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1.4.2 Patch notes PTR - Page 85

Forum Index > SC2 General
2455 CommentsPost a Reply
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Frankon
Profile Joined May 2010
3054 Posts
October 26 2011 13:22 GMT
#1681
0 chance of this patch hitting normal server.... It doesnt say anything about bunkers.... And we all know every patch changes bunkers.

On a serious note... Huge buff to Archons.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
October 26 2011 13:24 GMT
#1682
On October 26 2011 22:15 Dalavita wrote:
Show nested quote +

On October 26 2011 22:12 DarkPlasmaBall wrote:
On October 26 2011 21:37 Hypz wrote:
Stop comparing HT's with Ghosts, Ghost EMP can't straight up kill units, you need to have a backup army that finish units of HT's however can idealy wipe out any standing army straight up with pure psystorm, that's a huge difference and you really need to aknowledge that.
Ht's can also be morphed in to a 360 hp massive unit with splash damage and great speed.


Seriously?

Seriously?

Say not to compare two units but then compare them and make a laughably horrible argument, while pretty much everyone (including most Terrans) understand that ghosts are by far the best spellcaster in the game... even with this upcoming nerf?


Ghosts aren't the best spellcaster in the game. Those are called infestors.

Also, different units are different.



"Compared to the Zerg Spellcaster, Protoss and Terran Spellcasters are weaker"

"Also, don't compare Units"

Do you even realize what you write??
Everize
Profile Joined September 2010
Poland176 Posts
Last Edited: 2011-10-26 13:29:50
October 26 2011 13:29 GMT
#1683
Yay for every Protoss hitting 3/3 even harder and faster with the current patch. For the win guys, go hard! Emp seems reasonable.
You're going supernova, all of our thoughts become just one. I fly million miles only to crash into the sun.
DrBeansy
Profile Joined April 2011
England85 Posts
October 26 2011 13:31 GMT
#1684
am i the only one who thought super fast chrono upgrades to 3 - 3 (which work on all main toss army) was pretty powerful in the first place?
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
Last Edited: 2011-10-26 13:35:07
October 26 2011 13:33 GMT
#1685
On October 26 2011 22:29 Everize wrote:
Yay for every Protoss hitting 3/3 even harder and faster with the current patch. For the win guys, go hard! Emp seems reasonable.


Yep, the +25/25 & +50/50 resource requirement the upgrade changes confer is totally going to cause Protoss to absolutely nail 3/3 even harder, better, faster, stronger than before. Before Protoss had to wait until 175 mins for +2, and now it is only 150? The game is broken, that's at least .3 seconds of mining difference.

On October 26 2011 22:31 DrBeansy wrote:
am i the only one who thought super fast chrono upgrades to 3 - 3 (which work on all main toss army) was pretty powerful in the first place?


Yes and the fact that the upgrades are now negligibly cheaper is going to affect the game in a very slight way at the KOREAN pro level, not your level. In other words, you have utterly nothing to worry about. Until your macro is so perfect that a subtle 25-50 res alteration ruins your game, don't fret.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44311 Posts
October 26 2011 13:34 GMT
#1686
On October 26 2011 22:31 DrBeansy wrote:
am i the only one who thought super fast chrono upgrades to 3 - 3 (which work on all main toss army) was pretty powerful in the first place?


Upgrades are great for all races, sure. Decreasing the cost of a few upgrades by 50 or so minerals and gas just cuts the time to make the upgrade by 5 or 10 seconds, so it's really not that bad actually. Also, keep in mind that the Protoss armor upgrade- while it does work for all ground units- only works on about half of the units' total health (because the other half is shield), so the Protoss also needs to invest in the shield upgrade as well if he truly wants to keep up in the defense research race.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Dalavita
Profile Joined August 2010
Sweden1113 Posts
October 26 2011 13:35 GMT
#1687
On October 26 2011 22:24 rEalGuapo wrote:
Show nested quote +
On October 26 2011 22:15 Dalavita wrote:

On October 26 2011 22:12 DarkPlasmaBall wrote:
On October 26 2011 21:37 Hypz wrote:
Stop comparing HT's with Ghosts, Ghost EMP can't straight up kill units, you need to have a backup army that finish units of HT's however can idealy wipe out any standing army straight up with pure psystorm, that's a huge difference and you really need to aknowledge that.
Ht's can also be morphed in to a 360 hp massive unit with splash damage and great speed.


Seriously?

Seriously?

Say not to compare two units but then compare them and make a laughably horrible argument, while pretty much everyone (including most Terrans) understand that ghosts are by far the best spellcaster in the game... even with this upcoming nerf?


Ghosts aren't the best spellcaster in the game. Those are called infestors.

Also, different units are different.



"Compared to the Zerg Spellcaster, Protoss and Terran Spellcasters are weaker"

"Also, don't compare Units"

Do you even realize what you write??


Indeed, I made a generalization to show how stupid it was, and told him not to do it.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
Last Edited: 2011-10-26 13:43:40
October 26 2011 13:35 GMT
#1688
Just to add to my last post. I just realised, while ghosts will require more micro needing more apm attention..... toss will just simply warp in more HT. HMMMMMMM.

At least Blizzard are sticking to their code with the Toss 1 A race.

So far I've gathered Toss will always be the 1 A race. Zerg will be the race that can mass so quick whilst having every ability available to them under the sun. Terran will only ever get even more micro intensive while Toss keeps getting buffed and more abilites are handed over to the zerg race. As Terrans get better with their micro, the other races will keep QQ'ing about how OP Terran is. You see what I did there?

EDIT: Waiting for the Cannon dps increase, Toss building armour increase, and observer speed increase buff. This PTR is just a joke.
DrBeansy
Profile Joined April 2011
England85 Posts
October 26 2011 13:37 GMT
#1689
On October 26 2011 22:33 FallDownMarigold wrote:
Show nested quote +
On October 26 2011 22:29 Everize wrote:
Yay for every Protoss hitting 3/3 even harder and faster with the current patch. For the win guys, go hard! Emp seems reasonable.


Yep, the +25/25 & +50/50 resource requirement the upgrade changes confer is totally going to cause Protoss to absolutely nail 3/3 even harder, better, faster, stronger than before. Before Protoss had to wait until 175 mins for +2, and now it is only 150? The game is broken, that's at least .3 seconds of mining difference.

Show nested quote +
On October 26 2011 22:31 DrBeansy wrote:
am i the only one who thought super fast chrono upgrades to 3 - 3 (which work on all main toss army) was pretty powerful in the first place?


Yes and the fact that the upgrades are now negligibly cheaper is going to affect the game in a very slight way at the KOREAN pro level, not your level. In other words, you have utterly nothing to worry about. Until your macro is so perfect that a subtle 25-50 res alteration ruins your game, don't fret.


yeah i'll fret all i like as i already had trouble with the 3 - 3 upgrade army. its an opinion based on my play. and will likely affect my games
Jampackedeon
Profile Joined November 2010
United States2053 Posts
October 26 2011 13:37 GMT
#1690
Armor and weapon decreases.... I don't get it!?!

These upgrades apply to EVERYTHING! Yet they would cost the same as Terran and Zerg who only get a portion of their ground armor upgraded? I call BS, or at least decrease the upgrades on my melee and ranged attacks for zerg (same for Terrans)

However, if you were to do that... what is the point of reducing the cost at all as all races would once again be on a similar footing.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 26 2011 13:37 GMT
#1691
Terran getting nerf'd hard.
Cauterize the area
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
October 26 2011 13:37 GMT
#1692
Although i think its fine the Protoss shields upgrade decrease... the armor and weapon i think it's too much..

taking consideration that when you research weapon upgrade.. all your ground units benefit from it.. and when you research armor upgrade, all your ground units benefits from it..

Instead of Terran that has E.Bay and Armory upgrades separated and Zergs that has melee and range upgrades separated...

The ghost thing... meeh... i dont know... maybe it was needed... we will see through the tests
Yep.. I'm noob :) and happy to be one!
nam nam
Profile Joined June 2010
Sweden4672 Posts
October 26 2011 13:39 GMT
#1693
On October 26 2011 22:31 DrBeansy wrote:
am i the only one who thought super fast chrono upgrades to 3 - 3 (which work on all main toss army) was pretty powerful in the first place?


They reduced the cost slightly, not the research time. It won't make that much difference.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 26 2011 13:40 GMT
#1694
I don't want collosus to get upgrades faster T.T

My poor marines die to them so fast now ... ;3

I suck at using ghosts anyways, so the EMP change wasn't that big of a deal.
ლ(ಠ益ಠლ) APM, Why u make me spam?
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
October 26 2011 13:40 GMT
#1695
On October 26 2011 22:37 DrBeansy wrote:
Show nested quote +
On October 26 2011 22:33 FallDownMarigold wrote:
On October 26 2011 22:29 Everize wrote:
Yay for every Protoss hitting 3/3 even harder and faster with the current patch. For the win guys, go hard! Emp seems reasonable.


Yep, the +25/25 & +50/50 resource requirement the upgrade changes confer is totally going to cause Protoss to absolutely nail 3/3 even harder, better, faster, stronger than before. Before Protoss had to wait until 175 mins for +2, and now it is only 150? The game is broken, that's at least .3 seconds of mining difference.

On October 26 2011 22:31 DrBeansy wrote:
am i the only one who thought super fast chrono upgrades to 3 - 3 (which work on all main toss army) was pretty powerful in the first place?


Yes and the fact that the upgrades are now negligibly cheaper is going to affect the game in a very slight way at the KOREAN pro level, not your level. In other words, you have utterly nothing to worry about. Until your macro is so perfect that a subtle 25-50 res alteration ruins your game, don't fret.


yeah i'll fret all i like as i already had trouble with the 3 - 3 upgrade army. its an opinion based on my play. and will likely affect my games


Then I respectively inform you that your opinion is illogical given the fact that a +25/+50 resource increase for an upgrade only confers a one-time, negligible advantage. Were it a unit cost decrease, you'd have legitimate fretting to do.

As stands, this update only affects the one-time cost of purchasing the upgrades, and the one-time affect is very small at only +25 or +50 min/gas. I'm not 100% about the numbers, but you might consider this akin to granting the protoss 1 extra gateway unit during a +1 or +2 timing push. That, OR you could consider it akin to the SAME push arriving ~3 seconds earlier.

Simply put, your opinion is inaccurate if you think the change will greatly affect your game (assuming you are not a top-level Korean pro).
rEalGuapo
Profile Joined January 2011
Germany832 Posts
October 26 2011 13:41 GMT
#1696
On October 26 2011 22:35 ZorBa.G wrote:
Just to add to my last post. I just realised, while ghosts will require more micro needed more apm attention..... toss will just simply warp in more HT. HMMMMMMM.


Yeah I hate that, so imbalanced
Protoss warps in his HT and then INSTANTLY waits for Energy to replenish since the Amulet is long gone! So unfair!

Also Ghosts were never thought to jsut whipe out all Protoss shields, they were thought to counteract e.g. the Immortal shield. (Official Blizzard Statement)

So, just stop whinering that your AOE finally got nerfed enough to still hit like 8 clumped units. (it is the size of a Psystorm now, remember how huge that AOE feels?)
DarkPlasmaBall
Profile Blog Joined March 2010
United States44311 Posts
Last Edited: 2011-10-26 13:49:55
October 26 2011 13:42 GMT
#1697
On October 26 2011 22:35 ZorBa.G wrote:
Just to add to my last post. I just realised, while ghosts will require more micro needing more apm attention..... toss will just simply warp in more HT. HMMMMMMM.

At least Blizzard are sticking to their code with the Toss 1 A race.

So far I've gathered Toss will always be the 1 A race. Zerg will be the race that can mass so quick whilst having every ability available to them under the sun. Terran will only ever get even more micro intensive while Toss keeps getting buffed and more abilites are handed over to the zerg race. As Terrans get better with their micro, the other races will keep QQ'ing about how OP Terran is. You see what I did there?


Ummm... you realize that casting storm requires better foresight and micro than ghosts, right?
-Psi storm isn't instant damage like EMP, so you need to lead the shot in front of the opposing army
-High templars are slower than ghosts
-High templars aren't fucking invisible
-Psi storm has had a radius of 1.5 ever since the beta, whereas ghosts have had the luxury of casting EMPs with a radius of 2 up until now

Toss being a 1A race? Yeah you definitely need to try playing Protoss before you say things like that.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DrBeansy
Profile Joined April 2011
England85 Posts
October 26 2011 13:43 GMT
#1698
On October 26 2011 22:40 FallDownMarigold wrote:
Show nested quote +
On October 26 2011 22:37 DrBeansy wrote:
On October 26 2011 22:33 FallDownMarigold wrote:
On October 26 2011 22:29 Everize wrote:
Yay for every Protoss hitting 3/3 even harder and faster with the current patch. For the win guys, go hard! Emp seems reasonable.


Yep, the +25/25 & +50/50 resource requirement the upgrade changes confer is totally going to cause Protoss to absolutely nail 3/3 even harder, better, faster, stronger than before. Before Protoss had to wait until 175 mins for +2, and now it is only 150? The game is broken, that's at least .3 seconds of mining difference.

On October 26 2011 22:31 DrBeansy wrote:
am i the only one who thought super fast chrono upgrades to 3 - 3 (which work on all main toss army) was pretty powerful in the first place?


Yes and the fact that the upgrades are now negligibly cheaper is going to affect the game in a very slight way at the KOREAN pro level, not your level. In other words, you have utterly nothing to worry about. Until your macro is so perfect that a subtle 25-50 res alteration ruins your game, don't fret.


yeah i'll fret all i like as i already had trouble with the 3 - 3 upgrade army. its an opinion based on my play. and will likely affect my games


Then I respectively inform you that your opinion is illogical given the fact that a +25/+50 resource increase for an upgrade only confers a one-time, negligible advantage. Were it a unit cost decrease, you'd have legitimate fretting to do.

As stands, this update only affects the one-time cost of purchasing the upgrades, and the one-time affect is very small at only +25 or +50 min/gas. I'm not 100% about the numbers, but you might consider this akin to granting the protoss 1 extra gateway unit during a +1 or +2 timing push. That, OR you could consider it akin to the SAME push arriving ~3 seconds earlier.

Simply put, your opinion is inaccurate if you think the change will greatly affect your game (assuming you are not a top-level Korean pro).


i dont have much to say to you other than my opinion is a worry that it might affect me (ps. im zerg - my previous thing said terran i think but was outdated) and i worried if anyone else thought it would. zerg in particular. my opinion is not inaccurate, as my opinion is a worry that it might cause me trouble. theres no certainty in what im saying. i've never been a dickhead QQ cnut
nanaoei
Profile Blog Joined May 2010
3358 Posts
October 26 2011 13:43 GMT
#1699
i'd have to jump in game to see how much a .5 difference in range is for EMP. i was already having a pretty hard time landing the perfect emps lolol.
the ugprade cost change was really unexpected for me. i actually thought the shield upgrade would remain to be some ultra-expensive luxury that i'd only get if i had a crazy advantage by midgame.
it's somewhat rare to see air + ground mixed together (in PvP and PvT in particular) so that upgrade was previously out of the question entirely. now that i think of it, i'd really like it if they reduced the upgrade cost of hallucination slightly, LOL. maybe this change to upgrade costs across the board is trying to thrust us into stargate+gateway play?

it still doesn't feel like the old days where we could throw (timing attack i guess haha) 6 zealots into a zerg and expect to deal some damage if they're relatively unprepared. i'd have to get the idea that harass is easier to deal with.. out of my mind.
units just react much better in SC2 now, and workers unstack so smoothly. it instead feels like a zerg can make a bunch of units whether zergling or roach and be completely defended from drops/relatively small warpins-----meaning that a protoss has to be more heavily committed to the harass than say.... a handful of random zealots.
on the other hand, spines aren't anything like sunkens, so it's all very hard for me to decipher lol.
i'm having a difficulty seeing effective zealot harass when there are options like roaches to deal with upgraded zealots,, over using zerglings (which would be weak against that)

we'll see! lollll. i really just think i miss the old dragoon : (. please blizzard, give us the dragoon back

to summarize, i like the reduced upgrade costs and i think it may give protoss quite a few more timings (which has me reminiscing about BW). the shield upgrade in particular seems like an experimentation to see if it works with the current protoss in SC2. i don't have a comment about ghosts and EMP, but anything that makes it into a good micro-fest is a thumbs up for me.
it might now be more about sneaky ghosts than having them near-suicide casting.

*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
turamn
Profile Blog Joined October 2010
United States1374 Posts
October 26 2011 13:44 GMT
#1700
I actually really don't know how big of a nerf this is going to turn out to be. Oftentimes, It's just not one EMP that's hitting your army, it's a large blanket of 3-4 or more. This basically just means that Terran will need to use an additional EMP to make up for the lost radius on each singular cast. They still outrange Templar. so given proper play, there's still no reason that the Terran should not be able to hit their #1 target with an EMP.

As far as the upgrade cost reduction, I do feel like shields were a bit expensive, but I don't really see how this is going to be terribly beneficial in the grand scheme of things. I'm not rushing for upgrades when I'm getting 3 rax scv all inned, or when I am getting 1-1-1'd. It just seems like Blizzard wanted a way to buff Protoss and this is what they came up with. I know that they have publically stated that they want to buff Protoss, but I do not know that this is going to be very impactful.
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