• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:17
CEST 16:17
KST 23:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?76Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6834 users

The Rhino in the Room - Page 35

Forum Index > SC2 General
Post a Reply
Prev 1 33 34 35 36 37 55 Next
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 14 2011 23:36 GMT
#681
Suddenly I realize: there is a Brood War forum. Why do people who hate SC2 come to the SC2 forums? I'm fine with discussion and comparing differences, but if you just want to say "SC2 is easy and dumb lolol", then... don't come to a forum where we discuss SC2?
It's your boy Guzma!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 14 2011 23:37 GMT
#682
On July 15 2011 07:19 karpo wrote:


How do everyone who loves the "mechanics" argument defend against this parody?

Hotkeying building is easy compared to Warcraft 2 where you had to go to base and manually build stuff. The skill cieling is lowered with the addition of bigger control groups and being able to hotkey production buildings. BW would be alot better without all the pandering to all the casuals of the 90's. Players would differentiate themselves on the INSANE mechanics required for Warcraft 2 as it was way harder to play and had more hurdles to jump, BW is casual and should not be considered a esport. - That's how all these complains sounds to me, BW did fine even if it provided UI/AI improvements and SC2 will do fine. (I know there's more to WC2 vs BW but it's just a fun example)


Lollll have u even played warcraft 2?

You can hotkey buildings and make units while looking away, it works the same as bw.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 14 2011 23:40 GMT
#683
On July 15 2011 08:22 Lumire wrote:
Show nested quote +
On July 15 2011 08:11 puppykiller wrote:
On July 15 2011 08:05 karpo wrote:
On July 15 2011 07:54 puppykiller wrote:
On July 15 2011 07:51 _awake_ wrote:
On July 15 2011 07:09 IcedBacon wrote:
On July 15 2011 07:01 Protoss_Carrier wrote:
SC2 will eventually become more entertaining to watch due to the need to outsmart your opponent.


>Implying this doesn't happen in BW. Okay.


Nah, IcedBacon is only implying that it will become more entertaining than it is at the moment.


I think its more about making the platinum player watching the game who has only the vaguest understanding of strategy think that the game is "strategic"


So the game isn't strategic?

ya


What sc2 will degenerate into is build order vs build order due to there being 0 difference between the pros mechanics wise.
So if you call choosing a build order that counters his build order before the game even starts strategy and outsmarting your opponent then yeah sc2 is going be very strategic.


That argument doesn't really hold water. In BW, all the pros (Flash, Jaedong, Bisu) already have comparable or even the same level of macro, so there already is 0 difference between them macro wise. Therefore, by your logic, BW has no strategy?

SC2's mechanics are easier, no one is arguing that. You saying that BW is superior because of the fact that the pros have to do repetitive macro that takes way more APM than it should, well that's just kind of silly :\
It's your boy Guzma!
Daozzt
Profile Joined July 2010
United States1263 Posts
Last Edited: 2011-07-14 23:57:34
July 14 2011 23:54 GMT
#684
On July 15 2011 08:36 Requizen wrote:
Suddenly I realize: there is a Brood War forum. Why do people who hate SC2 come to the SC2 forums? I'm fine with discussion and comparing differences, but if you just want to say "SC2 is easy and dumb lolol", then... don't come to a forum where we discuss SC2?



There are people who actively play or watch both games. This forum is not your own little world where SC2 is immune to any criticism. This thread DOES discuss Starcraft 2, while comparing some aspects of it with Starcraft: Brood War.

Unfortunately, every time BW is brought up on this board in some form of comparison, it always attracts hoards of idiots posting "heh, clicking fast? thats not a skill. wheres the strategy in that".
Miefer
Profile Joined March 2011
Taiwan229 Posts
July 15 2011 00:01 GMT
#685
why are people thinking that it is a good idea to cut things out like automining or mbs?
I mean sc2 came out in 2010. these things are standart in rts nowaday. also this game is not only designed for people who played BW before, it should bring new players into rts too. I mean would sc2 be popular at it is now with a ton of tournements and price money without the big player pool who are interested in sc2? if sc2 would be the same as a game which is more than 10 years old,only with a graphic update, I am sure sc2 would be insignificant like BW in the foreigner scene. Also I would compare sc2 to soccer. everbody can play soccer, it isnt hard to get into that but most of us will never be as good as Messi, Ronaldo or Rooney.
humanimal
Profile Joined June 2010
United States151 Posts
Last Edited: 2011-07-15 00:18:27
July 15 2011 00:02 GMT
#686
Okay I read through the first three pages of comments and died a little inside.

Some people are obviously missing the main point of this article. I'm gonna see if I can take a crack at it -.-" (and hopefully add a bit of my own insight). The OP is basically saying that in BW, mechanics allowed for a distinction between the good and the great. While strategy was definitely a part of the game (look at the original liquipedia, then try to argue this point), mechanics were a barrier to overcome first. Someone couldn't just waltz in with a crazy strategy, and win. Furthermore, a player of lesser skill could not punish a better player with hard countering in a 10 second battle because the other player looked away for part of the battle (primarily the engagement). This punishing would not usually overcome an advantage slowly built up over the process of 10-15+ minutes (as is more commonly seen in SC2 than in BW).

In SC2, because mechanics are not as much of a limiting factor (they still play a big role), players of lesser skill can take advantage of catching an opponent off guard much easier and thereby swing the advantage in his/her favor much more quickly. This generally results in less back and forth play (hence the big build up to 200/200 -> major engagement -> profit) and the unforgiving nature of bad engagements. We definitely see more movement away from this because now micro plays a much bigger role. Macroing is simplified more than micro (as in bigger changes between sc2 and scbw) thus microing properly is often more rewarding.

In conclusion, scbw fans enjoyed the multiple build ups that occurred in bw and enjoyed a lot of the macro/micro balance (focus on macro and therefore management style; think savior's zerg play). SC2 fans argue that sc2 is still just as competitive and are (rightfully) angered when scbw fans bash sc2 for being easy and uncompetitive; the focus is still on the macro/micro balance (but the focus is on micro and therefore multitasking; think multipronged attacks). The truth ultimately comes down to the fact that the games focus on different things in the current time. The differences are that while the games share similar mechanics, the emphasis is different; possibly almost as different as scbw and wc3.

EDIT: That last phrase regarding sc and wc3 was inspired by the fact that most of the arguments are the same. Speed vs. strategy and looking at both extremes.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 15 2011 00:02 GMT
#687
On July 15 2011 08:54 Daozzt wrote:
Show nested quote +
On July 15 2011 08:36 Requizen wrote:
Suddenly I realize: there is a Brood War forum. Why do people who hate SC2 come to the SC2 forums? I'm fine with discussion and comparing differences, but if you just want to say "SC2 is easy and dumb lolol", then... don't come to a forum where we discuss SC2?



There are people who actively play or watch both games. This forum is not your own little world where SC2 is immune to any criticism. Fortunately, this thread DOES discuss Starcraft 2, while comparing some aspects of it with Starcraft: Brood War.


Ah, I didn't mean any insult, simply that statements like this:

Show nested quote +

So the game isn't strategic?

ya


Don't need to be said, as they are not discussion. It's simply someone attacking the game for the sake of attacking it. I watch both, but prefer SC2. I don't actively go and bash on BW on the BW forums, and in fact, I don't do it here.

No one says that clicking fast isn't a skill, I'm simply saying that having macro mechanics != having superior strategy and understanding of the game and metagame. While BW players have that understanding, it's not because they can remember to tell their workers to mine, that skill is merely incidental.
It's your boy Guzma!
Lumire
Profile Blog Joined July 2010
United States607 Posts
Last Edited: 2011-07-15 00:05:50
July 15 2011 00:04 GMT
#688
On July 15 2011 08:31 lorkac wrote:
BW: macro was hard but the game forgives you for
making mistakes.

SC2: Macro is easy but the game rewards
perfect play.

I wonder which sounds more appealing?

The reason BW rewards mistakes is because micro has a much higher high skill ceiling in BW and has way more opportunity's to micro.
There is huge variance between micro even at the pro level because every single unit can be micro'd to be 100x more effective then it was otherwise.

In a ZvZ between a lower level amateur and a pro in a 12 pool vs 9 pool speed situation with 6 zerglings vs 6 zerglings, if the 12 pooling player holds without losing any drones he is at a very advantages situation, the pro will ALWAYS come out advantageous because even a simple unit can be micro'd and positioned to be much much more effective, not one player wins with 1 ling with half hp left more effective, like one player will have 3 medium-high health zerglings left over.

And for macro its a common site to see idle barracks for periods of time or a zerg with 3 larve on each hatchery,the macro is hard because of no mbs obviously and the fact that theres SO MUCH to do that even flash cant do everything he wants any given time, because macro is hard the player with better macro/micro always has a chance to come back and nearly every great game of BW involves a seemingly impossible comeback from one player.

Sc2 cant be like this because nearly all units are A-move or smartcasting makes for barley any variance between micro at the pro level, and macro is so easy that every single high level player has absolutely perfect macro unless he has a stroke during the game.

A video game with no opportunity's for top players to climb above other players will always degenerate into luck/build order battles and mind games, since near prefect play is so easy to achieve. All the talk about "outsmarting" your opponent is all bullshit and ridiculous.

I wonder which game sounds more appealing?
|| o.o
Protoss_Carrier
Profile Joined September 2010
414 Posts
July 15 2011 00:06 GMT
#689
On July 15 2011 07:09 IcedBacon wrote:
Show nested quote +
On July 15 2011 07:01 Protoss_Carrier wrote:
SC2 will eventually become more entertaining to watch due to the need to outsmart your opponent.


>Implying this doesn't happen in BW. Okay.


Intelligence and be able to click really, really fast are two totally different skill of human mental power. BW in Korea select for the later.
Carrier has arrived.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 15 2011 00:07 GMT
#690
On July 15 2011 09:02 humanimal wrote:
Okay I read through the first three pages of comments and died a little inside.

Some people are obviously missing the main point of this article. I'm gonna see if I can take a crack at it -.-" (and hopefully add a bit of my own insight). The OP is basically saying that in BW, mechanics allowed for a distinction between the good and the great. While strategy was definitely a part of the game (look at the original liquipedia, then try to argue this point), mechanics were a barrier to overcome first. Someone couldn't just waltz in with a crazy strategy, and win. Furthermore, a player of lesser skill could not punish a better player with hard countering in a 10 second battle because the other player looked away for part of the battle (primarily the engagement). This punishing could even overcome an advantage slowly built up over the process of 10-15+ minutes.

In SC2, because mechanics are not as much of a limiting factor (they still play a big role), players of lesser skill can take advantage of catching an opponent off guard much easier and thereby swing the advantage in his/her favor much more quickly. This generally results in less back and forth play (hence the big build up to 200/200 -> major engagement -> profit) and the unforgiving nature of bad engagements. We definitely see more movement away from this because now micro plays a much bigger role. Macroing is simplified more than micro (as in bigger changes between sc2 and scbw) thus microing properly is often more rewarding.

In conclusion, scbw fans enjoyed the multiple build ups that occurred in bw and enjoyed a lot of the macro/micro balance (focus on macro and therefore management style; think savior's zerg play). SC2 fans argue that sc2 is still just as competitive and are (rightfully) angered when scbw fans bash sc2 for being easy and uncompetitive; the focus is still on the macro/micro balance (but the focus is on micro and therefore multitasking; think multipronged attacks). The truth ultimately comes down to the fact that the games focus on different things in the current time. The differences are that while the games share similar mechanics, the emphasis is different; possibly almost as different as sc and wc3.



Thank you for putting into words what I've been trying to say :D

While good players can catch great players off guard with crazy things like you say, the determining factor for amazing players (DRG, MC, HuK, MVP) is that they don't get thrown off by those kinds of things. So that "great but not top" tier is always in contention, but the best players around continue to be the best players around.
It's your boy Guzma!
Daozzt
Profile Joined July 2010
United States1263 Posts
Last Edited: 2011-07-15 00:08:39
July 15 2011 00:07 GMT
#691
On July 15 2011 09:02 Requizen wrote:
Show nested quote +
On July 15 2011 08:54 Daozzt wrote:
On July 15 2011 08:36 Requizen wrote:
Suddenly I realize: there is a Brood War forum. Why do people who hate SC2 come to the SC2 forums? I'm fine with discussion and comparing differences, but if you just want to say "SC2 is easy and dumb lolol", then... don't come to a forum where we discuss SC2?



There are people who actively play or watch both games. This forum is not your own little world where SC2 is immune to any criticism. Fortunately, this thread DOES discuss Starcraft 2, while comparing some aspects of it with Starcraft: Brood War.


Ah, I didn't mean any insult, simply that statements like this:

Show nested quote +

So the game isn't strategic?

ya


Don't need to be said, as they are not discussion. It's simply someone attacking the game for the sake of attacking it. I watch both, but prefer SC2. I don't actively go and bash on BW on the BW forums, and in fact, I don't do it here.

No one says that clicking fast isn't a skill, I'm simply saying that having macro mechanics != having superior strategy and understanding of the game and metagame. While BW players have that understanding, it's not because they can remember to tell their workers to mine, that skill is merely incidental.



Well, yeah, it doesn't happen because BW vs SC2 arguments rarely pop up in the BW forum, and that the SC2 forum is a lot more active. But generally, every thread that mentions both games will end up in a shit storm like this thread. Also, I've read most of this thread, and the "clicking is not a skill, blah blah BW is about making workers go mine" appears literally on every other page.

Like that MBS video on this page. It's been posted like 10 times already and people still believe it's a legitimate argument.
Daozzt
Profile Joined July 2010
United States1263 Posts
Last Edited: 2011-07-15 00:10:32
July 15 2011 00:09 GMT
#692
double post, sorry
badwater
Profile Joined January 2011
Canada77 Posts
July 15 2011 00:10 GMT
#693
This thread is the worst.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
July 15 2011 00:13 GMT
#694
On July 15 2011 08:31 lorkac wrote:
BW: macro was hard but the game forgives you for
making mistakes.

SC2: Macro is easy but the game rewards
perfect play.

I wonder which sounds more appealing?


The game isnt what forgives you... your good play after making one mistake is what forgives you.
Why would I play sctoo when I can play BW?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 15 2011 00:13 GMT
#695
On July 15 2011 09:04 Lumire wrote:
Show nested quote +
On July 15 2011 08:31 lorkac wrote:
BW: macro was hard but the game forgives you for
making mistakes.

SC2: Macro is easy but the game rewards
perfect play.

I wonder which sounds more appealing?

The reason BW rewards mistakes is because micro has a much higher high skill ceiling in BW and has way more opportunity's to micro.
There is huge variance between micro even at the pro level because every single unit can be micro'd to be 100x more effective then it was otherwise.

In a ZvZ between a lower level amateur and a pro in a 12 pool vs 9 pool speed situation with 6 zerglings vs 6 zerglings, if the 12 pooling player holds without losing any drones he is at a very advantages situation, the pro will ALWAYS come out advantageous because even a simple unit can be micro'd and positioned to be much much more effective, not one player wins with 1 ling with half hp left more effective, like one player will have 3 medium-high health zerglings left over.

And for macro its a common site to see idle barracks for periods of time or a zerg with 3 larve on each hatchery,the macro is hard because of no mbs obviously and the fact that theres SO MUCH to do that even flash cant do everything he wants any given time, because macro is hard the player with better macro/micro always has a chance to come back and nearly every great game of BW involves a seemingly impossible comeback from one player.

Sc2 cant be like this because nearly all units are A-move or smartcasting makes for barley any variance between micro at the pro level, and macro is so easy that every single high level player has absolutely perfect macro unless he has a stroke during the game.

A video game with no opportunity's for top players to climb above other players will always degenerate into luck/build order battles and mind games, since near prefect play is so easy to achieve. All the talk about "outsmarting" your opponent is all bullshit and ridiculous.

I wonder which game sounds more appealing?


Uh, the bolded statement (and the whole post) boggles me. Aside from nitpicky stats, how are Zerglings and Drones any different between BW and SC2? Except for the exact number changes (and I don't even know if there are any for health/damage), they are exactly the same. Just because there are no crazy 6 Zergling micro wars going on right now doesn't mean there can't be.

Units are about as a-move in SC2 as they were in BW, except now they're smarter. To quote Day9, you don't "need 200 APM to get a Dragoon to walk down a ramp". That's not a bad thing, that's fixing crappy AI.

The game isn't a year old yet. It will evolve, things will change, plays will get cooler.
It's your boy Guzma!
Lumire
Profile Blog Joined July 2010
United States607 Posts
July 15 2011 00:15 GMT
#696
On July 15 2011 09:13 Requizen wrote:
Show nested quote +
On July 15 2011 09:04 Lumire wrote:
On July 15 2011 08:31 lorkac wrote:
BW: macro was hard but the game forgives you for
making mistakes.

SC2: Macro is easy but the game rewards
perfect play.

I wonder which sounds more appealing?

The reason BW rewards mistakes is because micro has a much higher high skill ceiling in BW and has way more opportunity's to micro.
There is huge variance between micro even at the pro level because every single unit can be micro'd to be 100x more effective then it was otherwise.

In a ZvZ between a lower level amateur and a pro in a 12 pool vs 9 pool speed situation with 6 zerglings vs 6 zerglings, if the 12 pooling player holds without losing any drones he is at a very advantages situation, the pro will ALWAYS come out advantageous because even a simple unit can be micro'd and positioned to be much much more effective, not one player wins with 1 ling with half hp left more effective, like one player will have 3 medium-high health zerglings left over.

And for macro its a common site to see idle barracks for periods of time or a zerg with 3 larve on each hatchery,the macro is hard because of no mbs obviously and the fact that theres SO MUCH to do that even flash cant do everything he wants any given time, because macro is hard the player with better macro/micro always has a chance to come back and nearly every great game of BW involves a seemingly impossible comeback from one player.

Sc2 cant be like this because nearly all units are A-move or smartcasting makes for barley any variance between micro at the pro level, and macro is so easy that every single high level player has absolutely perfect macro unless he has a stroke during the game.

A video game with no opportunity's for top players to climb above other players will always degenerate into luck/build order battles and mind games, since near prefect play is so easy to achieve. All the talk about "outsmarting" your opponent is all bullshit and ridiculous.

I wonder which game sounds more appealing?


Uh, the bolded statement (and the whole post) boggles me. Aside from nitpicky stats, how are Zerglings and Drones any different between BW and SC2? Except for the exact number changes (and I don't even know if there are any for health/damage), they are exactly the same. Just because there are no crazy 6 Zergling micro wars going on right now doesn't mean there can't be.
.

With auto surround yes it actually does, and fixing stuff like dragoon pathing is fine but when you butcher the rest of the game is when it gets sticky.
|| o.o
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
July 15 2011 00:16 GMT
#697
Zergling control evolving LOLOLOL.

Blizzards policy with micro has been seek-and-destroy... doesnt make me think HOTS is gonna have higher skill ceiling
Why would I play sctoo when I can play BW?
Miefer
Profile Joined March 2011
Taiwan229 Posts
July 15 2011 00:20 GMT
#698
On July 15 2011 09:07 Daozzt wrote:
Show nested quote +
On July 15 2011 09:02 Requizen wrote:
On July 15 2011 08:54 Daozzt wrote:
On July 15 2011 08:36 Requizen wrote:
Suddenly I realize: there is a Brood War forum. Why do people who hate SC2 come to the SC2 forums? I'm fine with discussion and comparing differences, but if you just want to say "SC2 is easy and dumb lolol", then... don't come to a forum where we discuss SC2?



There are people who actively play or watch both games. This forum is not your own little world where SC2 is immune to any criticism. Fortunately, this thread DOES discuss Starcraft 2, while comparing some aspects of it with Starcraft: Brood War.


Ah, I didn't mean any insult, simply that statements like this:


So the game isn't strategic?

ya


Don't need to be said, as they are not discussion. It's simply someone attacking the game for the sake of attacking it. I watch both, but prefer SC2. I don't actively go and bash on BW on the BW forums, and in fact, I don't do it here.

No one says that clicking fast isn't a skill, I'm simply saying that having macro mechanics != having superior strategy and understanding of the game and metagame. While BW players have that understanding, it's not because they can remember to tell their workers to mine, that skill is merely incidental.



Well, yeah, it doesn't happen because BW vs SC2 arguments rarely pop up in the BW forum, and that the SC2 forum is a lot more active. But generally, every thread that mentions both games will end up in a shit storm like this thread. Also, I've read most of this thread, and the "clicking is not a skill, blah blah BW is about making workers go mine" appears literally on every other page.

Like that MBS video on this page. It's been posted like 10 times already and people still believe it's a legitimate argument.


well it counts for both sides. BW people reduce SC2 down to automine and MBS and SC2 people BW to clicking
Lumire
Profile Blog Joined July 2010
United States607 Posts
July 15 2011 00:21 GMT
#699
On July 15 2011 09:16 puppykiller wrote:
Blizzards policy with micro has been seek-and-destroy... doesnt make me think HOTS is gonna have higher skill ceiling


That and removing "unnecessary complexity's" and making "big cool shiny a-move glass cannon units".
|| o.o
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
Last Edited: 2011-07-15 00:26:29
July 15 2011 00:25 GMT
#700
On July 15 2011 09:21 Lumire wrote:
Show nested quote +
On July 15 2011 09:16 puppykiller wrote:
Blizzards policy with micro has been seek-and-destroy... doesnt make me think HOTS is gonna have higher skill ceiling


That and removing "unnecessary complexity's" and making "big cool shiny a-move glass cannon units".


And adding a few absurdly easy macro mechanics to pretend to add a dimension of skill to the game
Why would I play sctoo when I can play BW?
Prev 1 33 34 35 36 37 55 Next
Please log in or register to reply.
Live Events Refresh
Next event in 19h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 403
SHIN 233
StarCraft: Brood War
Britney 59114
Calm 8279
Shuttle 2396
Hyuk 2201
Horang2 677
actioN 568
Mini 297
firebathero 251
Last 164
Hyun 122
[ Show more ]
910 90
hero 84
Mong 81
Sexy 68
ggaemo 59
Barracks 41
Bonyth 35
Yoon 32
Aegong 32
Shinee 29
Sharp 23
sSak 20
HiyA 18
Free 16
SilentControl 13
Noble 10
Rock 10
scan(afreeca) 8
ajuk12(nOOB) 8
LancerX 4
Dota 2
Gorgc3351
qojqva2100
Dendi1560
420jenkins60
LuMiX0
Counter-Strike
fl0m2202
byalli894
dupreeh150
SPUNJ143
Super Smash Bros
Mew2King107
Heroes of the Storm
Khaldor297
Liquid`Hasu149
Other Games
B2W.Neo859
DeMusliM293
Beastyqt214
Liquid`VortiX126
Mlord94
KnowMe59
trigger9
Organizations
StarCraft 2
WardiTV663
Other Games
gamesdonequick440
EGCTV261
StarCraft: Brood War
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 8
• BSLYoutube
• FT.aCt)Sony0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV550
League of Legends
• Jankos1720
Upcoming Events
Sparkling Tuna Cup
19h 43m
OSC
21h 43m
Shopify Rebellion Sundays
1d
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 1h
OSC
1d 9h
Afreeca Starleague
1d 19h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 20h
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.