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[October] TLPD Race Winrate Graphs - Page 9

Forum Index > SC2 General
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Darclite
Profile Joined January 2011
United States1021 Posts
Last Edited: 2011-11-06 21:31:39
November 06 2011 21:26 GMT
#161
I like how there's always someone who comes every month and says "no it's close and it's all randomized and not specific enough and player's skill (aka i think all terran players are inherently better) isn't considered" so this month's stats don't matter. Then next month's don't. Then next month's don't. And again and again and again. But no, it's not imbalance, it just managed to happen that for 7 straight months, Protoss is at the bottom.

Also, regarding the scale of the graph, it's not like he didn't label the y-axis or include every number. You can read the graph very specifically.

On October 26 2011 13:00 doko100 wrote:
It's even statistically proven that outside of GSL protoss is the strongest race.


It is?
They're fools. You should eat them.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2011-11-06 21:36:39
November 06 2011 21:31 GMT
#162
On November 07 2011 06:25 SeaSwift wrote:
Show nested quote +
On November 07 2011 06:19 Logros wrote:
Ah so this is why Terran has been 5% higher in winrate on average the last 12 months. You solved the problem I would message Blizzard asap!


I wouldn't bother replying to him. His post history says everything you need to know, ranging from "protoss players are just being retards as usual" (here) to "protoss players...... /facepalm" (here).

He clearly either wants attention or is just heavily biased and doesn't want his race to look biased. Not to mention that what he wrote most recently is just plain wrong - if you flip a coin 1000 times and it lands on it's head 1000/1000 of those times, there is a (1/2)^1000 chance of that happening. Sure, it is chance, but they possibility is so small it is far more likely to be weighted. This is why statistics are used.


Well I'm sorry, but recently every protoss player is just whining. In every single thread no matter if it's LR or whatever protoss players cry, it's even worse than Zerg in '10. Yes I'm getting quite annoyed by protoss players recently and so do a lot of other people in this community, you spread so much hate, you flame us on the ladder and complain all the time about everything. Sometimes I wish blizzard would just remove protoss from the game so that we can get rid of you balance whiners.

On October 26 2011 13:00 doko100 wrote:
It's even statistically proven that outside of GSL protoss is the strongest race.


It is?


Yes it is, ladder statistics show that Protoss is the most successful race on the ladder. Not saying Protoss is the strongest race, but it always depends on how you look at things, these numbers here are extremely misleading because they ignore individual skill.
m0ck
Profile Blog Joined November 2010
4194 Posts
November 06 2011 21:31 GMT
#163
It's an impressively balanced game!
GhostFall
Profile Blog Joined March 2010
United States830 Posts
November 06 2011 21:31 GMT
#164
Chess is actually like 52% to white 48% to black.

Thats why they switch sides after every game.
phyren
Profile Blog Joined October 2009
United States1067 Posts
Last Edited: 2011-11-06 21:32:06
November 06 2011 21:31 GMT
#165
I'm going to interject with a small fact about probabilities, since it seems people are getting quite angry due to ignorance of it.

Over large numbers, one does expect the numbers to converge to the probabilities. What I mean by this is that when flipping a coin, every single flip has an equal probability of being heads or tails. Similarly, a series of a hundred flips has an equal probability of being 100 tails or 50 tails followed by 50 heads. However, the probability of getting 50 total tails and 50 total heads will be very high due to the sheer number of orderings in which one can get 50 tails and 50 heads as compared to the exactly one ordering in which one can get 100 tails.

In fact, this trend grows extremely quickly. The difference between the chance of getting 49 tails and 51 heads vs 50 each (allowing any order) may not be so huge. However, the difference between 49000 and 51000 vs 50000 each is much more noticeable, even though it results in the same percentage.

People complaining that the graphs y axis scale is misrepresenting the data, or saying that 46% vs 54% is basically balanced are taking too naive of a view. As always, stats need to be taken with a grain of salt, and they don't conclusively prove imbalance, but the trend lines especially are very strong indicators that other players have been gradually adapting to deal with the possible threats protoss bring to the table.

edit: I'm a dragoon!
Woizit
Profile Joined June 2011
801 Posts
Last Edited: 2011-11-06 21:38:49
November 06 2011 21:34 GMT
#166
On November 07 2011 06:20 iky43210 wrote:
Show nested quote +
On November 07 2011 06:08 JonnyLaw wrote:
On November 07 2011 06:05 Grapefruit wrote:
Those graphs are major bullshit, since they only go form 40-60%, which makes the differences seem much more harsh then they actually are. This is just motivation for stupid people to continue whining.




I appreciate how you have read this thread so carefully. Everyone else is obviously too stupid to notice how the graph is displayed. What would we do without you?

All protoss players are obviously too stupid to practice hard or try to win also? I mean a 40% win ratio is something everyone should love and enjoy?

Go on. Do tell more.


but remember last months' outcry about how terran is so much ahead of zerg, and now after updates of few hundred games winrates between T and Z for sept is actually extremely close?

They're basically arguing a few percentage differences that falls within the standard deviation. You will be surprised at how few people can perceive graphs and scales. Business do the same thing all the time to trick their consumers, and it works

also 5% higher is really nothing. Do you know in Chess white have a 55% winrates to black's 45%? I don't think many people would argue that game is imbalance



Chess is imbalanced. People theorize about a perfect game being a draw, but you'll always see people believing the white player holds the advantage in a game (due to the first move). You'll see whenever a player gets around to playing white in a series, he's expected to take the initiative and go for the win due to that advantage. In contrast, a draw as black is not considered too bad. Obviously the statistics backing it up brings also furthers the psychology involved in winning or losing as white.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
Last Edited: 2011-11-06 21:37:43
November 06 2011 21:34 GMT
#167
This is looking harsh for the Protoss.
I will not be saying anything about x is balanced or not balanced, thats for Blizzard to decide.

What I do find very noteworthy is that the matchups a constantly fluctuating. I dare say that this isnt all because of blance changing. It shows the meta game, it shows that what we consider good or to good at this point might not be the same in the future. To me it shows that there is still so much to figure out.

Although I never followed Broodwar, I will use it as " proof" that a game takes years to develop, and we are only getting started.
Always look on the bright side of life
iky43210
Profile Blog Joined May 2011
United States2099 Posts
November 06 2011 21:36 GMT
#168
On November 07 2011 06:31 GhostFall wrote:
Chess is actually like 52% to white 48% to black.

Thats why they switch sides after every game.


actually its "usually scoring between 52 and 56 percent"

52 is the low park. I'd say this game is actually extremely close to balance when mirror games like chess can't even achieve 50%. Trying to reach perfect balance of 50% is laughable and artificial, but can probably be done by tweaking just the maps alone
Logros
Profile Joined September 2010
Netherlands9913 Posts
November 06 2011 21:40 GMT
#169
On November 07 2011 06:36 iky43210 wrote:
Show nested quote +
On November 07 2011 06:31 GhostFall wrote:
Chess is actually like 52% to white 48% to black.

Thats why they switch sides after every game.


actually its "usually scoring between 52 and 56 percent"

52 is the low park. I'd say this game is actually extremely close to balance when mirror games like chess can't even achieve 50%. Trying to reach perfect balance of 50% is laughable and artificial, but can probably be done by tweaking just the maps alone

In chess you switch sides every game though. If you'd force half of the players to play white and half black I'm sure there'd be some complaints. This is also solely due to the fact that one player starts a turn first and SC is not turn-based so you can't really compare SC with chess in this regard.
(Max 20 chars)
Profile Joined March 2011
149 Posts
Last Edited: 2011-11-06 21:41:33
November 06 2011 21:40 GMT
#170
On November 07 2011 04:22 Nemireck wrote:
I don't understand why Protoss is so low. I lose to toss all the time

This is only from tournaments and think about P winning 4 games per 100 more vT or 6 vZ (in these tournaments) and it would be perfectly 50-50 graph.
It's not really far from perfect balance.

edit: Oh it seems I didn't recognise all the pages.
Deleted User 183001
Profile Joined May 2011
2939 Posts
November 06 2011 21:43 GMT
#171
On November 07 2011 06:36 iky43210 wrote:
Show nested quote +
On November 07 2011 06:31 GhostFall wrote:
Chess is actually like 52% to white 48% to black.

Thats why they switch sides after every game.


actually its "usually scoring between 52 and 56 percent"

52 is the low park. I'd say this game is actually extremely close to balance when mirror games like chess can't even achieve 50%. Trying to reach perfect balance of 50% is laughable and artificial, but can probably be done by tweaking just the maps alone

The argument that chess isn't balanced so it's fine that Starcraft isn't balance (and badly balanced, especially in Korea) is completely irrelevant and absurd. I guess some people will go to any lengths in their desperation to try and make a point.
flowSthead
Profile Blog Joined March 2011
1065 Posts
November 06 2011 21:44 GMT
#172
On November 07 2011 06:31 doko100 wrote:
Show nested quote +
On November 07 2011 06:25 SeaSwift wrote:
On November 07 2011 06:19 Logros wrote:
Ah so this is why Terran has been 5% higher in winrate on average the last 12 months. You solved the problem I would message Blizzard asap!


I wouldn't bother replying to him. His post history says everything you need to know, ranging from "protoss players are just being retards as usual" (here) to "protoss players...... /facepalm" (here).

He clearly either wants attention or is just heavily biased and doesn't want his race to look biased. Not to mention that what he wrote most recently is just plain wrong - if you flip a coin 1000 times and it lands on it's head 1000/1000 of those times, there is a (1/2)^1000 chance of that happening. Sure, it is chance, but they possibility is so small it is far more likely to be weighted. This is why statistics are used.


Well I'm sorry, but recently every protoss player is just whining. In every single thread no matter if it's LR or whatever protoss players cry, it's even worse than Zerg in '10. Yes I'm getting quite annoyed by protoss players recently and so do a lot of other people in this community, you spread so much hate, you flame us on the ladder and complain all the time about everything. Sometimes I wish blizzard would just remove protoss from the game so that we can get rid of you balance whiners.


Dude, that goes both ways. Maybe Protoss payers are sick and tired of being told they are just worse than their Terran/Zerg counterparts. I'm not in favor of balance whining either, but you do not just reply to balance whining. You are also replying poorly to legitimate balance ideas/complaints. It's one thing to decry the flamers and trolls, and another thing to decry the entire Protoss race.

Just look at what you wrote and think about your own bias for a second.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
Zombie_Velociraptor
Profile Joined May 2011
274 Posts
November 06 2011 21:45 GMT
#173
Thing is, most people wouldn't mention 'imbalance' at all had these percentages switched around from month to month, going from every race fluctuating between 40-60% winrates in whatever matchups - it's the fact that the Protoss race has in fact been consistently the least winning race, and Terran has been consistently the most winning race, in all matchups, every month since the game was first released. You can't blame that on metagame shifts or random statistical fluctuations.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2011-11-06 21:52:23
November 06 2011 21:47 GMT
#174
On November 07 2011 06:43 JudicatorHammurabi wrote:
Show nested quote +
On November 07 2011 06:36 iky43210 wrote:
On November 07 2011 06:31 GhostFall wrote:
Chess is actually like 52% to white 48% to black.

Thats why they switch sides after every game.


actually its "usually scoring between 52 and 56 percent"

52 is the low park. I'd say this game is actually extremely close to balance when mirror games like chess can't even achieve 50%. Trying to reach perfect balance of 50% is laughable and artificial, but can probably be done by tweaking just the maps alone

The argument that chess isn't balanced so it's fine that Starcraft isn't balance (and badly balanced, especially in Korea) is completely irrelevant and absurd. I guess some people will go to any lengths in their desperation to try and make a point.


So even if Chess can't achieve balance without gimmicky moves such as switching side, what made you think Starcraft can? Switch race after every game?

It doesn't matter whether chess is balance or not, I'm arguing on at what point should we considered what is balance. It shows a point that even a mirror game cannot be balance by a simple thing such as "first move".

In that case, Starcraft is impossible to achieve perfect balance. It is just not going to happen with dynamic range of different units and player skills. Meta changes, playerskill varies, and all sort of factor will influence the winrates. You just can't address every little changes in winrates due to meta shifts (well, you could by constantly changing the terrain), but that would be silly.

flowSthead
Profile Blog Joined March 2011
1065 Posts
November 06 2011 21:48 GMT
#175
On November 07 2011 06:45 Zombie_Velociraptor wrote:
Thing is, most people wouldn't mention 'imbalance' at all had these percentages switched around from month to month, going from every race fluctuating between 40-60% winrates in whatever matchups - it's the fact that the Protoss race has in fact been consistently the least winning race, and Terran has been consistently the most winning race, in all matchups, every month since the game was first released. You can't blame that on metagame shifts or random statistical fluctuations.


Technically, Protoss has had winnings months against Terran and Zerg. Zerg has never had a winning month against Terran, so that match up would seem to be the worst. Currently, it is worse for Protoss, but let's not pretend that Zerg has had an easy time of it.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
November 06 2011 21:52 GMT
#176
On November 07 2011 06:47 iky43210 wrote:
It doesn't matter whether chess is balance or not, I'm arguing on at what point should we considered what is balance. I know Chess isn't the perfect analogy because of switching side, but it shows a point that even a mirror game cannot be balance by a simple of "first move".

In that case, starcraft is impossible to achieve perefect balance. It is just not going to happen with dynamic range of different units and player skills.



Chess is completely fucking irrelevant to Starcraft. The only reason chess is "imbalanced" with winrates is because one player has to go first. I know wikipedia isn't amazing but: http://en.wikipedia.org/wiki/First-move_advantage_in_chess

Because there is no first turn move in Starcraft, the whole chess discussion is useless, and just the last effort for Terrans to try and disprove all the evidence laid in front of them: at the highest level of play, your race is pretty overpowered and has been for months.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2011-11-06 21:54:32
November 06 2011 21:53 GMT
#177
On November 07 2011 06:52 SeaSwift wrote:
Show nested quote +
On November 07 2011 06:47 iky43210 wrote:
It doesn't matter whether chess is balance or not, I'm arguing on at what point should we considered what is balance. I know Chess isn't the perfect analogy because of switching side, but it shows a point that even a mirror game cannot be balance by a simple of "first move".

In that case, starcraft is impossible to achieve perefect balance. It is just not going to happen with dynamic range of different units and player skills.



Chess is completely fucking irrelevant to Starcraft. The only reason chess is "imbalanced" with winrates is because one player has to go first. I know wikipedia isn't amazing but: http://en.wikipedia.org/wiki/First-move_advantage_in_chess

Because there is no first turn move in Starcraft, the whole chess discussion is useless, and just the last effort for Terrans to try and disprove all the evidence laid in front of them: at the highest level of play, your race is pretty overpowered and has been for months.


you're missing the point. Chess is relevant to this discussion because Starcraft definitely has more variables and factors than a simple "first move".
DarkPlasmaBall
Profile Blog Joined March 2010
United States46143 Posts
Last Edited: 2011-11-06 21:55:27
November 06 2011 21:54 GMT
#178
TvP winrate increasing substantially; ZvP winrate stayed substantial for two months now.

Metagame/ natural variation, or something I can QQ about in the future as a Protoss player?

Everything's only a few percentage points away ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
November 06 2011 21:56 GMT
#179
On November 07 2011 04:24 HaXXspetten wrote:
Show nested quote +
On November 07 2011 04:22 Nemireck wrote:
I don't understand why Protoss is so low. I lose to toss all the time

Try Muta/Ling, it's impossible T.T

Anyway, I wonder just how long Blizz will have to keep nerfing Terran before they ever drop below 50% lol
Looks just as stupid every month... ow well, BW took a long time before it became balanced as well, so... whatcha gonna do


Except, it doesn't look stupid:

TvZ 52% for T, TvP 54% for T. Sounds really fucking reasonable to me.

You people need to actually look at the numbers rather than how tall/short he stretched them out on the graphs.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Aim Here
Profile Blog Joined December 2009
Scotland672 Posts
November 06 2011 22:00 GMT
#180
On November 07 2011 06:20 iky43210 wrote:

also 5% higher is really nothing. Do you know in Chess white have a 55% winrates to black's 45%? I don't think many people would argue that game is imbalance


Umm, chess obviously is somewhat imbalanced in favour of white. White has the first move and has a positional advantage because of that (that's chess-specific, note; it's possible to have a combinatorical game where the second player to move would have the advantage). Chess is also an entirely deterministic game. If chess ever gets 'solved', then that percentage could instantly change to 100 (though more likely, it'll go to a draw).

The imbalance is not a problem in chess, because there aren't chess players who only play black, or who only play white, and serious tournaments usually have a series of matches with the players alternating colours
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