New Terran Unit in Heart of the Swarm - Page 100
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YipCraft
United States216 Posts
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Tryxtira
Sweden572 Posts
Neh, really though, it's a firebat sort of thing. An AoE-dealing biounit. That's my guess! ![]() | ||
Antares777
United States1971 Posts
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ToastieNL
Netherlands845 Posts
On October 07 2011 05:32 Tryxtira wrote: I think it's a unit that builds 2 at a time usually, and 4 at a time with a reactor. It's a mixture of a marine and a marauder, basicly, it attacks at the same speed as the marine but with the health and attack damage of a marauder. Also it can transform into a car, making it twice as fast as a hellion. You can load up 16 at a time in a medivac, and they actually then shoot out of the medivac, hence eliminating the annoyance of actually having to load and unload units. It's probably going to replace the marine as the first unit available to a terran, costing 75 minerals. No way, that'd be overpowered... We're talking Terrancraft here, no op units ;-)! Well. It looks like that Stanford guy from the campaign!? Am I the only one thinking that? | ||
grappasc
Belgium86 Posts
I would never expect it to be marines, ghosts, tanks, because they're to some extent iconic units. there's a little bit of a mess in the starport department, but I think if they were to force themselves to find something to change about terran, they would look at barracks and factory: thors didn't become exactly what they wanted, but I think they're okay, even though 250mm will no doubt be changed, if the unit won't be replaced. however, I see reapers, marauders and hellions as the most likely candidates. marauders lack flavor and the MM ball would look much more entertaining if marauders didn't look like just bigger marines. hellions overlap with reapers and reapers never worked out. hellions have been complained about ever since people realized they can blow up all your workers in a matter of seconds, and I recall browder saying they don't think that makes an exciting e-sport to watch either. I don't really have any problems with these units, but I think they're gonna cut something and this is where I think the only possible problems are. my interpretation of the silhouette, the revamped firebat with 2 mines, would in my opinion make cuts among those units possible. maybe even 2 units from terran could be removed and 2 added. that would be something. and I think especially the nature of firebat would suit this sort of a scenario perfectly, because its role would be a combination of old units' roles. it wouldn't be 1 unit replacing another one, but 2 units replacing 2 units, and I think that's a little easier to balance out than it is to find a perfect, effective 1 for 1 replacement. also, because the units are introduced in the order they appear in the campaign, we could be seeing a low tier zerg unit next, then more low tier units of any of the 3 races, and later higher tier units of different races. I believe this is what the blue post hinted, and it would also suggest that this is an infantry unit, low tier, which supports my interpretation, that it is indeed a firebat. revamped firebat with 2 mines on page 91. edit1: "the more interesting question" -> "the key question" edit2: "than finding" -> "than it is to find" | ||
HTX
Germany265 Posts
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Swimcito
Italy52 Posts
So you basically want us terran to throw up $40 or something for basically the same game ?? THEY HAVE TO ADD SOMETHING, OR PEOPLE WONT BUY IT | ||
TheDime
Sweden2 Posts
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Deleted User 183001
2939 Posts
On October 07 2011 05:43 Swimcito wrote: to those wondering why they are adding another unit to terran. So you basically want us terran to throw up $40 or something for basically the same game ?? THEY HAVE TO ADD SOMETHING, OR PEOPLE WONT BUY IT it's mainly for game design. WoL isn't designed well. Many threads have been made about Terran being master race, and Warpgates screwing up Protoss design, and many other things. Even Browder has said Terran was designed too well. Blizzard is removing and adding units in order to better design the game. If it was well-designed, they probably wouldn't be removing/adding units for HOTS. | ||
gumshoe
Canada3602 Posts
If this turns out to be right than it might also be an indicator of zerg getting a ground holding unit (think lurker but probably not exactly lurker) to combat this new mobile all purpose threat, the silhouette might've been more of a hint than we thought. If this unit ends up merging the reaper and hellion would you guys consider that a smart decision or do you think Blizzard pretty much just gave up on fixing the reaper and said"lets just stick it in the hellion! Same thing right". | ||
Saint131
30 Posts
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aktivb
Norway7 Posts
On October 07 2011 05:53 gumshoe wrote: I think this unit is a merge of the reaper and the hellion. You beat me to it man. I was gonna say reaper-hellion. Coming up next: The darkswarm-casting, tunneling lurker, as a roach transform Queen off-creep speed upgrade and AOE parasite spell Stackable larvaeinject The Templar, permacloaked worker-oneshotting stormcaster, buildable with twilight council Feedback on phoenixes, useable on buildings Chronoboostable assimilators Marine costs 25 gas if you want them with stim and without the tutu ktxbai | ||
Divergence
Canada363 Posts
On October 07 2011 05:43 Swimcito wrote: to those wondering why they are adding another unit to terran. So you basically want us terran to throw up $40 or something for basically the same game ?? THEY HAVE TO ADD SOMETHING, OR PEOPLE WONT BUY IT Even if T gets no new units it's still not the same game. All the non-mirror match-ups change, which changes 2/3 of the game. Pretty sure anyone who plays SC2 will get the expansion regardless. Casuals will buy it for the campaign, but I could see some casual Terran players not buying it if T doesn't get a new unit (although they're probably just retarded). | ||
Bellygareth
France512 Posts
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jinorazi
Korea (South)4948 Posts
On October 07 2011 05:43 Swimcito wrote: to those wondering why they are adding another unit to terran. So you basically want us terran to throw up $40 or something for basically the same game ?? THEY HAVE TO ADD SOMETHING, OR PEOPLE WONT BUY IT i'd be more happy to buy it if they took out some units and add back some old units (thor -> goliath, colossus -> reaver, ms -> arbitor, just to name some obvious ones. if it aint broke, dont fix it, right?). | ||
latan
740 Posts
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Arakash
Germany124 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
On October 07 2011 05:53 gumshoe wrote: I think I actually have a good idea of what this could be, does anyone else remember Dusting Browder talking about how shitty reapers have become? I think this unit is a merge of the reaper and the hellion, and my main reason for saying that is because hellions are units that are good at getting into bases and killing workers but they cant easily kill buildings, meanwhile reapers are a unit that act in an almost identical manner to the hellion, the difference is that they can kill buildings rapidly unlike hellions(this is actually why I think reapers where initially designed, to be a sort of cool covert ops unit that traveled in packs and eliminated key targets).But the reaper is just way more expensive, much harder to produce, far more likely to die and arguably less effective. 9 out 10 times what would you use, a hellion or a reaper? Its no competition,. That said it still sucks that the hellion cant kill structures across the map because of the nature of their attack. This second form could very well be an answer to that. It could be a medium-slow armoured marauder like form,or a medium-slow light to medium armoured jet packing reaper form, either way I feel that the unit will have a concussive kind of attack well suited to destroying buildings and I'm almost positive that this second form regardless of wether or not it gets jet packs(which would be awesome) will leave the reaper obsolete and therefore out of the game and it might replace the marauder as well(which is pretty much only seen in zvp) but that seems less likely. The second form will probably be a late game upgrade. If this turns out to be right than it might also be an indicator of zerg getting a ground holding unit (think lurker but probably not exactly lurker) to combat this new mobile all purpose threat, the silhouette might've been more of a hint than we thought. If this unit ends up merging the reaper and hellion would you guys consider that a smart decision or do you think Blizzard pretty much just gave up on fixing the reaper and said"lets just stick it in the hellion! Same thing right". We Zergs get marauders in ZvP? Damn, no wonder why i see the pros use them... | ||
TiTanIum_
Brazil1335 Posts
On October 07 2011 07:38 amazingxkcd wrote: We Zergs get marauders in ZvP? Damn, no wonder why i see the pros use them... WOW. Much better. And my guess would be that he got confused somehow. | ||
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