• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:01
CEST 14:01
KST 21:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6306 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 21 2011 22:50 GMT
#381
Problem with this build is you know 100% it's coming and you can't do anything about it. It's not like 4 gates, DTs rush, VRs or robo all-in which easily counter by scouting. Protoss just doesn't have any answer to it.
xSixGeneralHan
Profile Joined April 2011
United States528 Posts
August 21 2011 22:51 GMT
#382
for all the people talking about him being a practice partner of flash, its true - but BW players usually had a bajillion practice partners, being one didn't mean you were a god among men
Team Operations Director for CheckSix Gaming
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
August 21 2011 22:51 GMT
#383
On August 22 2011 07:48 tdt wrote:
Show nested quote +
On August 22 2011 07:45 lizzuma wrote:
It's just as low risk high reward as many other protoss all ins. I have died to 4 gates and 6 gates that didn't "kill" me because the opponent microed well and killed many repairing SCVs. In Puzzle vs Scfou (IIRC) on crossfire we saw a 3 gate void build turn into contain and expand. Hell, even DT drops which may not be all in can do considerably low damage and still come out decently.

I think it's like tyler said way back, you don't need to necessarily go so economically greedy early on. 1 gate phoenix openings can hardcounter this pretty bad. As T, if you dont get early banshee harass kills you could be in trouble. and you CAN scout for cloak with your initial phoenix.

The issue still is that it becomes hard for Protoss if Terran decides to hint towards this build and do another. But i don't see a problem with that at all. This situation exists in many ways in all the matchups.

Not true. Best Zergs and Best Terrans laugh at 4 gates. Best protoss lose habitually to 1/1/1.

Stop talking about yourself, balance doesn't matter to us. MC or PuMa could beat us with any race any unit comp he wanted.

yes, we are only talking about the highest level of gameplay where if a strategy looks almost unbeatable, something is truly wrong. Anyone not in grandmasters or rank 1 masters cannot discuss their personal hardships on ladder.
Razuik
Profile Joined October 2010
United States409 Posts
August 21 2011 22:52 GMT
#384
On August 22 2011 07:49 mcc wrote:
Show nested quote +
On August 22 2011 07:40 Razuik wrote:
On August 22 2011 07:37 mcc wrote:
On August 22 2011 07:25 Razuik wrote:
On August 22 2011 07:23 Medrea wrote:
On August 22 2011 07:22 Razuik wrote:
On August 22 2011 07:18 JackDanger wrote:
On August 22 2011 07:14 Razuik wrote:
On August 22 2011 07:10 JackDanger wrote:
On August 22 2011 07:07 Razuik wrote:
[quote]
I'm quite certain that 3-gate robo wrecks the 1-1-1 allin unless you engage in a TERRIBLE position or let him bunker up (which there is no reason you should let him).


What exactly makes you so certain of this.

Just from experience. Of course, nothing is so certain without a high level example. Since I haven't really seen any 2-gate robo builds at the highest level, we can just go back and fourth with no evidence. Which would be pointless.


I would pose as evidence that this build has existed in some form since beta (though only in the forefront the last few months I suppose) and no viable counter, even blindly, has been successful. I would also say that 2-gate robo is/was a fairly standard build, and since it sounds good in theory, probably would have been one of the first responses attempted.

There were many more robo openings in high level play about 5-6 months ago. The metagame then shifted to more FE openings for protoss. Terran have now realized this and are doing more 1-1-1 allins. Shouldn't the next shift in the metagame be robo openings?


Robo openings often lose to 1-1-1 anyway.

I dunno man, how many have we seen recently at the highest level? I can't even think of one. It's just the metagame.

We do not see them most likely because they were thrown out in practice by the Koreans already. Do you think they would not try such a simple thing ?

We have no way of knowing that. All we know is 5-6 months ago when robo builds were popular, there were wayyy less 1-1-1 allins. That says something.

No it actually does not say anything else than that they were not used. It was also a time when wg reasearch was shorter.

Also since you responded before my edit, i will repeat.

Why did you ignore this piece of information:

Show nested quote +
On August 22 2011 06:23 CryingPoo wrote:
On August 22 2011 06:18 Razuik wrote:
On August 22 2011 06:03 Liquid`Tyler wrote:
Something like this was a possibility ever since so many protoss players began to rely on 15nexus and 1gate expand. I've never understood the economic necessity of expanding so soon. 1gate robo and 1gate star (for phoenix) builds can yield economically sound mid games without sacrificing early game information. I don't think there is such an economic necessity. I think protoss players saw that they could get away with really early expansions and so they did it. Now it's back to being a coinflip like it ought to be. Rushing to gather information remains the most reliable way to get to mid game on even ground or to win outright against opponents not intending to enter mid game. Of course, this requires perfect use of the information, so it is a more difficult way to play until all the necessary knowledge has been discovered, at which point it makes all the things it counters absolutely obsolete. I imagine 1-1-1 is one such thing.

I completely agree with this. There is no need to take such a huge economic risk as protoss. Artosis constantly explains how great safe builds like 2gate-robo are. I have not seen a 2gate-robo in GSL for a very long time. The metagame in TvP is FE protoss atm.. Terran is simply abusing that fact. In my opinion, Protoss players just need to develop more safe builds in the matchup.


I will be suggesting GomTV to have an Artosis on Star2 Ready Action Program. Korean SC2 caster who claimed that 1/1/1 is dependable against Protoss with the exact build that Artosis claimed got BEATEN 5 times in a row by ST_SuperStar (also known as Random King)

It was beaten by ST_SuperStar vs who? This is such vague information lol. How can you argue off that?
Inex
Profile Joined October 2010
Bulgaria443 Posts
August 21 2011 22:52 GMT
#385
On August 22 2011 07:37 fds wrote:
I am not convinced that 1/1/1 build is THAT unstoppable.

suggestion:
-You poke with zealot and see reactor on rax. = no (fast) marauders.

-It should be safe to poke with stalker as there is no slow. If you see bunker terran may fast tech or expand. It is very unlikely he will do 3rax all-in.

-if you see bunker = its stargate "cheese" time. add proxy starport and cb void rays. Marines can't have stim as there was no fast techlab.

-with decent micro you should be able to kill terran right away or at least force him to make faster siege mode and vikings. = he can't have cloak = no need for robo.

-if terran gets siege mode before you break his defence move back and exp. add extra gateways.

-I think decent zealot/sentry/vr combo should be OK to deal with terran's 1/1/1 build. If he makes something else (exp after your attack) this is no longer 1/1/1 attack!

(I have to confess i am not a pro-level player. So on my level its not the strategy that wins my games but amount of mistakes my enemy and I make.)


Seeing 1 rax with reactor and bunker can mean a lot of things and not necessarily a 1-1-1. He could be going 2 rax fe or 3 rax push and makes a bunker just to mess with you. You expand and make a robo and play blind until you get the obs. Depending on what you see you start preparing, but often times you can't react quickly enough, if it's indeed a 1-1-1.
Tommie
Profile Blog Joined September 2010
China658 Posts
Last Edited: 2011-08-21 22:54:32
August 21 2011 22:52 GMT
#386
Maybe the stargate is the answer, but I'm not sure since there will be a startport that can crank out a 9 range viking. Sadly the warpgate nerf makes 3gate stargate a lot weaker than back in GSL 3
I wanna see good Protosses try and hod it off with stargate play. Please
Being a ho doesn't automatically make you "immoral" or a bad person, but it does make you a ho.
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 22:54 GMT
#387
Any low-masters in NA wanna 1-1-1 me? Just PM me don't post in thread. Before I continue this conversation I want to be fully enriched with knowledge.

I am thinking that knowing the 1-1-1 is coming beforehand is not the problem. Not knowing its various lead-outs and fakes is.
twitch.tv/medrea
harhar!
Profile Joined January 2011
Germany190 Posts
August 21 2011 22:56 GMT
#388
i dont see how the destiny cloud fist is imba. i practiced it often with my master buddy online and it nearly never won against his huks fe. make it weaker and the build is all shitty. zealots+immortals deal with tank marine just fine and after the battle is over warp in some stalkers to kill the remaining banshees. and then the terran is stuck with a useless factory, which is pretty much worthless against toss...
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 21 2011 22:57 GMT
#389
The Korean Protosses are probably getting Terrans to do this over and over to them in practice games.. I'm sure that soon enough they will find an answer
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Tommie
Profile Blog Joined September 2010
China658 Posts
August 21 2011 22:57 GMT
#390
On August 22 2011 07:56 harhar! wrote:
i dont see how the destiny cloud fist is imba. i practiced it often with my master buddy online and it nearly never won against his huks fe. make it weaker and the build is all shitty. zealots+immortals deal with tank marine just fine and after the battle is over warp in some stalkers to kill the remaining banshees. and then the terran is stuck with a useless factory, which is pretty much worthless against toss...

Yea man now go to korea and win the GSL
Being a ho doesn't automatically make you "immoral" or a bad person, but it does make you a ho.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
Last Edited: 2011-08-21 22:58:59
August 21 2011 22:58 GMT
#391
On August 22 2011 07:52 Razuik wrote:
Show nested quote +
On August 22 2011 07:49 mcc wrote:
On August 22 2011 07:40 Razuik wrote:
On August 22 2011 07:37 mcc wrote:
On August 22 2011 07:25 Razuik wrote:
On August 22 2011 07:23 Medrea wrote:
On August 22 2011 07:22 Razuik wrote:
On August 22 2011 07:18 JackDanger wrote:
On August 22 2011 07:14 Razuik wrote:
On August 22 2011 07:10 JackDanger wrote:
[quote]

What exactly makes you so certain of this.

Just from experience. Of course, nothing is so certain without a high level example. Since I haven't really seen any 2-gate robo builds at the highest level, we can just go back and fourth with no evidence. Which would be pointless.


I would pose as evidence that this build has existed in some form since beta (though only in the forefront the last few months I suppose) and no viable counter, even blindly, has been successful. I would also say that 2-gate robo is/was a fairly standard build, and since it sounds good in theory, probably would have been one of the first responses attempted.

There were many more robo openings in high level play about 5-6 months ago. The metagame then shifted to more FE openings for protoss. Terran have now realized this and are doing more 1-1-1 allins. Shouldn't the next shift in the metagame be robo openings?


Robo openings often lose to 1-1-1 anyway.

I dunno man, how many have we seen recently at the highest level? I can't even think of one. It's just the metagame.

We do not see them most likely because they were thrown out in practice by the Koreans already. Do you think they would not try such a simple thing ?

We have no way of knowing that. All we know is 5-6 months ago when robo builds were popular, there were wayyy less 1-1-1 allins. That says something.

No it actually does not say anything else than that they were not used. It was also a time when wg reasearch was shorter.

Also since you responded before my edit, i will repeat.

Why did you ignore this piece of information:

On August 22 2011 06:23 CryingPoo wrote:
On August 22 2011 06:18 Razuik wrote:
On August 22 2011 06:03 Liquid`Tyler wrote:
Something like this was a possibility ever since so many protoss players began to rely on 15nexus and 1gate expand. I've never understood the economic necessity of expanding so soon. 1gate robo and 1gate star (for phoenix) builds can yield economically sound mid games without sacrificing early game information. I don't think there is such an economic necessity. I think protoss players saw that they could get away with really early expansions and so they did it. Now it's back to being a coinflip like it ought to be. Rushing to gather information remains the most reliable way to get to mid game on even ground or to win outright against opponents not intending to enter mid game. Of course, this requires perfect use of the information, so it is a more difficult way to play until all the necessary knowledge has been discovered, at which point it makes all the things it counters absolutely obsolete. I imagine 1-1-1 is one such thing.

I completely agree with this. There is no need to take such a huge economic risk as protoss. Artosis constantly explains how great safe builds like 2gate-robo are. I have not seen a 2gate-robo in GSL for a very long time. The metagame in TvP is FE protoss atm.. Terran is simply abusing that fact. In my opinion, Protoss players just need to develop more safe builds in the matchup.


I will be suggesting GomTV to have an Artosis on Star2 Ready Action Program. Korean SC2 caster who claimed that 1/1/1 is dependable against Protoss with the exact build that Artosis claimed got BEATEN 5 times in a row by ST_SuperStar (also known as Random King)

It was beaten by ST_SuperStar vs who? This is such vague information lol. How can you argue off that?

The point was that it was tried on that show that OP takes his info from, so it is not like people forgot about robo play, which was your argument.

Frankly it seems more and more like you ever read the OP even.
DertoQq
Profile Joined October 2010
France906 Posts
August 21 2011 22:59 GMT
#392
On August 22 2011 07:57 ProxyKnoxy wrote:
The Korean Protosses are probably getting Terrans to do this over and over to them in practice games.. I'm sure that soon enough they will find an answer


answer found by MC : go DTs on 1 base, try to force a base trade, snipe the raven and win the game. Great hu ? : D
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
Razuik
Profile Joined October 2010
United States409 Posts
August 21 2011 23:01 GMT
#393
On August 22 2011 07:58 mcc wrote:
Show nested quote +
On August 22 2011 07:52 Razuik wrote:
On August 22 2011 07:49 mcc wrote:
On August 22 2011 07:40 Razuik wrote:
On August 22 2011 07:37 mcc wrote:
On August 22 2011 07:25 Razuik wrote:
On August 22 2011 07:23 Medrea wrote:
On August 22 2011 07:22 Razuik wrote:
On August 22 2011 07:18 JackDanger wrote:
On August 22 2011 07:14 Razuik wrote:
[quote]
Just from experience. Of course, nothing is so certain without a high level example. Since I haven't really seen any 2-gate robo builds at the highest level, we can just go back and fourth with no evidence. Which would be pointless.


I would pose as evidence that this build has existed in some form since beta (though only in the forefront the last few months I suppose) and no viable counter, even blindly, has been successful. I would also say that 2-gate robo is/was a fairly standard build, and since it sounds good in theory, probably would have been one of the first responses attempted.

There were many more robo openings in high level play about 5-6 months ago. The metagame then shifted to more FE openings for protoss. Terran have now realized this and are doing more 1-1-1 allins. Shouldn't the next shift in the metagame be robo openings?


Robo openings often lose to 1-1-1 anyway.

I dunno man, how many have we seen recently at the highest level? I can't even think of one. It's just the metagame.

We do not see them most likely because they were thrown out in practice by the Koreans already. Do you think they would not try such a simple thing ?

We have no way of knowing that. All we know is 5-6 months ago when robo builds were popular, there were wayyy less 1-1-1 allins. That says something.

No it actually does not say anything else than that they were not used. It was also a time when wg reasearch was shorter.

Also since you responded before my edit, i will repeat.

Why did you ignore this piece of information:

On August 22 2011 06:23 CryingPoo wrote:
On August 22 2011 06:18 Razuik wrote:
On August 22 2011 06:03 Liquid`Tyler wrote:
Something like this was a possibility ever since so many protoss players began to rely on 15nexus and 1gate expand. I've never understood the economic necessity of expanding so soon. 1gate robo and 1gate star (for phoenix) builds can yield economically sound mid games without sacrificing early game information. I don't think there is such an economic necessity. I think protoss players saw that they could get away with really early expansions and so they did it. Now it's back to being a coinflip like it ought to be. Rushing to gather information remains the most reliable way to get to mid game on even ground or to win outright against opponents not intending to enter mid game. Of course, this requires perfect use of the information, so it is a more difficult way to play until all the necessary knowledge has been discovered, at which point it makes all the things it counters absolutely obsolete. I imagine 1-1-1 is one such thing.

I completely agree with this. There is no need to take such a huge economic risk as protoss. Artosis constantly explains how great safe builds like 2gate-robo are. I have not seen a 2gate-robo in GSL for a very long time. The metagame in TvP is FE protoss atm.. Terran is simply abusing that fact. In my opinion, Protoss players just need to develop more safe builds in the matchup.


I will be suggesting GomTV to have an Artosis on Star2 Ready Action Program. Korean SC2 caster who claimed that 1/1/1 is dependable against Protoss with the exact build that Artosis claimed got BEATEN 5 times in a row by ST_SuperStar (also known as Random King)

It was beaten by ST_SuperStar vs who? This is such vague information lol. How can you argue off that?

The point was that it was tried on that show that OP takes his info from, so it is not like people forgot about robo play, which was your argument.

Frankly it seems more and more like you ever read the OP even.

Like I said before, seeing is believing. I won't believe that a 2-gate robo or 1-gate robo cannot beat it until I see that it cannot. This is considering that the protoss uses the scouting from the robo and responds correctly.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 21 2011 23:03 GMT
#394
On August 22 2011 07:59 DertoQq wrote:
Show nested quote +
On August 22 2011 07:57 ProxyKnoxy wrote:
The Korean Protosses are probably getting Terrans to do this over and over to them in practice games.. I'm sure that soon enough they will find an answer


answer found by MC : go DTs on 1 base, try to force a base trade, snipe the raven and win the game. Great hu ? : D

I can't be the only one who though MC responded kinda badly in game 3?

He had every possible tech by the end of it, but barely any units.
charcute
Profile Blog Joined May 2007
Canada419 Posts
August 21 2011 23:03 GMT
#395
2 gates and a proxy robo rush is very good against many terran build included 1-1-1, they cant get their timming on.
I like to do it all night long
theBOOCH
Profile Joined November 2010
United States832 Posts
August 21 2011 23:03 GMT
#396
I think like with any strat that involves a contain, the key is counter pressure. Yeah, the 111 is a strong killing strat, but the Terran still can't do anything if they can't go up the ramp. Also, as was noted, Protoss will run out of minerals if on one base too long (duh). But I think that Protoss doesn't need as much mineral income as other races to produce a big army (think 4 gate). I think the key to dealing with contain type strats is to not overcommit to mining on one base (don't saturate), build a warp prism or two, and put on counter pressure. The strat where you warp in zealots and a sentry and force field their ramp so they can't reinforce. This might not be a killing move, but it can definitely help you catch up on workers, as well as force them to pull their army back. Just something to think about. Obviously it's not fool proof, but it's something to try.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
wklbishop
Profile Joined July 2011
United States1286 Posts
August 21 2011 23:03 GMT
#397
On August 22 2011 07:56 harhar! wrote:
i dont see how the destiny cloud fist is imba. i practiced it often with my master buddy online and it nearly never won against his huks fe. make it weaker and the build is all shitty. zealots+immortals deal with tank marine just fine and after the battle is over warp in some stalkers to kill the remaining banshees. and then the terran is stuck with a useless factory, which is pretty much worthless against toss...


Dude read the OP.

As a Protoss player there are two possible ways to hold off 1/1/1.
1. 15 Nexus
2. 1 Gate into an expo


Huk's FE is a blind counter already to the 1-1-1.

So sum up, 1/1/1 is possible to defend against using above 2 strategies however that leave Protoss vulnerable for other Terran builds which Protoss can only figure out by guessing.


Seriously, read the rest of the OP before you comment and it'll explain why because it describes the two builds that stop it yet at the same time why even if it could be stopped, it's considered imbalance in Korea.
Gameplay > Personality
CP-Jun
Profile Blog Joined February 2011
Australia278 Posts
August 21 2011 23:04 GMT
#398
On August 22 2011 07:37 fds wrote:
I am not convinced that 1/1/1 build is THAT unstoppable.

suggestion:
-You poke with zealot and see reactor on rax. = no (fast) marauders.

-It should be safe to poke with stalker as there is no slow. If you see bunker terran may fast tech or expand. It is very unlikely he will do 3rax all-in.

-if you see bunker = its stargate "cheese" time. add proxy starport and cb void rays. Marines can't have stim as there was no fast techlab.

-with decent micro you should be able to kill terran right away or at least force him to make faster siege mode and vikings. = he can't have cloak = no need for robo.

-if terran gets siege mode before you break his defence move back and exp. add extra gateways.

-I think decent zealot/sentry/vr combo should be OK to deal with terran's 1/1/1 build. If he makes something else (exp after your attack) this is no longer 1/1/1 attack!

(I have to confess i am not a pro-level player. So on my level its not the strategy that wins my games but amount of mistakes my enemy and I make.)


1. They dont need to make a reactor to do 1/1/1 with Raven 1/1/1 you especially don't make one
2. You could see a trick bunker (not relevant for the sake of this argument)

3. Say you go stargate, and he will make a viking after a banshee and with cloak, kills all your workers

Even with your solution, Terran still has the dominant strategy given what Protoss can do
SlayerS_Min's Translator I Voluntary translator for the community I Commentator during Min's stream I Own channel coming soon
TheLastGoose
Profile Joined August 2011
Canada44 Posts
August 21 2011 23:04 GMT
#399
try fleet beacon tech

User was temp banned for this post.
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 21 2011 23:04 GMT
#400
Hmm. I'm sure for right now its a meta-game issue, and much less a "imbalanced" issue. I'm a zerg player, but I hope you guys the best of luck in figuring it out (so you don't focuse on PvZ) :D
liftlift > tsm
Prev 1 18 19 20 21 22 143 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#14
IntoTheiNu 791
RotterdaM482
SteadfastSC230
TKL 213
IndyStarCraft 111
Ryung 106
Rex100
Liquipedia
The PondCast
10:00
Episode 100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 482
Lowko349
SteadfastSC 230
TKL 213
IndyStarCraft 111
Ryung 106
Rex 100
StarCraft: Brood War
Britney 54178
actioN 1810
Shuttle 1326
BeSt 683
Jaedong 596
Soulkey 558
Mini 374
Hyun 251
EffOrt 231
Stork 213
[ Show more ]
Soma 209
Last 158
Dewaltoss 155
Mong 152
Light 141
Larva 124
firebathero 114
Snow 105
ggaemo 95
Rush 93
Free 65
PianO 64
Movie 49
hero 48
[sc1f]eonzerg 39
ToSsGirL 35
Sharp 30
scan(afreeca) 21
Bale 21
Shine 19
HiyA 19
Icarus 18
Sacsri 16
IntoTheRainbow 15
sorry 12
Barracks 11
Noble 11
Purpose 8
ajuk12(nOOB) 7
zelot 6
Dota 2
Gorgc6161
Dendi925
XaKoH 92
League of Legends
JimRising 314
Counter-Strike
olofmeister2057
byalli391
kRYSTAL_51
Other Games
B2W.Neo322
Mew2King107
amsayoshi39
BEARDiaguz11
Organizations
Other Games
gamesdonequick23450
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP72
• Response 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota280
Other Games
• WagamamaTV188
Upcoming Events
Replay Cast
20h 59m
CrankTV Team League
22h 59m
OSC
1d 4h
Replay Cast
1d 11h
Replay Cast
1d 20h
CrankTV Team League
1d 22h
OSC
2 days
Replay Cast
2 days
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.