On June 17 2011 03:02 Sinborn wrote:
SC2 Chess custom map needs to be made!
SC2 Chess custom map needs to be made!
There was one During beta on the EU servers ill take a look later and see if it made it to live
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Drazerk
United Kingdom31255 Posts
On June 17 2011 03:02 Sinborn wrote: SC2 Chess custom map needs to be made! There was one During beta on the EU servers ill take a look later and see if it made it to live | ||
Paper117
United States210 Posts
On June 17 2011 03:03 dani` wrote: Heh nice post, but calling the High Templar 'mobile' is the craziest thing I have ever heard :D Their movement speed is 1.88, I hope Blizzard will increase this to 2.25 just like Zealots (and Ghosts...) ![]() Another stretch, yes. I think this time, I'll say Warp In is a factor somehow. Something like that, I guess. | ||
Mateo0
France112 Posts
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youngminii
Australia7514 Posts
+ Show Spoiler + Pawn- Zergling. Agree. Knight- Mutalisk. They just avoid all these obstacles and jump right into the fray. They'll harass you then just jump right back into safety, their presence alone limits your play. Bishop- Roach. Their range of attack is limited but are extremely powerful given the right circumstances. Rook- Ultralisk. You don't want to mess with these. Take one out and you'll have far better chances. Queen- Queen. An extremely important unit and will put you far ahead if you snipe one. Also, Brood Lords aren't mobile, silly. King- Overseer. Doesn't engage in battle but you need it in the late game. For Terran: + Show Spoiler + Pawn- SCV. They are the foundation and they also have a second purpose in the late game. Knight- Reaper. Agree. Bishop- Hellion. I'll sneak in, do some damage then sneak back out. It's not a big loss if it's killed but it has the potential to wreak havoc, especially if the opponent doesn't see it coming. Rook- Siege Tank. Long range support, beefy unit, pretty big investments. These protect your other units. Queen- Banshee. Annoying, mobile and extremely powerful. Battlecruisers aren't mobile, silly. King- Thor. Agree. For Protoss: + Show Spoiler + Pawn- Zealot. Agree. Knight- Stalker. Agree. Bishop- Dark Templar. You are willing to sack this unit for the greater good. Best application of this unit is to go in and snipe something valuable. Rook- Void Ray. Set one up, prepare it and it becomes ridiculously powerful. The later the game is, the more useful this unit is. Queen- Mothership. Can you kill her? If you can, you should be pretty far ahead. She protects any unit around her as long as the opponent doesn't have appropriate countermeasures in place. King- Archon. Powerful, has limited capabilities and hard to kill. | ||
Paper117
United States210 Posts
On June 17 2011 03:08 youngminii wrote: For Zerg: + Show Spoiler + Pawn- Zergling. Agree. Knight- Mutalisk. They just avoid all these obstacles and jump right into the fray. They'll harass you then just jump right back into safety, their presence alone limits your play. Bishop- Roach. Their range of attack is limited but are extremely powerful given the right circumstances. Rook- Ultralisk. You don't want to mess with these. Take one out and you'll have far better chances. Queen- Queen. An extremely important unit and will put you far ahead if you snipe one. Also, Brood Lords aren't mobile, silly. King- Overseer. Doesn't engage in battle but you need it in the late game. For Terran: + Show Spoiler + Pawn- SCV. They are the foundation and they also have a second purpose in the late game. Knight- Reaper. Agree. Bishop- Hellion. I'll sneak in, do some damage then sneak back out. It's not a big loss if it's killed but it has the potential to wreak havoc, especially if the opponent doesn't see it coming. Rook- Siege Tank. Long range support, beefy unit, pretty big investments. These protect your other units. Queen- Banshee. Annoying, mobile and extremely powerful. Battlecruisers aren't mobile, silly. King- Thor. Agree. For Protoss: + Show Spoiler + Pawn- Zealot. Agree. Knight- Stalker. Agree. Bishop- Dark Templar. You are willing to sack this unit for the greater good. Best application of this unit is to go in and snipe something valuable. Rook- Void Ray. Set one up, prepare it and it becomes ridiculously powerful. The later the game is, the more useful this unit is. Queen- Mothership. Can you kill her? If you can, you should be pretty far ahead. She protects any unit around her as long as the opponent doesn't have appropriate countermeasures in place. King- Archon. Powerful, has limited capabilities and hard to kill. Oh, that's really nice. I like some of these a lot better than my own. | ||
InvXXVII
Canada242 Posts
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Yoshi Kirishima
United States10346 Posts
Interesting, most of them make pretty good sense ![]() | ||
WindCalibur
Canada938 Posts
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SonSon
United States106 Posts
On that note, I'd rather have Selendis as the Protoss Queen. Mothership is pretty general/bland. Yes, I'm Protoss-favored. | ||
Micket
United Kingdom2163 Posts
Pawn: Bitbybitttttttt! Knight: reaper, it hops Bishop: Ghost, is mobile, sneaky but is bad in fight. Rook: tank, castling protects the king. Queen: Tychus, it's about time. King: planetary fortress. Can barely move, but anything that gets close dies instantly. Planetaries cannot kill planetaries without dying first, just like a king can't capture a king without dying first. | ||
Paper117
United States210 Posts
On June 17 2011 03:22 0oZe wrote: I like SC2 heroes more for the single pieces like King and Queen. On that note, I'd rather have Selendis as the Protoss Queen. Mothership is pretty general/bland. Yes, I'm Protoss-favored. Heroes are a good idea, but they'd be taking away places for units that are worth representing each race. If I went with heroes, I'd have Zerg: Queen- Kerrigan. King- Leviathan. Terran: Queen- Nova. King- Mengsk/ Raynor. Protoss: Queen- Zeratul King- Selendis. Why Zeratul for Queen? I'd much rather enjoy kicking ass with Zeratul while defending Selendis. | ||
Jombozeus
China1014 Posts
Pawn: Stalkers Knight: Stalkers Bishop: Stalkers Rook: Stalkers Queen: Stalkers King: Stalkers | ||
Cyber_Cheese
Australia3615 Posts
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Diks
Belgium1880 Posts
On June 17 2011 03:02 Sinborn wrote: SC2 Chess custom map needs to be made! A chess where you can micro battle would be funny | ||
KillerPlague
United States1386 Posts
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lorkac
United States2297 Posts
-Zergling, Reaper, Stalker Knight: Insertion unit used mainly to get passed defenses -Mutalisk, Medivac, Dark Templar Bishop: Long range "trick unit" used mainly to circumvent Pawn walls. -Baneling, Siege Tank, Phoenix Rook: Defensive siege unit used mainly to gain checkmates by being the anvil to the hammer. -Broodlords, Thor, Immortal Queen: Penultimate unit used mainly as the backbone of offensive strikes and is normally the "hammer" of a checkmate. -Ultralisk, Marauder, Colossus | ||
Huragius
Lithuania1506 Posts
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lorkac
United States2297 Posts
On June 17 2011 03:59 KillerPlague wrote: after reading if WWI and WWII were a bar fight this just doesn't seem as entertaining as it could have been :/ Fine. Let's take it up a notch. SlayersChess King: Boxer Don't question this. Queen: Alicia When you need something done right, send this guy out. Rook: MMA The guy you bring out last to get the checkmate Knight: Ganzi The guy you send out to do the dirty work Bishop: Ryung The Sniper Pawn: Min Because Boxer realized that he had 3 Terrans and a toss alone. | ||
thoradycus
Malaysia3262 Posts
Queens are banshees tbh, mobile and all. Kings are more like Ravens? lol. THeyre super slow and have terribad attack capabilities, but a very important "piece" in the army Tanks are more analogous to Rooks cos they have "long" range, and cant attack pawns in certain "melee" situations. | ||
Veritassong
Canada393 Posts
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