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So for the past few weeks I've been toying around with starting a Starcraft 2 team, You know nothing serious or anything but just a group of people sharing stratagies, entering low-scale tournaments, and training to become high level players.
I've looked into it online and it seems there's no real helpful base to make such ideas a reality, starting off small and growing into a respected high class team. I have goals for said team and I have a great potential captain, it's just scouting players, getting sponsors, and all the other work a team owner has to go through that I'm having troubles with planning to try doing once my team picks up steam.
If you have any helpful or insightful responses I would love to hear them.
Thank You.
+ Show Spoiler +I know since this is a team's site I'll probably get the closed thread hammer, but I figured I'd try here before having to resort to reddit
User was warned for this post
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For scouting players, I would suggest playing ladder and finding people who impress you. Sponsors will only sponsor you if you're getting results in tournaments or getting a large amount of views on your team's website/stream.
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If you want a small insight you can read the newest eSports yearbook 2010 where Frank Fields aka Mirhi, owner of the VT Gaming, writes about how he became a team manager and CEO. Other than that I think there were some interviews with SK Gaming's one and only bds - but you'd have to confirm that.
Besides that creating a team is a hard work. Besides getting players who'd be dedicated enough to stay with you even though you can't offer them anything, you have to get a professional looking website, participate in as many tournaments as possible. Also streaming seems to be very popular among SC2 players so I suggest you make your players stream their games in high-quality. You won't get sponsors until you start getting at least decent results as a team, and it's not only winning that matters, in fact winning is the least important factor, but also how many ppl visit your website daily or watch your streams.
Also, if it happens that you somehow get a sponsor(s) with decent money input, make sure to go legal and sign contracts with all your players... to make sure they won't do smth stupid ^^
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You might also want to state in your opening post what your team's mission is. Are you hoping to be the next ROOT? Are you looking to be a fun but competitive team (eg. Kiwi Clones)?
I'm assuming based on what you wrote you want to make this a competitive business venture. It might be very difficult if you have no players, no name recognition, etc. If you have a team of players in mind you may want to try the ROOT method (just work together, try and build up from there) but it will probably not be a successful business venture unless you can get players to the GM level.
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On July 25 2011 16:24 LooZerg wrote: I know since this is a team's site I'll probably get the closed thread hammer, but I figured I'd try here before having to resort to reddit
Contrary to popular belief, TL is not a teamsite, its a community site. Even thought they are housing their own team, they don't crash down on other teams.
Starting a team is not very hard work, the hard part is to get it recognised (and a sponsor). Join team leagues, get a really professional team site, get your players to stream, and hope it doesn't disband within a month (which is entierly too normal).
Excpect to spend all your sparetime managing your team instead of playing sc2.
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On July 25 2011 19:05 Excludos wrote:Show nested quote +On July 25 2011 16:24 LooZerg wrote: I know since this is a team's site I'll probably get the closed thread hammer, but I figured I'd try here before having to resort to reddit Contrary to popular belief, TL is not a teamsite, its a community site. Even thought they are housing their own team, they don't crash down on other teams. Starting a team is not very hard work, the hard part is to get it recognised (and a sponsor). Join team leagues, get a really professional team site, get your players to stream, and hope it doesn't disband within a month (which is entierly too normal).
Starting a team is the easy part. You just put a clan tag next to your nickname, and then you're done. The hard part is to manage the team, get players to commit to the team and also make sure players improve so that you can recruit better players and get recognized.
Managing a team on a competitive level is almost a full-time ordeal, and most people don't get paid a dime for their efforts. And if your team is good enough to acquire sponsors, you now all of a sudden have a financial responsibility which makes it even more difficult. Where does the money go? Do we have enough money to give players salary? How can I get the most out of this money?.. the question list is endless.
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It really depends on your goals. I dont feel you are going to pickup top players without alot of logistics and planning. If you are trying to bring up players from the amateur level to the pro scene you are going to have a player which you trust who can make good decisions are far as recruitment is concerned, then you are going to have to start by contacting other teams of similar caliber (try the team thread perhaps) and playing a few clan battles with them. Other than that, having a website with resources for your team and a schedule can be good help. You really have to assess your goals. If you want to win you're going to have to find players that are not tied down by other responsibilities and you're going to need to find people that "mesh" (have like-minded personalities). If players have these two qualities it does not really matter how good they are now as long as they can put in the time to get better and have a competitive mindset.
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Is there a way people can join this team?
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=139545 read this, you should utilise the search function a little bit more, happy posting
Edit: and starting a professional team is different from a casual team. To start a professional fully sponsored team, you need to find a potential sponsors first (those who can see the potential in sc2) like say if you wants some sports company to sponsor you team, that's not gonna happens. But if you ask like a hardware or software designe company, there's a chance that you will get the sponsor, but you have to prove your potentila first, like showing your rosters, are they good or bad, if you're a no name out of no where, then you need to get your name out there in a tournament or two
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Hard work, dedication, everyone working towards the same common goal, money, presentation and a whole lot else goes into a successful team. Only one place start is from the ground and get your players and start practicing get a site up get into GM then start advertising yourselves VIA streams, tournaments, or whatever. Best of luck to ya mate smooth sailing
hes not trying to join a team trying to figure out where to start a team so you read this again.....
On July 25 2011 16:24 LooZerg wrote:So for the past few weeks I've been toying around with starting a Starcraft 2 team, You know nothing serious or anything but just a group of people sharing stratagies, entering low-scale tournaments, and training to become high level players. I've looked into it online and it seems there's no real helpful base to make such ideas a reality, starting off small and growing into a respected high class team. I have goals for said team and I have a great potential captain, it's just scouting players, getting sponsors, and all the other work a team owner has to go through that I'm having troubles with planning to try doing once my team picks up steam. If you have any helpful or insightful responses I would love to hear them. Thank You. + Show Spoiler +I know since this is a team's site I'll probably get the closed thread hammer, but I figured I'd try here before having to resort to reddit User was warned for this post
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A solid plan for your team that you can pitch to potential players. There has to be a reason for people to want to join your team.
Money, there are certain things that you will need money for. A nice website is a good way to attract players to your team, if nothing else it shows that you are dedicated to the team and want to go about it the right way. Personally, I wouldn't join a team with a crappy website. I've had teams talk to me about things they could offer me but I couldn't take them seriously with a free site that looks horrible and that no sponsor would want to put their name on. If you try to offer someone something but can't even get a decent looking web page then why would i believe you?
If you just want to start a small team of players looking to get better and don't really care further than that then it's pretty straight forward. You don't really need much, especially if you are around the level of skill that you want your players. There is even a thread that you can post that you are recruiting in here on TL.
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