• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:40
CET 02:40
KST 10:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2197 users

[G] Mouse Control Like a Pro (Windows 7) - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
October 16 2011 11:04 GMT
#41
Thanks for the reg fix!
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
October 16 2011 11:04 GMT
#42
@op Thanks, definitely noticeable. Might be Placebo effect but I finally beat this flash game that I play all the time.

http://www.missionred.com/games/reflex.html
ponyo.848
pksens
Profile Joined July 2010
United Kingdom156 Posts
October 16 2011 11:09 GMT
#43
I wonder if pro's use the auto drift control / angle snapping / correction software on mice these days.

On SS it's called PerfectAim/ExactAim, on razer its no drift control, can't remember for Logitech. But it's basically if you were to draw a straight line in MSpaint it would prevent you from wobbling by a few pixels in either direction so it's a little straight. When it comes to SC2 where you need to have the accuracy to follow in lines like highlighting individual units while moving, or box around something, it might be more beneficial.

Older mice generation from Logitech/razer all had this built in and you had no choice on the matter, whilst MS mice did not. It was a point of mass debate in FPS communities how much this helped with your aim or not and it boiled down to how you felt about it. It does feel really weird getting used to it in a FPS, like you feel have worse aim but at the same time a little more precision if that makes any sense..

I use it off for many years, but thinking about turning it on again for SC2. There's not too many SC" pro's that strike me as real mouse nerds unfortunately, something any quake pro would be on top of his game with.
NET
Profile Blog Joined February 2009
United States703 Posts
October 16 2011 11:27 GMT
#44
Thank you Turo for this thread! I barely started using windows 7 and really had no idea what was going on with my mouse control, it felt slightly off, but now it feels way better.
"Dark Templar are the saviors of the Protoss Race." -Artosis
DarQraven
Profile Joined January 2010
Netherlands553 Posts
October 16 2011 12:08 GMT
#45
On October 16 2011 20:09 pksens wrote:
I wonder if pro's use the auto drift control / angle snapping / correction software on mice these days.

On SS it's called PerfectAim/ExactAim, on razer its no drift control, can't remember for Logitech. But it's basically if you were to draw a straight line in MSpaint it would prevent you from wobbling by a few pixels in either direction so it's a little straight. When it comes to SC2 where you need to have the accuracy to follow in lines like highlighting individual units while moving, or box around something, it might be more beneficial.

Older mice generation from Logitech/razer all had this built in and you had no choice on the matter, whilst MS mice did not. It was a point of mass debate in FPS communities how much this helped with your aim or not and it boiled down to how you felt about it. It does feel really weird getting used to it in a FPS, like you feel have worse aim but at the same time a little more precision if that makes any sense..

I use it off for many years, but thinking about turning it on again for SC2. There's not too many SC" pro's that strike me as real mouse nerds unfortunately, something any quake pro would be on top of his game with.


I personally disabled it on my Deathadder. My philosophy, if you can call it that, is that my pointer shouldn't be doing anything that my hand isn't also doing, and drift control breaks that rule - if only by very little.

I could see it become annoying in SC2 if, for example, you had a bunch of marines that were *almost* in a straight line. You'd have to deviate from that straight line a bit to manually select them all, and the drivers would be actively trying to prevent you from doing this. Although, it's quite possible that the function only really activates for very long stretches of equal direction/speed; I don't know exactly how the algorithm works. I just chose to go the safe route and disable it.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
October 18 2011 11:18 GMT
#46
So let's say I did this registry fix, and mouse speed in windows is 6/11.

1) if i change sc2 settings to above or below 54%, will i start to have innacurate mouse movements?

2) does the rule of "dont put your sc2 mouse settings at 50/55/60/65, etc" still apply?

3) is there a way to change mouse speed in windows to keep it at a 1:1 ratio? i use razer abyssus, and it only has 3 dpi settings, and they dont really give me the mouse speed i want.

thx for the OP info.
shishy
Profile Joined May 2011
United States115 Posts
October 18 2011 14:31 GMT
#47
Yeah the only thing with acceleration is that you would want to use it in games where the enemy object is moving at a variable speed (like in Quake). There's really no reason TO use it in sc2, but you can definitely get used to it if that's what you are comfortable with. The reason people recommend you remove it at the start though is that it's just easier to learn without it... although I don't think it's really that big of a deal. Whatever works.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2011-10-19 13:21:51
October 19 2011 13:12 GMT
#48
On October 18 2011 23:31 shishy wrote:
Yeah the only thing with acceleration is that you would want to use it in games where the enemy object is moving at a variable speed (like in Quake). There's really no reason TO use it in sc2, but you can definitely get used to it if that's what you are comfortable with. The reason people recommend you remove it at the start though is that it's just easier to learn without it... although I don't think it's really that big of a deal. Whatever works.


Quite the opposite. Playing FPS games with acceleration on is an exercise in frustration.
You are trading off accuracy (the entire point of an FPS game) and consistency for the ability to not have to move your hand for big turns.

If you're a super-high-sensitivity player, fingertip-gripping your mouse and you only have about 3cm of mousepad estate at your disposal, this might be an advantage. In all other cases, you're hurting yourself by turning acceleration on.

Imagine if you were trying to write something, and your lines would become longer the faster you drew them, and shorter if you drew them slowly - even if you moved your hand the exact same distance.
In my case, the loop of my 'L' would be about 10x too high, while my 'R' would be tiny because I write it more slowly than the 'L'. It would take such an immense amount of practice to even write legibly with that.

In a nutshell, that is exactly what acceleration does to your mouse. Your aim is going to be dependent on another variable that is very hard to control. You'll find yourself either overshooting your target, or purposely aiming slower than you could be so you stick to your 'familiar' (therefore predictable) speed. In short, it's a pretty big deal.

Many of the proponents of acceleration on have never played long enough without acceleration to get over the "everything is so sloooow!" phase, or have played with acceleration on for such a long time that they somehow managed to get used to it. That, and a lot of people that don't even know what it is and whether it's on or not.
attwell
Profile Joined July 2011
United States220 Posts
October 19 2011 19:17 GMT
#49
Thanks for the post, I didn't do the registry fix, but I did change the sensitivity to 6/11 (it was a slider, I didn't realize it till I read this post that there are 11 notches), I already had game sensitivity at 54%. I also realized my pointer precision wasn't turned off. After these changes my mouse pointer feels like an extension of my hand, as you said.

great post
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
October 19 2011 20:51 GMT
#50
For those that think acceleration is equivalent after many years of experience I have to disagree. I played unknowingly for 10 years with it enabled and could use the mouse well because of the practice. However I prefer with acceleration off after only a week. Precise movements feel more natural now, since the ratio of pixel to dpi is constant and not fractional. I have had it off for many months now and also turned it off at work, I will never go back.

The reason it is default is because on average a computer user has a cheap very low dpi mouse combined with a very high resolution. Without acceleration the average user would have trouble getting their mouse across the screen.
Think Big. Act Small. Fail Fast. Learn Quickly.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 10h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft465
Nathanias 61
StarCraft: Brood War
Artosis 697
Sharp 180
ggaemo 31
NaDa 29
Dota 2
NeuroSwarm79
League of Legends
C9.Mang0271
Trikslyr58
Counter-Strike
summit1g7500
minikerr44
Super Smash Bros
hungrybox286
Liquid`Ken65
Other Games
JimRising 335
Maynarde166
Mew2King82
RuFF_SC220
Organizations
Other Games
gamesdonequick899
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 70
• RyuSc2 57
• HeavenSC 28
• Mapu4
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki24
• XenOsky 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22168
Other Games
• imaqtpie2750
• Scarra1877
Upcoming Events
WardiTV Invitational
1d 10h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.