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Crack: Custom Bnet2 server by chinese modders? - Page 9

Forum Index > SC2 General
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Chill (1:38 July 05 KST): Discussing the cracked Bnet2 is acceptable in this thread.

DO NOT post any links to websites explaining how to install / use the crack.
DO NOT explain in your post how to install / use the crack.

Thank you.
Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-07-04 20:14:45
July 04 2011 20:12 GMT
#161
I support and salut these guys! This is great news indeed. I hope nothing bad can happen to them because of their work on this, though.
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
July 04 2011 20:13 GMT
#162
On July 05 2011 05:11 Silent331 wrote:
Please fix the thread, this is not a LAN crack, it in no way allowed direct client to client connection, this is a battle.net emulator that intercepts and reroutes starcraft 2 traffic.


Still not legit, sorry.
my hair is a wookie, your argument is invalid
Morrisson
Profile Joined May 2011
289 Posts
July 04 2011 20:13 GMT
#163
While I'm pretty sure Blizzard will try to take actions ( idiots), in some country the law will not recognize their right as long as people dont use it in an bad way ( making money ressling, etc). I know in some countries when you buy something, you can do whatever the hell you want with it as long as it can be considered legitimate. This hack does look like it....
Mohdoo
Profile Joined August 2007
United States15723 Posts
July 04 2011 20:15 GMT
#164
On July 05 2011 05:13 Morrisson wrote:
While I'm pretty sure Blizzard will try to take actions ( idiots), in some country the law will not recognize their right as long as people dont use it in an bad way ( making money ressling, etc). I know in some countries when you buy something, you can do whatever the hell you want with it as long as it can be considered legitimate. This hack does look like it....


If Blizzard had the ability to eliminate 3rd party servers, there wouldn't be WoW private servers with thousands of players which run for a long time. I really don't see what would make people think that Blizzard would have more power or more motivation to kill SC2 private servers when WoW makes them so much more money.
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
July 04 2011 20:16 GMT
#165
I see no benefit to a private server over battle.net at this point in time. If battle.net turns into a hack fest permanently then maybe, but not before.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 04 2011 20:17 GMT
#166
^ I'm with Egyptian, yeah.

Although I wouldn't mind having a LAN-supported SCII some time soon.
kiss kiss fall in love
StuBob
Profile Joined March 2010
United States373 Posts
July 04 2011 20:17 GMT
#167
I am downloading it and testing it now. (3 hours left for Chinese sc2)
I play RANDOM!
blabber
Profile Blog Joined June 2007
United States4448 Posts
July 04 2011 20:17 GMT
#168
On July 05 2011 05:16 Egyptian_Head wrote:
I see no benefit to a private server over battle.net at this point in time. If battle.net turns into a hack fest permanently then maybe, but not before.

i'm sure if they add a true ladder instead of what bnet 2.0 is now then it will be better
blabberrrrr
ChickenLips
Profile Blog Joined May 2010
2912 Posts
July 04 2011 20:18 GMT
#169
The title is misleading. This is not a BNet crack. This is a custom server / server emulator if you want to describe it accurately.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
oBlade
Profile Blog Joined December 2008
United States5765 Posts
July 04 2011 20:20 GMT
#170
It's a bit unclear anyway. According to the OP, since you can run it on your "local PC," it should imitate direct connect? It doesn't look like anyone tested it yet. We'll have to wait for the verdict from R1CH.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Saafen
Profile Joined January 2007
Sweden79 Posts
July 04 2011 20:20 GMT
#171
Lets all hope some russian dude hiding in the forest behind 20 proxies starts a private server. Would be so much more fun to play and practice @ ladder on all cup/tournament maps ^^.
bwally
Profile Joined December 2010
United States670 Posts
Last Edited: 2011-07-04 20:31:36
July 04 2011 20:22 GMT
#172
A bnet server emu would still be useful for WAN use to create an ICCup type ladder. If there is some code in the client+server that is forcing an increase in packet latency. This can be patched on client end if it's found or exists and easily fixed on server end.

and obviously it would be very useful for LAN use too.
zatic
Profile Blog Joined September 2007
Zurich15355 Posts
July 04 2011 20:23 GMT
#173
On July 05 2011 05:20 oBlade wrote:
It's a bit unclear anyway. According to the OP, since you can run it on your "local PC," it should imitate direct connect? It doesn't look like anyone tested it yet. We'll have to wait for the verdict from R1CH.

Direct connection between player PC and player PC: Yes.
Direct connection between SC2 game client and SC2 game client: No.

There is still a custom Bnet2 server, running on one of the player's PC where the game traffic is routed through.
ModeratorI know Teamliquid is known as a massive building
bwally
Profile Joined December 2010
United States670 Posts
July 04 2011 20:25 GMT
#174
On July 05 2011 05:23 zatic wrote:
Show nested quote +
On July 05 2011 05:20 oBlade wrote:
It's a bit unclear anyway. According to the OP, since you can run it on your "local PC," it should imitate direct connect? It doesn't look like anyone tested it yet. We'll have to wait for the verdict from R1CH.

Direct connection between player PC and player PC: Yes.
Direct connection between SC2 game client and SC2 game client: No.

There is still a custom Bnet2 server, running on one of the player's PC where the game traffic is routed through.


Yup, with this method if you wanted direct Player 1<->Player 2, either Player 1 or Player 2 would have to host the server emu and essentially that's a direction connection.
Mohdoo
Profile Joined August 2007
United States15723 Posts
July 04 2011 20:29 GMT
#175
On July 05 2011 05:17 IntoTheheart wrote:
^ I'm with Egyptian, yeah.

Although I wouldn't mind having a LAN-supported SCII some time soon.

But what if MLG had this? How many problems would this have solved?
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
July 04 2011 20:35 GMT
#176
On July 05 2011 05:23 zatic wrote:
Show nested quote +
On July 05 2011 05:20 oBlade wrote:
It's a bit unclear anyway. According to the OP, since you can run it on your "local PC," it should imitate direct connect? It doesn't look like anyone tested it yet. We'll have to wait for the verdict from R1CH.

Direct connection between player PC and player PC: Yes.
Direct connection between SC2 game client and SC2 game client: No.

There is still a custom Bnet2 server, running on one of the player's PC where the game traffic is routed through.


Well its no direct client to client LAN, but you still should be able to get LAN latency/stability if you host it on a PC connected to your your LAN.
Romanes eunt domus
StayPhrosty
Profile Joined August 2009
Canada406 Posts
July 04 2011 20:39 GMT
#177
everyone said it would come, blizzard said once they'd fixed the security issue, they'd release LAN. Now this is out and there's literally NOTHING blizzard can do to stop piracy, i wonder if they'll finaly release LAN now that it wont make any security difference whatsoever.
To be is to do-Socrates To do is to be-Sartre Do Be Do Be Do-Sinatra
xarthaz
Profile Blog Joined August 2010
1704 Posts
July 04 2011 20:44 GMT
#178
On July 05 2011 05:16 Egyptian_Head wrote:
I see no benefit to a private server over battle.net at this point in time. If battle.net turns into a hack fest permanently then maybe, but not before.

It already has. The mainstream public maphack has complete anti-warden coverage, huge feature set, undetectable from replays. It is in fact so good at hiding itself, that is why it isnt talked about much. And this is the chance for private servers to actually fix things and punish maphackers that go rampart on the real battle net.
Aah thats the stuff..
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2011-07-04 20:54:18
July 04 2011 20:48 GMT
#179
It would be interesting to see how Blizz reacts to this, if they do react at all. Perhaps this won't have an affect on anything, who knows. Depends on the quality of the server emulator.
Eleaven
Profile Joined September 2010
772 Posts
July 04 2011 20:55 GMT
#180
On July 05 2011 05:44 xarthaz wrote:
Show nested quote +
On July 05 2011 05:16 Egyptian_Head wrote:
I see no benefit to a private server over battle.net at this point in time. If battle.net turns into a hack fest permanently then maybe, but not before.

It already has. The mainstream public maphack has complete anti-warden coverage, huge feature set, undetectable from replays. It is in fact so good at hiding itself, that is why it isnt talked about much. And this is the chance for private servers to actually fix things and punish maphackers that go rampart on the real battle net.



pretty much this.

Even disregarding actual game injecting hacks, there are external hacks that simply read sc2 memory and display everything as an overlay.. just like has been made for so many other games for the last 10-12 years.

Online tournaments really shouldn't involve ANY money at all, if its not done at lan don't treat it as legit, its not fun to witch hunt people, but it's proven over and over again that many many players, including pro's are willing to cheat, exploit.. hell even break laws.. to get ahead in competition.
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