Designated Balance Discussion Thread - Page 102
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Kovaz
Canada233 Posts
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Ziggitz
United States340 Posts
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BronzeKnee
United States5212 Posts
On September 18 2011 12:01 Kovaz wrote: An idea that popped into my head earlier today: make EMP not hit air. That way, you introduce the phoenix as a possible counter to ghosts and create an exciting micro battle between trying to lift ghosts vs. the terran trying to EMP your main army while also protecting ghosts with marines. Love it. That or make EMP only hit a single unit, cost 25 or 50 energy, and completely drain the shields and energy on said unit. Or reduce the range on EMP. Or make EMP researchable. Or give EMP to the Raven, remove HSM from the game, and give the Ghost a new ability (perhaps one where he stuns mech units?). | ||
coreydota
United States180 Posts
On September 18 2011 12:31 BronzeKnee wrote: Love it. That or make EMP only hit a single unit, cost 25 or 50 energy, and completely drain the shields and energy on said unit. Or reduce the range on EMP. Or make EMP researchable. Or give EMP to the Raven, remove HSM from the game, and give the Ghost a new ability (perhaps one where he stuns mech units?). i have to say, that last idea is brilliant. (which is why blizzard will never implement it) | ||
Mysticesper
United States1183 Posts
On September 18 2011 12:35 proxima_ wrote: i have to say, that last idea is brilliant. (which is why blizzard will never implement it) so basically bw style science vessel emps and ghost lockdowns? | ||
docvoc
United States5491 Posts
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BronzeKnee
United States5212 Posts
On September 18 2011 12:42 Mysticesper wrote: so basically bw style science vessel emps and ghost lockdowns? The weird thing is, I remembed EMP on the Science Vessel, but I forgot about Ghost Lockdown, unless my subconcious remembered it or something. Weird. I played very little SC1. | ||
sjschmidt93
United States2518 Posts
Too bad his PvT is awful. | ||
Ben...
Canada3485 Posts
On September 18 2011 12:35 proxima_ wrote: I agree, I love that idea. Science Vessel 2.0. It would definitely make the Raven more relevant in the game. It makes sense because the Raven isn't this hugely mobile, cloakable unit that actually has a good attack like the ghost. Instead it is a slow, fragile, non-attacking unit that needs to be protected because of its cost, and cannot venture out on its own, just like the HT or infestor (moreso the HT than infestor but you get the point).i have to say, that last idea is brilliant. (which is why blizzard will never implement it) Terrans don't think twice about sending a group of ghosts ahead of their army to EMP. With Ravens they would, because it would be a much larger risk due to the slow speed and inability to cloak. It would make EMPing an actual risk for Terrans instead of the guaranteed damage it currently is. | ||
hysterial
United States2044 Posts
On September 18 2011 13:12 sjschmidt93 wrote: Hero's PvZ (specifically vs. IdrA) is terrifying. I think he could change that matchup. Too bad his PvT is awful. To be fair, a lot of toss are having trouble with PvT atm. | ||
Orcasgt24
Canada3238 Posts
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CrumpetGuvnor
Australia302 Posts
On September 14 2011 03:20 fishinguy wrote: We go marines because everything else sucks. Its incredible difficult going mech or even pure marauder vs protoss. Its either marines or nothing. And nerfing a unit like the marine (backbone of the terran army) is going to do massive damage in all match ups and builds. You ever think that nerfing the marine might, instead of damaging all match ups, fix all match ups? I know it's not the most desirable solution, but Terran is just so strong during the mid and early game (late game just comes down to quality of engagements I think with Terran maybe being a bit weak in tvp) that maybe a nerf of the marine is required. Looking at the situation in Korea, there is clearly an issue with balance. 20 terrans 5 toss and 7 Zerg is not a healthy balance no matter how you look at it. And the toss stocks are looking like falling further as well due to the recent resurgence in the 111 build, and don't get confused as to which is the real damage dealer in the 111. Banshees can be countered by stalkers or Phoenix, tanks can be countered by immortals zeals or Phoenix, but the amount of marines that get pumped out cannot be realistically countered in time. As has been said numerous times before, collosus will stop this push but only if the Terran is stupid enough to let it happen. The moment he sees collosus, as he has to do is sit outside your base, make bunkers for the marines and expand. | ||
0neder
United States3733 Posts
Marine DPS is fine, but not if you give them a combat shield and healing dropships in addition to stim. | ||
-Kyo-
Japan1926 Posts
I don't see why it would be a problem to give a freshly built nexus, as in an expansion not your starting one, 25 energy. o.o... I don't think it would destroy anything in the game, and I think it would be hard pressed to find an example of how it would other than the insanely refined timings i noted above, but I always wondered about it xD | ||
Kluey
Canada1197 Posts
On September 18 2011 13:12 sjschmidt93 wrote: Hero's PvZ (specifically vs. IdrA) is terrifying. I think he could change that matchup. Too bad his PvT is awful. Alicia has the "best PvT" in the world and he still lost miserably in a terran filled tournament. | ||
CrumpetGuvnor
Australia302 Posts
On September 18 2011 14:27 tQKyo wrote: I don't want to really get into a balance debate about this - I mean with very specific refined timings, but I always found it very interesting that OC's start with 50 energy, queens start with 25, which both allow for instant skill usage and nexus start with 0. I don't see why it would be a problem to give a freshly built nexus, as in an expansion not your starting one, 25 energy. o.o... I don't think it would destroy anything in the game, and I think it would be hard pressed to find an example of how it would other than the insanely refined timings i noted above, but I always wondered about it xD Haha interesting point, however you have to buy both OCs and queens. CB comes with the nexus for free. think of it as a buy one, get a free energy upgrade type deal | ||
CrumpetGuvnor
Australia302 Posts
On September 18 2011 14:20 0neder wrote: ^ I think Crumpet is on to something. Marine DPS is fine, but not if you give them a combat shield and healing dropships in addition to stim. I'm not saying that nerfing the marine is the optimal solution, but what if there was a sweet spot of marine dps that took tvx winrates back to 50% haha | ||
Sapphire.lux
Romania2620 Posts
On September 14 2011 03:20 CrumpetGuvnor wrote: Looking at the situation in Korea, there is clearly an issue with balance. 20 terrans 5 toss and 7 Zerg is not a healthy balance no matter how you look at it. That is an argument for bad tournament format not game balance. With the up & down system even if you consider 100% game balance it would be highly unlikely that all the players going down from code S are T and all the players coming in are P/Z (and this would have to happen about 3 times). Also, you have to look at how many players of each race are registered as "pro", the talent pool (ex brood war players), etc. All we can say is that all 3 races have won a good nr of tournaments, meaning that there is no such thing as a "broken" race. Only Blizzard knows the win % across the board and have an idea about balance. | ||
ceaRshaf
Romania4926 Posts
On September 18 2011 14:29 Kluey wrote: Alicia has the "best PvT" in the world and he still lost miserably in a terran filled tournament. So this is what protoss has come down to? X player has the best pvt in the world actually means that he doesn't get stomped so embarrassing in the match? Protoss is pathetic. What I have most is the lack of diversity in the race. | ||
Dommk
Australia4865 Posts
On September 18 2011 12:35 proxima_ wrote: i have to say, that last idea is brilliant. (which is why blizzard will never implement it) That is exactly what Terran needs, 1/1/1 All-ins with EMP | ||
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