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Playing with CREEP animation

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-11-16 20:48:01
July 06 2011 20:24 GMT
#1
Here are 4 methods to modify your creep graphic. All 4 methods gives difference results, some of those methods gives same result, but with different ways to do it.

=================================================
SC1 "bricks" spread animation + static creep + simply lighting in game


Just open your variables.txt and edit next parameters:

preBlendedCreep=0 change to 1
hdr=1 change to 0
creepnormalmap=1 change to 0

Without changing "hdr" parameter creep will be little... weird and very brightness with light on it. So if you will turn "hdr" off, light on creep will be not that annoying. ALso, with that game will be little darker, there are no more "bloom" and "shiny" effect, with that, default background in game menu (with flying Battlecruiser) will be lighter.

Now we have more static creep with not strong light reflections on it, and game now is slighty darker and more clear. This creep is very similar to SC1 creep and WC3 undead "creep" in animation terms.


=================================================
SC2 smooth spread animation + animated creep + sharper creep at the end
Not work with static creep modification!

[image loading]


I think, it makes creep more realistic. Now it's less smooth at the ending of creep territory. To make creep, like this, simply edit ONE parameter.

creeptrans=1 change to 0

[image loading]


=================================================
Ultra graphic settings + Static creep + SC1 "bricks" animation

[image loading]


1) Download this file and put to next folder:
\ StarCraft II \ Mods \ LibertyMulti.SC2Mod \ ..here..

2) Open variables.txt and edit next parameters:
creepnormalmap=1 change to 0
preBlendedCreep=0 change to 1

Explanation of this method:
- you're downloading file with simply fix for creep normal map. I reduce the brightness of the glare from the light, so on static creep it looks less annoying and a bit darker
- "creepnormalmap" is a parameter, that creates a mountainous effect on static creep. Turning it off makes creep more clear

=================================================
Ultra graphic settings + Static creep + SC2 smooth animation

[image loading]


Easiest method to get static creep with smooth SC2 creep-spread animation. You must edit ONE parameter in variables.txt:

creepnormalmap=1 change to 0

This method also compatible with sharper creep (description above). If you want to make creep ending more sharper and less smooth, change next parameter:

creeptrans=1 to 0
TelecoM
Profile Blog Joined January 2010
United States10717 Posts
July 06 2011 20:25 GMT
#2
that is pretty awesome!
AKA: TelecoM[WHITE] Protoss fighting
MileyCyrus
Profile Joined August 2010
United States285 Posts
July 06 2011 20:33 GMT
#3
i like the current method but variety is also pretty awesome!
vvv-gaming.com
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
July 06 2011 20:35 GMT
#4
Since you are just editing variables.txt it is not against the TOS right?
if you can believe you can concieve
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
July 06 2011 20:37 GMT
#5
On July 07 2011 05:35 TheWarbler wrote:
Since you are just editing variables.txt it is not against the TOS right?


Nope, they even told us to when SC2 was frying all our cards!!
Don't worry. Taht's just Halo
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
July 06 2011 20:37 GMT
#6
On July 07 2011 05:35 TheWarbler wrote:
Since you are just editing variables.txt it is not against the TOS right?


LOL TOS

User was warned for this post
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-07-06 20:44:07
July 06 2011 20:41 GMT
#7
On July 07 2011 05:35 TheWarbler wrote:
Since you are just editing variables.txt it is not against the TOS right?

If you're editing your graphic options, how it can be against TOS? You you will ask next time...
Xapti
Profile Joined April 2010
Canada2473 Posts
July 06 2011 20:49 GMT
#8
cool. Maybe post that info here too:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=142046
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 06 2011 20:51 GMT
#9
What does Terry mean? Cool looking though.
VERY FRAGILE, LIKE A BABY PANDA EGG
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
July 06 2011 20:53 GMT
#10
On July 07 2011 05:51 MCDayC wrote:
What does Terry mean? Cool looking though.


i think he means teary, like it is tearing.

Termit
Profile Joined December 2010
Sweden3466 Posts
July 06 2011 20:54 GMT
#11
I whish creep colour was more beige. I think it would look more disgusting that way and for me, thats what creep should be.
( ̄。 ̄)~zzz ◕ ◡ ◕
rauk
Profile Blog Joined February 2009
United States2228 Posts
July 06 2011 20:55 GMT
#12
On July 07 2011 05:53 Golgotha wrote:
Show nested quote +
On July 07 2011 05:51 MCDayC wrote:
What does Terry mean? Cool looking though.


i think he means teary, like it is tearing.



i think it's supposed to be terry as in the texture of terrycloth
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 06 2011 20:59 GMT
#13
i've been using this ever since i found out about variables.txt just to spot observers and other cloaked units, very useful
age: 84 | location: california | sex: 잘함
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-07-06 21:10:07
July 06 2011 21:07 GMT
#14
i think it's supposed to be terry as in the texture of terrycloth

this. But I've deleted this word, because "shaggy" is enought to explain new creep style
Hashmeister
Profile Joined April 2011
Germany238 Posts
July 06 2011 22:42 GMT
#15
Interesting but I like it the way it is right now more tbh
bit.ly/hashmeister
FinestHour
Profile Joined August 2010
United States18466 Posts
July 06 2011 22:43 GMT
#16
Hmm i think i just got too used to the new creep, its good as is
thug life.                                                       MVP/ex-
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 06 2011 22:45 GMT
#17
Someone should figure out how to change zerg's creep to green
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2011-07-06 22:55:23
July 06 2011 22:55 GMT
#18
Honestly, the default high quality creep is the main reason I play on high graphic settings in the first place. My beautiful, beautiful creep. My precious.
"Starcraft 2 very easy game" - White-Ra
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 06 2011 22:56 GMT
#19
Definitely a lot cooler O:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
UnitedKronos
Profile Blog Joined January 2011
139 Posts
July 06 2011 22:57 GMT
#20
Neat little trick, does look cooler
Oh hai. ¯\_(ツ)_/¯
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
July 06 2011 23:04 GMT
#21
Wow this is sick haha, does the hdr parameter change anything else?

I wonder what other goodies can be changed in variables to make stuff cooler :D.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
nitdkim
Profile Blog Joined March 2010
1264 Posts
July 06 2011 23:07 GMT
#22
looks like the ends of beef jerky
PM me if you want random korean images translated.
xlava
Profile Blog Joined March 2011
United States676 Posts
July 06 2011 23:08 GMT
#23
TOS?

Anyway it doesn't matter because I play toss. This does look cool though. Good job
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 06 2011 23:09 GMT
#24
Someone should figure out how to change zerg's creep to green

It's possible with adding new created MPQ with specific name and some files, that will overrite original files, but not replace them. It's all about "changing game files without editing MPQ". You can find it on this forum.
Tschis
Profile Joined November 2010
Brazil1511 Posts
July 06 2011 23:10 GMT
#25
I can't see the difference
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-07-06 23:40:40
July 06 2011 23:40 GMT
#26
On July 07 2011 08:10 Tschis wrote:
I can't see the difference

Also, the main difference with another creep ending is...

[image loading]
sTsCompleted
Profile Blog Joined May 2010
United States380 Posts
July 06 2011 23:56 GMT
#27
Pretty cool.

Although it says in Blizz TOS that it is illegal to change MPQ files, I don't know if it mentions anything else

I'm not going to do it because I'm a careful person, but seems pretty cool :D
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 07 2011 00:05 GMT
#28
This is not against the TOS.

This is just changing graphical settings.
"Its easy, just trust your CPU".-Boxer on being good at games
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 07 2011 02:00 GMT
#29
Well, someone cant understand something. I'll explain again.

1) Adding MPQ with new files, that contains green (or pink, or red, or dark, or purple, etc) color, theoretically is against TOS. Because you did some change of official game client.

But you're not editing any original MPQ. You're just adding new, that you created by your hands and your files.

Is there are any word about adding files to SC2 folder?
Is there any advatange for you in achievements/ladder/customs/campaign/challenges?
Is there modified original MPQ-files?
One answer - no.

2) Editing Variables.txt isn't against TOS. I'll say more. Blizzard recommended edit this file, when some peoples had problems with videocards. And this file is in your Documents, not in SC2 folder.
TENTHST
Profile Joined December 2010
United States204 Posts
July 07 2011 03:22 GMT
#30
On July 07 2011 05:37 amazingxkcd wrote:
Show nested quote +
On July 07 2011 05:35 TheWarbler wrote:
Since you are just editing variables.txt it is not against the TOS right?


LOL TOS


lol

♥
doomed
Profile Joined May 2010
Australia420 Posts
July 07 2011 05:58 GMT
#31
the hdr part is nothing new for us playing at low settings I do how ever like the visual style of the nonbleded creep, very interesting, will play around with that for sure.
doomed
Profile Joined May 2010
Australia420 Posts
July 07 2011 08:54 GMT
#32
Actually now when looking at it, there is nothing new to this at all, this is just what creep looks like on low shaders. that's all....
euroboy
Profile Joined September 2010
Sweden536 Posts
July 07 2011 09:49 GMT
#33
Yea I already had these settings in the variables.txt so its just low graphics settings.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-07-07 11:40:35
July 07 2011 11:39 GMT
#34
On July 07 2011 18:49 euroboy wrote:
Yea I already had these settings in the variables.txt so its just low graphics settings.

1) I've turned OFF only specific settings, not all under "Terrain" (under Terrain option there are 15+ parameters)

2) Try to find SC1-creep in SC2 with normal graphic, without annoying reflections on creep and plus without any animation, but with all maxed out graphic (instead lowering it to LOW).

This is a hybrid of Low and Ultra settings. 80% is Ultra, other part is for SC1-styled creep.

Also, different creep ending isnt allowed in any option, because it's a part of options group: Terrain. Turn terrain LOW - there will be cheaper special effects for other things. But I've changed only creep and nothing more (also HDR too for less reflections on creep)

this is just what creep looks like on low shaders

You're wrong. Turn all options to LOW. Now you got cheap graphic, worse trees, ugly shadows, etc. And creep without any slighty reflections on it.
ETisME
Profile Blog Joined April 2011
12715 Posts
July 07 2011 11:49 GMT
#35
sadly I am playing with the lowest graphics for the ultra smoothness...
I honestly think we will get more graphic options to tweak around when HotS comes out

like editing the colour, adding some symbols on creep like "LOLOLOLOL"

that would be so awesome
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
euroboy
Profile Joined September 2010
Sweden536 Posts
July 07 2011 13:12 GMT
#36
On July 07 2011 20:39 Existor wrote:
Show nested quote +
On July 07 2011 18:49 euroboy wrote:
Yea I already had these settings in the variables.txt so its just low graphics settings.

1) I've turned OFF only specific settings, not all under "Terrain" (under Terrain option there are 15+ parameters)

2) Try to find SC1-creep in SC2 with normal graphic, without annoying reflections on creep and plus without any animation, but with all maxed out graphic (instead lowering it to LOW).

This is a hybrid of Low and Ultra settings. 80% is Ultra, other part is for SC1-styled creep.

Also, different creep ending isnt allowed in any option, because it's a part of options group: Terrain. Turn terrain LOW - there will be cheaper special effects for other things. But I've changed only creep and nothing more (also HDR too for less reflections on creep)

Show nested quote +
this is just what creep looks like on low shaders

You're wrong. Turn all options to LOW. Now you got cheap graphic, worse trees, ugly shadows, etc. And creep without any slighty reflections on it.


But why would you wanna have bad looking creep when you run ultra for the nice graphics? You state you dont want the annoying animation and reflections on creep. Yes thats why we others run everything on low :D
Underz
Profile Joined May 2011
England5 Posts
Last Edited: 2011-07-07 13:50:38
July 07 2011 13:25 GMT
#37
This is what made me ponder the question. In low, the creep spreads different over one square, visually anyway. So a better judgement is made as to when you can spread, and where. Which is the variable that would change that particular animation, and make it similar to low?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 07 2011 19:45 GMT
#38
on a related note, do edit your variables.txt, there are guidelines on tl.net and on google.

i set my game video setting to ultra with 3d model turned off to have halo(lined) pylon field instead of filled up(blue field) pylon energy field.

i edited variables.txt with recommended tweaks for improved performance while not lowering too much detail.

my fps doubled with hardly any visual difference.
age: 84 | location: california | sex: 잘함
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-10 00:58:57
August 10 2011 00:53 GMT
#39
More methods to modify creep graphic added to first post

This is what made me ponder the question. In low, the creep spreads different over one square, visually anyway. So a better judgement is made as to when you can spread, and where. Which is the variable that would change that particular animation, and make it similar to low?

preBlendedCreep is for "bricks" (aka blocks, aka SC1 styled, aka Undeads creep) spread animation

Yes thats why we others run everything on low :D

They run game on low only because they possibly don't know about editing specific parameters.

it's like "I want 2D portrait, but to get that, I must change all settings to low to get 2D portrait", when you can get 3D or 2D portrait with changing only ONE parameter. Same here. What if I like bloom and special effects on zerg buildings, xel'naga towers, etc, but I want different creep and at same time all doodads like trees, world decorations, etc in good quality?
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
August 10 2011 00:56 GMT
#40
cool stuff, gotten used to how it looks "naturally" though
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 10 2011 01:02 GMT
#41
Well, static creep gives advatange to Zerg players over protoss, because without those creep animations it's a lot easier to find Observer.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
August 10 2011 01:03 GMT
#42
The creep still creeps me out :D
Dear Sixsmith...
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 10 2011 03:37 GMT
#43
The creep still creeps me out :D

I very like creep animation in SC2. It looks really, like a life form, that supports zergs.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 13 2012 18:43 GMT
#44
3rd method of having "Ultra graphic settings + Static creep + SC1 "bricks" animation" not works now.

You need install it directly into game archive, like enGB.sc2assets, located in Liberty.SC2Assets folder.
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