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[G] Mouse Control Like a Pro (Windows 7) - Page 3

Forum Index > SC2 General
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snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
October 16 2011 11:04 GMT
#41
Thanks for the reg fix!
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
October 16 2011 11:04 GMT
#42
@op Thanks, definitely noticeable. Might be Placebo effect but I finally beat this flash game that I play all the time.

http://www.missionred.com/games/reflex.html
ponyo.848
pksens
Profile Joined July 2010
United Kingdom156 Posts
October 16 2011 11:09 GMT
#43
I wonder if pro's use the auto drift control / angle snapping / correction software on mice these days.

On SS it's called PerfectAim/ExactAim, on razer its no drift control, can't remember for Logitech. But it's basically if you were to draw a straight line in MSpaint it would prevent you from wobbling by a few pixels in either direction so it's a little straight. When it comes to SC2 where you need to have the accuracy to follow in lines like highlighting individual units while moving, or box around something, it might be more beneficial.

Older mice generation from Logitech/razer all had this built in and you had no choice on the matter, whilst MS mice did not. It was a point of mass debate in FPS communities how much this helped with your aim or not and it boiled down to how you felt about it. It does feel really weird getting used to it in a FPS, like you feel have worse aim but at the same time a little more precision if that makes any sense..

I use it off for many years, but thinking about turning it on again for SC2. There's not too many SC" pro's that strike me as real mouse nerds unfortunately, something any quake pro would be on top of his game with.
NET
Profile Blog Joined February 2009
United States703 Posts
October 16 2011 11:27 GMT
#44
Thank you Turo for this thread! I barely started using windows 7 and really had no idea what was going on with my mouse control, it felt slightly off, but now it feels way better.
"Dark Templar are the saviors of the Protoss Race." -Artosis
DarQraven
Profile Joined January 2010
Netherlands553 Posts
October 16 2011 12:08 GMT
#45
On October 16 2011 20:09 pksens wrote:
I wonder if pro's use the auto drift control / angle snapping / correction software on mice these days.

On SS it's called PerfectAim/ExactAim, on razer its no drift control, can't remember for Logitech. But it's basically if you were to draw a straight line in MSpaint it would prevent you from wobbling by a few pixels in either direction so it's a little straight. When it comes to SC2 where you need to have the accuracy to follow in lines like highlighting individual units while moving, or box around something, it might be more beneficial.

Older mice generation from Logitech/razer all had this built in and you had no choice on the matter, whilst MS mice did not. It was a point of mass debate in FPS communities how much this helped with your aim or not and it boiled down to how you felt about it. It does feel really weird getting used to it in a FPS, like you feel have worse aim but at the same time a little more precision if that makes any sense..

I use it off for many years, but thinking about turning it on again for SC2. There's not too many SC" pro's that strike me as real mouse nerds unfortunately, something any quake pro would be on top of his game with.


I personally disabled it on my Deathadder. My philosophy, if you can call it that, is that my pointer shouldn't be doing anything that my hand isn't also doing, and drift control breaks that rule - if only by very little.

I could see it become annoying in SC2 if, for example, you had a bunch of marines that were *almost* in a straight line. You'd have to deviate from that straight line a bit to manually select them all, and the drivers would be actively trying to prevent you from doing this. Although, it's quite possible that the function only really activates for very long stretches of equal direction/speed; I don't know exactly how the algorithm works. I just chose to go the safe route and disable it.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
October 18 2011 11:18 GMT
#46
So let's say I did this registry fix, and mouse speed in windows is 6/11.

1) if i change sc2 settings to above or below 54%, will i start to have innacurate mouse movements?

2) does the rule of "dont put your sc2 mouse settings at 50/55/60/65, etc" still apply?

3) is there a way to change mouse speed in windows to keep it at a 1:1 ratio? i use razer abyssus, and it only has 3 dpi settings, and they dont really give me the mouse speed i want.

thx for the OP info.
shishy
Profile Joined May 2011
United States115 Posts
October 18 2011 14:31 GMT
#47
Yeah the only thing with acceleration is that you would want to use it in games where the enemy object is moving at a variable speed (like in Quake). There's really no reason TO use it in sc2, but you can definitely get used to it if that's what you are comfortable with. The reason people recommend you remove it at the start though is that it's just easier to learn without it... although I don't think it's really that big of a deal. Whatever works.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2011-10-19 13:21:51
October 19 2011 13:12 GMT
#48
On October 18 2011 23:31 shishy wrote:
Yeah the only thing with acceleration is that you would want to use it in games where the enemy object is moving at a variable speed (like in Quake). There's really no reason TO use it in sc2, but you can definitely get used to it if that's what you are comfortable with. The reason people recommend you remove it at the start though is that it's just easier to learn without it... although I don't think it's really that big of a deal. Whatever works.


Quite the opposite. Playing FPS games with acceleration on is an exercise in frustration.
You are trading off accuracy (the entire point of an FPS game) and consistency for the ability to not have to move your hand for big turns.

If you're a super-high-sensitivity player, fingertip-gripping your mouse and you only have about 3cm of mousepad estate at your disposal, this might be an advantage. In all other cases, you're hurting yourself by turning acceleration on.

Imagine if you were trying to write something, and your lines would become longer the faster you drew them, and shorter if you drew them slowly - even if you moved your hand the exact same distance.
In my case, the loop of my 'L' would be about 10x too high, while my 'R' would be tiny because I write it more slowly than the 'L'. It would take such an immense amount of practice to even write legibly with that.

In a nutshell, that is exactly what acceleration does to your mouse. Your aim is going to be dependent on another variable that is very hard to control. You'll find yourself either overshooting your target, or purposely aiming slower than you could be so you stick to your 'familiar' (therefore predictable) speed. In short, it's a pretty big deal.

Many of the proponents of acceleration on have never played long enough without acceleration to get over the "everything is so sloooow!" phase, or have played with acceleration on for such a long time that they somehow managed to get used to it. That, and a lot of people that don't even know what it is and whether it's on or not.
attwell
Profile Joined July 2011
United States220 Posts
October 19 2011 19:17 GMT
#49
Thanks for the post, I didn't do the registry fix, but I did change the sensitivity to 6/11 (it was a slider, I didn't realize it till I read this post that there are 11 notches), I already had game sensitivity at 54%. I also realized my pointer precision wasn't turned off. After these changes my mouse pointer feels like an extension of my hand, as you said.

great post
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
October 19 2011 20:51 GMT
#50
For those that think acceleration is equivalent after many years of experience I have to disagree. I played unknowingly for 10 years with it enabled and could use the mouse well because of the practice. However I prefer with acceleration off after only a week. Precise movements feel more natural now, since the ratio of pixel to dpi is constant and not fractional. I have had it off for many months now and also turned it off at work, I will never go back.

The reason it is default is because on average a computer user has a cheap very low dpi mouse combined with a very high resolution. Without acceleration the average user would have trouble getting their mouse across the screen.
Think Big. Act Small. Fail Fast. Learn Quickly.
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