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SC2 is heading in the wrong direction - Page 41

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Balgrog
Profile Blog Joined March 2011
United States1221 Posts
November 15 2011 22:01 GMT
#801
Reading this just feels like someone bitching. You are a failed pro complaining that SC2 is going in the wrong direction. You just sound bitter.
The only way to attack structure is with chaos.
metbull
Profile Joined April 2011
United States404 Posts
November 15 2011 22:25 GMT
#802
these types of posts always make me laugh.
I imagine Chicken Little running around yelling, "The sky is falling! The sky is falling!"
Well if this post is acceptable, I think we should discuss how broken teleportation is going to be. I mean we have the technology to do this kind of stuff now. It's not release, and scientists are working on it now, but we should still complain now.
TheDraken
Profile Joined July 2011
United States640 Posts
Last Edited: 2011-11-15 23:05:06
November 15 2011 23:04 GMT
#803
my god so many people are being so rude to TT1. just because he isn't sweeping MLGs doesn't mean he doesn't deserve respect. he's still a very good player and has some good points.
you can't deny the game has gone much more spell-caster heavy than sc1 ever was. while many people (especially newer ones) will find little problem with that, it's troubling for people who want a genuine sequel. there's two camps in this "new direction" debate that will probably never reconcile, but allow TT1 to have his say and stop flaming like a bunch of kids.
fast food. y u no make me fast? <( ಠ益ಠ <)
SeriouR
Profile Joined November 2010
Spain622 Posts
November 15 2011 23:09 GMT
#804
I agree in that the replicant is just a wrong unit, it is not good for a game to have this sort of xenanigani available and, more, i don't see how it can be balanced (either too good in some sitatuions and compeltely useless in others). I hope they elimnate it, and keep the carrier.
Trance music makes the fairys dance
Rye.
Profile Blog Joined July 2011
United Kingdom88 Posts
November 15 2011 23:12 GMT
#805
On November 16 2011 06:53 Kluey wrote:
Show nested quote +
On November 15 2011 12:25 ShootingStars wrote:
I think people should try and see that THIS IS STARCRAFT II not BROODWAR. This is a DIFFERENT GAME. Sigh... there are MAJOR differences between sequels of MANY POPULAR games. This is no different. Personally I think replicator is a PERFECT unit for Protoss. It represents technology and has futuristic feel.


Starcraft II is the sequel to Broodwar. It should be similar. Also, Broodwar was near perfect at some stages. A player would win because he's put more effort or is more talented. Winning because you were able to build the right unit...? No thanks.

The lore doesn't make a perfect unit. Many things represent technology and have a futuristic feel. The replicator literally shuts down every cute timing with a high tier unit. A quick ghost timing push, no thanks. I'll just replicate a ghost and emp your ghosts. A quick siege tank push, no thanks. I'll just replicate your tank and give me the advantage. It's just dumb and that's not how a strategy game should work.

If HotS does come out and this is the shit we get.. I'm sticking to WoL until things get sorted and balanced.



Dune and Dune 2? Same world, but one was a adventure game and one was RTS.
Warcraft 3 and WoW? RTS and MMO
GTA2 and GTA3? 2D top down to 3D 3rd person

games dont have to be the same, They can be vastly different if the developers want them to be.


Pretty when naked
metbull
Profile Joined April 2011
United States404 Posts
November 15 2011 23:19 GMT
#806
On November 16 2011 08:04 TheDraken wrote:
my god so many people are being so rude to TT1. just because he isn't sweeping MLGs doesn't mean he doesn't deserve respect. he's still a very good player and has some good points.
you can't deny the game has gone much more spell-caster heavy than sc1 ever was. while many people (especially newer ones) will find little problem with that, it's troubling for people who want a genuine sequel. there's two camps in this "new direction" debate that will probably never reconcile, but allow TT1 to have his say and stop flaming like a bunch of kids.


btw mine wasn't a flame on TT1. Though I don't think he's a good pro, but at least he competes (so kudos for that).
It's just that he's whining about the unknown, undecided, unreleased future. And he's not the first, nor will he be the last. But he's a "pro gamer" who represents a demographic of the SC2 community. Who know's what's going to be released in HotS? You/I don't, TT1 doesn't, hell Dustin Browder probably doesn't at this point in time. Let's get a beta and then have a serious discussion. And then wait until there is a hard release of HotS to have a complete discussion regarding balance and fairness. Anything else seems irresponsible regarding a game that neither you/I nor TT1 develops.
Also, this isn't an attack on you (Draken). so please don't take it as such. Nor an attack on TT1.
But seriously this is Chicken Little......"The sky is falling! The sky is falling!"
TheDraken
Profile Joined July 2011
United States640 Posts
November 15 2011 23:36 GMT
#807
On November 16 2011 08:19 metbull wrote:
Show nested quote +
On November 16 2011 08:04 TheDraken wrote:
my god so many people are being so rude to TT1. just because he isn't sweeping MLGs doesn't mean he doesn't deserve respect. he's still a very good player and has some good points.
you can't deny the game has gone much more spell-caster heavy than sc1 ever was. while many people (especially newer ones) will find little problem with that, it's troubling for people who want a genuine sequel. there's two camps in this "new direction" debate that will probably never reconcile, but allow TT1 to have his say and stop flaming like a bunch of kids.


btw mine wasn't a flame on TT1. Though I don't think he's a good pro, but at least he competes (so kudos for that).
It's just that he's whining about the unknown, undecided, unreleased future. And he's not the first, nor will he be the last. But he's a "pro gamer" who represents a demographic of the SC2 community. Who know's what's going to be released in HotS? You/I don't, TT1 doesn't, hell Dustin Browder probably doesn't at this point in time. Let's get a beta and then have a serious discussion. And then wait until there is a hard release of HotS to have a complete discussion regarding balance and fairness. Anything else seems irresponsible regarding a game that neither you/I nor TT1 develops.
Also, this isn't an attack on you (Draken). so please don't take it as such. Nor an attack on TT1.
But seriously this is Chicken Little......"The sky is falling! The sky is falling!"


totally understand. and i was mostly referring to posts on the first few pages and a few on the pages before this one, not necessarily yours. you're completely right in that the game is not going to look like it does now, and i agree that the majority of this type of discussion should be held after the beta comes out. at the same time i somewhat agree with TT1 about the replicant, and i am of the opinion that blizz should kill the concept before they even try it in the beta. it's just in the game for the wrong reasons. if it reaches the beta the fear is it will be too late to completely remove it. so that's why you get the "sky is falling" and "omg we gotta do something NAO" posts.

i think we should let the chicken littles run around a bit.
fast food. y u no make me fast? <( ಠ益ಠ <)
NoLimit028
Profile Joined November 2010
23 Posts
November 15 2011 23:40 GMT
#808
Seems like HotS is filled with goofy nonsense that shouldn't be in starcraft at all.

Agreed.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2011-11-15 23:44:57
November 15 2011 23:41 GMT
#809
On November 16 2011 08:12 Rye. wrote:
Show nested quote +
On November 16 2011 06:53 Kluey wrote:
On November 15 2011 12:25 ShootingStars wrote:
I think people should try and see that THIS IS STARCRAFT II not BROODWAR. This is a DIFFERENT GAME. Sigh... there are MAJOR differences between sequels of MANY POPULAR games. This is no different. Personally I think replicator is a PERFECT unit for Protoss. It represents technology and has futuristic feel.


Starcraft II is the sequel to Broodwar. It should be similar. Also, Broodwar was near perfect at some stages. A player would win because he's put more effort or is more talented. Winning because you were able to build the right unit...? No thanks.

The lore doesn't make a perfect unit. Many things represent technology and have a futuristic feel. The replicator literally shuts down every cute timing with a high tier unit. A quick ghost timing push, no thanks. I'll just replicate a ghost and emp your ghosts. A quick siege tank push, no thanks. I'll just replicate your tank and give me the advantage. It's just dumb and that's not how a strategy game should work.

If HotS does come out and this is the shit we get.. I'm sticking to WoL until things get sorted and balanced.



Dune and Dune 2? Same world, but one was a adventure game and one was RTS.
Warcraft 3 and WoW? RTS and MMO
GTA2 and GTA3? 2D top down to 3D 3rd person

games dont have to be the same, They can be vastly different if the developers want them to be.




That's not really a valid point at all, lol. Those aren't games designed to be competitive...

But I still agree that even though Starcraft 2 is the sequal to Brood War, it should be similar, not identical. I think you're exaggerating, TT1. In heart of the swarm, there would only two casters for zerg. The corruptor for example is not a spell caster. The Queen isn't either, it's used almost exclusively for inject and transfuse which is a nice spell but more defensive than anything. Those are core unit with a cute spell. Ignoring the mothership, a silly unit, protoss has only two aswell. Sure, the number of cute support unit has increased but it's not game changing in the long run. With this in mind, and assuming that not every single unit announced at Blizzcon will enter the game (let's be honest, the replicant is an idea that hasn't been thoroughly considered. One thing they DON'T want to do is create extremely situational units.) They'll be no more than three support unit per race
which is pretty acceptable in my opinion considering the amount of units.

Relax, HOTS is not out yet. A lot of units announced for WoL never happened or changed dramatically.
Try another route paperboy.
MysteryHours
Profile Joined September 2010
United States168 Posts
Last Edited: 2011-11-15 23:50:20
November 15 2011 23:47 GMT
#810
On November 16 2011 06:27 decemberscalm wrote:
Show nested quote +
On November 15 2011 12:57 MysteryHours wrote:
On November 15 2011 12:19 decemberscalm wrote:
On November 15 2011 12:01 MysteryHours wrote:
On November 15 2011 11:51 decemberscalm wrote:
On November 15 2011 11:45 MysteryHours wrote:
On November 15 2011 10:54 decemberscalm wrote:
If they manage to fit Esports into the equation (which is obviously the afterthought), then its an added bonus. If not, *sigh* oh well. Watching the majestic Flash orchestrate the demise of his opponents never gets old. Sadly watching the GSL has.

Well I guess you have to give Blizzard credit then because there's a pretty impressive SC2 e-sports scene given that it was just an "afterthought".

Obviously. Bliz has BW and Warcraft to ride on. Their primary focus is what makes money which is why the game is far more accessible. Look at the maps Blizzard put forth at first. Tiny, bloody maps. They wanted people to be able to finish a match quickly, hence the ladder is meant for the masses, not the pros. Is there a seperate ladder for pros? No? What about LAN which is essential for FPS esports and damn near it for RTS esports. Sure was cool when b.net went down during the finals of a major tourney. Its not hard to see esports wasn't a primary focus, making money was, but hey, that's their job. I don't blame them.

The point I was trying to make is that e-sports was obviously more than just an afterthought, especially since the game's success as an e-sport will directly translate into more people purchasing the expansions. The large competitive scene that surrounds SC2 isn't an accident, it's because despite what many say the game is actually very well designed, (reasonably) balanced even at high levels of play and great fun to watch.

I got what your trying to say. My main counterpoint is that the legacy of Broodwar is what pumped the scene into what it is. It didn't have a choice of deciding to be an esport or not.

The balance so far has been very volatile, they've been trying to cater to both lower levels and higher levels decently successfully, but the basics of map pooling and features like lan are left out the wind. If the bloody game doesn't even have clan support, how do you except me not to think it was an afterthought? For balance all they have to do is change a few numbers, but the features are not there.

Brood War certainly set up SC2 for a strong competitive scene out the gate but the fact that it is still going strong over a year later, I think we can say that Blizzard got something right and SC2 isn't just riding BWs coat tails any more. No LAN sucks but I'm sure Blizzard considered the impact on the competivie scene when making that decision. Blizzard's map pools have had some duds but it's not like Blizzard forces tournament organizers to use their maps. Clan support is a nice to have feature, but not a prerequisite for competitive play. I'm still not convinced that Blizzard's attitude toward e-sports is "SC2 as an e-sport? Oh yeah, whatever, we're not really following that".

Afterthought is probably too strong of a word for what I'm trying to convey then. To articulate it better, Esports isn't Blizzards primary focus with Starcraft 2, which seems pretty bloody apparent to me.

Was SC1 was designed from the ground up with e-sports as it's primary focus? It wouldn't make sense for Blizzard to prioritize e-sports over things like profitability and general appeal to players new to the franchise. The key is striking the right balance and I think they've done that since the game has drawn in many new players and still has a strong competitive scene over a year later.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
November 16 2011 00:02 GMT
#811
Wow. This thread is still going. My thread about the same topic got closed in like 3 hours with some mod calling me pitiful or something to that effect, but since its TT1's opinion, ...
Anyhow, I still totally agree with TT1. The more I play SC2 (and I play lots), the more I think it's headed in the wrong direction, if not already there. I am a BW player for 10 years and had hoped SC2 would be an extension of BW, but it's just an entirely different game to me.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 16 2011 01:40 GMT
#812
I don't get how any one person can decide its moving "in the wrong direction", just seems like the ultimate display of arrogance to me.

Who are you to decide what the "right" direction is? Did you make this game? No.

SC2 can move in whatever direction it wants, its a game we play but it doesn't belong to us, nor do we have the right to say how it should be. There is no predefined parameter, it can be whatever the hell it wants to be.
m3rciless
Profile Joined August 2009
United States1476 Posts
November 16 2011 01:48 GMT
#813
On November 16 2011 09:02 whoopadeedoo wrote:
Wow. This thread is still going. My thread about the same topic got closed in like 3 hours with some mod calling me pitiful or something to that effect, but since its TT1's opinion, ...
Anyhow, I still totally agree with TT1. The more I play SC2 (and I play lots), the more I think it's headed in the wrong direction, if not already there. I am a BW player for 10 years and had hoped SC2 would be an extension of BW, but it's just an entirely different game to me.


Wow how wierd a progamer's words on balance mean a little more than yours! TL so elitist omg!

on topic, this thread is stupid. When you start hearing about fucking dune again you know its time to kill the thread.
White-Ra fighting!
johngalt90
Profile Joined May 2010
United States357 Posts
November 16 2011 04:16 GMT
#814
@ TT1

Thanks for sharing this, I agree i think the replicant is a poorly designed unit. Lets make a unit that can copy other units derp derp... I cant agree more. Hard counters are the worst and should be avoided as much as possible.

Part of the problem is blizzard has approached the game design for the current metagame though the expansion also necessitates their will be a new metagame meaning the design of these units will be obsolete. The units should be judged on their merits alone and not how the will balance since the are guaranteed to imbalance the game. Units like the viper are already going to break the metagame as well as the new viability of ultras and burrowed banelings. also the amount of midtier spellcasting post HoTS is absurd.
fuck the haters
whoopadeedoo
Profile Joined June 2010
United States427 Posts
November 16 2011 18:57 GMT
#815
On November 16 2011 10:48 m3rciless wrote:
Show nested quote +
On November 16 2011 09:02 whoopadeedoo wrote:
Wow. This thread is still going. My thread about the same topic got closed in like 3 hours with some mod calling me pitiful or something to that effect, but since its TT1's opinion, ...
Anyhow, I still totally agree with TT1. The more I play SC2 (and I play lots), the more I think it's headed in the wrong direction, if not already there. I am a BW player for 10 years and had hoped SC2 would be an extension of BW, but it's just an entirely different game to me.


Wow how wierd a progamer's words on balance mean a little more than yours! TL so elitist omg!

on topic, this thread is stupid. When you start hearing about fucking dune again you know its time to kill the thread.


Firstly, this isn't a balance discussion. It's a game design discussion. Secondly, I know mods have more patience for a progamer's posts than a scrub masters, and that's my point.

Address the OP. What about TT1's opinion do you disagree with?
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2011-11-16 19:29:47
November 16 2011 19:29 GMT
#816
On November 16 2011 08:04 TheDraken wrote:
my god so many people are being so rude to TT1. just because he isn't sweeping MLGs doesn't mean he doesn't deserve respect. he's still a very good player and has some good points.
you can't deny the game has gone much more spell-caster heavy than sc1 ever was. while many people (especially newer ones) will find little problem with that, it's troubling for people who want a genuine sequel. there's two camps in this "new direction" debate that will probably never reconcile, but allow TT1 to have his say and stop flaming like a bunch of kids.


Spellcasters in BW:
High Templar
Dark Archon
Arbiter
Ghost
Science Vessel
Queen
Defiler

Spellcasters in HotS:
High Templar
Sentry
Oracle
Ghost
Raven
Viper
Infestor

So yeah, I deny that the game will be much more spell-caster heavy than SC1 was. Certain SC2 units are built much more often than their SC1 "counterparts", most notably the Sentry and Ghost, but the reverse is also true for Defilers/Infestors and Vessels/Ravens.

The only real outlier is the Sentry, other than that spellcaster usage and appearance is pretty equal in both games.
I am the Town Medic.
Nancial
Profile Joined July 2011
197 Posts
November 16 2011 19:33 GMT
#817
I ABSOLUTELY agree with the author. the new units are seriously crappy.
waiting for wc4...
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
November 16 2011 19:49 GMT
#818
I fail to see how WoW is a sequel to War3, but back to the topic - I still don't know what to think about HoTS design and direction it is going, but replicator's desing sounds a bit odd. I mean - lore wise and gameplay wise - it is rather silly to repair a MU by giving such strange ability instead of tweaking P units. So I partially agree with TT1.
protect me from what I want
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
November 16 2011 19:59 GMT
#819
The only unit i feel dosen't belong to the starcraft universe is the replicator, i just cant place it at all.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
November 16 2011 20:17 GMT
#820
On November 17 2011 04:29 Alzadar wrote:
Show nested quote +
On November 16 2011 08:04 TheDraken wrote:
my god so many people are being so rude to TT1. just because he isn't sweeping MLGs doesn't mean he doesn't deserve respect. he's still a very good player and has some good points.
you can't deny the game has gone much more spell-caster heavy than sc1 ever was. while many people (especially newer ones) will find little problem with that, it's troubling for people who want a genuine sequel. there's two camps in this "new direction" debate that will probably never reconcile, but allow TT1 to have his say and stop flaming like a bunch of kids.


Spellcasters in BW:
High Templar
Dark Archon
Arbiter
Ghost
Science Vessel
Queen
Defiler

Spellcasters in HotS:
High Templar
Sentry
Oracle
Ghost
Raven
Viper
Infestor

So yeah, I deny that the game will be much more spell-caster heavy than SC1 was. Certain SC2 units are built much more often than their SC1 "counterparts", most notably the Sentry and Ghost, but the reverse is also true for Defilers/Infestors and Vessels/Ravens.

The only real outlier is the Sentry, other than that spellcaster usage and appearance is pretty equal in both games.


spells in bw are used towards mid-late to late game. even then, only a few are used often (defiler, templar, vessle).
in sc2, spell casters are essential from early game (protoss) and important from midgame and on (infestor and ghost).

hots at the moment focuses more on spell usage, especially for protoss. i just think protoss should be more about brute strength(like bw) and not clinging to its dependency on spells(like sc2).
age: 84 | location: california | sex: 잘함
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