• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:31
CEST 04:31
KST 11:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Tennis[sport] Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12508 users

Designated Balance Discussion Thread - Page 365

Forum Index > SC2 General
Post a Reply
Prev 1 363 364 365 366 367 1266 Next
xPabt
Profile Joined February 2012
226 Posts
Last Edited: 2012-10-30 22:48:09
October 30 2012 22:46 GMT
#7281
On October 31 2012 07:40 monkybone wrote:
He did mistakes, but not the type of mistakes that makes it reasonable for Zerg to just utterly crush that attack in such a situation. Artosis didn't point out any glaring errors while it was going on, he was thoroughly surprised of the outcome. In shock, even. So I just don't agree with the fairness of the outcome while considering both the economic risk the Zerg took and happys execution.

Artosis was just as shocked as wolf and khaldor were when nestea just crushed spartas 1 base aggression on three base with nothing but drones and queens. The problem is that the principles of risk doesnt apply properly to the Zerg matchup. Insane greed cannot be appropriately punished.

Where did you see this game of protoss? I must know the reference before I can comment on that.


Hero vs MMA code a on entombed. I think it was season 3.

I agree that zerg is able to get away with greed much better then terran is but you use bad examples of games. Nestea had a pretty good hold while sparta's execution was poor and there is a reason why you rarely see 3/4 rax allins off 1 base.

If happy had gone right into the main instead of dicking around a bit and if he had pulled 6 extra scvs from his main instead of 3 and he still lost then you could complain about that game.


Also the better game from that group to complain about is how barely hack won vs roro in game 3 when roro had 6 ultras and 6 lings in a nydus for 2/3rds of the game and overall made a lot of poor moves.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 30 2012 22:51 GMT
#7282
The lesson learned from happy versus roro was to always scout, no matter what. You don't need to go to the third. Going into the main and seeing the pool was absurdly late should've triggered him to go into the main. With decent micro that should have resulted in a fast gg. even if roro survived, the 3rd hatch wouldn't even have come into play as he wouldn't have had the resources needed to produce from it.
WeRRa
Profile Joined December 2010
378 Posts
October 30 2012 22:54 GMT
#7283
On October 31 2012 07:33 xPabt wrote:
Show nested quote +
On October 31 2012 07:24 monkybone wrote:
On October 31 2012 07:20 xPabt wrote:
Happy never saw that it was 3 hatch before pool and so he was shooting at the natural hatchery for so long. by the time he finally went for the main the defense was up for roro. He should have just been happy to kill the other 2 hatcheries. If he had scouted the third he could have likely ended the game by pushing the main and not wasting time at the natural.


You're missing the point.... 11/11 have killed zergs on 2 hatch before, of course its possible to kill a zerg on 3 hatch. But that it is even possible to defend against a reasonably executed 11/11 with 3 hatch before pool is a sign of a major flaw in TvZ. Zerg just have too easy of a time defending against anything. This was just a comical illustration of that fact.


I'm only saying that the happy vs roro game is a terrible example. Happy made a bunch of errors while roro didn't past the build order selection.

I've seen Terran hold a 4 gate proxied warp prism allin with 3 CC before extra barracks. Is protoss aggression vs terran underpowered?

If you want to make arguements for terran aggresion being too weak find better examples.

It's not about this example, it's simply the way it is, tvz is broken and if anyone disagree, he has to be blind. The greedy play of zergs became standart and zergs become even more greedy and terran can't stop it. Terran runs out of options. Zerg should get weaker queens again and zerg should be scared by hellion runbys and 11/11 rax. Zerg should build roaches again to stop hellions and not mass queens, wich support your production, spread creep and defend with ease against ground and air all ins.
Give queens 3 range and TvZ will be fine again, not to mention that it doesn't affects PvZ.
InnoVation Fighting!!!
m0ck
Profile Blog Joined November 2010
4194 Posts
Last Edited: 2012-10-30 23:10:33
October 30 2012 23:09 GMT
#7284
On October 31 2012 07:54 WeRRa wrote:
Show nested quote +
On October 31 2012 07:33 xPabt wrote:
On October 31 2012 07:24 monkybone wrote:
On October 31 2012 07:20 xPabt wrote:
Happy never saw that it was 3 hatch before pool and so he was shooting at the natural hatchery for so long. by the time he finally went for the main the defense was up for roro. He should have just been happy to kill the other 2 hatcheries. If he had scouted the third he could have likely ended the game by pushing the main and not wasting time at the natural.


You're missing the point.... 11/11 have killed zergs on 2 hatch before, of course its possible to kill a zerg on 3 hatch. But that it is even possible to defend against a reasonably executed 11/11 with 3 hatch before pool is a sign of a major flaw in TvZ. Zerg just have too easy of a time defending against anything. This was just a comical illustration of that fact.


I'm only saying that the happy vs roro game is a terrible example. Happy made a bunch of errors while roro didn't past the build order selection.

I've seen Terran hold a 4 gate proxied warp prism allin with 3 CC before extra barracks. Is protoss aggression vs terran underpowered?

If you want to make arguements for terran aggresion being too weak find better examples.

It's not about this example, it's simply the way it is, tvz is broken and if anyone disagree, he has to be blind. The greedy play of zergs became standart and zergs become even more greedy and terran can't stop it. Terran runs out of options. Zerg should get weaker queens again and zerg should be scared by hellion runbys and 11/11 rax. Zerg should build roaches again to stop hellions and not mass queens, wich support your production, spread creep and defend with ease against ground and air all ins.
Give queens 3 range and TvZ will be fine again, not to mention that it doesn't affects PvZ.

But it breaks ZvZ..

Reverting the queen is not the answer. The trend in TvZ before the queen-patch was 3-CCs vs roach-bling all-ins. Terran got to play greedy while zergs had to wait for the 9-minute 3rd while the 4 hellions in front of the Z natural stopped all zerg activity on the map. It was not a balanced match-up then. It may still not be, though it is hard to see the problem if focusing solely on Korean results. In any case, it is no worse for terran now than it used to be for zerg.

Remember MMA with a close to 80% TvZ win record while the best ZvT-player, DRG, couldn't break 60% in ZvT?
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-10-30 23:16:47
October 30 2012 23:13 GMT
#7285
--- Nuked ---
xPabt
Profile Joined February 2012
226 Posts
October 30 2012 23:17 GMT
#7286
If you revert the queen change the matchup will be broken towards terran. Banshee play was just starting to come in before the patch and zergs couldn't take the fast thirds they can now because hellions could outmicro queens. If we went to the old queen every terran would still go helion banshee 3cc because it would be even better and zergs would just get rolled by 2-2 pushes from the terran because their economy was so delayed.
m0ck
Profile Blog Joined November 2010
4194 Posts
Last Edited: 2012-10-30 23:22:29
October 30 2012 23:19 GMT
#7287
On October 31 2012 08:13 monkybone wrote:
Show nested quote +
On October 31 2012 08:09 m0ck wrote:


Reverting the queen is not the answer. The trend in TvZ before the queen-patch was 3-CCs vs roach-bling all-ins. Terran got to play greedy while zergs had to wait for the 9-minute 3rd while the 4 hellions in front of the Z natural stopped all zerg activity on the map. It was not a balanced match-up then. It may still not be, though it is hard to see the problem if focusing solely on Korean results. In anyt case, itis no worse for terran now than it used to be for zerg.

Remember MMA with a close to 80% TvZ win record while the best ZvT-player, DRG, couldn't break 60% in ZvT?


FE'ing in TvZ was not yet standard meta before the queen patch, it was still more common with reactor hellion openings into CC. Yes, this gave map control, which was the saving grace of the matchup. Terran could deny a third, and deny creep. This made the matchup more engaging in the midgame, terran had more options. It was the most balanced matchups of them all.

You are quite simply wrong. You're recalling an idea about TvZ, not how it actually played out. Go back and watch some matches from the time, I think you would be surprised.

It was the most balanced match-up in the game in which terran always won in the end.

*Obviously exaggerated, but at the code-S level it was pretty close.
Lunareste
Profile Joined July 2011
United States3596 Posts
October 30 2012 23:22 GMT
#7288
On October 31 2012 08:19 m0ck wrote:
Show nested quote +
On October 31 2012 08:13 monkybone wrote:
On October 31 2012 08:09 m0ck wrote:


Reverting the queen is not the answer. The trend in TvZ before the queen-patch was 3-CCs vs roach-bling all-ins. Terran got to play greedy while zergs had to wait for the 9-minute 3rd while the 4 hellions in front of the Z natural stopped all zerg activity on the map. It was not a balanced match-up then. It may still not be, though it is hard to see the problem if focusing solely on Korean results. In anyt case, itis no worse for terran now than it used to be for zerg.

Remember MMA with a close to 80% TvZ win record while the best ZvT-player, DRG, couldn't break 60% in ZvT?


FE'ing in TvZ was not yet standard meta before the queen patch, it was still more common with reactor hellion openings into CC. Yes, this gave map control, which was the saving grace of the matchup. Terran could deny a third, and deny creep. This made the matchup more engaging in the midgame, terran had more options. It was the most balanced matchups of them all.

You are quite simply wrong. You're recalling an idea about TvZ, not how it actually played out. Go back and watch some matches from the time, I think you would be surprised.

It was the most balanced match-up in the game in which terran always won in the end.


Are you kidding? TvZ winrate was 50.1% in Korea.
KT FlaSh FOREVER
Account252508
Profile Joined February 2012
3454 Posts
October 30 2012 23:23 GMT
#7289
--- Nuked ---
Account252508
Profile Joined February 2012
3454 Posts
October 30 2012 23:33 GMT
#7290
--- Nuked ---
m0ck
Profile Blog Joined November 2010
4194 Posts
October 30 2012 23:57 GMT
#7291
On October 31 2012 08:23 monkybone wrote:
Show nested quote +
On October 31 2012 08:19 m0ck wrote:
On October 31 2012 08:13 monkybone wrote:
On October 31 2012 08:09 m0ck wrote:


Reverting the queen is not the answer. The trend in TvZ before the queen-patch was 3-CCs vs roach-bling all-ins. Terran got to play greedy while zergs had to wait for the 9-minute 3rd while the 4 hellions in front of the Z natural stopped all zerg activity on the map. It was not a balanced match-up then. It may still not be, though it is hard to see the problem if focusing solely on Korean results. In anyt case, itis no worse for terran now than it used to be for zerg.

Remember MMA with a close to 80% TvZ win record while the best ZvT-player, DRG, couldn't break 60% in ZvT?


FE'ing in TvZ was not yet standard meta before the queen patch, it was still more common with reactor hellion openings into CC. Yes, this gave map control, which was the saving grace of the matchup. Terran could deny a third, and deny creep. This made the matchup more engaging in the midgame, terran had more options. It was the most balanced matchups of them all.

You are quite simply wrong. You're recalling an idea about TvZ, not how it actually played out. Go back and watch some matches from the time, I think you would be surprised.

It was the most balanced match-up in the game in which terran always won in the end.


I'm not asking to turn back the time. And I think you are looking a bit too far into the past. I'm talking about the period before the patch hit, the state of TvZ was on an all time high, Zergs were doing quite well in the matchup despite the metagame being advantageous to Terrans, and catching up on that. We've yet to see the converse after the patch, even though everyone proclaim that Terrans were going to catch up after a month. But we're still left with a massive underrepresentation of Terrans in most tournaments.

Well, it all gets a bit muddled when looking back, that is for sure. My memory of the time preceding the queen-patch was a silly amount of roach-bling all-ins (to counter 3CCs) and of the top code-S terrans (almost) always winning vs zerg. I don't think the balance was terrible before the queen-patch, but then, I don't think the balance is terrible now (the aesthetics of play aside).

To my mind, terran has had a fair adjustment upwards in how much APM it takes to achieve the same level of results (there were never any zerg goody or sjow). All-ins are worse (though 2-rax, mass hellions and marauder-hellions still win games) and because of the relatively worse economy for terran vs zerg, turtling to an upgrade-dependent timing through a defensively achieved superior economy is much less effective for terran (and more so for zerg).

I think those changes are all fine. The 'ultimate' army of Z is probably too strong (and also immobile), but you have to be very careful when balancing the composition. A less strong end-point for zerg would encourage more engagements earlier in the game, but could also result in terrans turtling instead - and zergs generally can't break that without BLs.

Shiori
Profile Blog Joined July 2011
3815 Posts
October 31 2012 00:07 GMT
#7292
On October 31 2012 08:57 m0ck wrote:
Show nested quote +
On October 31 2012 08:23 monkybone wrote:
On October 31 2012 08:19 m0ck wrote:
On October 31 2012 08:13 monkybone wrote:
On October 31 2012 08:09 m0ck wrote:


Reverting the queen is not the answer. The trend in TvZ before the queen-patch was 3-CCs vs roach-bling all-ins. Terran got to play greedy while zergs had to wait for the 9-minute 3rd while the 4 hellions in front of the Z natural stopped all zerg activity on the map. It was not a balanced match-up then. It may still not be, though it is hard to see the problem if focusing solely on Korean results. In anyt case, itis no worse for terran now than it used to be for zerg.

Remember MMA with a close to 80% TvZ win record while the best ZvT-player, DRG, couldn't break 60% in ZvT?


FE'ing in TvZ was not yet standard meta before the queen patch, it was still more common with reactor hellion openings into CC. Yes, this gave map control, which was the saving grace of the matchup. Terran could deny a third, and deny creep. This made the matchup more engaging in the midgame, terran had more options. It was the most balanced matchups of them all.

You are quite simply wrong. You're recalling an idea about TvZ, not how it actually played out. Go back and watch some matches from the time, I think you would be surprised.

It was the most balanced match-up in the game in which terran always won in the end.


I'm not asking to turn back the time. And I think you are looking a bit too far into the past. I'm talking about the period before the patch hit, the state of TvZ was on an all time high, Zergs were doing quite well in the matchup despite the metagame being advantageous to Terrans, and catching up on that. We've yet to see the converse after the patch, even though everyone proclaim that Terrans were going to catch up after a month. But we're still left with a massive underrepresentation of Terrans in most tournaments.

Well, it all gets a bit muddled when looking back, that is for sure. My memory of the time preceding the queen-patch was a silly amount of roach-bling all-ins (to counter 3CCs) and of the top code-S terrans (almost) always winning vs zerg. I don't think the balance was terrible before the queen-patch, but then, I don't think the balance is terrible now (the aesthetics of play aside).

To my mind, terran has had a fair adjustment upwards in how much APM it takes to achieve the same level of results (there were never any zerg goody or sjow). All-ins are worse (though 2-rax, mass hellions and marauder-hellions still win games) and because of the relatively worse economy for terran vs zerg, turtling to an upgrade-dependent timing through a defensively achieved superior economy is much less effective for terran (and more so for zerg).

I think those changes are all fine. The 'ultimate' army of Z is probably too strong (and also immobile), but you have to be very careful when balancing the composition. A less strong end-point for zerg would encourage more engagements earlier in the game, but could also result in terrans turtling instead - and zergs generally can't break that without BLs.


I'm pretty sure DRG won a GSL right before the Queen patch hit. If that's not indicative of Zerg being fine in Code S, then nothing is. I remember MKP and DRG trading blows in the month leading up to the patch. I don't remember MKP going 20-0 against DRG, as you'd suggest. And if balance wasn't terrible before the patch, then let's go back to before the patch, because balanced or not seeing Hellion/Banshee into mech has to be the most boring playstyle imaginable.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 31 2012 00:08 GMT
#7293
On October 31 2012 08:09 m0ck wrote:
Show nested quote +
On October 31 2012 07:54 WeRRa wrote:
On October 31 2012 07:33 xPabt wrote:
On October 31 2012 07:24 monkybone wrote:
On October 31 2012 07:20 xPabt wrote:
Happy never saw that it was 3 hatch before pool and so he was shooting at the natural hatchery for so long. by the time he finally went for the main the defense was up for roro. He should have just been happy to kill the other 2 hatcheries. If he had scouted the third he could have likely ended the game by pushing the main and not wasting time at the natural.


You're missing the point.... 11/11 have killed zergs on 2 hatch before, of course its possible to kill a zerg on 3 hatch. But that it is even possible to defend against a reasonably executed 11/11 with 3 hatch before pool is a sign of a major flaw in TvZ. Zerg just have too easy of a time defending against anything. This was just a comical illustration of that fact.


I'm only saying that the happy vs roro game is a terrible example. Happy made a bunch of errors while roro didn't past the build order selection.

I've seen Terran hold a 4 gate proxied warp prism allin with 3 CC before extra barracks. Is protoss aggression vs terran underpowered?

If you want to make arguements for terran aggresion being too weak find better examples.

It's not about this example, it's simply the way it is, tvz is broken and if anyone disagree, he has to be blind. The greedy play of zergs became standart and zergs become even more greedy and terran can't stop it. Terran runs out of options. Zerg should get weaker queens again and zerg should be scared by hellion runbys and 11/11 rax. Zerg should build roaches again to stop hellions and not mass queens, wich support your production, spread creep and defend with ease against ground and air all ins.
Give queens 3 range and TvZ will be fine again, not to mention that it doesn't affects PvZ.

But it breaks ZvZ..

Reverting the queen is not the answer. The trend in TvZ before the queen-patch was 3-CCs vs roach-bling all-ins. Terran got to play greedy while zergs had to wait for the 9-minute 3rd while the 4 hellions in front of the Z natural stopped all zerg activity on the map. It was not a balanced match-up then. It may still not be, though it is hard to see the problem if focusing solely on Korean results. In any case, it is no worse for terran now than it used to be for zerg.

Remember MMA with a close to 80% TvZ win record while the best ZvT-player, DRG, couldn't break 60% in ZvT?


MMA with close to 80% TvZ record was before the BFH nerf.

DRG was consistently around 67% ZvT prior to the Queen buff. He also did not utilize a ling/infestor style that dominates the scene now, but a ling/bling/muta (which he still uses).
xPabt
Profile Joined February 2012
226 Posts
Last Edited: 2012-10-31 00:15:26
October 31 2012 00:15 GMT
#7294
On October 31 2012 09:07 Shiori wrote:

I'm pretty sure DRG won a GSL right before the Queen patch hit. If that's not indicative of Zerg being fine in Code S, then nothing is. .


GSL 1,2 and 3 were won by FD, Nestea and MC I geuss Terran was underpowered at sc2 release.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-10-31 00:23:54
October 31 2012 00:15 GMT
#7295
--- Nuked ---
Shiori
Profile Blog Joined July 2011
3815 Posts
October 31 2012 00:16 GMT
#7296
On October 31 2012 09:15 xPabt wrote:
Show nested quote +
On October 31 2012 09:07 Shiori wrote:

I'm pretty sure DRG won a GSL right before the Queen patch hit. If that's not indicative of Zerg being fine in Code S, then nothing is. .


GSL 1,2 and 3 were won by FD, Nestea and MC I geuss Terran was underpowered at sc2 release.

The metagame was completely undeveloped at release. Comparing GSL 1 to the GSL DRG won (and his accompanying period of being very successful even outside GSL) is fucking nonsense.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2012-10-31 00:22:39
October 31 2012 00:21 GMT
#7297
On October 31 2012 09:16 Shiori wrote:
Show nested quote +
On October 31 2012 09:15 xPabt wrote:
On October 31 2012 09:07 Shiori wrote:

I'm pretty sure DRG won a GSL right before the Queen patch hit. If that's not indicative of Zerg being fine in Code S, then nothing is. .


GSL 1,2 and 3 were won by FD, Nestea and MC I geuss Terran was underpowered at sc2 release.

The metagame was completely undeveloped at release. Comparing GSL 1 to the GSL DRG won (and his accompanying period of being very successful even outside GSL) is fucking nonsense.
In general, a person from a certain race winning a league is not indicative of balance, just like taeja's performance in tvz doesn't say anything about the matchup. or jyp's performance in pvt, a while ago..
Shiori
Profile Blog Joined July 2011
3815 Posts
October 31 2012 00:33 GMT
#7298
On October 31 2012 09:21 Yorbon wrote:
Show nested quote +
On October 31 2012 09:16 Shiori wrote:
On October 31 2012 09:15 xPabt wrote:
On October 31 2012 09:07 Shiori wrote:

I'm pretty sure DRG won a GSL right before the Queen patch hit. If that's not indicative of Zerg being fine in Code S, then nothing is. .


GSL 1,2 and 3 were won by FD, Nestea and MC I geuss Terran was underpowered at sc2 release.

The metagame was completely undeveloped at release. Comparing GSL 1 to the GSL DRG won (and his accompanying period of being very successful even outside GSL) is fucking nonsense.
In general, a person from a certain race winning a league is not indicative of balance, just like taeja's performance in tvz doesn't say anything about the matchup. or jyp's performance in pvt, a while ago..

What I'm saying is that the best Terran in the world and the best Zerg in the world (at the time) were both doing amazingly. It's pretty hard for people to say things like pre-patch TvZ was super Terran favoured if the top players were trading blows completely evenly. These days, we have an undeniable influx of previously unknown Zerg players taking games off of Code S/A Protosses and Terrans. It doesn't take a rocket scientist to figure out that the metagame became Zerg favoured. In the case of TvZ, it went from amazingly fun to utterly boring in addition to now being likely Zerg favoured. PvZ has been what it is for eons, but as it's become more figured out, things have slid toward Zerg, Immortal all-ins notwithstanding.

But I mean, we're at a point where we have two exceedingly passive and boring and repetitive XvZ matchups. That means something needs to be changed, even if it were balanced.
m0ck
Profile Blog Joined November 2010
4194 Posts
October 31 2012 00:37 GMT
#7299
On October 31 2012 09:07 Shiori wrote:
Show nested quote +
On October 31 2012 08:57 m0ck wrote:
On October 31 2012 08:23 monkybone wrote:
On October 31 2012 08:19 m0ck wrote:
On October 31 2012 08:13 monkybone wrote:
On October 31 2012 08:09 m0ck wrote:


Reverting the queen is not the answer. The trend in TvZ before the queen-patch was 3-CCs vs roach-bling all-ins. Terran got to play greedy while zergs had to wait for the 9-minute 3rd while the 4 hellions in front of the Z natural stopped all zerg activity on the map. It was not a balanced match-up then. It may still not be, though it is hard to see the problem if focusing solely on Korean results. In anyt case, itis no worse for terran now than it used to be for zerg.

Remember MMA with a close to 80% TvZ win record while the best ZvT-player, DRG, couldn't break 60% in ZvT?


FE'ing in TvZ was not yet standard meta before the queen patch, it was still more common with reactor hellion openings into CC. Yes, this gave map control, which was the saving grace of the matchup. Terran could deny a third, and deny creep. This made the matchup more engaging in the midgame, terran had more options. It was the most balanced matchups of them all.

You are quite simply wrong. You're recalling an idea about TvZ, not how it actually played out. Go back and watch some matches from the time, I think you would be surprised.

It was the most balanced match-up in the game in which terran always won in the end.


I'm not asking to turn back the time. And I think you are looking a bit too far into the past. I'm talking about the period before the patch hit, the state of TvZ was on an all time high, Zergs were doing quite well in the matchup despite the metagame being advantageous to Terrans, and catching up on that. We've yet to see the converse after the patch, even though everyone proclaim that Terrans were going to catch up after a month. But we're still left with a massive underrepresentation of Terrans in most tournaments.

Well, it all gets a bit muddled when looking back, that is for sure. My memory of the time preceding the queen-patch was a silly amount of roach-bling all-ins (to counter 3CCs) and of the top code-S terrans (almost) always winning vs zerg. I don't think the balance was terrible before the queen-patch, but then, I don't think the balance is terrible now (the aesthetics of play aside).

To my mind, terran has had a fair adjustment upwards in how much APM it takes to achieve the same level of results (there were never any zerg goody or sjow). All-ins are worse (though 2-rax, mass hellions and marauder-hellions still win games) and because of the relatively worse economy for terran vs zerg, turtling to an upgrade-dependent timing through a defensively achieved superior economy is much less effective for terran (and more so for zerg).

I think those changes are all fine. The 'ultimate' army of Z is probably too strong (and also immobile), but you have to be very careful when balancing the composition. A less strong end-point for zerg would encourage more engagements earlier in the game, but could also result in terrans turtling instead - and zergs generally can't break that without BLs.


I'm pretty sure DRG won a GSL right before the Queen patch hit. If that's not indicative of Zerg being fine in Code S, then nothing is. I remember MKP and DRG trading blows in the month leading up to the patch. I don't remember MKP going 20-0 against DRG, as you'd suggest. And if balance wasn't terrible before the patch, then let's go back to before the patch, because balanced or not seeing Hellion/Banshee into mech has to be the most boring playstyle imaginable.

He did indeed, but what happened the following season? In any case, judging by code S terrans are doing just fine, wouldn't you agree?

I think peoples memory of what the TvZ match-up used to be don't have a whole lot to do with how the match-up actually was. There were good games and bad games, like now. Go back and watch random TvZ games pre-patch and see if it really was all that.

In any case, you can't turn back the clock on the development of terran gameplay. The level of play is stronger. 3CC banshee + hellion opening would be extremely strong against a pre-patch queen. Safe against roach-bling, denies third forever. Mech won't go away either. As goody showed a long time ago, it allows you to be competitive with a relatively low APM requirement.
Talack
Profile Joined September 2010
Canada2742 Posts
October 31 2012 00:48 GMT
#7300
On October 31 2012 09:16 Shiori wrote:
Show nested quote +
On October 31 2012 09:15 xPabt wrote:
On October 31 2012 09:07 Shiori wrote:

I'm pretty sure DRG won a GSL right before the Queen patch hit. If that's not indicative of Zerg being fine in Code S, then nothing is. .


GSL 1,2 and 3 were won by FD, Nestea and MC I geuss Terran was underpowered at sc2 release.

The metagame was completely undeveloped at release. Comparing GSL 1 to the GSL DRG won (and his accompanying period of being very successful even outside GSL) is fucking nonsense.


Exactly, i dunno why people try to use 2-3 year old data to try and prove their points...
Prev 1 363 364 365 366 367 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 197
Nina 156
ProTech118
ROOTCatZ 48
FoxeR 33
StarCraft: Brood War
Britney 29918
Rain 3286
GuemChi 2953
Mind 33
Noble 24
Terrorterran 1
Dota 2
LuMiX1
League of Legends
Doublelift5677
JimRising 613
Counter-Strike
summit1g10116
Coldzera 1078
taco 378
minikerr11
Super Smash Bros
hungrybox562
Other Games
shahzam693
PiGStarcraft609
Artosis426
ViBE220
Maynarde166
ZombieGrub10
Organizations
Other Games
gamesdonequick35514
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 97
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt312
Upcoming Events
Replay Cast
6h 29m
CrankTV Team League
8h 29m
OSC
14h 29m
Replay Cast
21h 29m
Replay Cast
1d 7h
CrankTV Team League
1d 8h
OSC
1d 10h
Replay Cast
1d 21h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.