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What is the FXO Challenge? The FXO Challenge will pit the community against FXOpen's professional players in some more light hearted matches. The FXOpen players will be playing with a range of handicaps which will be chosen before the matches.
In addition to playing against our players, we will be giving out FXOpen merchandise to participants that manage to beat FXOpen players.
We will provide a poll of all of the potential handicaps, and we ask the community to vote for the ones they wish to see in action!
How do YOU get involved? Each week we will be choosing a number of community players to challenge our professional players. If you would like to apply please send an email to fxochallenge@gmail.com and we will contact you if you have been chosen to participate in the FXOpen Challenge!
Why do this? FXOpen wants to involve the community in the fun side of e-sports, and there is no better way than to have our own players face off against members of the community in some light hearted games. At the end of the day the core of gaming is fun, and this show will be hopefully be providing lots of fun!
Episode 1
Handicaps:
- For Aiur! - Every time you warp in a building that probe has to charge into the enemy base and suicide.
- Artosis Pylon - All tech structures must be built with only the 1 pylon powering them all.
- Out of mind, out of sight - The players minerals, gas and supply will be covered on their screen (our casters and players will be in the same room, so this can be enforced)
- Talk to the techsperts. - The player must build two of a tech structure (Cybernetics Core excluded) before they can utilise any of the units or upgrades that can be learned.
- Day 1 Beta - Warp Gate research cannot be used. Only normal gateways.
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So this is like TL Attack? What kind of handicaps would we be seeing?
Not sure if I'd apply. I could never win and I honestly prefer seeing FXO beat everyone else for my own amusement :3!
Awesome idea btw!
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Sounds awesome! Cool idea.
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depending on the level, sheth should play with a ban on queens =)
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Oh snap I'm going to apply when it's not SLoG, already lost to him in the WCG Qualifier!
Cool idea guys, should be fun !
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On July 11 2011 15:00 Torte de Lini wrote: So this is like TL Attack? What kind of handicaps would we be seeing?
Not sure if I'd apply. I could never win and I honestly prefer seeing FXO beat everyone else for my own amusement :3!
Awesome idea btw!
Yes like TL Attack, running weekly. The handicaps will be chosen soon, feel free to give us suggestions if you like.
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can we play vs the player without the handicaps?
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love the idea, email sent <3
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I'd love to play FXO players w.o handicaps!
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Applied 
I wouldn't mind having a Bo3 where they play 1 game straight up and the second/third game with handicaps.
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FXOpen, why are you so awesome?
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What do you need to put in the application?
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On July 11 2011 15:38 kamikaze772 wrote: What do you need to put in the application?
Name, character code, any anything else you might like to say!
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Not allowed to make more than 3 of any unit (excl. workers, ovies). Must make one of every unit before attacking. Not allowed to use the attack or attack move commands. Must kill one of his own buildings (with a gas cost above 0) once every minute, starting after the first is built. Must not expand to his own natural or standard third base, and must expand twice before attacking. Must not kill more than 10 enemy units within any 10-second interval.
I've gotten kind of tired of the standard TL Attack handicaps (no stalkers lolololol), so I think creative handicaps could be a big draw for this series. Also, please no dogs in the background.
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I'm nowhere near good enough to participate, even with handicaps =/ but I'll contribute some? I think good handicaps would be
Terran:
Can not build any production buildings inside main base. A stalker, roach or marauder must be killed with pure hellion (Or any other armoured unit besides a queen). No reactors allowed.
Protoss:
Zealots and sentries are the only permitted units A pylon heart must be constructed at any point within the game No forge upgrades are allowed, all cybercore upgrades are good though.
Zerg:
A base must be destroyed with pure baneling (nexus/CC/hatch, bonus points for lair or hive snipe) A spine crawler must hit an enemy non-offensive building (bunkers during bunker rushes, cannon rushes, offensive spines, w/e.
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Stealing shamelessly from the TL Arena in Brood War but I casted some of those so I can kay?
- Kill initial worker, must kill on eof his first probes before mining
- Ooops - Must place all expansion Nexus one grid away from normal
- Maxmimum 5 gateways
- For Aiur! (from the Legionnaire episode) - Every time you warp in a building that probe has to charge into the enemy base and suicide
- Double Tech - You must build every tech building twice before you can make the associated unit
- Artosis Pylon - You must power at least one extremely important building with only one pylon
- Gas Cap - Only allowed one gas per expansion past your Main
- Observer Cap - Only allowed one observer alive at any given time
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Inspired from watching sheth go afk at start of games and win: Time handicap - Player cannot do anything at the start of the game for x seconds.
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I know there was a Funday Monday on this, but there should be a handicap (dunno if you'd call it that), that the FXO player MUST expand every X minutes (5ish?). Would be sick to see pros get away with it just due to their superb macro and such. Or not 
That said, email sent!
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Handicapz!
Artosis Taught Me- All buildings can only be powered by one pylon No More Imba Imba- Only one forcefield at a time Killing Me Softly- No Upgrades Who Watches the Watchmen- give enemy free reign over Xel Naga Towers
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On which server is it gonna happen?
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-Must build one of every tech unit possible before making a killing push.
More to come
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On July 12 2011 05:04 Netto. wrote: On which server is it gonna happen?
North America.
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Wonder what they are looking for in the players... I'll apply.
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On July 11 2011 15:01 Beardedclam wrote: Sounds awesome! Cool idea.
Yeah it was a cool idea eons ago too with the first TL attacks. Irregardless it's still more community content, and hopefully it wont over saturate the "for the lulz" market. TBH, It would be nice to have a TL attack more often.
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what day[9] did for funday monday, no pylons in your main.
or for more of a challenge, no pylons within a certain radius of minerals/base :D
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is there a chance for this to happen on the euro server aswell? feels like for every 1 community interaction event that is in euro, there are 4 in US.
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no queens no warp tech no reactors, limited number of tech labs
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Haha Raelcun's suggestions are all really good, use those.
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On July 11 2011 16:00 iCCup.Raelcun wrote:Stealing shamelessly from the TL Arena in Brood War but I casted some of those so I can kay? - Kill initial worker, must kill on eof his first probes before mining
- Ooops - Must place all expansion Nexus one grid away from normal
- Maxmimum 5 gateways
- For Aiur! (from the Legionnaire episode) - Every time you warp in a building that probe has to charge into the enemy base and suicide
- Double Tech - You must build every tech building twice before you can make the associated unit
- Artosis Pylon - You must power at least one extremely important building with only one pylon
- Gas Cap - Only allowed one gas per expansion past your Main
- Observer Cap - Only allowed one observer alive at any given time
if these were used, it would be the show of a lifetime
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Can't use hotkeys? (can only use his mouse)
That would be brutal
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so if we win we get to be on the team right?
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Cool idea! Will tune in for sure. <3 FXO
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-Must use the classic hotkey layout(stalker is 'D', immortal is 'V', phoenix is 'S', and so on...) -No right clicks -Only long distance mining for expansions -Not allowed to click on minimap. Keyboard not allowed, except for the arrow keys to scroll the screen. Scrolling the screen with the mouse is disabled, and the arrow key scrolling is set to minimum sensitivity
maybe some of these are a little too severe...
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haha that would be awesome, gonna apply now!
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United States7483 Posts
Is that 10:30 AM or PM KST?
I'm assuming AM, so that would be 9:30 PM EDT on the 16th, right?
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whatever the handicap is, it should contain a host constantly talking about the player's life so funny to hear from pros like that while they're trying to win
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WOLF, I CHOOSE YOU! Read his anti-protoss rage on twitter, and I wanna make that brutha nerdrage. I got this guys.
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United States7483 Posts
Anybody have confirmation on the time zones?
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On July 11 2011 16:00 iCCup.Raelcun wrote:Stealing shamelessly from the TL Arena in Brood War but I casted some of those so I can kay? - Kill initial worker, must kill on eof his first probes before mining
- Ooops - Must place all expansion Nexus one grid away from normal
- Maxmimum 5 gateways
- For Aiur! (from the Legionnaire episode) - Every time you warp in a building that probe has to charge into the enemy base and suicide
- Double Tech - You must build every tech building twice before you can make the associated unit
- Artosis Pylon - You must power at least one extremely important building with only one pylon
- Gas Cap - Only allowed one gas per expansion past your Main
- Observer Cap - Only allowed one observer alive at any given time
These are amazing...
Some of mine (work in progress): - You cannot build a supply depot/pylon/overlord until you're supply blocked. - You must have a finished expansion if you're protoss or terran; if zerg you must have a 3rd expo or a lair finished before you build an attacking unit (static defense ok). - Protoss may not place any gateways in their main (proxy gateways allowed), Terran may not place any supple depots in their main (proxy depots allowed), zerg may not allow overlords to leave their base. - Terran must have the same add-ons on all their buildings when building anything, incuding no add ons. - Protoss may not warp in 2 of the same unit on any given warp in. - Zerg cannon build any two of the same unit on any production cycle (drones not included) - Protoss may only chronoboost nexus, OR, Protoss may not chronoboost Nexus. - Protoss may not use chronoboost, Terran can not use mules, scout scans (scans in battle are ok). Zergs may not use inject larva (from a Day9 Daily). - Protoss may not have any warp gates - Terran/Protoss must double queue: meaning they cannot start building a unit unless they can afford and DO queue a second of the same unit right behind it (do not have to double queue second unit) - Player must tell a story throughout the game (more than one story is okay. fabrications are not). - If it's a ZvZ, you must build at least 3 buildings on enemy creep in the first 8 minutes. - Terrans must research building armor before any other upgrade. - Protoss must research hallucinate and semi-constantly suicide voids/ collosus/ or immortals in groups of 3 every 3 minutes. - In the event of a mirror matchup, you must try to copy your opponents build as close as possibly, including numbers of units being produced.
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On July 15 2011 08:37 Whitewing wrote: Is that 10:30 AM or PM KST?
I'm assuming AM, so that would be 9:30 PM EDT on the 16th, right?
Yes, that's what the OP says.
I've edited the OP for the 5 handicaps that will be used one at a time for the event.
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Good handicaps, this is taking me back to TL Arena :D
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Netherlands6142 Posts
lol great to see this back :D
One classic HC I'd like to suggest is cover the minimap (like covering the min/gas/sup). I remember Cloud not knowing where to go scout without it (though with the Fog of War in SC2 I guess it might not affect /as/ much).
Also for handicap suggesters - it's usually better to ban stuff than to enforce stuff. Small guide I used to use for Arena: + Show Spoiler + There are a couple of things that make a bad handicap.
The offline handicap - "Has to play with ovenmittenslol
There's no way of us to check this (other than trust the Hero) and it either won't show in the games or be so detrimental that he'll just roll over and die right off the bat.
The area-bound handicap - "No maybard/scouting"
Although "base" and "expansion" seem pretty straightforward they really aren't. Also "yeah I was gonna build a building there but I changed my mind" is a pretty good excuse for the examples.
The do handicap - "Yeah he's gotta plague his army lol"
Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose?
The undoable handicap - "Can only morph from the left-most larvae"
The sole concept of playing with handicaps is hard. You have to remember what they are and drop some thing you are really really used to. Some things are therefore pretty undoable for a player. On top of that we don't want to go kESPA on his ass when he forgets, but just give him a reminder nudge. Therefore handicaps need to be checkable (i.e. nothing involving supply numbers).
Furthermore keep in mind that we try to go for non match-up specific handicaps.
Also sup Raelcun :3
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United States7483 Posts
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DUE TO THE FXO NA KOTH EVENT RUNNING OVERTIME THE FXO CHALLENGE IS POSTPONED UNTIL NEXT WEEK, SORRY FOR ANY INCONVENIENCE!
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United States7483 Posts
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I'd personally like to see FXO beat anyone in GSL more than this.
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United States7483 Posts
On July 17 2011 10:36 Sprungjeezy wrote: I'd personally like to see FXO beat anyone in GSL more than this.
Sheth has won some games in Code A and they won some games in the GSTL, it's not like they're completely out of their league.
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for zerg can only build one overlord at a time.
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One handicap can be that the opponent has someone "streamcheating" for them, i.e. someone is telling them everything you're doing based on your perspective
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On July 17 2011 11:36 Whitewing wrote:Show nested quote +On July 17 2011 10:36 Sprungjeezy wrote: I'd personally like to see FXO beat anyone in GSL more than this. Sheth has won some games in Code A and they won some games in the GSTL, it's not like they're completely out of their league. QXC had a pretty good showing against Gumiho recently.
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Is this still happening in 10 minutes or so or what?
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Do you still need participants too?
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On July 17 2011 10:36 Sprungjeezy wrote: I'd personally like to see FXO beat anyone in GSL more than this.
Hah, funny how 5 days can totally change the status quo :D
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I think best one would be:
Protoss: Artosis pylon - all your production buildings must be powered off 1 pylon and if you can't fit anymore in then that's the max production you can have.
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Welp, glad I hung around to see if this started, sweet organisation FXO :/
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This sounds awesome:
I have a suggestion that I thought would work for a Funday but sounds good here too.
- The FXO player must not attack in the first 9 minutes, but must not let his supply exceed 130.
This will force him to be unable to quickly end the game with a simple timing push, but he will have to keep attacking with mid-size armies and not build a stronger army (essentially no 1 base timings and no deathballs)
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This happened already, right?
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Dude those are some HEAVY handicaps lol, should make for some hilarious games
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This never went ahead and I'm not sure why... e: I showed up to play an no-one was in the channel
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Yea, can we get an update on this?
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