PvZ mothership and carrier replay pack - Page 2
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AirbladeOrange
United States2571 Posts
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rsvp
United States2266 Posts
On September 20 2011 14:37 Ownos wrote: C'mon why not use one of the many dedicated replay upload sites. -_- Anyway, I do, deep down inside, I am a closet carrier lover. I know that they have some issues, but once they are out they are pretty imba. It's really a matter of good timing and a good build and I don't think I have that. Only in my nub diamond league play can I get away with it because my opponents don't expect it and let me freely get them. Still, just like the warp prism, I have my doubts of their usefulness. It's really just the enormous build time... 120s seriously why? And that FG will probably destroy any such "death ball". Looks like my DLs done. Because I'm uploading 14 replays and not 2 or 3? Anyway hopefully after you watch those reps you will see that it's NOT a matter of good timing and a good build, most of those games I don't start the carriers/mothership until 20 minutes into the game. And I just laugh at FG, FG does nothing to a deathball that consists of 350-450 hp units. | ||
kedinik
United States352 Posts
On September 20 2011 14:53 AirbladeOrange wrote: Thanks for the reps! I like going air late game if I manage to get there but I, like others have said, usually go for void rays instead. I just never seem to have gas for carriers or a mothership. Also, I am always worried a mothership will get neural parasited. When the patch hits NA I might get in on the mothership fun more often. It's really hard to neural a mothership when it's surrounded by invisible carriers and colossi. Not too hard to prevent if you're spacing things well. | ||
Tool_julian
United States17 Posts
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Ansinjunger
United States2451 Posts
On September 20 2011 12:47 Anihc wrote: Fungal owns voids, even if you spread them out (ok so it takes 5 fungals to hit all your voids instead of just 1... but that doesn't matter when the zerg has 10+ infestors). That's why I go for carrier instead of voids. I can certainly see carriers laughing at infested terrans in the same relatively small numbers that are lethal to voids. If the Z goes for the overwhelming infested terran numbers, I assume that limits fungals quite a bit and you can just back up. I also imagine carrier range makes it a lot tougher to NP them without getting the same infestor sniped by nearby carrier or colossus? Since you're apparently rsvp iin the GSPA, I'll have to go watch those now that I have a "face" for the name ^^ | ||
EminentRising
United States205 Posts
edit wrong thread lol sry. | ||
rsvp
United States2266 Posts
On September 20 2011 14:53 AirbladeOrange wrote: Thanks for the reps! I like going air late game if I manage to get there but I, like others have said, usually go for void rays instead. I just never seem to have gas for carriers or a mothership. Also, I am always worried a mothership will get neural parasited. When the patch hits NA I might get in on the mothership fun more often. Another thing you'll notice from those replays is that I never stop at 3 bases, I always try to get as many bases as possible. You always have extra minerals, so use it on mass cannons + expansions. Resources are not an issue when you're on 10 geysers. Regarding NP, yes that is dangerous, you just have to have good mothership control. One thing that took me a while to figure out (and many painful losses) is that in order for your mothership to cast a spell, it can't be moving. So with it's ridiculously slow acceleration and consequent slow decceleration, it can oftentimes be an issue, especially when the common train of thought is to always keep the mothership moving as to avoid having to accelerate/decelerate. Fortunately the upcoming patch will help immensely with this. The good thing about NP vs vortex is that both are 9 range, but vortex has a nice radius to it (kinda like fungal or EMP vs feedback) so as long as your mothership isn't moving and you target a bit in front of the infestor, you'll get the vortex off before the NP hits. The other thing is that mothership isn't actually a requirement for this deathball, although it helps immensely. Most of my earlier games focused on getting mothership + archons for an archon toilet, but then I realized that that is way too risky because of how easy it is to lose the entire game because you can't pull off the archon toilet (i.e. losing the mothership). My later games focused more so on building up the carrier fleet, and I found that to be much more safer. Carrier + colossus + HT/archon can deal with infestor/corruptor/BL by itself - carriers outrange everything, and if corruptors try to come in you can storm/use archons. This is another reason why carriers are preferable over void rays (range advantage) even though on their own void rays are better vs corruptors than carriers. | ||
Talin
Montenegro10532 Posts
Thanks for posting, I love Stargate, it gives me the Brood War feeling of Protoss back a little bit. xD | ||
rsvp
United States2266 Posts
On September 20 2011 15:15 Talin wrote: Oh man, I'm going to devour this replay pack when I get home. A quick question in the meantime - do you get air upgrades with this? And if so, do you also get ground upgrades? Thanks for posting, I love Stargate, it gives me the Brood War feeling of Protoss back a little bit. xD Air weapons are absolutely critical. I'm starting to get them earlier and earlier now - basically I start air weapons whenever I make the conscious decision to transition to air (such as when I get my stargate/fleet beacon or even before). Air armor is not as important though since your main worry is corruptors and armor won't help too much against their slow attack. Ground weapons are of course important as well, but since I don't make the air transition into fairly late into the game by the time I start air upgrades my ground weapons are already level 2-3. I've also begun getting shield upgrades, which in theory is extremely good for my strategy - mass cannons, combination of air + ground including archons, and units with lots of shields that won't die and will have time to recharge shields. | ||
shortsteve
29 Posts
Thanks for the upload! I've been having issues with my PvZ lately and I think this replay pack definitely helped! | ||
Ownos
United States2147 Posts
On September 20 2011 15:00 Anihc wrote: Because I'm uploading 14 replays and not 2 or 3? Anyway hopefully after you watch those reps you will see that it's NOT a matter of good timing and a good build, most of those games I don't start the carriers/mothership until 20 minutes into the game. And I just laugh at FG, FG does nothing to a deathball that consists of 350-450 hp units. Haha I just have nightmares of all my void rays dying to FG spam. Air unit clumping ahhhh. | ||
sAfuRos
United States743 Posts
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azzu
Germany141 Posts
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Chaosvuistje
Netherlands2581 Posts
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Ruscour
5233 Posts
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Gladiator6
Sweden7024 Posts
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rsvp
United States2266 Posts
On September 20 2011 22:35 eYeball wrote: Thank you for this contribution ![]() ![]() Wait what? This is a PvZ rep pack :p Carriers don't work as well in PvT except vs mech... | ||
Ownos
United States2147 Posts
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Skipton
United States707 Posts
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Rohan
United Kingdom83 Posts
Downloading the replays now :D | ||
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