I wonder what other goodies can be changed in variables to make stuff cooler :D.
Playing with CREEP animation - Page 2
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Megaliskuu
United States5123 Posts
I wonder what other goodies can be changed in variables to make stuff cooler :D. | ||
nitdkim
1264 Posts
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xlava
United States676 Posts
Anyway it doesn't matter because I play toss. This does look cool though. Good job ![]() | ||
Existor
Russian Federation4295 Posts
Someone should figure out how to change zerg's creep to green It's possible with adding new created MPQ with specific name and some files, that will overrite original files, but not replace them. It's all about "changing game files without editing MPQ". You can find it on this forum. | ||
Tschis
Brazil1511 Posts
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Existor
Russian Federation4295 Posts
On July 07 2011 08:10 Tschis wrote: I can't see the difference Also, the main difference with another creep ending is... ![]() | ||
sTsCompleted
United States380 Posts
Although it says in Blizz TOS that it is illegal to change MPQ files, I don't know if it mentions anything else ![]() I'm not going to do it because I'm a careful person, but seems pretty cool :D | ||
windsupernova
Mexico5280 Posts
This is just changing graphical settings. | ||
Existor
Russian Federation4295 Posts
1) Adding MPQ with new files, that contains green (or pink, or red, or dark, or purple, etc) color, theoretically is against TOS. Because you did some change of official game client. But you're not editing any original MPQ. You're just adding new, that you created by your hands and your files. Is there are any word about adding files to SC2 folder? Is there any advatange for you in achievements/ladder/customs/campaign/challenges? Is there modified original MPQ-files? One answer - no. 2) Editing Variables.txt isn't against TOS. I'll say more. Blizzard recommended edit this file, when some peoples had problems with videocards. And this file is in your Documents, not in SC2 folder. | ||
TENTHST
United States204 Posts
lol ♥ | ||
doomed
Australia420 Posts
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doomed
Australia420 Posts
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euroboy
Sweden536 Posts
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Existor
Russian Federation4295 Posts
On July 07 2011 18:49 euroboy wrote: Yea I already had these settings in the variables.txt so its just low graphics settings. 1) I've turned OFF only specific settings, not all under "Terrain" (under Terrain option there are 15+ parameters) 2) Try to find SC1-creep in SC2 with normal graphic, without annoying reflections on creep and plus without any animation, but with all maxed out graphic (instead lowering it to LOW). This is a hybrid of Low and Ultra settings. 80% is Ultra, other part is for SC1-styled creep. Also, different creep ending isnt allowed in any option, because it's a part of options group: Terrain. Turn terrain LOW - there will be cheaper special effects for other things. But I've changed only creep and nothing more (also HDR too for less reflections on creep) this is just what creep looks like on low shaders You're wrong. Turn all options to LOW. Now you got cheap graphic, worse trees, ugly shadows, etc. And creep without any slighty reflections on it. | ||
ETisME
12387 Posts
![]() I honestly think we will get more graphic options to tweak around when HotS comes out like editing the colour, adding some symbols on creep like "LOLOLOLOL" that would be so awesome ![]() | ||
euroboy
Sweden536 Posts
On July 07 2011 20:39 Existor wrote: 1) I've turned OFF only specific settings, not all under "Terrain" (under Terrain option there are 15+ parameters) 2) Try to find SC1-creep in SC2 with normal graphic, without annoying reflections on creep and plus without any animation, but with all maxed out graphic (instead lowering it to LOW). This is a hybrid of Low and Ultra settings. 80% is Ultra, other part is for SC1-styled creep. Also, different creep ending isnt allowed in any option, because it's a part of options group: Terrain. Turn terrain LOW - there will be cheaper special effects for other things. But I've changed only creep and nothing more (also HDR too for less reflections on creep) You're wrong. Turn all options to LOW. Now you got cheap graphic, worse trees, ugly shadows, etc. And creep without any slighty reflections on it. But why would you wanna have bad looking creep when you run ultra for the nice graphics? You state you dont want the annoying animation and reflections on creep. Yes thats why we others run everything on low :D | ||
Underz
England5 Posts
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jinorazi
Korea (South)4948 Posts
i set my game video setting to ultra with 3d model turned off to have halo(lined) pylon field instead of filled up(blue field) pylon energy field. i edited variables.txt with recommended tweaks for improved performance while not lowering too much detail. my fps doubled with hardly any visual difference. | ||
Existor
Russian Federation4295 Posts
This is what made me ponder the question. In low, the creep spreads different over one square, visually anyway. So a better judgement is made as to when you can spread, and where. Which is the variable that would change that particular animation, and make it similar to low? preBlendedCreep is for "bricks" (aka blocks, aka SC1 styled, aka Undeads creep) spread animation Yes thats why we others run everything on low :D They run game on low only because they possibly don't know about editing specific parameters. it's like "I want 2D portrait, but to get that, I must change all settings to low to get 2D portrait", when you can get 3D or 2D portrait with changing only ONE parameter. Same here. What if I like bloom and special effects on zerg buildings, xel'naga towers, etc, but I want different creep and at same time all doodads like trees, world decorations, etc in good quality? | ||
IIIOmegaIII
Sweden319 Posts
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