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[Update] Raidcall situation - Page 13

Forum Index > SC2 General
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Prev 1 11 12 13 All
dcemuser
Profile Joined August 2010
United States3248 Posts
July 15 2011 06:31 GMT
#241
On July 15 2011 14:04 zergrushkekeke wrote:
After having to read this thread just to get my head around why raidcall users were banned and unbanned I have to ask, why did they need to use a direct x hook, or whatever strange method that flagged it as a a possible hack just to display an overlay?

How different is it to just have an application pop up on top of SC2? Did they need to do it the way they did for some fancy looking transparency or shading out when you bring up the program like steam does (how the background fades out but you can still make out what the game is doing).

I'm asking mainly in relation to my overlay macro thread, but also to get my head around why software like this turns out the way it does..


It isn't a strange method is the issue. Steam, Mumble, Ventrilo, Teamspeak, and FRAPS all do it.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 15 2011 07:19 GMT
#242
On July 15 2011 14:04 zergrushkekeke wrote:
After having to read this thread just to get my head around why raidcall users were banned and unbanned I have to ask, why did they need to use a direct x hook, or whatever strange method that flagged it as a a possible hack just to display an overlay?

How different is it to just have an application pop up on top of SC2? Did they need to do it the way they did for some fancy looking transparency or shading out when you bring up the program like steam does (how the background fades out but you can still make out what the game is doing).

I'm asking mainly in relation to my overlay macro thread, but also to get my head around why software like this turns out the way it does..

Not 100% positive this is the case, but overlays like irfan can be clicked and obstruct the playing field when they are always on top, meanwhile the direct x hooked overlays can be clicked through so that it doesnt interfere with play. I have never used raidcall, but this is likely the case.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
July 15 2011 07:25 GMT
#243
You are definitely right about how irfanview will capture clicks. That's why in my macro helper I need to try and pop the images up where a player doesn't usually click, and that also makes sense that they would want to do it that way, also something I didn't consider is they most likely didn't tailor raidcall to sc2, but just have a generic way to deal with all games that unfortunately got picked up by the warden.
KEKEKE
Kurosuke
Profile Joined October 2010
United States39 Posts
Last Edited: 2011-07-15 10:03:38
July 15 2011 09:55 GMT
#244
For everyone that keeps saying that the people who were using RaidCalls overlay were somehow breaking BIlzzs ToS., you are wrong....

The ToS states that you can not "...use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Service, any Game or any Game experience;"

RaidCall was not designed to (though it might) modify the service or any game experience. thus no one is breaking the ToS.

EDIT
key words are designed to. RaidCall was designed to allow users to communicate vocally over the internet. not hack SC2.
Phenny
Profile Joined October 2010
Australia1435 Posts
July 15 2011 09:58 GMT
#245
Well it does unintentionally modify the game (somehow) and that's how it was detected by their system. If it didn't affect the game in some way it wouldn't have been picked up.
Kurosuke
Profile Joined October 2010
United States39 Posts
July 15 2011 10:04 GMT
#246
fixed the post... it might but thats not what it was designed for, therefore it still doesnt break the ToS
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
July 15 2011 10:12 GMT
#247
I agree with you completely Kurosuke that the way you put is the way it should work, but the way the argument went down in the other thread was practically anything can modify the game experience, so any software that makes noise, or pops up on your screen can suffer the ban hammer. Some program that can be sniffed out by warden interacting with the game, that blizzard don't whitelist can then be used as ground to ban the player, then only when hundreds or thousands of customers complain will they un ban them.
KEKEKE
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
July 15 2011 10:17 GMT
#248
Woop thanks for the information Jinro!!!
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Kurosuke
Profile Joined October 2010
United States39 Posts
July 15 2011 10:30 GMT
#249
well then in that case zergrushkekeke i think blizz should just be more transparent with what is/not okay. Technically, you and your partner talking about strategy in in-game chat or over voice com changes the "in game experience". or you talking to your opponent at the start of the game may chang the game experience for one of you....

Blizz should come out and publish a list of programs that they DO allow to run at the same time as SC2 (like Any AVs that may set off trigger, or streaming programs, or Voip programs that they support and features they DONT support)

like srsly, who would think that a feature in their perfectly legit Voip software would violate the ToS and get them banned without said company explicitly saying that overlays on some voice chat programs could cause you to get banned.

why couldnt they simply have that message? since its not just RC that has they DX/OGL Overlay.
QuackPocketDuck
Profile Joined January 2011
410 Posts
July 15 2011 10:44 GMT
#250
ouch, anyone knows if using a tunneling service eg. WoWtunnels puts you at risk of being banned?
I bought a pack of cigarettes for $20, What have you done for your country today?
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