Crack: Custom Bnet2 server by chinese modders? - Page 9
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Chill (1:38 July 05 KST): Discussing the cracked Bnet2 is acceptable in this thread. DO NOT post any links to websites explaining how to install / use the crack. DO NOT explain in your post how to install / use the crack. Thank you. | ||
Spacedude
Denmark161 Posts
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k!llua
Australia895 Posts
On July 05 2011 05:11 Silent331 wrote: Please fix the thread, this is not a LAN crack, it in no way allowed direct client to client connection, this is a battle.net emulator that intercepts and reroutes starcraft 2 traffic. Still not legit, sorry. | ||
Morrisson
289 Posts
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Mohdoo
United States15082 Posts
On July 05 2011 05:13 Morrisson wrote: While I'm pretty sure Blizzard will try to take actions ( idiots), in some country the law will not recognize their right as long as people dont use it in an bad way ( making money ressling, etc). I know in some countries when you buy something, you can do whatever the hell you want with it as long as it can be considered legitimate. This hack does look like it.... If Blizzard had the ability to eliminate 3rd party servers, there wouldn't be WoW private servers with thousands of players which run for a long time. I really don't see what would make people think that Blizzard would have more power or more motivation to kill SC2 private servers when WoW makes them so much more money. | ||
Egyptian_Head
South Africa508 Posts
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intotheheart
Canada33091 Posts
Although I wouldn't mind having a LAN-supported SCII some time soon. | ||
StuBob
United States373 Posts
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blabber
United States4448 Posts
On July 05 2011 05:16 Egyptian_Head wrote: I see no benefit to a private server over battle.net at this point in time. If battle.net turns into a hack fest permanently then maybe, but not before. i'm sure if they add a true ladder instead of what bnet 2.0 is now then it will be better | ||
ChickenLips
2912 Posts
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oBlade
Korea (South)4617 Posts
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Saafen
Sweden79 Posts
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bwally
United States670 Posts
and obviously it would be very useful for LAN use too. | ||
zatic
Zurich15242 Posts
On July 05 2011 05:20 oBlade wrote: It's a bit unclear anyway. According to the OP, since you can run it on your "local PC," it should imitate direct connect? It doesn't look like anyone tested it yet. We'll have to wait for the verdict from R1CH. Direct connection between player PC and player PC: Yes. Direct connection between SC2 game client and SC2 game client: No. There is still a custom Bnet2 server, running on one of the player's PC where the game traffic is routed through. | ||
bwally
United States670 Posts
On July 05 2011 05:23 zatic wrote: Direct connection between player PC and player PC: Yes. Direct connection between SC2 game client and SC2 game client: No. There is still a custom Bnet2 server, running on one of the player's PC where the game traffic is routed through. Yup, with this method if you wanted direct Player 1<->Player 2, either Player 1 or Player 2 would have to host the server emu and essentially that's a direction connection. | ||
Mohdoo
United States15082 Posts
On July 05 2011 05:17 IntoTheheart wrote: ^ I'm with Egyptian, yeah. Although I wouldn't mind having a LAN-supported SCII some time soon. But what if MLG had this? How many problems would this have solved? | ||
BobMcJohnson
France2916 Posts
On July 05 2011 05:23 zatic wrote: Direct connection between player PC and player PC: Yes. Direct connection between SC2 game client and SC2 game client: No. There is still a custom Bnet2 server, running on one of the player's PC where the game traffic is routed through. Well its no direct client to client LAN, but you still should be able to get LAN latency/stability if you host it on a PC connected to your your LAN. | ||
StayPhrosty
Canada406 Posts
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xarthaz
1704 Posts
On July 05 2011 05:16 Egyptian_Head wrote: I see no benefit to a private server over battle.net at this point in time. If battle.net turns into a hack fest permanently then maybe, but not before. It already has. The mainstream public maphack has complete anti-warden coverage, huge feature set, undetectable from replays. It is in fact so good at hiding itself, that is why it isnt talked about much. And this is the chance for private servers to actually fix things and punish maphackers that go rampart on the real battle net. | ||
stormchaser
Canada1009 Posts
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Eleaven
772 Posts
On July 05 2011 05:44 xarthaz wrote: It already has. The mainstream public maphack has complete anti-warden coverage, huge feature set, undetectable from replays. It is in fact so good at hiding itself, that is why it isnt talked about much. And this is the chance for private servers to actually fix things and punish maphackers that go rampart on the real battle net. pretty much this. Even disregarding actual game injecting hacks, there are external hacks that simply read sc2 memory and display everything as an overlay.. just like has been made for so many other games for the last 10-12 years. Online tournaments really shouldn't involve ANY money at all, if its not done at lan don't treat it as legit, its not fun to witch hunt people, but it's proven over and over again that many many players, including pro's are willing to cheat, exploit.. hell even break laws.. to get ahead in competition. | ||
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