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If Starcraft units were chess pieces... - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
June 16 2011 18:06 GMT
#21
On June 17 2011 03:02 Sinborn wrote:
SC2 Chess custom map needs to be made!


There was one During beta on the EU servers ill take a look later and see if it made it to live
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 18:06 GMT
#22
On June 17 2011 03:03 dani` wrote:
Heh nice post, but calling the High Templar 'mobile' is the craziest thing I have ever heard :D Their movement speed is 1.88, I hope Blizzard will increase this to 2.25 just like Zealots (and Ghosts...)


Another stretch, yes. I think this time, I'll say Warp In is a factor somehow. Something like that, I guess.
For the Swarm!
Mateo0
Profile Joined August 2010
France112 Posts
June 16 2011 18:07 GMT
#23
I like the thoughts behind that =)
m4553 always in my heart.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 16 2011 18:08 GMT
#24
For Zerg:
+ Show Spoiler +

Pawn- Zergling.
Agree.

Knight- Mutalisk.
They just avoid all these obstacles and jump right into the fray. They'll harass you then just jump right back into safety, their presence alone limits your play.

Bishop- Roach.
Their range of attack is limited but are extremely powerful given the right circumstances.

Rook- Ultralisk.
You don't want to mess with these. Take one out and you'll have far better chances.

Queen- Queen.
An extremely important unit and will put you far ahead if you snipe one. Also, Brood Lords aren't mobile, silly.

King- Overseer.
Doesn't engage in battle but you need it in the late game.


For Terran:
+ Show Spoiler +

Pawn- SCV.
They are the foundation and they also have a second purpose in the late game.

Knight- Reaper.
Agree.

Bishop- Hellion.
I'll sneak in, do some damage then sneak back out. It's not a big loss if it's killed but it has the potential to wreak havoc, especially if the opponent doesn't see it coming.

Rook- Siege Tank.
Long range support, beefy unit, pretty big investments. These protect your other units.

Queen- Banshee.
Annoying, mobile and extremely powerful. Battlecruisers aren't mobile, silly.

King- Thor.
Agree.


For Protoss:
+ Show Spoiler +

Pawn- Zealot.
Agree.

Knight- Stalker.
Agree.

Bishop- Dark Templar.
You are willing to sack this unit for the greater good. Best application of this unit is to go in and snipe something valuable.

Rook- Void Ray.
Set one up, prepare it and it becomes ridiculously powerful. The later the game is, the more useful this unit is.

Queen- Mothership.
Can you kill her? If you can, you should be pretty far ahead. She protects any unit around her as long as the opponent doesn't have appropriate countermeasures in place.

King- Archon.
Powerful, has limited capabilities and hard to kill.
lalala
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 18:09 GMT
#25
On June 17 2011 03:08 youngminii wrote:
For Zerg:
+ Show Spoiler +

Pawn- Zergling.
Agree.

Knight- Mutalisk.
They just avoid all these obstacles and jump right into the fray. They'll harass you then just jump right back into safety, their presence alone limits your play.

Bishop- Roach.
Their range of attack is limited but are extremely powerful given the right circumstances.

Rook- Ultralisk.
You don't want to mess with these. Take one out and you'll have far better chances.

Queen- Queen.
An extremely important unit and will put you far ahead if you snipe one. Also, Brood Lords aren't mobile, silly.

King- Overseer.
Doesn't engage in battle but you need it in the late game.


For Terran:
+ Show Spoiler +

Pawn- SCV.
They are the foundation and they also have a second purpose in the late game.

Knight- Reaper.
Agree.

Bishop- Hellion.
I'll sneak in, do some damage then sneak back out. It's not a big loss if it's killed but it has the potential to wreak havoc, especially if the opponent doesn't see it coming.

Rook- Siege Tank.
Long range support, beefy unit, pretty big investments. These protect your other units.

Queen- Banshee.
Annoying, mobile and extremely powerful. Battlecruisers aren't mobile, silly.

King- Thor.
Agree.


For Protoss:
+ Show Spoiler +

Pawn- Zealot.
Agree.

Knight- Stalker.
Agree.

Bishop- Dark Templar.
You are willing to sack this unit for the greater good. Best application of this unit is to go in and snipe something valuable.

Rook- Void Ray.
Set one up, prepare it and it becomes ridiculously powerful. The later the game is, the more useful this unit is.

Queen- Mothership.
Can you kill her? If you can, you should be pretty far ahead. She protects any unit around her as long as the opponent doesn't have appropriate countermeasures in place.

King- Archon.
Powerful, has limited capabilities and hard to kill.


Oh, that's really nice. I like some of these a lot better than my own.
For the Swarm!
InvXXVII
Profile Joined March 2011
Canada242 Posts
June 16 2011 18:11 GMT
#26
I would replace the viking with siege tanks for rook role. Vikings are not that useful agst ground units. And since most toss nowadays refrain from collossus rushing, the viking today is more used for spotting and for sniping errant units such as the single medivac, the reinforcing colloss, random ovies, etc.

A good loser is still a loser.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
June 16 2011 18:12 GMT
#27
Haha, the Zerg Queen is the King <3

Interesting, most of them make pretty good sense
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
June 16 2011 18:18 GMT
#28
Personally, the carrier should be the queen for protoss in my opinion.
SonSon
Profile Joined June 2011
United States106 Posts
Last Edited: 2011-06-16 18:24:03
June 16 2011 18:22 GMT
#29
I like SC2 heroes more for the single pieces like King and Queen.

On that note,
I'd rather have Selendis as the Protoss Queen. Mothership is pretty general/bland.
Yes, I'm Protoss-favored.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
June 16 2011 18:29 GMT
#30
Terran:

Pawn: Bitbybitttttttt!
Knight: reaper, it hops
Bishop: Ghost, is mobile, sneaky but is bad in fight.
Rook: tank, castling protects the king.
Queen: Tychus, it's about time.
King: planetary fortress. Can barely move, but anything that gets close dies instantly. Planetaries cannot kill planetaries without dying first, just like a king can't capture a king without dying first.
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 18:32 GMT
#31
On June 17 2011 03:22 0oZe wrote:
I like SC2 heroes more for the single pieces like King and Queen.

On that note,
I'd rather have Selendis as the Protoss Queen. Mothership is pretty general/bland.
Yes, I'm Protoss-favored.


Heroes are a good idea, but they'd be taking away places for units that are worth representing each race.
If I went with heroes, I'd have

Zerg:
Queen- Kerrigan.
King- Leviathan.

Terran:
Queen- Nova.
King- Mengsk/ Raynor.

Protoss:
Queen- Zeratul
King- Selendis.

Why Zeratul for Queen? I'd much rather enjoy kicking ass with Zeratul while defending Selendis.
For the Swarm!
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
June 16 2011 18:33 GMT
#32
Chinese Chess after watching StarsWars:

Pawn: Stalkers
Knight: Stalkers
Bishop: Stalkers
Rook: Stalkers
Queen: Stalkers
King: Stalkers
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
June 16 2011 18:37 GMT
#33
zerg king = ultralisk
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Diks
Profile Joined January 2010
Belgium1880 Posts
June 16 2011 18:44 GMT
#34
On June 17 2011 03:02 Sinborn wrote:
SC2 Chess custom map needs to be made!


A chess where you can micro battle would be funny
KillerPlague
Profile Joined June 2010
United States1386 Posts
June 16 2011 18:59 GMT
#35
after reading if WWI and WWII were a bar fight this just doesn't seem as entertaining as it could have been :/
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
lorkac
Profile Blog Joined December 2010
United States2297 Posts
June 16 2011 19:03 GMT
#36
Pawn: Meat Shield unit used mainly for Map Control.
-Zergling, Reaper, Stalker

Knight: Insertion unit used mainly to get passed defenses
-Mutalisk, Medivac, Dark Templar

Bishop: Long range "trick unit" used mainly to circumvent Pawn walls.
-Baneling, Siege Tank, Phoenix

Rook: Defensive siege unit used mainly to gain checkmates by being the anvil to the hammer.
-Broodlords, Thor, Immortal

Queen: Penultimate unit used mainly as the backbone of offensive strikes and is normally the "hammer" of a checkmate.
-Ultralisk, Marauder, Colossus
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Huragius
Profile Joined September 2010
Lithuania1506 Posts
June 16 2011 19:07 GMT
#37
Dis is gud. Vary gud. ^_^ I like Paper's version the most
lorkac
Profile Blog Joined December 2010
United States2297 Posts
June 16 2011 19:10 GMT
#38
On June 17 2011 03:59 KillerPlague wrote:
after reading if WWI and WWII were a bar fight this just doesn't seem as entertaining as it could have been :/


Fine. Let's take it up a notch.

SlayersChess

King: Boxer
Don't question this.

Queen: Alicia
When you need something done right, send this guy out.

Rook: MMA
The guy you bring out last to get the checkmate

Knight: Ganzi
The guy you send out to do the dirty work

Bishop: Ryung
The Sniper

Pawn: Min
Because Boxer realized that he had 3 Terrans and a toss alone.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
Last Edited: 2011-06-16 19:16:25
June 16 2011 19:11 GMT
#39
p@wns are SCVs for terran obv, lol. They charge to the front, have melee , while the other pieces do their work.

Queens are banshees tbh, mobile and all.
Kings are more like Ravens? lol. THeyre super slow and have terribad attack capabilities, but a very important "piece" in the army
Tanks are more analogous to Rooks cos they have "long" range, and cant attack pawns in certain "melee" situations.
Veritassong
Profile Joined April 2010
Canada393 Posts
June 16 2011 19:12 GMT
#40
bitbybit would tell u that scv is the Terran pawn.
人族英巴
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