• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:51
CEST 10:51
KST 17:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202515Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced27BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Serral wins EWC 2025 #1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event TaeJa vs Creator Bo7 SC Evo Showmatch Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Shield Battery Server New Patch BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 642 users

Scientific American article about SC2+Science - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
sQueez
Profile Joined March 2011
12 Posts
December 02 2011 16:05 GMT
#101
I might be thinking of writing my master thesis about SC2 now
mmMacks
Profile Joined July 2011
United States38 Posts
December 02 2011 16:47 GMT
#102
This is a great article. Millions of kudos to everyone involved in the making of this.
hetchjay
Profile Joined June 2008
United States8 Posts
December 02 2011 17:01 GMT
#103
On December 03 2011 00:19 bLah. wrote:
By Sandra Upson
-this part blew my mind


http://knowyourmeme.com/memes/sup-son

User was warned for this post
¡¥Üú☼QHgì╣ìÜ
Avan
Profile Joined March 2011
Brazil121 Posts
December 02 2011 17:02 GMT
#104
Awesome! Losira like a boss! Why would they use Dongraegu, though? The guy is good, but Losira's hands are cooler ;D Or... MMA's? Boxer's hands FTW!
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
Treble557
Profile Joined August 2010
United States221 Posts
December 02 2011 17:29 GMT
#105
WTB funny making science pictures to use when posting this on facebook. XD
talismania
Profile Blog Joined December 2007
United States2364 Posts
Last Edited: 2011-12-02 18:26:09
December 02 2011 18:23 GMT
#106
On December 02 2011 22:22 FallDownMarigold wrote:
Show nested quote +
On December 02 2011 15:10 fush wrote:
On December 02 2011 14:03 FallDownMarigold wrote:
On December 02 2011 13:31 fush wrote:
On December 02 2011 13:18 FallDownMarigold wrote:
On December 02 2011 10:08 talismania wrote:
On December 02 2011 10:01 FallDownMarigold wrote:
Very interesting read, thank you for the heads up about the article. The fact that you are a researcher who likes SC2 tempts me to ask you something, so I'd love to see you thoughts

I'm wondering, what do you think about the idea of removing the motor requirement for SC2? In other words, what do you think about direct control over SC2 units via neuromotor prostheses (NMP)? The reason I'm asking is because one of the important things the article highlights is the motor aspect of SC2's difficulty. It's not like chess, where motor skills aren't really that relevant. Sure, you need basic motor connectivity to play chess, but I would argue that you don't need the refined, pruned, and much more specified corticospinal motor neuronal plasticity that you do need at high level SC2.

So, on to my rationale: It has been demonstrated in mouse, macaque, and human that neuronal ensembles (activation patterns of many neurons firing in concert to some end) unique to specific, intentional motor commands exist at the primary cortex (M1) even when corresponding limbs are no longer present or innervated. Recently, researchers have developed novel strategies combining brain-computer interface technology with algorithms to recognize and record unique, intentional neuronal ensembles at M1 corresponding to unique, intentional movements. Test patients have had electrodes implanted at M1 capable of recording and analyzing cortical motor activity. Using advances in brain-machine interface, NMPs have been developed whereby patients fitted with M1 electrodes can transfer intentional thoughts directly to a machine in order to achieve movement. For example, a patient can move a cursor around a screen based on neuronal firing patterns at the patient's M1 cortical region. First researchers determine which patterns correspond to which commands. Researchers then input these instructions, and then the NMP can match neuronal patterns to "learned" commands, thereby enabling direct neuronal control over machine-assisted movement. Therefore, it would be reasonable to apply this concept of NMP-assisted control of movement to SC2. Specifically, it would be reasonable to develop an NMP that can record neuronal patterns unique to commands in SC2, such as "stutter step marines", or "move units X distance". In theory, any number of complex commands could be matched by statistical analysis to a unique neuronal firing pattern. These patterns could be read by the NMP directly off the player's brain, enabling the player to issue commands to SC2 unfettered by motor-requirements.

So do you think it would be interesting to study SC2 if APM was no issue? It might be a novel way to examine players executing strategy at the highest possible level where literally, there are no mechanical barriers. So long as the player knows what must be done, the player can think, and the task will be executed (provided the NMP is made very well)


What makes you think APM is no longer an issue? BCIs are usually placed on the motor cortex, and are thought to primarily decode the urge to execute a command. Therefore a command still has to be executed.

APM is not dependent on finger speed - everyone can move their fingers fast enough. APM depends on the brain telling the fingers when to move, and adding a BCI does not change that.

Furthermore I've yet to see a BCI that has good enough spatial acuity for resolving individual finger movements at the speeds required. Maybe in the future.

Oh but an NMP does change that! Re: BrainGate

Consider the simple fact that signals conduct much slower down cortical projection neurons than they do via electrical/machine circuitry. APM would be near instantaneous. It would coincide with thought, thus the physical limit imposed by mashing keys would be gone.

Obviously there are no current algorithms designed to recognize and categorize inputs to SC2 games -- yes, it's complicated work. It's not impossible at all though, and to me it's so exciting.


it'd be cool, but i can't see the logic behind your suggestion. yes - it removes the latency between the motor signal and the actual button press by the fingers, but this is the pathway that everyone has to go through and isn't the issue that you're trying to get at (which, if i'm understanding correctly, is the cognitive aspect of the game).

what talismania is saying is that there simply no mechanical limitation to finger speed in SC2, which i think is true. anyone can focus solely on tapping their fingers and it's likely far faster than they can play. i think it's more likely that the roadblock is higher up, somewhere between visual processing and executive control. removing the latency between the final decision to move the finger and the finger press itself will likely not provide a different result.


I think a significant reduction in latency could be achieved via NMP based on ensemble studies in humans. I think it would affect SC2 playing ability. In other words, I think a player with a perfected NMP could achieve better results due to the fact that he would issue more commands per minute.

If you retrain the way in which you issue commands, you achieve a faster rate of issuing commands based on overcoming the need to input signals to the periphery. Rather, you input directly to a computer interface, thus there is a significant reduction in latency. It might not seem like this would be significant, but in fact it could allow a player to totally re-learn how to play SC2, faster. What if a concerted thought, along with its recognized, temporally-dynamic ensemble, achieves several actions normally requiring several motor actions? You can't argue that several motor functions vs. no motor functions is not significant. Depending on how advanced the software or analysis techniques become, you could have a lot of different things being performed simultaneously. Microing separate groups of units, near-synchronously? The fact is that you could achieve this type of near synchronous control of two groups on a screen much more perfectly with no motor requirement. You are right that you can tap your fingers furiously faster than you can issue commands or play... But issuing SC2 commands is not as simple as tapping fingers together as fast as possible. Complex, coordinated movements are required between eye, fingers, and mouse-arm. It would be significant to eliminate all those movements.


my point originally was not NMP-trained vs. normal SC2 playing. rather, assuming there are significant differences between two groups of players with differing skills, the difference between these two groups under the normal conditions won't differ significantly from the difference between these two groups after they've been NMP trained. basically, i'm having difficulty seeing how removing a single component that has little to do with the actual information processing can affect the outcome when the argument is that the roadblock to perfect play is a mental rather than mechanical one.

there's absolutely no doubt that should the technology be perfected and optimized for sc2, that performance will improve as you said. near-simultaneous actions are possible whereas they aren't when you have to queue commands normally. my point is that the point of difference probably lies upstream of when the command to move is given, and if you take out this component entirely, barring any motor deficiencies one might have, the respective changes to performance in each skill group may not be that much different from other groups pre- and post- NMP training.



I see what you are saying. I also appreciate you being clear on what I am unclear about: Here's a better way to present basic idea without letting the details confuse things:

Although the motor component of SC2 -- the requirement of inputting commands into the game -- does not constitute all of the difficulty involved in playing SC2, there is no doubt that it does play an important role in performance given the fact that there is a relatively huge time delay between instantaneously issuing multiple commands vs. quickly issuing single commands.

The article reinforces this concept and makes a point of highlighting the fact that there is a fine motor requirement in SC2. Someone with awful motor capacity will never compete with someone able to finely control and issue hundreds of finger commands based on suspected, highly plastic corticospinal neuronal plasticity. I agree with you and Talismania that obviously there is higher-order, pre-frontal processing that occurs, and this processing must happen very quickly and efficiently in order to be "the best" SC2 player. I agree that in order to REALLY be the absolute best at the game, one would have to perfect the processing that occurs on the higher-order level of thought. However, that is only relevant to the "strategy" component of RTS. The issue I'm addressing is relevant to the "real-time" component of SC2. In other words, NMP technology will not improve a chess player, given that chess has no "real-time" component like SC2 -- there is no "motor requirement" in chess. In SC2, however, the "real-time" component is tackled by endowing players with the ability to immediately enact commands at much higher rates than normal rate. Consequently, their play is only fettered by the higher order cognition to which you refer.

So in a nutshell: If this tech is pursued the way I see it, you'd have a "real-time" strategy game game whereby the "real-time" component is actually closer to real-time in that every command you desire is realized immediately, rather than lagging by the process of you issuing single, rapid commands towards achieving a larger action or immediate goal. With regard to your second emboldened point, I argue that due to this lightening of burden, there is an increase in focus that can be given to the higher-order, strategical planning center. As a result, players can execute better, more fluid play. I agree that these changes would be consistent with each group, but my goal is not to pit NMP-assisted players vs. normal players. The goal is to analyze NMP-assisted players in comparison to themselves. One could analyze 1,000 games from Mvp using an NMP and see if his overall gameplay is significantly effected. I would be extremely surprised if it wasn't altered vastly due to all the reasons above, thus I'm really interested in this idea.

Show nested quote +
On December 02 2011 12:08 CrushDog5 wrote:
There is also a cognitive processing limit on incoming information. Experts are accessing different areas of the map more often than novices (based on preliminary analyses) so the trend for faster is better holds for screen movements as well. Nevertheless, you have to look and decide what to do (how many zealots to warp in to fend off a drop, for example), and that takes cognitive time. My instinct is that pros are probably already nearing the cognitive limits, at least in the most intense parts of the game. You'd still have something like APM, it would just be a bit faster.


Thanks for the reply.

Cortical plasticity has been demonstrated in humans and other animals in response to altered behavior. If you had a drop off in one requirement of the game -- the motor requirement -- do you agree that it would be possible for one to become better at the other aspects of the game (intake and processing ability)? The cortical topography corresponding to higher-order processing could be expanded in response to a loss of the specificity required to implement such motor functions playing SC2. Therefore I think an NMP's effect on playing SC2 transcends mere mechanical advantage. Instead, I think the mechanical advantage conferred by an NMP will then further enable a player to drastically improve on the "cognitive", abstract processing involved in make choices in the game, given that the player is free to devote all playing capacity to that one area. I do believe this area could be pushed to a greater limit with less neuronal circuitry devoted to the motor component of the game.


You need to explain how this proposed neuromotor prosthesis would work. I'm a neuroscience PhD student at UCSD, and while I don't work on brain-computer interfaces, I know other grad students that do and am familiar with the current technology in use. Here's why this is important:

If you're using a skull cap of electrodes, the signal is too noisy and spatially-smeared to do fine motor control at least with present technology. Note that this is the only way currently to achieve something like what you're suggesting to study without having the subjects undergo brain surgery (which, by the way, no institutional review board would ever let you do brain surgery on healthy subjects). If you do use brain surgery, you can open up the skull and put a grid of electrodes on the surface of the brain. These can be very tightly spaced, allowing for both high spatial and temporal precision EEG recordings that could more easily be translated into. Great!

Problem is - where do you place your grids? Ok, put them where the motor commands are issued. So now you have to put them on the primary motor cortex, over the subregions responsible for the right and left hands and fingers. Maybe even arm areas as well. That's probably several large grids, blah blah blah, point is now you're in business.

So does the game of starcraft become easier? I don't think so.

It's not like you're going to be sitting there going "Select that marine" in your head, and the marine gets selected. Not if you're putting the grids in motor cortex - no you'll actually have to imagine making the hand and arm motions necessary to select the marine. You'd be executing the same commands anyway in order for a BCI to detect that the command was given!

So it's either

A) Use your brain to generate a command and issue it using the existing brain-computer interface: your hands

or

B) Undergo brain surgery so that you can generate the same commands and issue them with about 100 ms less delay.

You're not going to be issuing more commands, and issuing the commands isn't any easier, since you're using the same equipment (the primary motor cortex) to do it.

If you want to explore ways to improve the interface between the brain and the game, maybe think about using eyetrackers. I can imagine selecting units would be much faster if you could make unit selection a combination of deriving 'where' information from the eye tracker and 'when' information from a button press. Eliminates the need to move the mouse, since moving your eyes is much faster and more precise. Of course it would be cheating, but hey...



EDIT:

One more thing: the delay between brain command and muscle action is somewhere around 100-200 ms. That means any BCI you build has to be able to, on the fly, decode the brain signals faster than 100-200ms in order for it to be worthwhile. This is NOT an insignificant feat.
Sighstorm
Profile Joined December 2010
Netherlands116 Posts
Last Edited: 2011-12-02 19:42:05
December 02 2011 19:29 GMT
#107
Great read! This is was we need more of. This will legitimize competitive gaming in its own right, without need to call it a sport! I like!

The article touches on a few 'skills' that are some of my stronger 'attributes'. I've been gaming most of my life and i'm 'old' compared to most people here... I feel there is merit to there hypothesis'. It would explain a lot about me!


On December 02 2011 18:07 Derity wrote:
The article doesn't tell anything new. Brain activity should look like the one of a musician. Pilots should have a pretty good 3d imagination as well and also have a good crisis management.
I don't expect anything new from these studies about multitasking, only that games can be useful to train multitasking at a specific environment. So playing starcraft doesn't give you any better multitasking as team sports or sth else.
Well the new thing is that with StarCraft they can do more research on stuff like multitasking, because everything is logged and it's a lot easier to gather than surveying pilots. This statistical analyses compliments existing research.
I'm somewhat involved in a serious gaming project... the more research is available on the benefits of gaming, the more accepted gaming will be as a training tool. Which, as a gamer, i think is awesome.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-12-02 21:17:06
December 02 2011 21:16 GMT
#108
Great article. I liked it so much that I bookmarked it ^^
On December 02 2011 09:44 Zzoram wrote:
Basically they found APM and multitasking were the most strongly associated with winning. This suggests that mechanics are still the most important thing for a player in SC2.

At the very least anyone new to Starcraft will likely acknowledge insane mechanics before deep strategy and mind-games since they will not be able to grasp all the brilliance that is actually happening.
Absence of evidence is not evidence of absence.
CrushDog5
Profile Joined March 2010
Canada207 Posts
December 08 2011 18:35 GMT
#109
Edited the OP with news about a short version in the News section of the February print edition.
SkillCraft.com - StarCraft + Science
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
December 08 2011 18:59 GMT
#110
Jenny Bates comments on that article are such BS =_=. At the highest levels of play there are very very legitimate examples of multitasking. Not mindless spamming, god we finished that argument a while ago.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
December 08 2011 19:07 GMT
#111
On December 09 2011 03:59 Snuggles wrote:
Jenny Bates comments on that article are such BS =_=. At the highest levels of play there are very very legitimate examples of multitasking. Not mindless spamming, god we finished that argument a while ago.

totally sounds like one of those "hey, i could beat all the pro's if i just practiced as much as them!"
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
December 08 2011 19:29 GMT
#112
yeah the Jenny Bates commentor is pretty misinformed and making pretty sweeping generalizations, trademarks of a troll. I also love how she tries to justify her "RTS" experience, by listing mostly FPS and TBS games. gg
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Merfyn
Profile Joined May 2011
United Kingdom945 Posts
December 08 2011 19:55 GMT
#113
Good Read, really well thought out and much much much better than alot of the articles about gaming that have been published recently. Have to laugh at that Jennybates though, he comments are so ignorant its funny
"One cannot play StarCraft with clenched fish.."
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 116
StarCraft: Brood War
Sea 3397
Nal_rA 401
Soma 378
Killer 370
ggaemo 222
PianO 145
EffOrt 120
Leta 93
JulyZerg 74
Backho 65
[ Show more ]
Aegong 63
sorry 51
Sacsri 39
GoRush 32
Free 29
Sharp 29
soO 24
sSak 17
Bale 15
Dota 2
BananaSlamJamma259
XcaliburYe178
ODPixel146
XaKoH 135
League of Legends
JimRising 417
febbydoto9
Counter-Strike
olofmeister1165
Stewie2K922
Super Smash Bros
Westballz129
Other Games
summit1g10759
ceh9626
SortOf139
Organizations
Other Games
gamesdonequick1041
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Light_VIP 52
• davetesta32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota264
League of Legends
• Stunt1018
• HappyZerGling176
Upcoming Events
Sparkling Tuna Cup
1h 10m
WardiTV European League
7h 10m
PiGosaur Monday
15h 10m
OSC
1d 3h
uThermal 2v2 Circuit
1d 7h
The PondCast
2 days
Online Event
2 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
Online Event
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.