On July 13 2011 22:22 Not_That wrote:
I want to congratulate the OP for using frames passed between click and action to determine latency. This is the only way that matters. tracert is irrelevant. I hope everyone start using this method to estimate their sc2 latency so that results would actually mean something for discussions.
I want to congratulate the OP for using frames passed between click and action to determine latency. This is the only way that matters. tracert is irrelevant. I hope everyone start using this method to estimate their sc2 latency so that results would actually mean something for discussions.
How is it irrelevant?
Clicking the screen results in the move command being sent as packets of data to the server; whilst the current location of the unit is sent back as it is moving and stopped.
How is any different to a tracert? The tracert simply stamps MS times on each hop the packet takes to get to it's destination.
Also the use of speedtest.net is not really an accurate way of doing it. Who's to say there servers don't experience congestion or latency during your test?