• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:33
CEST 15:33
KST 22:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
GSL CK #5 race war HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16094 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
Gatored
Profile Joined September 2010
United States679 Posts
August 21 2011 22:36 GMT
#341
On August 22 2011 07:33 VPGeneralHans wrote:
Show nested quote +
On August 22 2011 07:31 city42 wrote:
On August 22 2011 07:29 VPGeneralHans wrote:
On August 22 2011 07:26 city42 wrote:
On August 22 2011 07:24 VPGeneralHans wrote:
1 gate FE into chargelot archon = 90% win rate

their banshees should have a lot of energy so you can feedback and morph archons and chargelot archon would beat marine tank, as long as you dont allow tons of bunkers to get up

it also allows for good counter after their 1/1/1 fails, no way the will have ghosts. you can expand again, get storm and drop robo etc but once the 1/1/1 fails it should be over

That deals with cloak...how exactly?

they cant afford cloak, if they got cloak thered be no tanks, like its been said, there are variations. but if they get cloak, 1 gate robo should be a decent enough counter, adding on extra gates etc

I take it you didn't watch MC vs. Puma game 1 then.

no I did not, I'd have to watch that to comment on a 1/1/1 youre discussing. If he has cloak and siege tanks he must have delayed it to be a stronger push etc


It comes only slightly later when the Terrans get cloak. So what you're suggesting is a huge coinflip by banking on Terrans not getting cloak. No thanks.
Razuik
Profile Joined October 2010
United States409 Posts
August 21 2011 22:37 GMT
#342
On August 22 2011 07:35 city42 wrote:
Show nested quote +
On August 22 2011 07:33 Razuik wrote:
On August 22 2011 07:31 city42 wrote:
On August 22 2011 07:29 VPGeneralHans wrote:
On August 22 2011 07:26 city42 wrote:
On August 22 2011 07:24 VPGeneralHans wrote:
1 gate FE into chargelot archon = 90% win rate

their banshees should have a lot of energy so you can feedback and morph archons and chargelot archon would beat marine tank, as long as you dont allow tons of bunkers to get up

it also allows for good counter after their 1/1/1 fails, no way the will have ghosts. you can expand again, get storm and drop robo etc but once the 1/1/1 fails it should be over

That deals with cloak...how exactly?

they cant afford cloak, if they got cloak thered be no tanks, like its been said, there are variations. but if they get cloak, 1 gate robo should be a decent enough counter, adding on extra gates etc

I take it you didn't watch MC vs. Puma game 1 then.

He did a 1-gate expand on that game..

What does that have to do with anything?

You can scout his 1-1-1 allin and then properly add 2 more gates.
fds
Profile Joined February 2011
Slovenia258 Posts
August 21 2011 22:37 GMT
#343
I am not convinced that 1/1/1 build is THAT unstoppable.

suggestion:
-You poke with zealot and see reactor on rax. = no (fast) marauders.

-It should be safe to poke with stalker as there is no slow. If you see bunker terran may fast tech or expand. It is very unlikely he will do 3rax all-in.

-if you see bunker = its stargate "cheese" time. add proxy starport and cb void rays. Marines can't have stim as there was no fast techlab.

-with decent micro you should be able to kill terran right away or at least force him to make faster siege mode and vikings. = he can't have cloak = no need for robo.

-if terran gets siege mode before you break his defence move back and exp. add extra gateways.

-I think decent zealot/sentry/vr combo should be OK to deal with terran's 1/1/1 build. If he makes something else (exp after your attack) this is no longer 1/1/1 attack!

(I have to confess i am not a pro-level player. So on my level its not the strategy that wins my games but amount of mistakes my enemy and I make.)
mcc
Profile Joined October 2010
Czech Republic4646 Posts
Last Edited: 2011-08-21 22:39:03
August 21 2011 22:37 GMT
#344
On August 22 2011 07:25 Razuik wrote:
Show nested quote +
On August 22 2011 07:23 Medrea wrote:
On August 22 2011 07:22 Razuik wrote:
On August 22 2011 07:18 JackDanger wrote:
On August 22 2011 07:14 Razuik wrote:
On August 22 2011 07:10 JackDanger wrote:
On August 22 2011 07:07 Razuik wrote:
On August 22 2011 07:04 blooblooblahblah wrote:
On August 22 2011 07:00 Razuik wrote:
On August 22 2011 06:56 Medrea wrote:
[quote]

You can't say 1 gate FE is too greedy when it has the best chances of holding it off though. You really can't 1 base the terran back, you'll get choked out in the mid game. If you one base colossus , the terran will see it before committing to the 1-1-1 anyway.

There does not have to be a mid game if you beat his push... You can just kill him outright. Even if you only come out a little ahead in the battle and cannot counter attack, you still have more workers and more units which can set you up for a better midgame.


This would be true if there was a reactive 1base build tht could actually hold it off.

I'm quite certain that 3-gate robo wrecks the 1-1-1 allin unless you engage in a TERRIBLE position or let him bunker up (which there is no reason you should let him).


What exactly makes you so certain of this.

Just from experience. Of course, nothing is so certain without a high level example. Since I haven't really seen any 2-gate robo builds at the highest level, we can just go back and fourth with no evidence. Which would be pointless.


I would pose as evidence that this build has existed in some form since beta (though only in the forefront the last few months I suppose) and no viable counter, even blindly, has been successful. I would also say that 2-gate robo is/was a fairly standard build, and since it sounds good in theory, probably would have been one of the first responses attempted.

There were many more robo openings in high level play about 5-6 months ago. The metagame then shifted to more FE openings for protoss. Terran have now realized this and are doing more 1-1-1 allins. Shouldn't the next shift in the metagame be robo openings?


Robo openings often lose to 1-1-1 anyway.

I dunno man, how many have we seen recently at the highest level? I can't even think of one. It's just the metagame.

We do not see them most likely because they were thrown out in practice by the Koreans already. Do you think they would not try such a simple thing ?

Also why did you ignore this piece of information:

On August 22 2011 06:23 CryingPoo wrote:
Show nested quote +
On August 22 2011 06:18 Razuik wrote:
On August 22 2011 06:03 Liquid`Tyler wrote:
Something like this was a possibility ever since so many protoss players began to rely on 15nexus and 1gate expand. I've never understood the economic necessity of expanding so soon. 1gate robo and 1gate star (for phoenix) builds can yield economically sound mid games without sacrificing early game information. I don't think there is such an economic necessity. I think protoss players saw that they could get away with really early expansions and so they did it. Now it's back to being a coinflip like it ought to be. Rushing to gather information remains the most reliable way to get to mid game on even ground or to win outright against opponents not intending to enter mid game. Of course, this requires perfect use of the information, so it is a more difficult way to play until all the necessary knowledge has been discovered, at which point it makes all the things it counters absolutely obsolete. I imagine 1-1-1 is one such thing.

I completely agree with this. There is no need to take such a huge economic risk as protoss. Artosis constantly explains how great safe builds like 2gate-robo are. I have not seen a 2gate-robo in GSL for a very long time. The metagame in TvP is FE protoss atm.. Terran is simply abusing that fact. In my opinion, Protoss players just need to develop more safe builds in the matchup.


I will be suggesting GomTV to have an Artosis on Star2 Ready Action Program. Korean SC2 caster who claimed that 1/1/1 is dependable against Protoss with the exact build that Artosis claimed got BEATEN 5 times in a row by ST_SuperStar (also known as Random King)

StarStruck
Profile Blog Joined April 2010
25339 Posts
August 21 2011 22:37 GMT
#345
The guy made a good practice partner in BW not much else. He didn't amount to much when under the spotlight and MC was still trying to climb the ranks in MBC. ;/
supdubdup
Profile Blog Joined December 2010
United States916 Posts
August 21 2011 22:37 GMT
#346
I remember when every terran was like....so(ooooo) scared of protoss at the gsl that nobody wanted to pick the protosses during selections. Protoss seems sad that their 2 gate robo isn't the safest opener .
Turn it Up
Bagi
Profile Joined August 2010
Germany6799 Posts
August 21 2011 22:38 GMT
#347
Is it just me or do foreigners very rarely use and succeed with this strat? Only one I can think of is Thorzain.

Its weird to have such an "overpowered" build abused just by Koreans. Are the foreigners simply not good enough at executing it?
xSixGeneralHan
Profile Joined April 2011
United States528 Posts
August 21 2011 22:38 GMT
#348
On August 22 2011 07:36 Gatored wrote:
Show nested quote +
On August 22 2011 07:33 VPGeneralHans wrote:
On August 22 2011 07:31 city42 wrote:
On August 22 2011 07:29 VPGeneralHans wrote:
On August 22 2011 07:26 city42 wrote:
On August 22 2011 07:24 VPGeneralHans wrote:
1 gate FE into chargelot archon = 90% win rate

their banshees should have a lot of energy so you can feedback and morph archons and chargelot archon would beat marine tank, as long as you dont allow tons of bunkers to get up

it also allows for good counter after their 1/1/1 fails, no way the will have ghosts. you can expand again, get storm and drop robo etc but once the 1/1/1 fails it should be over

That deals with cloak...how exactly?

they cant afford cloak, if they got cloak thered be no tanks, like its been said, there are variations. but if they get cloak, 1 gate robo should be a decent enough counter, adding on extra gates etc

I take it you didn't watch MC vs. Puma game 1 then.

no I did not, I'd have to watch that to comment on a 1/1/1 youre discussing. If he has cloak and siege tanks he must have delayed it to be a stronger push etc


It comes only slightly later when the Terrans get cloak. So what you're suggesting is a huge coinflip by banking on Terrans not getting cloak. No thanks.

there are variations to everything, I'd really have to test out a couple more things tho, works against gm NA terrans so far for moi.

fast collsi can be more viable I suppose
Team Operations Director for CheckSix Gaming
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 21 2011 22:39 GMT
#349
On August 22 2011 07:37 fds wrote:
I am not convinced that 1/1/1 build is THAT unstoppable.

suggestion:
-You poke with zealot and see reactor on rax. = no (fast) marauders.

-It should be safe to poke with stalker as there is no slow. If you see bunker terran may fast tech or expand. It is very unlikely he will do 3rax all-in.

-if you see bunker = its stargate "cheese" time. add proxy starport and cb void rays. Marines can't have stim as there was no fast techlab.

-with decent micro you should be able to kill terran right away or at least force him to make faster siege mode and vikings. = he can't have cloak = no need for robo.

-if terran gets siege mode before you break his defence move back and exp. add extra gateways.

-I think decent zealot/sentry/vr combo should be OK to deal with terran's 1/1/1 build. If he makes something else (exp after your attack) this is no longer 1/1/1 attack!

(I have to confess i am not a pro-level player. So on my level its not the strategy that wins my games but amount of mistakes my enemy and I make.)

Beating a 1 base all in by all inning your self just because you saw a reactor and a bunker (which puma showed on game 2, only he 1 rax expod) is terrible game design by Blizzard and they should fix the game regardless. Watching 1 base vs 1 base is just boring boring boring.
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
August 21 2011 22:40 GMT
#350
imba imba world . Ahh all I feel like I can do pvt is chargelot archon because I can sometimes hold this if they engage poorly and I spread my shit.
Stork HerO and Protoss everywhere - redfive on bnet
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 21 2011 22:40 GMT
#351
On August 22 2011 07:37 StarStruck wrote:
The guy made a good practice partner in BW not much else. He didn't amount to much when under the spotlight and MC was still trying to climb the ranks in MBC. ;/


He was the most sought out practice partner in BW and all killed Team Air Force or whatever. According to liquidipedia anyway But we're getting side tracked! We must find a way :'(
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Razuik
Profile Joined October 2010
United States409 Posts
August 21 2011 22:40 GMT
#352
On August 22 2011 07:37 mcc wrote:
Show nested quote +
On August 22 2011 07:25 Razuik wrote:
On August 22 2011 07:23 Medrea wrote:
On August 22 2011 07:22 Razuik wrote:
On August 22 2011 07:18 JackDanger wrote:
On August 22 2011 07:14 Razuik wrote:
On August 22 2011 07:10 JackDanger wrote:
On August 22 2011 07:07 Razuik wrote:
On August 22 2011 07:04 blooblooblahblah wrote:
On August 22 2011 07:00 Razuik wrote:
[quote]
There does not have to be a mid game if you beat his push... You can just kill him outright. Even if you only come out a little ahead in the battle and cannot counter attack, you still have more workers and more units which can set you up for a better midgame.


This would be true if there was a reactive 1base build tht could actually hold it off.

I'm quite certain that 3-gate robo wrecks the 1-1-1 allin unless you engage in a TERRIBLE position or let him bunker up (which there is no reason you should let him).


What exactly makes you so certain of this.

Just from experience. Of course, nothing is so certain without a high level example. Since I haven't really seen any 2-gate robo builds at the highest level, we can just go back and fourth with no evidence. Which would be pointless.


I would pose as evidence that this build has existed in some form since beta (though only in the forefront the last few months I suppose) and no viable counter, even blindly, has been successful. I would also say that 2-gate robo is/was a fairly standard build, and since it sounds good in theory, probably would have been one of the first responses attempted.

There were many more robo openings in high level play about 5-6 months ago. The metagame then shifted to more FE openings for protoss. Terran have now realized this and are doing more 1-1-1 allins. Shouldn't the next shift in the metagame be robo openings?


Robo openings often lose to 1-1-1 anyway.

I dunno man, how many have we seen recently at the highest level? I can't even think of one. It's just the metagame.

We do not see them most likely because they were thrown out in practice by the Koreans already. Do you think they would not try such a simple thing ?

We have no way of knowing that. All we know is 5-6 months ago when robo builds were popular, there were wayyy less 1-1-1 allins. That says something.
Pessle
Profile Joined April 2011
United Kingdom37 Posts
August 21 2011 22:41 GMT
#353
Obviously this isn't a solution to the build or something to rely on but most of the time on 2 player maps or if you're not unlucky with spawns on 4 player maps, with your scouting probe you can get into a terran's base and gas steal yet i've not seen a gas steal against terran for because they can just go bio when it happens. This however just stops them doing 1/1/1 or at least an effective 1/1/1 and increases the chance of them playing straight up.
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 22:41 GMT
#354
On August 22 2011 07:40 Razuik wrote:
Show nested quote +
On August 22 2011 07:37 mcc wrote:
On August 22 2011 07:25 Razuik wrote:
On August 22 2011 07:23 Medrea wrote:
On August 22 2011 07:22 Razuik wrote:
On August 22 2011 07:18 JackDanger wrote:
On August 22 2011 07:14 Razuik wrote:
On August 22 2011 07:10 JackDanger wrote:
On August 22 2011 07:07 Razuik wrote:
On August 22 2011 07:04 blooblooblahblah wrote:
[quote]

This would be true if there was a reactive 1base build tht could actually hold it off.

I'm quite certain that 3-gate robo wrecks the 1-1-1 allin unless you engage in a TERRIBLE position or let him bunker up (which there is no reason you should let him).


What exactly makes you so certain of this.

Just from experience. Of course, nothing is so certain without a high level example. Since I haven't really seen any 2-gate robo builds at the highest level, we can just go back and fourth with no evidence. Which would be pointless.


I would pose as evidence that this build has existed in some form since beta (though only in the forefront the last few months I suppose) and no viable counter, even blindly, has been successful. I would also say that 2-gate robo is/was a fairly standard build, and since it sounds good in theory, probably would have been one of the first responses attempted.

There were many more robo openings in high level play about 5-6 months ago. The metagame then shifted to more FE openings for protoss. Terran have now realized this and are doing more 1-1-1 allins. Shouldn't the next shift in the metagame be robo openings?


Robo openings often lose to 1-1-1 anyway.

I dunno man, how many have we seen recently at the highest level? I can't even think of one. It's just the metagame.

We do not see them most likely because they were thrown out in practice by the Koreans already. Do you think they would not try such a simple thing ?

We have no way of knowing that. All we know is 5-6 months ago when robo builds were popular, there were wayyy less 1-1-1 allins. That says something.


5-6 months ago protoss had KA, faster warp gates, extra pylon radius.
twitch.tv/medrea
chaopow
Profile Joined March 2011
United States556 Posts
August 21 2011 22:42 GMT
#355
On August 22 2011 07:33 VPGeneralHans wrote:
Show nested quote +
On August 22 2011 07:31 city42 wrote:
On August 22 2011 07:29 VPGeneralHans wrote:
On August 22 2011 07:26 city42 wrote:
On August 22 2011 07:24 VPGeneralHans wrote:
1 gate FE into chargelot archon = 90% win rate

their banshees should have a lot of energy so you can feedback and morph archons and chargelot archon would beat marine tank, as long as you dont allow tons of bunkers to get up

it also allows for good counter after their 1/1/1 fails, no way the will have ghosts. you can expand again, get storm and drop robo etc but once the 1/1/1 fails it should be over

That deals with cloak...how exactly?

they cant afford cloak, if they got cloak thered be no tanks, like its been said, there are variations. but if they get cloak, 1 gate robo should be a decent enough counter, adding on extra gates etc

I take it you didn't watch MC vs. Puma game 1 then.

no I did not, I'd have to watch that to comment on a 1/1/1 youre discussing. If he has cloak and siege tanks he must have delayed it to be a stronger push etc


I am pretty sure most of us here have watched the MC v Puma game from today's IEM tournament and that is probably why threads like this have exploded so much.

The build does have tons of variatons, but you can get cloak and siege tanks out, and the timing is typically around 10 minutes(the timing which puma hit), which could be considered as a delayed but stronger push, as I've seen some pushes hit as early as 9 minutes. The cloak push is designed to force a protoss into getting a robo or doing significant probe damage if the protoss is going for a 6gate or tempelar tech. I know for sure that a chargelot archon will hold off a 1/1/1 but the problem is surviving long enough to get there. If you see his cloak banshee killing probes off and you don't have a robo out and done, you could lose the game right then and there. Also, if you go tempelar tech with robo for obs, your tempelar could be either smaller in number or slightly delayed.
Soowoo AD.
kakaman
Profile Blog Joined January 2010
United States1576 Posts
August 21 2011 22:42 GMT
#356
The answer is obvious, wait for Bisu to switch, he will lead Protoss to the promise land.

/wishful thinking
Recoil
Profile Blog Joined December 2010
United States276 Posts
August 21 2011 22:42 GMT
#357
On August 22 2011 07:41 Medrea wrote:
Show nested quote +
On August 22 2011 07:40 Razuik wrote:
On August 22 2011 07:37 mcc wrote:
On August 22 2011 07:25 Razuik wrote:
On August 22 2011 07:23 Medrea wrote:
On August 22 2011 07:22 Razuik wrote:
On August 22 2011 07:18 JackDanger wrote:
On August 22 2011 07:14 Razuik wrote:
On August 22 2011 07:10 JackDanger wrote:
On August 22 2011 07:07 Razuik wrote:
[quote]
I'm quite certain that 3-gate robo wrecks the 1-1-1 allin unless you engage in a TERRIBLE position or let him bunker up (which there is no reason you should let him).


What exactly makes you so certain of this.

Just from experience. Of course, nothing is so certain without a high level example. Since I haven't really seen any 2-gate robo builds at the highest level, we can just go back and fourth with no evidence. Which would be pointless.


I would pose as evidence that this build has existed in some form since beta (though only in the forefront the last few months I suppose) and no viable counter, even blindly, has been successful. I would also say that 2-gate robo is/was a fairly standard build, and since it sounds good in theory, probably would have been one of the first responses attempted.

There were many more robo openings in high level play about 5-6 months ago. The metagame then shifted to more FE openings for protoss. Terran have now realized this and are doing more 1-1-1 allins. Shouldn't the next shift in the metagame be robo openings?


Robo openings often lose to 1-1-1 anyway.

I dunno man, how many have we seen recently at the highest level? I can't even think of one. It's just the metagame.

We do not see them most likely because they were thrown out in practice by the Koreans already. Do you think they would not try such a simple thing ?

We have no way of knowing that. All we know is 5-6 months ago when robo builds were popular, there were wayyy less 1-1-1 allins. That says something.


5-6 months ago protoss had KA, faster warp gates, extra pylon radius.


Its nice that u remember all these facts but can u point to any of these factors being for sure the reason 111 is stronger now?
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 21 2011 22:42 GMT
#358
Would like a 10 gate stalker rush work? Depends on the bunker timing I guess
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Huntz
Profile Joined July 2011
164 Posts
August 21 2011 22:42 GMT
#359
Its weird to have such an "overpowered" build abused just by Koreans. Are the foreigners simply not good enough at executing it?


Yeah that is weird. I doubt its the execution though, that's essentially follow this build order, attack, don't forget siege mode. MVP thinks its imba, I bet other koreans do as well. Perhaps foreigners don't think so and thus don't try it (as much)? But you'd think they'd give it a shot seeing the insane success it has had.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 21 2011 22:43 GMT
#360
On August 22 2011 07:33 Razuik wrote:
Show nested quote +
On August 22 2011 07:31 city42 wrote:
On August 22 2011 07:29 VPGeneralHans wrote:
On August 22 2011 07:26 city42 wrote:
On August 22 2011 07:24 VPGeneralHans wrote:
1 gate FE into chargelot archon = 90% win rate

their banshees should have a lot of energy so you can feedback and morph archons and chargelot archon would beat marine tank, as long as you dont allow tons of bunkers to get up

it also allows for good counter after their 1/1/1 fails, no way the will have ghosts. you can expand again, get storm and drop robo etc but once the 1/1/1 fails it should be over

That deals with cloak...how exactly?

they cant afford cloak, if they got cloak thered be no tanks, like its been said, there are variations. but if they get cloak, 1 gate robo should be a decent enough counter, adding on extra gates etc

I take it you didn't watch MC vs. Puma game 1 then.

He did a 1-gate expand on that game..

His point was that PuMa got Tanks and cloak, unlike the poster he responded to claimed.
Prev 1 16 17 18 19 20 143 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #94
IntoTheiNu 1676
WardiTV906
TKL 182
Rex164
IndyStarCraft 162
CranKy Ducklings66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko474
TKL 182
Rex 164
IndyStarCraft 162
RushiSC 58
StarCraft: Brood War
Britney 39232
Shuttle 2531
Jaedong 1434
Hyuk 1238
EffOrt 1045
Larva 479
Mini 470
Soulkey 427
firebathero 322
BeSt 304
[ Show more ]
Snow 288
ZerO 188
Rush 154
Pusan 121
Movie 120
hero 75
Sharp 73
[sc1f]eonzerg 65
ToSsGirL 49
Free 48
soO 43
sorry 43
Hyun 39
910 32
Icarus 25
Barracks 25
scan(afreeca) 17
Noble 17
Bale 17
Rock 16
Hm[arnc] 14
GoRush 12
zelot 9
Terrorterran 5
Dota 2
Gorgc8039
Dendi986
qojqva916
Counter-Strike
olofmeister1747
byalli165
kRYSTAL_130
Super Smash Bros
Mew2King59
Other Games
singsing1742
B2W.Neo478
Hui .139
ToD113
Liquid`VortiX92
QueenE46
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick22546
StarCraft: Brood War
UltimateBattle 41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV273
League of Legends
• Nemesis2577
• TFBlade910
Upcoming Events
PiGosaur Cup
10h 28m
The PondCast
20h 28m
Replay Cast
1d 19h
CrankTV Team League
1d 21h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.