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To the person that was saying that hellions, in their current form, counter lings, I don't know how clueless you are.
If this were true, we would see BF hellions in midgame T compositions vs Z. The fact is that they are extremely inefficient against lings, and only good early when Z _doesn't_ want to make too many lings. Battle hellion is more likely to be useful against lings in mid/late game.
Personally I see battle hellion as more of a TvZ unit than TvP. In TvP, stutter and unit spread is too important to have a bunch of units lag behind.
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they are actually efficient against lings
dunno wtf u were talking about
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They are inefficient in a straightup fight. I don't know how you could contest this, you basically can beat BF hellion with speedling.
If BF hellion were superior to 2 marines against lings, wouldn't we see them mixed into midgame compositions, especially given their mobility in helping ling backstabs (drop 1 reactor rax for 1 factory)? They aren't because they are an inferior usage of army food when you hit your 2/3 base timing.
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What do you mean they are inefficient? With a tiny bit of micro to prevent surrounds they deal with zerglings with ease. The reason you rarely see mass hellions midgame is because of mutas or a lot of roaches. If zerg only went for zerglings all game long hellions would be a much better option than mass marines.
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On October 31 2011 04:42 architecture wrote: They are inefficient in a straightup fight. I don't know how you could contest this, you basically can beat BF hellion with speedling.
If BF hellion were superior to 2 marines against lings, wouldn't we see them mixed into midgame compositions, especially given their mobility in helping ling backstabs (drop 1 reactor rax for 1 factory)? They aren't because they are an inferior usage of army food when you hit your 2/3 base timing.
What are you going on about.... Hellions are good at dealing with lings they just don't deal with mutas so when you choosing what your min sink to be you tend to stick with marines as you can get them out easier and deal with both mutas/lings where as hellions are harder to get, more expensive and just deal with lings.
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I just wish they made the game feel more responsive. I still dislike that you can't block units because of how the pathing pushes you out of the way, as opposed to how it was in Warcraft 3. I don't know, I just think if you could have a single zergling run ahead to block a stalker or two so your roaches could catch up, that would provide amazing micro in the game. Then it would actually matter some units are big and others are small. Or the move and shoot micro that is so unresponsive for like tanks, marauders and stalkers. Can't they fix that before adding more spells?
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On October 31 2011 04:42 architecture wrote: They are inefficient in a straightup fight. I don't know how you could contest this, you basically can beat BF hellion with speedling.
If BF hellion were superior to 2 marines against lings, wouldn't we see them mixed into midgame compositions, especially given their mobility in helping ling backstabs (drop 1 reactor rax for 1 factory)? They aren't because they are an inferior usage of army food when you hit your 2/3 base timing. You don't see hellions mixed in because Marines mow down speedlings and they are just that much better for your mineral sink. It's not the point of hellions being bad against lings, it's that balled marines are too good
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On October 31 2011 04:26 architecture wrote: To the person that was saying that hellions, in their current form, counter lings, I don't know how clueless you are.
If this were true, we would see BF hellions in midgame T compositions vs Z. The fact is that they are extremely inefficient against lings, and only good early when Z _doesn't_ want to make too many lings. Battle hellion is more likely to be useful against lings in mid/late game.
Personally I see battle hellion as more of a TvZ unit than TvP. In TvP, stutter and unit spread is too important to have a bunch of units lag behind.
Mech mate, mech, why you are making the assumption that battle hellions will be used along with bio. While they will be just meat shields for the warhounds, tanks and banshees. At least in TvP.
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On October 26 2011 11:59 taldarimAltar wrote: I disagree on you saying it's headed in the wrong direction after all it's a different game. The replicant is a cool concept, there are many more strategies than the one you mentioned, but i do think it will get the axe, it seems like a gimmick jsut like the mothership was before WoL was released.
I agree that the units are increasingly become role based, i really hate that blizzard has forced us into ways of playing with units that are supposed to counter other units. It makes it more like a glorified game of rock paper scissors.
Pardon my manners but it seems like a bitch to balance a unit that can become any non massive unit.
It'll either be worthless in all scenarios, be overpowered in all scenarios or worthless in most scenarios and OP if you manage to replicate HT before storm is done researching.
This is like Chronoboost++ and imo will just increase 1/2 base all in and REALLY tight timings.
I dislike the replicant because it dumbs down the game, the idea might sound cool but if you stop and think about it you see that this is nigh impossible to do right.
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Lets all go back to broodwar! All jokes aside though I was a bit skeptical as TT1 is but i'm just going to cross my fingers and hope a year after HoTS we laugh about all of these threads and about how wrong we were. But by then Legacy of the Void will have footage out and it will start all over again lol.
On a side note the colossus gripping from the viper DID in fact remind me of WoW when I first saw it but that's probably because I wasted 5 years of my life on it as well haha.
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On October 31 2011 04:26 architecture wrote: To the person that was saying that hellions, in their current form, counter lings, I don't know how clueless you are.
If this were true, we would see BF hellions in midgame T compositions vs Z. The fact is that they are extremely inefficient against lings, and only good early when Z _doesn't_ want to make too many lings. Battle hellion is more likely to be useful against lings in mid/late game.
Personally I see battle hellion as more of a TvZ unit than TvP. In TvP, stutter and unit spread is too important to have a bunch of units lag behind.
We don't see BF hellions in midgame TvZ? What else are Terran going to build if they are going mech? Last time I checked, 6 BF hellions can almost kill an infinite amount of lings since the splash overlap so much that it's pretty much impossible to get (and keep) an surround, not off-creep at least.
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On October 31 2011 05:38 Valashu wrote:
Pardon my manners but it seems like a bitch to balance a unit that can become any non massive unit.
It'll either be worthless in all scenarios, be overpowered in all scenarios or worthless in most scenarios and OP if you manage to replicate HT before storm is done researching.
This is like Chronoboost++ and imo will just increase 1/2 base all in and REALLY tight timings.
I dislike the replicant because it dumbs down the game, the idea might sound cool but if you stop and think about it you see that this is nigh impossible to do right.
How in any way does this unit dumb down the game? It creates such a huge variety of responsive options for protoss. It will shape the game in awesome ways because protoss will try to manipulate the opponent into building replicable units by abusing holes in their defense if they don't build the units.
I mean, it will make protoss THE caster race and the players with the best caster micro will likely drift to protoss, but is that so bad? It's not for me, I'm excited to see what pros can do with it. You may be right that the unit may strengthen some timing attacks, but I really don't think it will be unfair. It just makes protoss more versatile.
As for being unbalance-able....right, it's unbalance-able in the same way that mind control in BW was unbalance-able.
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On October 31 2011 10:20 SolidZeal wrote:Show nested quote +On October 31 2011 05:38 Valashu wrote:
Pardon my manners but it seems like a bitch to balance a unit that can become any non massive unit.
It'll either be worthless in all scenarios, be overpowered in all scenarios or worthless in most scenarios and OP if you manage to replicate HT before storm is done researching.
This is like Chronoboost++ and imo will just increase 1/2 base all in and REALLY tight timings.
I dislike the replicant because it dumbs down the game, the idea might sound cool but if you stop and think about it you see that this is nigh impossible to do right. How in any way does this unit dumb down the game? It creates such a huge variety of responsive options for protoss. It will shape the game in awesome ways because protoss will try to manipulate the opponent into building replicable units by abusing holes in their defense if they don't build the units. I mean, it will make protoss THE caster race and the players with the best caster micro will likely drift to protoss, but is that so bad? It's not for me, I'm excited to see what pros can do with it. You may be right that the unit may strengthen some timing attacks, but I really don't think it will be unfair. It just makes protoss more versatile. As for being unbalance-able....right, it's unbalance-able in the same way that mind control in BW was unbalance-able.
If you honestly think it's a cool unit, and a great idea in general, then you really might want to try out some of the later C&C games. Like half the units in there are similar to the Replicant in their unadulterated gimmickness. They're also awful competitively, but who cares, as long as we can have cool units, right?
That comment about Mind Control is just so stupid, I'm not even going to bother replying. If you don't see the difference by yourself, there is no hope for you.
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Haters will always hate.
Everybody is already taking all the units presented at Blizzcon for granted and are mindlessly speculating that, quote, "the game is heading in the wrong direction". The game is not even on alpha... New ideas were presented and you can be a lot is going to change in the up coming months.
So please, do us all a favor, and refrain from taking considerations from simple possibilities.
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This isn't SC1, this isn't BroodWar, this is Starcraft "2", a completely different game. Dustin Browder said it best himself, if you want sc1 related units/roles/balance, go play BroodWar, more power to you.
It's always these silly little comparisons of SC2, to SC:BW, they're different games, this is what Blizzard wanted to do, not make some new updated, graphic intensive version of BroodWar, it's getting outstandingly childish, complaining about such things.
So again, if you don't want to play sc2, go play BroodWar then, it's as simple as that.
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The difference between mind control and replication is very obvious, but how can you say that Mind Control is balanced and replication can not be made balanced? There are many ways to adjust the ability without breaking it's usefulness.
I don't see why you think this unit is so gimmicky in a franchise that has also utilized mind control. It hasn't been used before, but it's not like the ability is really that much of a stretch from previous abilities. It is a concept that has been used to greatly interesting effect in other awesome strategic franchises (specifically I'm thinking of MTG) it can be really cool for starcraft. If you think that the replicant in it's current incarnation wouldn't be used competitively then there is no hope for you. Why would a pro not replicate a ghost unless he thinks the other players caster micro is so much better than his? Even then, at least it would force the other player to try to split his ghosts.
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allowing banelings to move burrowed removes ovie/bane drop vs gate unit/collo balls micro battles in PvZ. Having burrowed banes in the late game just makes ff's useless so zergs wont need to upgrade drop anymore.
probably was pointed out before but a) they'll probably move pretty damn slowly b) if you have an observer with your army there's no way im even getting there if you have collosus or storm or stalkers c) probably not going to win using banelings late game vs protoss considering I'll have a low gas to beat the protoss deathball that got stronger in hots
I agree with your philosophy but not your examples. seems like they're throwing shit in and hoping its going to work
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I will admit I don't like the idea of the replicant, not because it 'dumbs down the game' or any such, but more so because it feels lazy. It's like Blizzard thought, "How can we give P a response to [unit here]" and in the end, decided that rather than adjust or tweak mechanics, or even let the metagame work out (Orlando shows protoss were kinda good, and I hear White-Ra can do neat stuff) they wanted to offer a unit that could simply counter strategies by copying them.
But that's a helluva thought process that's A) A little convoluted, and B) Subject to all of this still being *beta* and not at all finalized. It'd be interesting to see what posts might still be hanging around that ranted or discussed the ideas of the Obelisk.
Point is, things are always subject to change, and we have no idea how they'll turn out. When the beta is officially and fully opened, we'll get a much better picture as to what can be done.
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On October 31 2011 04:16 ReignFayth wrote:Show nested quote +On October 31 2011 04:11 xlava wrote:On October 26 2011 11:34 TT1 wrote: I wont go too in depth, but I can name various changes Blizzard has made just for the sake of making the game easier to play. This is pretty much the crux of the argument, and I have mixed feelings about it. Making the game easier to play will have a double effect. It could end up raising the skill ceiling since the more complex strategies would involve using your units in more strategic ways to circumvent the "easy counters" Blizz seems to be putting in the game. On the other hand, it could do exactly what you said and essentially linearize the game into something where every unit and strategy has a direct hard counter. THIS would kill the game imo. So yeah I have to agree. I think the replicant is a terrible unit, will be horrendously OP and should be removed. Btw I play Protoss too. But in the end we'll have to wait for a public beta to be released so we can truly see if the unit is actually broken. Blizz has removed units after beta testing before, I'm sure they'll be willing to do so again. raising the skill ceiling? more like lowering it? 
Yeah I know what you're thinking. I'm just trying to take the optimistic side of it.
My theory is that since everything will become so simple, players will have to go above and beyond the metagame in order to do things only the top players can do. Maybe it won't raise the skill ceiling, but it will at least widen it, if you get my drift..
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even though i'm a bit biased because i'm a protoss player, i think this is one the better threads i've seen in a while
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