[G] Mouse Control Like a Pro (Windows 7) - Page 3
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snotboogie
Australia3550 Posts
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Ponyo
United States1231 Posts
http://www.missionred.com/games/reflex.html | ||
pksens
United Kingdom156 Posts
On SS it's called PerfectAim/ExactAim, on razer its no drift control, can't remember for Logitech. But it's basically if you were to draw a straight line in MSpaint it would prevent you from wobbling by a few pixels in either direction so it's a little straight. When it comes to SC2 where you need to have the accuracy to follow in lines like highlighting individual units while moving, or box around something, it might be more beneficial. Older mice generation from Logitech/razer all had this built in and you had no choice on the matter, whilst MS mice did not. It was a point of mass debate in FPS communities how much this helped with your aim or not and it boiled down to how you felt about it. It does feel really weird getting used to it in a FPS, like you feel have worse aim but at the same time a little more precision if that makes any sense.. I use it off for many years, but thinking about turning it on again for SC2. There's not too many SC" pro's that strike me as real mouse nerds unfortunately, something any quake pro would be on top of his game with. | ||
NET
United States703 Posts
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DarQraven
Netherlands553 Posts
On October 16 2011 20:09 pksens wrote: I wonder if pro's use the auto drift control / angle snapping / correction software on mice these days. On SS it's called PerfectAim/ExactAim, on razer its no drift control, can't remember for Logitech. But it's basically if you were to draw a straight line in MSpaint it would prevent you from wobbling by a few pixels in either direction so it's a little straight. When it comes to SC2 where you need to have the accuracy to follow in lines like highlighting individual units while moving, or box around something, it might be more beneficial. Older mice generation from Logitech/razer all had this built in and you had no choice on the matter, whilst MS mice did not. It was a point of mass debate in FPS communities how much this helped with your aim or not and it boiled down to how you felt about it. It does feel really weird getting used to it in a FPS, like you feel have worse aim but at the same time a little more precision if that makes any sense.. I use it off for many years, but thinking about turning it on again for SC2. There's not too many SC" pro's that strike me as real mouse nerds unfortunately, something any quake pro would be on top of his game with. I personally disabled it on my Deathadder. My philosophy, if you can call it that, is that my pointer shouldn't be doing anything that my hand isn't also doing, and drift control breaks that rule - if only by very little. I could see it become annoying in SC2 if, for example, you had a bunch of marines that were *almost* in a straight line. You'd have to deviate from that straight line a bit to manually select them all, and the drivers would be actively trying to prevent you from doing this. Although, it's quite possible that the function only really activates for very long stretches of equal direction/speed; I don't know exactly how the algorithm works. I just chose to go the safe route and disable it. | ||
FortuneSyn
1825 Posts
1) if i change sc2 settings to above or below 54%, will i start to have innacurate mouse movements? 2) does the rule of "dont put your sc2 mouse settings at 50/55/60/65, etc" still apply? 3) is there a way to change mouse speed in windows to keep it at a 1:1 ratio? i use razer abyssus, and it only has 3 dpi settings, and they dont really give me the mouse speed i want. thx for the OP info. | ||
shishy
United States115 Posts
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DarQraven
Netherlands553 Posts
On October 18 2011 23:31 shishy wrote: Yeah the only thing with acceleration is that you would want to use it in games where the enemy object is moving at a variable speed (like in Quake). There's really no reason TO use it in sc2, but you can definitely get used to it if that's what you are comfortable with. The reason people recommend you remove it at the start though is that it's just easier to learn without it... although I don't think it's really that big of a deal. Whatever works. Quite the opposite. Playing FPS games with acceleration on is an exercise in frustration. You are trading off accuracy (the entire point of an FPS game) and consistency for the ability to not have to move your hand for big turns. If you're a super-high-sensitivity player, fingertip-gripping your mouse and you only have about 3cm of mousepad estate at your disposal, this might be an advantage. In all other cases, you're hurting yourself by turning acceleration on. Imagine if you were trying to write something, and your lines would become longer the faster you drew them, and shorter if you drew them slowly - even if you moved your hand the exact same distance. In my case, the loop of my 'L' would be about 10x too high, while my 'R' would be tiny because I write it more slowly than the 'L'. It would take such an immense amount of practice to even write legibly with that. In a nutshell, that is exactly what acceleration does to your mouse. Your aim is going to be dependent on another variable that is very hard to control. You'll find yourself either overshooting your target, or purposely aiming slower than you could be so you stick to your 'familiar' (therefore predictable) speed. In short, it's a pretty big deal. Many of the proponents of acceleration on have never played long enough without acceleration to get over the "everything is so sloooow!" phase, or have played with acceleration on for such a long time that they somehow managed to get used to it. That, and a lot of people that don't even know what it is and whether it's on or not. | ||
attwell
United States220 Posts
great post | ||
Adrenaline Seed
United States194 Posts
The reason it is default is because on average a computer user has a cheap very low dpi mouse combined with a very high resolution. Without acceleration the average user would have trouble getting their mouse across the screen. | ||
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