2218 Posts
December 03 2011 17:40 GMT
#220
On December 04 2011 02:31 dignitas.merz wrote:
Show nested quote +
On December 04 2011 02:10 Elefanto wrote:
On December 04 2011 02:02 Gentso wrote:
It's funny how 'pros' are still using that excuse for losing. The best players consistently do well, it's just about getting to that level. This game was so build and that 'one deciding battle' focused for so long people (pros. mainly foreigners) don't play it well enough. SC2 has evolved beyond coin flip, it's 100% whoever plays better wins. First TT1's thread and now this statement.. I find it kind of sad. I believe they think they're better than they actually are.


So, you think your insight gives you better judgment over the intricacies at the top level than people who invested over a year
worth of dedicated practice into the game?
I don't think you should speak so condescending to these people.



Point is Gentso, even the best players (HuK for example) still lacks consistency. No one can deny their skill, and how good they are at this game, yet they go from winning huge events to failing in Group stages day 1 vs complete "no names".

Things like these tells me a thing or two about how volatile the game still is. I'm certain ClouD for example, isn't complaining about this due to his own losses. Whenever I go to events and I see a favorite losing to a complete unknown (which pretty much happends every event now) it just saddens me. Upsets are upsets for a reason, they are called upsets because they rarely happen and no one expected that guy to win. But at this time, they are not even upsets, when a really good player loses to someone unknown we're hardly even surprised anymore, because that's just how this game is at the moment, and it sucks.



Huk is just one player, though. Upsets happen, and 99% of the time you can point out why the favorite lost. I'll admit, I haven't been following Huk too closely. Who has he lost to that is a no name?

On the larger scale, I still don't see it happening. Overall you'll see the players you expect to advance advancing to the later stages of tournaments. If the game were as volatile as you'd suggest, then Koreans wouldn't be so consistent in foreign tournaments.
Prev 1 9 10 11 12 13 34 Next All
Please log in or register to reply.
Live Events Refresh
Big Gabe XPERIONCRAFT
13:00
#3
RotterdaM1968
IndyStarCraft 313
mouzHeroMarine303
Belair 95
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1968
Lowko530
IndyStarCraft 313
mouzHeroMarine 303
Rex 107
RushiSC 12
BRAT_OK 5
StarCraft: Brood War
Britney 34809
Horang2 1721
Mini 1070
Stork 907
EffOrt 703
ggaemo 561
BeSt 536
Soma 522
Hyuk 356
hero 304
[ Show more ]
Rush 292
actioN 215
Mind 146
Hyun 119
Last 102
ToSsGirL 78
Barracks 75
Aegong 55
Movie 54
Yoon 52
sorry 45
Rock 32
910 31
soO 27
yabsab 24
Shine 21
ajuk12(nOOB) 14
GoRush 12
Dota 2
Gorgc4321
qojqva1945
XcaliburYe150
febbydoto17
Heroes of the Storm
Khaldor413
Other Games
singsing2408
Grubby1259
DeMusliM323
XaKoH 175
KnowMe104
QueenE79
Organizations
Other Games
gamesdonequick40647
EGCTV575
BasetradeTV36
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• HeavenSC 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
AI Arena Tournament
4h 27m
WardiTV Invitational
21h 27m
IPSL
1d 4h
DragOn vs Sziky
Replay Cast
1d 17h
Wardi Open
1d 20h
Monday Night Weeklies
2 days
WardiTV Invitational
2 days
WardiTV Invitational
3 days
The PondCast
4 days
All Star Teams
6 days
[ Show More ]
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S1: W3
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Big Gabe Cup #3
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.