• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:44
CEST 06:44
KST 13:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 202612Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released Fantasy returning? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion GG Lan Fest Sofia, Bulgaria [this November]
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9780 users

Designated Balance Discussion Thread - Page 760

Forum Index > SC2 General
Post a Reply
Prev 1 758 759 760 761 762 1266 Next
convention
Profile Joined October 2011
United States622 Posts
September 15 2013 23:21 GMT
#15181
On September 16 2013 08:12 pylonsalad wrote:
Show nested quote +
On September 16 2013 07:32 DifuntO wrote:
There is nothing to say about TvZ after watching Dreamhack. The better players won.



By definition, the winner is always the better player.

Why ever have balance patches then? Surely when terrans were owning in the start of SC2, they were just better than everyone else.
Promised_pain
Profile Joined October 2011
Finland61 Posts
September 15 2013 23:24 GMT
#15182
I left before the finals, because you can only stand so much TvT in a one day. I found it funny how there was 6 toss, 5 terran and 5 zerg in round of sixteen. Then in quarterfinals there was 2 protoss, 5 terran and 1 zerg... so did you count how many terrans lost in round of 16? Hint: Not too many.
DifuntO
Profile Joined November 2011
Greece2376 Posts
September 15 2013 23:53 GMT
#15183
As i said everything seemed fine to me.If anyone has some games to point out i'm open to that.

Looking at the Playoffs bracket we see:
Hyun 1-2 ForGG Hyun likes to mass ling-bane-roach(which is nice to watch),he won the first game easily,then ForGG adapted a little bit and Hyun refused to change his style even after his multiple attacks did not work.

Taeja 2-0 Yugioh I did not see those games but that's what i expected.

Life 2-1 Supernova First game Life looked pretty bad(+ a couple lucky mine hits,or bad control,whatever you prefer)but after that he did fine,nice decision making and counter attacks.

Taeja 2-0 Life Life tried similar things to what he did to Supernova but Taeja was just too good.
All I do is Stim.
xyzz
Profile Joined January 2012
567 Posts
Last Edited: 2013-09-16 00:00:45
September 15 2013 23:59 GMT
#15184
Another month or two since I last posted, and Protoss still hasn't won anything. Question is, will Protoss win a (read: singular) tournament before the next expansion?
Promised_pain
Profile Joined October 2011
Finland61 Posts
September 16 2013 00:04 GMT
#15185
On September 16 2013 08:59 xyzz wrote:
Another month or two since I last posted, and Protoss still hasn't won anything. Question is, will Protoss win a (read: singular) tournament before the next expansion?


Does WCS EU (Duckdeok) or Dreamhack Summer (Stardust) count?
Nebuchad
Profile Blog Joined December 2012
Switzerland12562 Posts
September 16 2013 00:08 GMT
#15186
On September 16 2013 08:21 convention wrote:
Show nested quote +
On September 16 2013 08:12 pylonsalad wrote:
On September 16 2013 07:32 DifuntO wrote:
There is nothing to say about TvZ after watching Dreamhack. The better players won.



By definition, the winner is always the better player.

Why ever have balance patches then? Surely when terrans were owning in the start of SC2, they were just better than everyone else.


Well they were the better players in this stage of the game, yeah...

Patching shouldn't defuse the merit of the prepatch players. I know it does, but it shouldn't. They still put in their effort. Yeah, it's easier when a race is broken, but it's not easy. If it was easy, I could do it. I can't.

We say the same thing about nerves, btw. "Yeah, he was the better player, but he got nervous." So what? Dealing with nerves is part of being a player. As a player, you're always trying to perform the best you can in the conditions that you are in, whether in game or outside the game.

We have this sort of view where it's disgusting to abuse something that is broken. On the other hand, nobody would ever say that it's disgusting to abuse an opponent who gets nervous on stage. We don't say that, because it's obviously not the player's fault if his opponent gets nervous. Well duh, it's not the player's fault either if his race happens to stomp at the moment where he wins... That's why it shouldn't be disgusting at all, it's just the right way to play. You don't get extra points for being noble and giving your opponent a chance.
No will to live, no wish to die
xyzz
Profile Joined January 2012
567 Posts
Last Edited: 2013-09-16 00:14:48
September 16 2013 00:09 GMT
#15187
On September 16 2013 09:04 Promised_pain wrote:
Show nested quote +
On September 16 2013 08:59 xyzz wrote:
Another month or two since I last posted, and Protoss still hasn't won anything. Question is, will Protoss win a (read: singular) tournament before the next expansion?


Does WCS EU (Duckdeok) or Dreamhack Summer (Stardust) count?

Of course they count. Naturally I asked if they'll win a premier tournament again before the expansion is done. As a spectator I find the fact Terran wins four times as many major trophies as Protoss does disheartening, especially as the few wins Protoss does have have come from flash in the pan gimmick players. Either the race sucks or the players who play it suck, or both, but it can't be good for the game. Cu in early November. My guess is that by that time we have 2 more Terran winners and one Zerg winner.
SnuggleZhenya
Profile Joined July 2010
596 Posts
September 16 2013 00:27 GMT
#15188
On September 12 2013 11:03 Cloak wrote:
It would be interesting if Blizzard could cultivate a separate format where SC2 could also be entertainment focused rather than competition focused


The problem is that there shouldn't be a conflict between these two things. Plenty of competitions are also entertaining. SC2 is teetering on not being very entertaining anymore, at least from my perspective. It seems like there is just very little variety. MMMM vs. ling/bling/muta just ISN'T fun to watch anymore for me, for example.
You'll never get better being an angry nerd sitting alone in your room.
Sabu113
Profile Blog Joined August 2009
United States11110 Posts
Last Edited: 2013-09-16 00:51:15
September 16 2013 00:49 GMT
#15189
On September 16 2013 08:21 convention wrote:
Show nested quote +
On September 16 2013 08:12 pylonsalad wrote:
On September 16 2013 07:32 DifuntO wrote:
There is nothing to say about TvZ after watching Dreamhack. The better players won.



By definition, the winner is always the better player.

Why ever have balance patches then? Surely when terrans were owning in the start of SC2, they were just better than everyone else.


Well you see better players naturally prefer terran... It took terrible terrible game imbalancing nerfs in order to make these world class players lose to lowly shit "a-move" Protoss and stupid zergs.

More seriously people can vote with their eyes. I didn't bother watching. Enough people apparently find it entertaining or haven't kicked the habit yet.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
-_-
Profile Blog Joined November 2003
United States7081 Posts
September 16 2013 00:55 GMT
#15190
So, any thoughts on balance after Dreamhack? Clearly, Terran did well, with 3 of the last 4 players being Terran, but numbers don't always tell the whole story.

How is TvP? Is the fearsome 2/3 base MMMV SCV pull a result of Protoss dominance late game? Regardless, is it still too strong?

What about TvZ? Is MMMM too cost effective? Or have Zergs adapted.

Any thoughts on ZvP? Personally I can't think of any balance complaints.
beg
Profile Blog Joined May 2010
991 Posts
September 16 2013 01:02 GMT
#15191
On September 16 2013 09:55 -_- wrote:
So, any thoughts on balance after Dreamhack? Clearly, Terran did well, with 3 of the last 4 players being Terran, but numbers don't always tell the whole story.

How is TvP? Is the fearsome 2/3 base MMMV SCV pull a result of Protoss dominance late game? Regardless, is it still too strong?

What about TvZ? Is MMMM too cost effective? Or have Zergs adapted.

Any thoughts on ZvP? Personally I can't think of any balance complaints.

here's what i wonder about TvP SCV pull... if terran decides to sacrifice ~30 SCVs, i believe protoss too should pull a similar amount of probes. but the only one who did it was elfi.

could this possibly be the answer? it's such an obvious thing. have protosses tried it and it didnt work?
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
September 16 2013 01:23 GMT
#15192
Problem: Widow Mines going off when units should be outranging it, and general use in TvZ
Solution: Lower range slightly, reduce HP to 60?
RIP SPOR 11/24/11 NEVAR FORGET
Sefer
Profile Joined August 2013
47 Posts
September 16 2013 01:50 GMT
#15193
On September 16 2013 08:12 pylonsalad wrote:
Show nested quote +
On September 16 2013 07:32 DifuntO wrote:
There is nothing to say about TvZ after watching Dreamhack. The better players won.



By definition, the winner is always the better player.


wrong, the winner played better. The better player plays better on average and/or achieves or has achieved better results.
-_-
Profile Blog Joined November 2003
United States7081 Posts
September 16 2013 02:00 GMT
#15194
On September 16 2013 10:02 beg wrote:
Show nested quote +
On September 16 2013 09:55 -_- wrote:
So, any thoughts on balance after Dreamhack? Clearly, Terran did well, with 3 of the last 4 players being Terran, but numbers don't always tell the whole story.

How is TvP? Is the fearsome 2/3 base MMMV SCV pull a result of Protoss dominance late game? Regardless, is it still too strong?

What about TvZ? Is MMMM too cost effective? Or have Zergs adapted.

Any thoughts on ZvP? Personally I can't think of any balance complaints.

here's what i wonder about TvP SCV pull... if terran decides to sacrifice ~30 SCVs, i believe protoss too should pull a similar amount of probes. but the only one who did it was elfi.

could this possibly be the answer? it's such an obvious thing. have protosses tried it and it didnt work?


It has to do with ranged versus melee. If Protoss pulls Probes, then probes would block Zealots from attacking. On the other hand, when Terran Pulls SCVs, they block Zealots from attacking (and sock up ranged shots), while Marines and Marauders bang away.

Also, of course, SCVs are less important to Terran than Probes are to Protoss. In fact, generally, if Terran is within 5 SCVs of a Toss' probe count, he's economically ahead. Mules allow a Terran to run "on fumes" and keep up production (with no investment in infrastructure) even when the SCVs are pulled.

I'm confident saying that in nearly every case proactively pulling probes to defend would be a bad play.

I personally think forcefielding a chunk of SCVs and units in (on a ramp, for example), then having enough stalkers to effectively kill them without losing Colossus to Vikings is the key.
sibs
Profile Joined July 2012
635 Posts
September 16 2013 02:01 GMT
#15195
Aligulac is up to 5 terrans on top 10, 10 terrans on top20.
A week ago or so top5 were terrans.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 16 2013 02:04 GMT
#15196
This may or may not bring back higher usage of sentries in TvP mid-game, or if a Protoss is opening collosi, overproducing collosi and delaying templar-tech so that Terran can't make only 4-6 vikings and just go for it before storm. Of course, this is just theorycrafting, delaying templar tech too long has it's own set of problems.
¯\_(シ)_/¯
ETisME
Profile Blog Joined April 2011
12889 Posts
Last Edited: 2013-09-16 02:07:43
September 16 2013 02:07 GMT
#15197
Just a quick thought, anyone thinks Storm should have a small tiny tiny delay before landing?
I was thinking on observable micro and storm being such a devastating and crucial spell looks silly when massed because it is instant. One way to help is the anticipation of the storm landing.
I am thinking a similar animation as Leona ulti in LoL but with a much smaller delay:
+ Show Spoiler +

(last spell that killed both)

Another thing I want to look at is mine hits.
There is no difference for the viewers to know if the mine hit was intentional or not. This is problematic because it can't differentiate a player who have good mine control and who doesn't.
Maybe the system should reward the player for targetting the mines and shows another animation of the mine fire?
The late game muta ling baneling engagement can look silly when we just see bio running back, mines hitting everything and then the units leftover fight against eachother.
That mine hitting everything is just messy and it is hard for viewers to see what is dead because of the swarm units zerg has. (you have lings and mutas blocking pretty much the whole mine field)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 16 2013 02:13 GMT
#15198
On September 16 2013 11:00 -_- wrote:
Show nested quote +
On September 16 2013 10:02 beg wrote:
On September 16 2013 09:55 -_- wrote:
So, any thoughts on balance after Dreamhack? Clearly, Terran did well, with 3 of the last 4 players being Terran, but numbers don't always tell the whole story.

How is TvP? Is the fearsome 2/3 base MMMV SCV pull a result of Protoss dominance late game? Regardless, is it still too strong?

What about TvZ? Is MMMM too cost effective? Or have Zergs adapted.

Any thoughts on ZvP? Personally I can't think of any balance complaints.

here's what i wonder about TvP SCV pull... if terran decides to sacrifice ~30 SCVs, i believe protoss too should pull a similar amount of probes. but the only one who did it was elfi.

could this possibly be the answer? it's such an obvious thing. have protosses tried it and it didnt work?


It has to do with ranged versus melee. If Protoss pulls Probes, then probes would block Zealots from attacking. On the other hand, when Terran Pulls SCVs, they block Zealots from attacking (and sock up ranged shots), while Marines and Marauders bang away.

Also, of course, SCVs are less important to Terran than Probes are to Protoss. In fact, generally, if Terran is within 5 SCVs of a Toss' probe count, he's economically ahead. Mules allow a Terran to run "on fumes" and keep up production (with no investment in infrastructure) even when the SCVs are pulled.

I'm confident saying that in nearly every case proactively pulling probes to defend would be a bad play.

I personally think forcefielding a chunk of SCVs and units in (on a ramp, for example), then having enough stalkers to effectively kill them without losing Colossus to Vikings is the key.


Here's an idea, You could probe pull with ranged units behind them, like colossi or stalkers, even more awesome, why not both!!! 0/2/2 probes believe it or not, will take forever to kill, especially with a colossi/stalker death ball behind it.

Why do it? Simple, you don't need 90 probes after 40min and the main and natural is mined out.
Of course this would only work if you didn't blindly run them into a siege line or widow mine line.

Terrans don't do a SCV pull either when there are critical no. Of colossi out so please stop calling or implying they are in some way imba.
Cauterize the area
Schism
Profile Joined May 2007
Australia85 Posts
September 16 2013 02:13 GMT
#15199
In regards to the decline in viewership and participation, it's not just balance issues. They (the powers that be in the SC2 pro scene) need to look at casting a larger net. For example, why is everything 1v1, except for the odd "for shits and giggles" team game? I know team games and players are looked down upon by 1v1'ers but by neglecting the team scene, you are neglecting probably the vast majority of SC2 players.

Take the hint. DOTA and LOL are team games. They don't require the level of skill demanded by SC2 1v1. Guess what else doesn't require as much skill as SC2 1v1? That's right, SC2 team play. It's just another way in which elitism is and will continue to kill SC2. You have to appeal to the lowest common denominator if you want the mass audience. It isn't rocket science, it really isn't. Start incorporating some high level, seriously competitive team sections into the pro sc2 tournaments and watch the viewership rise. All of a sudden joe "i can't break 60 APM" average is watching something he plays and enjoys and hey, maybe he can be an elite team player too!
Serenity now...insanity later
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 16 2013 02:18 GMT
#15200
On September 16 2013 11:07 ETisME wrote:
Just a quick thought, anyone thinks Storm should have a small tiny tiny delay before landing?
I was thinking on observable micro and storm being such a devastating and crucial spell looks silly when massed because it is instant. One way to help is the anticipation of the storm landing.
I am thinking a similar animation as Leona ulti in LoL but with a much smaller delay:
+ Show Spoiler +
https://www.youtube.com/watch?v=ihxABbWVI7g

(last spell that killed both)

Another thing I want to look at is mine hits.
There is no difference for the viewers to know if the mine hit was intentional or not. This is problematic because it can't differentiate a player who have good mine control and who doesn't.
Maybe the system should reward the player for targetting the mines and shows another animation of the mine fire?
The late game muta ling baneling engagement can look silly when we just see bio running back, mines hitting everything and then the units leftover fight against eachother.
That mine hitting everything is just messy and it is hard for viewers to see what is dead because of the swarm units zerg has. (you have lings and mutas blocking pretty much the whole mine field)

I think it's fine as it is right now, you can still dodge storms decently as long as you see the templar moving in, a lot of the times when a Terran gets stormed to shit is when the army gets storm-flanked while retreating from one storm. I'm pretty sure EMP is just as fast.

I want something like this too, but I'm not really sure how something like this could be shown, in engagements mines are triggered so fast.
¯\_(シ)_/¯
Prev 1 758 759 760 761 762 1266 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
QMC Community Tournament 1
Liquipedia
OSC
07:15
Masters Cup #151 Group C
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 186
ProTech147
Nina 81
StarCraft: Brood War
Rain 3001
Shuttle 1638
Sharp 252
Dewaltoss 92
Mong 41
Noble 17
Icarus 5
Dota 2
NeuroSwarm181
Super Smash Bros
hungrybox609
Other Games
summit1g8475
WinterStarcraft481
C9.Mang0282
ViBE128
Sick114
[ Show 16 non-featured ]
StarCraft 2
• practicex 29
• StrangeGG 12
• Letter149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota282
League of Legends
• Lourlo905
• Stunt344
Other Games
• Shiphtur422
Upcoming Events
OSC
18h 16m
Big Brain Bouts
1d 5h
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
1d 12h
BSL: Ladder Tournament
1d 14h
Sparkling Tuna Cup
2 days
Patches Events
2 days
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
WardiTV Weekly
4 days
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.