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New Protoss Unit in Heart Of The Swarm - Page 71

Forum Index > SC2 General
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nooboon
Profile Blog Joined July 2011
2602 Posts
October 18 2011 21:40 GMT
#1401
Could it be the shuriken (and of course the tempest too?)

[image loading]

Due to the carriers lack of use, maybe blizzard will bring back one of their scrapped units and modifying it to better fit the game?

As for lore it could go something like this:
With their decreasing numbers, the Protoss decommission their carrier fleet or modify existing carrier with DT technology to make a hybrid ship (similar to the void ray)
natehhggh
Profile Joined December 2010
United States33 Posts
Last Edited: 2011-10-18 21:46:37
October 18 2011 21:46 GMT
#1402
On October 19 2011 06:32 CrAzEdMiKe wrote:
As said, just by the look and feel of the unit I don't neccessarily get the feeling of small speedy harass... This to me feels more like big, ominous and powerful.



but if you look it has a visible cockpit and the only protoss air units that have that are the phoenix and the scout which are both small fast harass ships
rapidash88
Profile Joined March 2011
United States194 Posts
October 18 2011 21:47 GMT
#1403
They mentioned that Collossi are unimaginative, perhaps they are switching it with a big bomber AOE attacker
Stroke me a clipper, I'll be back for Christmas
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 18 2011 21:52 GMT
#1404
it is santas ride
they see him
they hatin
invisible tetris level master
Roeder
Profile Joined July 2010
Denmark735 Posts
October 18 2011 21:55 GMT
#1405
On October 19 2011 06:14 Reborn8u wrote:
Show nested quote +
On October 19 2011 06:09 Marcus420 wrote:
Only reason i dont think its a portable shield battery is that it would make immortals SOO op.


I agree, that would be as absurd as terran having a 100/25 bio unit, with stim, that does 20 dmg to mechanical, slows down whatever it hits, and has a flying unit above rapidly healing it. Right?

I love you, stranger.

But what this unit does? Hmm.. I'd actually go along with a flying shield regen. unit.
Starcraft is a mix between chess, poker and a Michael Bay movie.
Tuxedo
Profile Joined October 2010
United States134 Posts
October 18 2011 21:56 GMT
#1406
I think it is a unit that can get out relatively early like banelings or hellions but has some AOE attack. I'm getting it is going to come from the stargate.
Dat Ax! I bleed Infinity Seven Black
Bibdy
Profile Joined March 2010
United States3481 Posts
October 18 2011 22:01 GMT
#1407
That thing's got Distortion Field + Mobile Shield Battery written all over it. Or is that just wishful thinking?
Achilles306
Profile Joined October 2011
Canada84 Posts
October 18 2011 22:05 GMT
#1408
Corsair with shield battery? That way I could kill mutas while healing my immortals that kill roaches. Seems fair to me.

Would really like something that does air aoe damage
Mirosuu
Profile Blog Joined December 2010
England283 Posts
October 18 2011 22:12 GMT
#1409
I just think that it should at least hit ground, if it is a stargate tech unit. Not only that, but with some punch too, because you could simply just get punished for merely making a stargate and said unit by someone just walking up to your base with what they have and then beat you with it. Sadly this is due to the lack of defense options and gateway units being rather rubbish.

As for what I want as Protoss. I just don't know. Maybe get rid of collosi and give something else. I never played BW enough to love the reaver so I can't just blindly say I want a reaver in return.
The more things change, the more they stay the same.
SoraLimit
Profile Joined February 2011
Canada747 Posts
October 18 2011 22:15 GMT
#1410
It doesn't seem like a capital ship like the carrier.

I don't think it's gonna be a shield battery-type of thing considering that the unit composition now would completely rape armies with immortals and archons.

If the Phoenix didn't exist, my best guess would have been an air harass unit.

I'm not sure what this would be, but hopefully would make carriers viable somehow in some strange way.,.
jax1492
Profile Joined November 2009
United States1632 Posts
October 18 2011 22:17 GMT
#1411
On October 18 2011 10:00 pt wrote:
a new corsair


that would mean the phoenix is out?
SetStndbySmn
Profile Joined August 2010
United States657 Posts
Last Edited: 2011-10-18 22:32:28
October 18 2011 22:26 GMT
#1412
Assuming units aren't removed (only hinted removal is the corrupter, so no point in speculating):

Combat air unit: We already have a unit that does well against armored/massive with the exception of the viking/stalker, a unit with light armor air-to-air dominance, and an expensive capitol ship. There aren't many roles with minimal redundancy that I can think of in this category. I can't see us getting another air unit that beats mutas or loses to vikings. Without knowing other new / removed units it would take some careful tuning to give it a unique table of stuff it's effective against, and it would need a new/unique way that it actually delivers it's damage. It's worth noting that we don't have a dedicated air-to-ground unit I guess. Overall, I think it's fairly unlikely it's a dedicated combat air unit, considering the information we have available.

Caster air unit: Given that our only real air caster is a hugely expensive hero unit, I think this category is most likely. If it is an air caster, I think it will have the ability to control space, sortof like a corsair/defiler/raven. I think it would add the most to the game if it clouds an area with an effect that both players have to deal with, whether it messes with the availability of certain kinds of attacks/spells, or does something new and creative.

Caster ground: On the ground we already have a space-control spell, a damage mitigation spell, a damage over time spell, a scouting spell, an anti-caster spell, and a couple of mobility abilities. Among the stuff we don't have is a mind-control spell, a stun/immobilize, and something that spawns temporary units/structures (real). I don't think we need much in terms of ground casters.

Combat ground: I really don't think it's a combat ground unit, but if it is, it's probably an immobile siege droid, or a techy alternative to colossus somehow. What the game needs in this category is something that gives PvT a more interesting dynamic than colossus/viking - ht/ghost ; if it is a combat ground unit, throw a monkey wrench in that boring pile of crap please.

Of course, if it's replacing something or built to have a dynamic with opposing new units, it could be anything.
"He doesn't operate under some divine shroud that lets him determine what is or is not valid culture. He cannot rob you, retroactively, of wholly valid experiences; he cannot transform them into worthless things." - Tycho
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
October 18 2011 22:26 GMT
#1413
some kind of new age corsair?

XD
~ The Ultimate Weapon
bg451
Profile Joined January 2011
United States40 Posts
October 18 2011 22:29 GMT
#1414
I really want the corsair back and i will believe that this will be the new corsair. gg
bgforfiveone.890
Pyskee
Profile Joined April 2011
United States620 Posts
October 18 2011 22:29 GMT
#1415
On October 19 2011 05:48 KDN wrote:
It's the upgraded model for the interceptors.

I'm going to laugh really hard when this turns out to be right.
"If you really don't give a shit what brand you chew, chew Stride." - Liquid'Tyler. Gives shoutouts like a boss.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
October 18 2011 22:37 GMT
#1416
-.- I actually thought a little like protoss ultralisk XD but irdk
Remember, no matter where you go, there you are.
Conquerer67
Profile Joined May 2011
United States605 Posts
October 18 2011 22:54 GMT
#1417
It's probably a combination of void ray and corsair and archon, just to make it really OP against zerg to counter the new OP zerg unit. And yes, zerg will only get one new unit, protoss will get about 5, and terran will get 8.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
sirachman
Profile Joined April 2011
United States270 Posts
October 18 2011 22:55 GMT
#1418
They are removing the ability for warp-ins around ANY pylon and replacing that concept with flying gateways that can fly around the map and also recharge shields.
Roxy
Profile Joined November 2010
Canada753 Posts
October 18 2011 23:00 GMT
#1419
Would be a little ridiculous to have yet air another unit that can only attack air

This must have something to do with ground

I bet it will somehow influence PvP matchups as blizzard seems to be concerned about it a bit.

Possibly have some use in TvP that you can get it out in time for a 1-1-1 push
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
October 18 2011 23:01 GMT
#1420
On October 19 2011 05:56 Syphon8 wrote:
[image loading]

My take on it as a new Stargate unit.

I'd have to hazard a guess that it acts as a slow moving bomber with no native attack. Produces something akin to scarabs and drops them straight down with high damage and light splash -- Some desperately needed AOE down the Stargate tech tree.

Then, in order to make the Carrier more useful it has some upgrades at the Stargate that help it stay powerful into the later game. e.g., a toggleable speed boost that disables Scarab production and other abilities, or a technological version of Maelstrom to add some soft-detection.


Can you make a Dark Templar version? Because my bet is actually on a Dark Sentry-ish ground unit instead of a Light Stargate unit.
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