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Playing with CREEP animation

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-11-16 20:48:01
July 06 2011 20:24 GMT
#1
Here are 4 methods to modify your creep graphic. All 4 methods gives difference results, some of those methods gives same result, but with different ways to do it.

=================================================
SC1 "bricks" spread animation + static creep + simply lighting in game


Just open your variables.txt and edit next parameters:

preBlendedCreep=0 change to 1
hdr=1 change to 0
creepnormalmap=1 change to 0

Without changing "hdr" parameter creep will be little... weird and very brightness with light on it. So if you will turn "hdr" off, light on creep will be not that annoying. ALso, with that game will be little darker, there are no more "bloom" and "shiny" effect, with that, default background in game menu (with flying Battlecruiser) will be lighter.

Now we have more static creep with not strong light reflections on it, and game now is slighty darker and more clear. This creep is very similar to SC1 creep and WC3 undead "creep" in animation terms.


=================================================
SC2 smooth spread animation + animated creep + sharper creep at the end
Not work with static creep modification!

[image loading]


I think, it makes creep more realistic. Now it's less smooth at the ending of creep territory. To make creep, like this, simply edit ONE parameter.

creeptrans=1 change to 0

[image loading]


=================================================
Ultra graphic settings + Static creep + SC1 "bricks" animation

[image loading]


1) Download this file and put to next folder:
\ StarCraft II \ Mods \ LibertyMulti.SC2Mod \ ..here..

2) Open variables.txt and edit next parameters:
creepnormalmap=1 change to 0
preBlendedCreep=0 change to 1

Explanation of this method:
- you're downloading file with simply fix for creep normal map. I reduce the brightness of the glare from the light, so on static creep it looks less annoying and a bit darker
- "creepnormalmap" is a parameter, that creates a mountainous effect on static creep. Turning it off makes creep more clear

=================================================
Ultra graphic settings + Static creep + SC2 smooth animation

[image loading]


Easiest method to get static creep with smooth SC2 creep-spread animation. You must edit ONE parameter in variables.txt:

creepnormalmap=1 change to 0

This method also compatible with sharper creep (description above). If you want to make creep ending more sharper and less smooth, change next parameter:

creeptrans=1 to 0
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
July 06 2011 20:25 GMT
#2
that is pretty awesome!
AKA: TelecoM[WHITE] Protoss fighting
MileyCyrus
Profile Joined August 2010
United States285 Posts
July 06 2011 20:33 GMT
#3
i like the current method but variety is also pretty awesome!
vvv-gaming.com
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
July 06 2011 20:35 GMT
#4
Since you are just editing variables.txt it is not against the TOS right?
if you can believe you can concieve
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
July 06 2011 20:37 GMT
#5
On July 07 2011 05:35 TheWarbler wrote:
Since you are just editing variables.txt it is not against the TOS right?


Nope, they even told us to when SC2 was frying all our cards!!
Don't worry. Taht's just Halo
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
July 06 2011 20:37 GMT
#6
On July 07 2011 05:35 TheWarbler wrote:
Since you are just editing variables.txt it is not against the TOS right?


LOL TOS

User was warned for this post
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-07-06 20:44:07
July 06 2011 20:41 GMT
#7
On July 07 2011 05:35 TheWarbler wrote:
Since you are just editing variables.txt it is not against the TOS right?

If you're editing your graphic options, how it can be against TOS? You you will ask next time...
Xapti
Profile Joined April 2010
Canada2473 Posts
July 06 2011 20:49 GMT
#8
cool. Maybe post that info here too:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=142046
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 06 2011 20:51 GMT
#9
What does Terry mean? Cool looking though.
VERY FRAGILE, LIKE A BABY PANDA EGG
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
July 06 2011 20:53 GMT
#10
On July 07 2011 05:51 MCDayC wrote:
What does Terry mean? Cool looking though.


i think he means teary, like it is tearing.

Termit
Profile Joined December 2010
Sweden3466 Posts
July 06 2011 20:54 GMT
#11
I whish creep colour was more beige. I think it would look more disgusting that way and for me, thats what creep should be.
( ̄。 ̄)~zzz ◕ ◡ ◕
rauk
Profile Blog Joined February 2009
United States2228 Posts
July 06 2011 20:55 GMT
#12
On July 07 2011 05:53 Golgotha wrote:
Show nested quote +
On July 07 2011 05:51 MCDayC wrote:
What does Terry mean? Cool looking though.


i think he means teary, like it is tearing.



i think it's supposed to be terry as in the texture of terrycloth
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 06 2011 20:59 GMT
#13
i've been using this ever since i found out about variables.txt just to spot observers and other cloaked units, very useful
age: 84 | location: california | sex: 잘함
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-07-06 21:10:07
July 06 2011 21:07 GMT
#14
i think it's supposed to be terry as in the texture of terrycloth

this. But I've deleted this word, because "shaggy" is enought to explain new creep style
Hashmeister
Profile Joined April 2011
Germany238 Posts
July 06 2011 22:42 GMT
#15
Interesting but I like it the way it is right now more tbh
bit.ly/hashmeister
FinestHour
Profile Joined August 2010
United States18466 Posts
July 06 2011 22:43 GMT
#16
Hmm i think i just got too used to the new creep, its good as is
thug life.                                                       MVP/ex-
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 06 2011 22:45 GMT
#17
Someone should figure out how to change zerg's creep to green
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2011-07-06 22:55:23
July 06 2011 22:55 GMT
#18
Honestly, the default high quality creep is the main reason I play on high graphic settings in the first place. My beautiful, beautiful creep. My precious.
"Starcraft 2 very easy game" - White-Ra
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 06 2011 22:56 GMT
#19
Definitely a lot cooler O:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
UnitedKronos
Profile Blog Joined January 2011
139 Posts
July 06 2011 22:57 GMT
#20
Neat little trick, does look cooler
Oh hai. ¯\_(ツ)_/¯
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