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Brood War Unit Voice Swap - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 30 Next All
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 01:45 GMT
#121
I'm a computer noob, how do I backup this file?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 01:52 GMT
#122
On July 25 2011 10:45 Dalguno wrote:
I'm a computer noob, how do I backup this file?

Ctrl-c the assets file, rename it to something different, ctrl-v. It's big so it takes a while, otherwise you can just backup the sounds
Math doesn't kill champions and neither do wards
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 01:54 GMT
#123
On July 25 2011 10:52 101toss wrote:
Show nested quote +
On July 25 2011 10:45 Dalguno wrote:
I'm a computer noob, how do I backup this file?

Ctrl-c the assets file, rename it to something different, ctrl-v. It's big so it takes a while, otherwise you can just backup the sounds


Rename the assets file, or the file that I copy and paste? sorry
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 01:58 GMT
#124
On July 25 2011 10:54 Dalguno wrote:
Show nested quote +
On July 25 2011 10:52 101toss wrote:
On July 25 2011 10:45 Dalguno wrote:
I'm a computer noob, how do I backup this file?

Ctrl-c the assets file, rename it to something different, ctrl-v. It's big so it takes a while, otherwise you can just backup the sounds


Rename the assets file, or the file that I copy and paste? sorry

Doesn't matter, the one you don't modify is the backup (you rename to avoid overwriting)
Math doesn't kill champions and neither do wards
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
Last Edited: 2011-07-25 02:20:03
July 25 2011 02:11 GMT
#125
Works great, just tried it! A few comments tho, that I noticed that would improve the pack:

- When a viking spawns, we get the starcraft 2 viking sound. However, as soon as you control the unit, every other noise is wraith noises.

- If you could do siege tank noises, ommgggg

"If you don't give a shit which gum you buy, get stride" - Tyler
Tonyoh
Profile Blog Joined June 2009
France218 Posts
Last Edited: 2011-07-25 03:37:11
July 25 2011 03:36 GMT
#126
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find
http://www.facebook.com/pages/Liquid-Jinro/174837579208018?ref=ts
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 03:55 GMT
#127
On July 25 2011 12:36 Tonyoh wrote:
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find

Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-25 04:27:07
July 25 2011 04:22 GMT
#128
On July 25 2011 12:55 Teliko wrote:
Show nested quote +
On July 25 2011 12:36 Tonyoh wrote:
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find

Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-

lmao I just finished mine too

I also added unit sounds (even made sc1 siege sounds) :D

Edit: shit, even with compression the file is like 500mbs

I guess I'll have to upload in parts or something
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 04:48 GMT
#129
Music finished.

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/download.php?ko7zmtq8bm83py9
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-07-25 05:00:22
July 25 2011 05:00 GMT
#130
I'm so glad to hear the Overmind again.

also, the sound of Marines dying is 1000x better
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 05:17 GMT
#131
On July 25 2011 13:22 101toss wrote:
Show nested quote +
On July 25 2011 12:55 Teliko wrote:
On July 25 2011 12:36 Tonyoh wrote:
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find

Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-

lmao I just finished mine too

I also added unit sounds (even made sc1 siege sounds) :D

Edit: shit, even with compression the file is like 500mbs

I guess I'll have to upload in parts or something

What on earth have you got in there that brought it up to that :S If I add my music files, unit sounds/attacks/voices, it probably won't break 200mb.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
crms
Profile Joined February 2010
United States11933 Posts
July 25 2011 05:27 GMT
#132
On July 25 2011 13:48 Teliko wrote:
Music finished.

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/download.php?ko7zmtq8bm83py9



i love you so much. I've been dying for a BW sounds/music combo since the game was released. You sir are a hero. thank you so much.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
July 25 2011 05:29 GMT
#133
On July 25 2011 13:48 Teliko wrote:
Music finished.

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/download.php?ko7zmtq8bm83py9


Just put it in, amazing stuff. It's as if that 'feel' sc2 was missing is gone.

I'm still waiting on the soundpack for marine+siege tank+muta sounds, but you're already a god in my book
"If you don't give a shit which gum you buy, get stride" - Tyler
Levistus
Profile Joined December 2009
1134 Posts
July 25 2011 05:32 GMT
#134
"I have returned." The Immortal now is truly an immortal. Can't wait for the zerg sounds. I miss my units roaring when they hatch.
hey man just curious
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-25 05:37:03
July 25 2011 05:34 GMT
#135
On July 25 2011 14:17 Teliko wrote:
Show nested quote +
On July 25 2011 13:22 101toss wrote:
On July 25 2011 12:55 Teliko wrote:
On July 25 2011 12:36 Tonyoh wrote:
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find

Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-

lmao I just finished mine too

I also added unit sounds (even made sc1 siege sounds) :D

Edit: shit, even with compression the file is like 500mbs

I guess I'll have to upload in parts or something

What on earth have you got in there that brought it up to that :S If I add my music files, unit sounds/attacks/voices, it probably won't break 200mb.

Dunno, maybe an error happened during archiving, I'll check

Also, for those wanting unit sounds (ie tank sieging), I'll try to upload it tomorrow unless teliko saves me the trouble

Edit: lol turns out I accidentally added the textures/models to the archive. I guess there's no reason for me to upload since you already did though
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 05:35 GMT
#136
On July 25 2011 14:29 Twistacles wrote:
Show nested quote +
On July 25 2011 13:48 Teliko wrote:
Music finished.

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/download.php?ko7zmtq8bm83py9


Just put it in, amazing stuff. It's as if that 'feel' sc2 was missing is gone.

I'm still waiting on the soundpack for marine+siege tank+muta sounds, but you're already a god in my book

I'm having trouble finding stuff like marine gunfire etc, but that could be because I'm half asleep right now. I'm in the stage of renaming/testing audios for siege tank, stimpack, yamato cannon and so on. It might not even be released tonight because between the zerg audios/weapons/music, I've been working on this stuff literally all day long. It's 6am here and goddamnit, I need a tea break.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 05:41 GMT
#137
On July 25 2011 14:35 Teliko wrote:
Show nested quote +
On July 25 2011 14:29 Twistacles wrote:
On July 25 2011 13:48 Teliko wrote:
Music finished.

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/download.php?ko7zmtq8bm83py9


Just put it in, amazing stuff. It's as if that 'feel' sc2 was missing is gone.

I'm still waiting on the soundpack for marine+siege tank+muta sounds, but you're already a god in my book

I'm having trouble finding stuff like marine gunfire etc, but that could be because I'm half asleep right now. I'm in the stage of renaming/testing audios for siege tank, stimpack, yamato cannon and so on. It might not even be released tonight because between the zerg audios/weapons/music, I've been working on this stuff literally all day long. It's 6am here and goddamnit, I need a tea break.

BW->sc2 siege requires some editing
BW siege has two parts, which I'll call "siege1" and "siege2" (sorry I forgot the file #'s)
Sc2 has two parts as well, tanktosiege and tanktotank (inaccurate names, I know)
You need to combine the BW sounds in both ways (siege1 followed by siege2, and vice versa),
I used soundforge to do so.
You will have 2 files (one for each order). Rename them accordingly and replace the files.
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 05:45 GMT
#138
On July 25 2011 14:34 101toss wrote:
Show nested quote +
On July 25 2011 14:17 Teliko wrote:
On July 25 2011 13:22 101toss wrote:
On July 25 2011 12:55 Teliko wrote:
On July 25 2011 12:36 Tonyoh wrote:
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find

Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-

lmao I just finished mine too

I also added unit sounds (even made sc1 siege sounds) :D

Edit: shit, even with compression the file is like 500mbs

I guess I'll have to upload in parts or something

What on earth have you got in there that brought it up to that :S If I add my music files, unit sounds/attacks/voices, it probably won't break 200mb.

Dunno, maybe an error happened during archiving, I'll check

Also, for those wanting unit sounds (ie tank sieging), I'll try to upload it tomorrow unless teliko saves me the trouble

Edit: lol turns out I accidentally added the textures/models to the archive. I guess there's no reason for me to upload since you already did though

Cheers, but don't worry about it. All going well, everything should be finished in the next day or two.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
crms
Profile Joined February 2010
United States11933 Posts
July 25 2011 05:58 GMT
#139
Awesome look forward to the zerg sounds. This has inspired me to play so much more!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2011-07-25 06:36:12
July 25 2011 06:35 GMT
#140
I really need to figure out computers and files and all that, but once I get the assets file into the mpq editor, how do I replace the sounds? Just copy and paste or drag and drop or what? Or do I delete them and sub them in?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Prev 1 5 6 7 8 9 30 Next All
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