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On November 26 2011 05:36 Flossy wrote: It has always bothered me how probes and scvs spawn towards the rally point yet drone have to come from the bott of the hatchery. Does this even have an effect though? ya I always wondered that when you get that bad spawn on a 4 player map and your drones have to run around the hatch does that have an effect
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On November 26 2011 07:15 ChuCky.Ca wrote:Show nested quote +On November 26 2011 05:36 Flossy wrote: It has always bothered me how probes and scvs spawn towards the rally point yet drone have to come from the bott of the hatchery. Does this even have an effect though? ya I always wondered that when you get that bad spawn on a 4 player map and your drones have to run around the hatch does that have an effect http://www.teamliquid.net/forum/viewmessage.php?topic_id=288989
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On November 26 2011 00:34 Fruscainte wrote:Show nested quote +On November 25 2011 18:49 Full.tilt wrote: Maybe I haven't been paying enough attention whilst watching tournaments (I don't really play any more, transitioned into fulltime spectator) but are there any island expansion maps used in tournaments any more? and if not, is there a particular reason why (pro players don't like island expansions or just no good maps with island expansions?) It's hilariously Terran favored. There was one map I saw where it was an asymmetrical 2 player map with a single island expansion with a neutral creep tumor in the middle. It was an interesting idea because it prevents a Terran from flying over, MULEing insanely then picking up and getting out once the opponent can counter it, you can't take it until you have medivacs and then have to wait a minute, so any race could take it just as easily. It wasn't a competitive map or anything, just an interesting idea that could be used to somewhat balance island expansions.
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can someone tell me where the Dreamhack streams are? I watched it yesterday with day9 and mr bitter, but i don't know whos casting it today or where to find it. thanks.
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How are most people's latency when they play from the US on EU or KR? I'm thinking about getting another account to play on a foreign server with they $30 SC2 deal going on.
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hey guys i need some help i cant write my name in hangul for my new acc
He just dont change the silabe, so after tiping 자잠디잠;지 just show 지 can some one help me?
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On November 26 2011 11:11 Ruscour wrote:Show nested quote +On November 26 2011 00:34 Fruscainte wrote:On November 25 2011 18:49 Full.tilt wrote: Maybe I haven't been paying enough attention whilst watching tournaments (I don't really play any more, transitioned into fulltime spectator) but are there any island expansion maps used in tournaments any more? and if not, is there a particular reason why (pro players don't like island expansions or just no good maps with island expansions?) It's hilariously Terran favored. There was one map I saw where it was an asymmetrical 2 player map with a single island expansion with a neutral creep tumor in the middle. It was an interesting idea because it prevents a Terran from flying over, MULEing insanely then picking up and getting out once the opponent can counter it, you can't take it until you have medivacs and then have to wait a minute, so any race could take it just as easily. It wasn't a competitive map or anything, just an interesting idea that could be used to somewhat balance island expansions. Wow man, actualy thats a pretty neat idea, i think some mapmakers would love to experiment with that ^^
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Intro: I have entirely avoided TL based discussions regarding anything SC2 related because I think it is extremely difficult to have meaningful discussion over the interwebz without time-heavy tenacity and dedication, and saintlike patience and compassion.
That being said I had this idea.
Background: Since release I've been thinking about the warp gate mechanic, and how it makes no sense to me. I know this has been discussed to death, but basically the problem I have with its design is that there is no reason not to get it. You can produce units faster, and warp them in wherever you want to. It's basically a no-brainer upgrade, and in 99% of matches is the first 50 gas spent for P. I have no problem with warp gate, and I think we should leave it as is. So here's my idea:
Idea: Create another cybercore upgrade for gateways. For the sake of argument let's say this upgrade is identical to the warp gate upgrade in both cost and time. The upgrade reads like this: "Units produced from gateways require half of their production time." Okay so it's not worded that great. But basically it's saying that units could be produced faster from gateways than warp gates, but only after this upgrade has completed. In the past when reducing build times out of gateways has been suggested (and patched, then nerfed), people would complain that it makes early gateway pushes way too strong. The beauty of making it into an upgrade is that you can adjust it for timings to prevent undefendable gateway pushes, while still providing a useful alternative for the warp gate tech path. This option gives players more choice during all parts of the game, and has the potential to create dynamic and skilled play. Now a player has an actual choice to make regarding their first 50 gas, a choice that impacts the flow of the game from the get-go. Later in the game, once players get both of the upgrades, they can make choices about which gateways they want to keep as gateways, and which they want to have has warp gates; for example if a player wants to harass with some warp-ins while making sure they can produce a follow-up army at home (for less time, and with less mouse clicks since they don't have to "look" back at their base to macro), they have that option. Also players could switch their warp gates back when they need to defend to produce units more quickly at home with defenders advantage. I'm sure there are many other cool reasons to have this option that have discussed elsewhere with more depth, so I don't need to beat it to death. Suffice it to say that there is some potential to the idea.
tldr; What if we had another cybernetics core upgrade in HotS that decreased build time for gateway units as long as they are produced from gateways and not warp gates?
People's thoughts and constructive feedback?
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Did anyone notice after a certain patch (1.3.x I believe) the text in the chat box changes its vertical position when you type a character which exceeds the baseline towards the bottom, like the 'g':
![[image loading]](http://i.picasion.com/pic46/5c4afc55dc50fc33ebaa2342f8905e29.gif)
Kinda annoys me, does anyone know a fix? Perhaps somehow changing the font by adjusting the MPQ until Blizzard finally notices it and fixes it. It's been quite a while, but I imagined it was so obvious it would be fixed in the next patch after it was introduced but it still hasn't ^_^
To be honest I did not bother emailing Support about such a minor issue, but I guess it won't hurt so I will do that as well.
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Background: Since release I've been thinking about the warp gate mechanic, and how it makes no sense to me. I know this has been discussed to death, but basically the problem I have with its design is that there is no reason not to get it. You can produce units faster, and warp them in wherever you want to. It's basically a no-brainer upgrade, and in 99% of matches is the first 50 gas spent for P. I have no problem with warp gate, and I think we should leave it as is. So here's my idea:
Ok, i understand where you're coming from. You want WG to be a choice with pros and cons, but you don't seem to understad why the WG research exists.
First of all you can't warp units anywhere you want, but in the pylon or warp prism field. Secondly, WG research exists to delay warping tech long enaugh, to prevent very early warping to enemy base that wouldn't be defendable. There is no problem with the design in that sense, you just didn't get why the upgrade was there. It isn't supposed to be a choice, just like making Queens isn't a choice for zerg.
There is no unstoppable warpgate push discovered yet, but if your suggestion of another upgrade would be implemented - there would be. Massing units with super fast gateways and morphing them to warpgates when pushing.
In current state of the game, Protoss needs warpgates to compete with zerg and bio terran mobility and terran defensive/offensive capabilities.
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On November 28 2011 00:32 dani` wrote:Did anyone notice after a certain patch (1.3.x I believe) the text in the chat box changes its vertical position when you type a character which exceeds the baseline towards the bottom, like the 'g': ![[image loading]](http://i.picasion.com/pic46/5c4afc55dc50fc33ebaa2342f8905e29.gif) Kinda annoys me, does anyone know a fix? Perhaps somehow changing the font by adjusting the MPQ until Blizzard finally notices it and fixes it. It's been quite a while, but I imagined it was so obvious it would be fixed in the next patch after it was introduced but it still hasn't ^_^ To be honest I did not bother emailing Support about such a minor issue, but I guess it won't hurt so I will do that as well. i stared at the picture for a minute didnt notice anything then read what you wrote... how do you even notice that while playing?
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On November 08 2011 19:23 saromar wrote:Show nested quote +On November 07 2011 23:52 Dhalla wrote: Does anyone else play Starcraft on ubuntu? Yeah, I play on ubuntu too. Luckily Blizzard games work really well with wine  Used to play WC3, WoW and now sc2 on linux. WC3 and WoW were sometimes very troublesome to get running, but it's getting better. No problems at all with sc2 so far. I tried this with ok results but end up returning to win7 because I cant get YouTube and flash to work stabile. Any tips on that?
Regards mfo
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I'll respond, Asmodeusz.
First of all you can't warp units anywhere you want, but in the pylon or warp prism field.
Sorry if I wasn't specific enough here, clearly you can't warp in wherever you want, I was using hyperbole.
Secondly, WG research exists to delay warping tech long enaugh, to prevent very early warping to enemy base that wouldn't be defendable. There is no problem with the design in that sense, you just didn't get why the upgrade was there.
Not 100% sure what you're trying to say here.
It isn't supposed to be a choice, just like making Queens isn't a choice for zerg.
This is inaccurate, IMO. Queens are the economy based macro mechanic for zerg. The proper comparison is Queen-Orbital-Chrono. Gateways have nothing to do with that.
There is no unstoppable warpgate push discovered yet, but if your suggestion of another upgrade would be implemented - there would be. Massing units with super fast gateways and morphing them to warpgates when pushing.
This is the best argument I've heard so far. Yes it would change push timings, and yes it would probably need some adjusting, but in response it's also really fucking cool. To use it correctly takes thought and flexibility. It allows players to macro in new and interesting ways. And it really would not change things that much. Units would produce (a little) faster, but they still need to be walked over to the fight. And as another slight disadvantage it also temporarily breaks up the death ball. Players who make gateways at their thirds to block the ramp (like on metal and shattered) could allow the units to be created there to defend from counter attacks (or drops, or mutas, etc.). This way you have units spread out across the map and not in the death ball, at least temporarily.
In current state of the game, Protoss needs warpgates to compete with zerg and bio terran mobility and terran defensive/offensive capabilities.
I do not dispute this, long live warp gate!
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I don't think a foreign Terran will ever win a major tournament again. EDIT: Possibly Major. Maybe. edit2: I should have said that this is because of a seemingly gigantic difference in skill that still exists between Korean and foreign Terrans.
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On November 28 2011 01:48 Sclol wrote:Show nested quote +On November 28 2011 00:32 dani` wrote:Did anyone notice after a certain patch (1.3.x I believe) the text in the chat box changes its vertical position when you type a character which exceeds the baseline towards the bottom, like the 'g': ![[image loading]](http://i.picasion.com/pic46/5c4afc55dc50fc33ebaa2342f8905e29.gif) Kinda annoys me, does anyone know a fix? Perhaps somehow changing the font by adjusting the MPQ until Blizzard finally notices it and fixes it. It's been quite a while, but I imagined it was so obvious it would be fixed in the next patch after it was introduced but it still hasn't ^_^ To be honest I did not bother emailing Support about such a minor issue, but I guess it won't hurt so I will do that as well. i stared at the picture for a minute didnt notice anything then read what you wrote... how do you even notice that while playing? Trained eyes apparently ^^
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Why does Zerg use Mass Roach instead of Roach/Hydra vs Protoss? I feel the latter should be superior in many ways, yet I even watch pros go for the former composition.
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China6326 Posts
On November 28 2011 13:11 HyTex wrote: Why does Zerg use Mass Roach instead of Roach/Hydra vs Protoss? I feel the latter should be superior in many ways, yet I even watch pros go for the former composition.
Roaches are simply more cost-efficient, more mobile against protoss deathballs than slow and expensive Hydras
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Why are korean streamers using own3dtv? choppy compared to twitch.tv
i didnt want to make a thread but theres a reason that i dont know and i want to know.
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