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If Starcraft units were chess pieces...

Forum Index > SC2 General
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Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 17:46 GMT
#1
Let's play a game!

People compare SC2 and chess all the time. Why don't we go a little further? If we were to make a Starcraft II themed chess set, what units do you think would be what pieces? Please explain why, too.
I'll start.

For Zerg:
+ Show Spoiler +

Pawn- Zergling.
Self explanatory.

Knight- Roach.
Comes out early, has mobility and range, and the potential for tricky movement.

Bishop- Mutalisk.
High mobility power unit that comes a little later.

Rook- Infestor.
Strong power unit that's a little harder to get out.

Queen- Brood Lord.
Extremely long range and mobile powerhouse.

King- Queen.
Slow moving, high priority target.


For Terran:
+ Show Spoiler +

Pawn- Marine.
Basic infantry.

Knight- Reaper.
Mobility and odd movement let it do tricksy things, especially early in the game.

Bishop- Siege Tank.
Long range fighter that can cover others and even move to better positioning.

Rook- Viking.
Another long range fighter that--in conjunction with the Bishops/ Siege tanks--offers a lot of control.

Queen- Battle Cruiser.
Mobile powerhouse.

King- Thor.
Son of a bitch with bad pathing.


For Protoss:
+ Show Spoiler +

Pawn- Zealot.
Meat that charges into battle.

Knight- Stalker.
Special mobility lets it do tricky things and get into hard to reach places.

Bishop- Void Ray.
Mobile and dangerous from the get go. Can be a threat used relatively early.

Rook- High Templar.
Power unit that is mobile and dangerous once finally on the field.

Queen- Colossus.
Monster with mobility and range.

King- Mothership.
THERE CAN BE ONLY ONE.


(My apologies in advance. I couldn't find a thread quite like this, so I thought it would be okay. Sorry if there was another. Also, I only have a cursory knowledge of chess.)
For the Swarm!
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
June 16 2011 17:48 GMT
#2
I like the idea, need some pieces posted/designed, kgo.

I also like the idea that BCs and Brood Lords are mobile. :D
Timestreamer
Profile Joined March 2011
Israel157 Posts
June 16 2011 17:49 GMT
#3
Cool thread. I'd think the king of the terran will be the pf - difficult to take down, kinda immobile, yet extremely important.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 16 2011 17:49 GMT
#4
Clearly somebody should make a Starcraft chess set.

I'd switch the positions of Viking and Siege Tank though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 17:50 GMT
#5
On June 17 2011 02:48 Sprungjeezy wrote:
I like the idea, need some pieces posted/designed, kgo.

I also like the idea that BCs and Brood Lords are mobile. :D


Yeah. Huge stretch, but I'm going to try to justify it by saying they can fly. : P
For the Swarm!
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
June 16 2011 17:51 GMT
#6
ultras should be rooks. They're stuck behind zerglings all the time =P

Tankcast
Profile Joined August 2010
United States25 Posts
June 16 2011 17:51 GMT
#7
I still think that the zerg Queen should be Queen.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
June 16 2011 17:51 GMT
#8
I like the thread idea. but not much room for elaboration from comments.

Great job, you got em all on the head.
Look for the flaw that lost the game not the flaw in the game.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
June 16 2011 17:52 GMT
#9
brood LORD should be king imo.. then queen as queen o: although i get your description. but their movement speeds are justifiable for the new posts im bringing in :D
xd
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
June 16 2011 17:53 GMT
#10
I feel like the Phoenix would play a better role as a Bishop than a Void Ray would...It's faster and packs that sting, rather than a Void Ray which seems better suited as a Rook.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
June 16 2011 17:53 GMT
#11
ultra king for zerg, queen for queen?
age: 84 | location: california | sex: 잘함
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 16 2011 17:53 GMT
#12
The hydra should be the knight in my opinion. Like the hydra, the horse always take forever to move directly to the place it wants to be.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 17:53 GMT
#13
On June 17 2011 02:51 me_viet wrote:
ultras should be rooks. They're stuck behind zerglings all the time =P


I like that. It kinda makes a lot more sense than infestor.
For the Swarm!
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 17:56 GMT
#14
On June 17 2011 02:53 Synystyr wrote:
I feel like the Phoenix would play a better role as a Bishop than a Void Ray would...It's faster and packs that sting, rather than a Void Ray which seems better suited as a Rook.


Good idea with the phoenix. I've been spurned by phoenix harass enough to probably have known better. But I thought that a Protoss themed chess set would be remiss without HT's somewhere.
For the Swarm!
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
June 16 2011 17:58 GMT
#15
I remember a SC2 Chess map from Second phase of beta but i like your choices / descriptions although I would have the Phoenix as the Protoss Bishop
gulshngill
Profile Joined December 2010
Malaysia140 Posts
June 16 2011 17:58 GMT
#16
Interesting thread.
I think the rooks should be ultras, siege tanks and immortals..i think that would be nicer
maybe the king and queen can be hero units like Kerrigan, Raynor or Zeratul (that would be awesome)
I would so buy one if Blizzard manufactures Starcraft chess boards!
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 18:00 GMT
#17
On June 17 2011 02:58 gulshngill wrote:
Interesting thread.
I think the rooks should be ultras, siege tanks and immortals..i think that would be nicer
maybe the king and queen can be hero units like Kerrigan, Raynor or Zeratul (that would be awesome)
I would so buy one if Blizzard manufactures Starcraft chess boards!


I would probably buy one too, but I feel to really do it right, they'd need a red and blue version of all 3 races.
Then you can enact all the match ups like on the ladder!
For the Swarm!
Sinborn
Profile Blog Joined August 2010
United States275 Posts
June 16 2011 18:02 GMT
#18
SC2 Chess custom map needs to be made!
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-06-16 18:04:14
June 16 2011 18:03 GMT
#19
Heh nice post, but calling the High Templar 'mobile' is the craziest thing I have ever heard :D Their movement speed is 1.88, I hope Blizzard will increase this to 2.25 just like Zealots (and Ghosts...)
-Jambi-
Profile Joined September 2010
United States60 Posts
June 16 2011 18:05 GMT
#20
I thought the colossus would be the king, because if they come tumbling down the game is over, but mothership makes more sense I guess.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
June 16 2011 18:06 GMT
#21
On June 17 2011 03:02 Sinborn wrote:
SC2 Chess custom map needs to be made!


There was one During beta on the EU servers ill take a look later and see if it made it to live
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 18:06 GMT
#22
On June 17 2011 03:03 dani` wrote:
Heh nice post, but calling the High Templar 'mobile' is the craziest thing I have ever heard :D Their movement speed is 1.88, I hope Blizzard will increase this to 2.25 just like Zealots (and Ghosts...)


Another stretch, yes. I think this time, I'll say Warp In is a factor somehow. Something like that, I guess.
For the Swarm!
Mateo0
Profile Joined August 2010
France112 Posts
June 16 2011 18:07 GMT
#23
I like the thoughts behind that =)
m4553 always in my heart.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 16 2011 18:08 GMT
#24
For Zerg:
+ Show Spoiler +

Pawn- Zergling.
Agree.

Knight- Mutalisk.
They just avoid all these obstacles and jump right into the fray. They'll harass you then just jump right back into safety, their presence alone limits your play.

Bishop- Roach.
Their range of attack is limited but are extremely powerful given the right circumstances.

Rook- Ultralisk.
You don't want to mess with these. Take one out and you'll have far better chances.

Queen- Queen.
An extremely important unit and will put you far ahead if you snipe one. Also, Brood Lords aren't mobile, silly.

King- Overseer.
Doesn't engage in battle but you need it in the late game.


For Terran:
+ Show Spoiler +

Pawn- SCV.
They are the foundation and they also have a second purpose in the late game.

Knight- Reaper.
Agree.

Bishop- Hellion.
I'll sneak in, do some damage then sneak back out. It's not a big loss if it's killed but it has the potential to wreak havoc, especially if the opponent doesn't see it coming.

Rook- Siege Tank.
Long range support, beefy unit, pretty big investments. These protect your other units.

Queen- Banshee.
Annoying, mobile and extremely powerful. Battlecruisers aren't mobile, silly.

King- Thor.
Agree.


For Protoss:
+ Show Spoiler +

Pawn- Zealot.
Agree.

Knight- Stalker.
Agree.

Bishop- Dark Templar.
You are willing to sack this unit for the greater good. Best application of this unit is to go in and snipe something valuable.

Rook- Void Ray.
Set one up, prepare it and it becomes ridiculously powerful. The later the game is, the more useful this unit is.

Queen- Mothership.
Can you kill her? If you can, you should be pretty far ahead. She protects any unit around her as long as the opponent doesn't have appropriate countermeasures in place.

King- Archon.
Powerful, has limited capabilities and hard to kill.
lalala
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 18:09 GMT
#25
On June 17 2011 03:08 youngminii wrote:
For Zerg:
+ Show Spoiler +

Pawn- Zergling.
Agree.

Knight- Mutalisk.
They just avoid all these obstacles and jump right into the fray. They'll harass you then just jump right back into safety, their presence alone limits your play.

Bishop- Roach.
Their range of attack is limited but are extremely powerful given the right circumstances.

Rook- Ultralisk.
You don't want to mess with these. Take one out and you'll have far better chances.

Queen- Queen.
An extremely important unit and will put you far ahead if you snipe one. Also, Brood Lords aren't mobile, silly.

King- Overseer.
Doesn't engage in battle but you need it in the late game.


For Terran:
+ Show Spoiler +

Pawn- SCV.
They are the foundation and they also have a second purpose in the late game.

Knight- Reaper.
Agree.

Bishop- Hellion.
I'll sneak in, do some damage then sneak back out. It's not a big loss if it's killed but it has the potential to wreak havoc, especially if the opponent doesn't see it coming.

Rook- Siege Tank.
Long range support, beefy unit, pretty big investments. These protect your other units.

Queen- Banshee.
Annoying, mobile and extremely powerful. Battlecruisers aren't mobile, silly.

King- Thor.
Agree.


For Protoss:
+ Show Spoiler +

Pawn- Zealot.
Agree.

Knight- Stalker.
Agree.

Bishop- Dark Templar.
You are willing to sack this unit for the greater good. Best application of this unit is to go in and snipe something valuable.

Rook- Void Ray.
Set one up, prepare it and it becomes ridiculously powerful. The later the game is, the more useful this unit is.

Queen- Mothership.
Can you kill her? If you can, you should be pretty far ahead. She protects any unit around her as long as the opponent doesn't have appropriate countermeasures in place.

King- Archon.
Powerful, has limited capabilities and hard to kill.


Oh, that's really nice. I like some of these a lot better than my own.
For the Swarm!
InvXXVII
Profile Joined March 2011
Canada242 Posts
June 16 2011 18:11 GMT
#26
I would replace the viking with siege tanks for rook role. Vikings are not that useful agst ground units. And since most toss nowadays refrain from collossus rushing, the viking today is more used for spotting and for sniping errant units such as the single medivac, the reinforcing colloss, random ovies, etc.

A good loser is still a loser.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
June 16 2011 18:12 GMT
#27
Haha, the Zerg Queen is the King <3

Interesting, most of them make pretty good sense
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
June 16 2011 18:18 GMT
#28
Personally, the carrier should be the queen for protoss in my opinion.
SonSon
Profile Joined June 2011
United States106 Posts
Last Edited: 2011-06-16 18:24:03
June 16 2011 18:22 GMT
#29
I like SC2 heroes more for the single pieces like King and Queen.

On that note,
I'd rather have Selendis as the Protoss Queen. Mothership is pretty general/bland.
Yes, I'm Protoss-favored.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
June 16 2011 18:29 GMT
#30
Terran:

Pawn: Bitbybitttttttt!
Knight: reaper, it hops
Bishop: Ghost, is mobile, sneaky but is bad in fight.
Rook: tank, castling protects the king.
Queen: Tychus, it's about time.
King: planetary fortress. Can barely move, but anything that gets close dies instantly. Planetaries cannot kill planetaries without dying first, just like a king can't capture a king without dying first.
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 18:32 GMT
#31
On June 17 2011 03:22 0oZe wrote:
I like SC2 heroes more for the single pieces like King and Queen.

On that note,
I'd rather have Selendis as the Protoss Queen. Mothership is pretty general/bland.
Yes, I'm Protoss-favored.


Heroes are a good idea, but they'd be taking away places for units that are worth representing each race.
If I went with heroes, I'd have

Zerg:
Queen- Kerrigan.
King- Leviathan.

Terran:
Queen- Nova.
King- Mengsk/ Raynor.

Protoss:
Queen- Zeratul
King- Selendis.

Why Zeratul for Queen? I'd much rather enjoy kicking ass with Zeratul while defending Selendis.
For the Swarm!
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
June 16 2011 18:33 GMT
#32
Chinese Chess after watching StarsWars:

Pawn: Stalkers
Knight: Stalkers
Bishop: Stalkers
Rook: Stalkers
Queen: Stalkers
King: Stalkers
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
June 16 2011 18:37 GMT
#33
zerg king = ultralisk
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Diks
Profile Joined January 2010
Belgium1880 Posts
June 16 2011 18:44 GMT
#34
On June 17 2011 03:02 Sinborn wrote:
SC2 Chess custom map needs to be made!


A chess where you can micro battle would be funny
KillerPlague
Profile Joined June 2010
United States1386 Posts
June 16 2011 18:59 GMT
#35
after reading if WWI and WWII were a bar fight this just doesn't seem as entertaining as it could have been :/
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
lorkac
Profile Blog Joined December 2010
United States2297 Posts
June 16 2011 19:03 GMT
#36
Pawn: Meat Shield unit used mainly for Map Control.
-Zergling, Reaper, Stalker

Knight: Insertion unit used mainly to get passed defenses
-Mutalisk, Medivac, Dark Templar

Bishop: Long range "trick unit" used mainly to circumvent Pawn walls.
-Baneling, Siege Tank, Phoenix

Rook: Defensive siege unit used mainly to gain checkmates by being the anvil to the hammer.
-Broodlords, Thor, Immortal

Queen: Penultimate unit used mainly as the backbone of offensive strikes and is normally the "hammer" of a checkmate.
-Ultralisk, Marauder, Colossus
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Huragius
Profile Joined September 2010
Lithuania1506 Posts
June 16 2011 19:07 GMT
#37
Dis is gud. Vary gud. ^_^ I like Paper's version the most
lorkac
Profile Blog Joined December 2010
United States2297 Posts
June 16 2011 19:10 GMT
#38
On June 17 2011 03:59 KillerPlague wrote:
after reading if WWI and WWII were a bar fight this just doesn't seem as entertaining as it could have been :/


Fine. Let's take it up a notch.

SlayersChess

King: Boxer
Don't question this.

Queen: Alicia
When you need something done right, send this guy out.

Rook: MMA
The guy you bring out last to get the checkmate

Knight: Ganzi
The guy you send out to do the dirty work

Bishop: Ryung
The Sniper

Pawn: Min
Because Boxer realized that he had 3 Terrans and a toss alone.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
Last Edited: 2011-06-16 19:16:25
June 16 2011 19:11 GMT
#39
p@wns are SCVs for terran obv, lol. They charge to the front, have melee , while the other pieces do their work.

Queens are banshees tbh, mobile and all.
Kings are more like Ravens? lol. THeyre super slow and have terribad attack capabilities, but a very important "piece" in the army
Tanks are more analogous to Rooks cos they have "long" range, and cant attack pawns in certain "melee" situations.
Veritassong
Profile Joined April 2010
Canada393 Posts
June 16 2011 19:12 GMT
#40
bitbybit would tell u that scv is the Terran pawn.
人族英巴
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-06-16 19:48:58
June 16 2011 19:15 GMT
#41
Here's a vote for each unit; Note that some units aren't there because of the 12 max on polls
if your going to vote, vote on them all

+ Show Spoiler [Zerg] +

+ Show Spoiler [Pawn] +
Poll: Zerg Pawn

Zergling (8)
 
89%

Ultralisk (1)
 
11%

Baneling (0)
 
0%

Hydralisk (0)
 
0%

Roach (0)
 
0%

Mutalisk (0)
 
0%

Corruptor (0)
 
0%

Queen (0)
 
0%

Broodlord (0)
 
0%

Drone (0)
 
0%

Overlord (0)
 
0%

Broodling (0)
 
0%

9 total votes

Your vote: Zerg Pawn

(Vote): Zergling
(Vote): Baneling
(Vote): Hydralisk
(Vote): Roach
(Vote): Ultralisk
(Vote): Mutalisk
(Vote): Corruptor
(Vote): Queen
(Vote): Broodlord
(Vote): Drone
(Vote): Overlord
(Vote): Broodling



+ Show Spoiler [Knight] +
Poll: Zerg Knight

Roach (3)
 
60%

Hydralisk (1)
 
20%

Mutalisk (1)
 
20%

Zergling (0)
 
0%

Baneling (0)
 
0%

Ultralisk (0)
 
0%

Corruptor (0)
 
0%

Queen (0)
 
0%

Broodlord (0)
 
0%

Drone (0)
 
0%

Overlord (0)
 
0%

Infestor (0)
 
0%

5 total votes

Your vote: Zerg Knight

(Vote): Zergling
(Vote): Baneling
(Vote): Hydralisk
(Vote): Roach
(Vote): Ultralisk
(Vote): Mutalisk
(Vote): Corruptor
(Vote): Queen
(Vote): Broodlord
(Vote): Drone
(Vote): Overlord
(Vote): Infestor



+ Show Spoiler [Bishop] +
Poll: Zerg Bishop

Mutalisk (3)
 
75%

Hydralisk (1)
 
25%

Zergling (0)
 
0%

Baneling (0)
 
0%

Roach (0)
 
0%

Ultralisk (0)
 
0%

Corruptor (0)
 
0%

Queen (0)
 
0%

Broodlord (0)
 
0%

Drone (0)
 
0%

Overlord (0)
 
0%

Infestor (0)
 
0%

4 total votes

Your vote: Zerg Bishop

(Vote): Zergling
(Vote): Baneling
(Vote): Hydralisk
(Vote): Roach
(Vote): Ultralisk
(Vote): Mutalisk
(Vote): Corruptor
(Vote): Queen
(Vote): Broodlord
(Vote): Drone
(Vote): Overlord
(Vote): Infestor



+ Show Spoiler [Rook] +
Poll: Zerg Rook

Ultralisk (4)
 
67%

Broodlord (2)
 
33%

Zergling (0)
 
0%

Baneling (0)
 
0%

Hydralisk (0)
 
0%

Roach (0)
 
0%

Mutalisk (0)
 
0%

Corruptor (0)
 
0%

Queen (0)
 
0%

Drone (0)
 
0%

Overlord (0)
 
0%

Infestor (0)
 
0%

6 total votes

Your vote: Zerg Rook

(Vote): Zergling
(Vote): Baneling
(Vote): Hydralisk
(Vote): Roach
(Vote): Ultralisk
(Vote): Mutalisk
(Vote): Corruptor
(Vote): Queen
(Vote): Broodlord
(Vote): Drone
(Vote): Overlord
(Vote): Infestor



+ Show Spoiler [Queen] +
Poll: Zerg Queen

Queen (4)
 
80%

Infestor (1)
 
20%

Zergling (0)
 
0%

Baneling (0)
 
0%

Hydralisk (0)
 
0%

Roach (0)
 
0%

Ultralisk (0)
 
0%

Mutalisk (0)
 
0%

Corruptor (0)
 
0%

Broodlord (0)
 
0%

Drone (0)
 
0%

Overlord (0)
 
0%

5 total votes

Your vote: Zerg Queen

(Vote): Zergling
(Vote): Baneling
(Vote): Hydralisk
(Vote): Roach
(Vote): Ultralisk
(Vote): Mutalisk
(Vote): Corruptor
(Vote): Queen
(Vote): Broodlord
(Vote): Drone
(Vote): Overlord
(Vote): Infestor



+ Show Spoiler [King] +
Poll: Zerg King

Ultralisk (2)
 
40%

Zergling (1)
 
20%

Broodlord (1)
 
20%

Overlord (1)
 
20%

Baneling (0)
 
0%

Hydralisk (0)
 
0%

Roach (0)
 
0%

Mutalisk (0)
 
0%

Corruptor (0)
 
0%

Queen (0)
 
0%

Drone (0)
 
0%

Infestor (0)
 
0%

5 total votes

Your vote: Zerg King

(Vote): Zergling
(Vote): Baneling
(Vote): Hydralisk
(Vote): Roach
(Vote): Ultralisk
(Vote): Mutalisk
(Vote): Corruptor
(Vote): Broodlord
(Vote): Queen
(Vote): Drone
(Vote): Overlord
(Vote): Infestor




+ Show Spoiler [Terran] +

+ Show Spoiler [Pawn] +
Poll: Terran Pawn

Marine (6)
 
75%

Battlecruiser (1)
 
13%

Raven (1)
 
13%

Marauder (0)
 
0%

Medivac (0)
 
0%

Seige Tank (0)
 
0%

Banshee (0)
 
0%

Viking (0)
 
0%

Thor (0)
 
0%

Reaper (0)
 
0%

Ghost (0)
 
0%

Hellion (0)
 
0%

8 total votes

Your vote: Terran Pawn

(Vote): Marine
(Vote): Marauder
(Vote): Medivac
(Vote): Seige Tank
(Vote): Banshee
(Vote): Viking
(Vote): Thor
(Vote): Reaper
(Vote): Ghost
(Vote): Hellion
(Vote): Battlecruiser
(Vote): Raven



+ Show Spoiler [Knight] +
Poll: Terran Knight

Marauder (3)
 
50%

Medivac (2)
 
33%

Reaper (1)
 
17%

Ghost (0)
 
0%

Marine (0)
 
0%

Hellion (0)
 
0%

Siege Tank (0)
 
0%

Thor (0)
 
0%

Viking (0)
 
0%

Raven (0)
 
0%

Banshee (0)
 
0%

Battlecruiser (0)
 
0%

6 total votes

Your vote: Terran Knight

(Vote): Ghost
(Vote): Reaper
(Vote): Marine
(Vote): Marauder
(Vote): Medivac
(Vote): Hellion
(Vote): Siege Tank
(Vote): Thor
(Vote): Viking
(Vote): Raven
(Vote): Banshee
(Vote): Battlecruiser



+ Show Spoiler [Bishop] +
Poll: Terran Bishop

Hellion (3)
 
50%

Siege Tank (1)
 
17%

Viking (1)
 
17%

Banshee (1)
 
17%

Ghost (0)
 
0%

Reaper (0)
 
0%

Marine (0)
 
0%

Marauder (0)
 
0%

Medivac (0)
 
0%

Thor (0)
 
0%

Raven (0)
 
0%

Battlecruiser (0)
 
0%

6 total votes

Your vote: Terran Bishop

(Vote): Ghost
(Vote): Reaper
(Vote): Marine
(Vote): Marauder
(Vote): Medivac
(Vote): Hellion
(Vote): Siege Tank
(Vote): Thor
(Vote): Viking
(Vote): Raven
(Vote): Banshee
(Vote): Battlecruiser



+ Show Spoiler [Rook] +
Poll: Terran Rook

Siege Tank (6)
 
100%

Ghost (0)
 
0%

Reaper (0)
 
0%

Marine (0)
 
0%

Marauder (0)
 
0%

Medivac (0)
 
0%

Hellion (0)
 
0%

Thor (0)
 
0%

Viking (0)
 
0%

Raven (0)
 
0%

Banshee (0)
 
0%

Battlecruiser (0)
 
0%

6 total votes

Your vote: Terran Rook

(Vote): Ghost
(Vote): Reaper
(Vote): Marine
(Vote): Marauder
(Vote): Medivac
(Vote): Hellion
(Vote): Siege Tank
(Vote): Thor
(Vote): Viking
(Vote): Raven
(Vote): Banshee
(Vote): Battlecruiser



+ Show Spoiler [Queen] +
Poll: Terran Queen

Banshee (3)
 
75%

Medivac (1)
 
25%

Ghost (0)
 
0%

Reaper (0)
 
0%

Marine (0)
 
0%

Marauder (0)
 
0%

Hellion (0)
 
0%

Siege Tank (0)
 
0%

Thor (0)
 
0%

Viking (0)
 
0%

Raven (0)
 
0%

Battlecruiser (0)
 
0%

4 total votes

Your vote: Terran Queen

(Vote): Ghost
(Vote): Reaper
(Vote): Marine
(Vote): Marauder
(Vote): Medivac
(Vote): Hellion
(Vote): Siege Tank
(Vote): Thor
(Vote): Viking
(Vote): Raven
(Vote): Banshee
(Vote): Battlecruiser



+ Show Spoiler [King] +
Poll: Terran King

Thor (4)
 
80%

Reaper (1)
 
20%

Ghost (0)
 
0%

Marine (0)
 
0%

Marauder (0)
 
0%

Medivac (0)
 
0%

Hellion (0)
 
0%

Siege Tank (0)
 
0%

Viking (0)
 
0%

Raven (0)
 
0%

Banshee (0)
 
0%

Battlecruiser (0)
 
0%

5 total votes

Your vote: Terran King

(Vote): Ghost
(Vote): Reaper
(Vote): Marine
(Vote): Marauder
(Vote): Medivac
(Vote): Hellion
(Vote): Siege Tank
(Vote): Thor
(Vote): Viking
(Vote): Raven
(Vote): Banshee
(Vote): Battlecruiser




+ Show Spoiler [Protoss] +

+ Show Spoiler [Pawn] +
Poll: Protoss Pawn

Zealot (4)
 
80%

Mothership (1)
 
20%

Stalker (0)
 
0%

Sentry (0)
 
0%

Dark Templar (0)
 
0%

High Templar (0)
 
0%

Archon (0)
 
0%

Immortal (0)
 
0%

Collussus (0)
 
0%

Phoenix (0)
 
0%

Void Ray (0)
 
0%

Carrier (0)
 
0%

5 total votes

Your vote: Protoss Pawn

(Vote): Zealot
(Vote): Stalker
(Vote): Sentry
(Vote): Dark Templar
(Vote): High Templar
(Vote): Archon
(Vote): Immortal
(Vote): Collussus
(Vote): Phoenix
(Vote): Void Ray
(Vote): Carrier
(Vote): Mothership



+ Show Spoiler [Knight] +
Poll: Protoss Knight

Stalker (5)
 
100%

Zealot (0)
 
0%

Sentry (0)
 
0%

Dark Templar (0)
 
0%

High Templar (0)
 
0%

Archon (0)
 
0%

Immortal (0)
 
0%

Collussus (0)
 
0%

Phoenix (0)
 
0%

Void Ray (0)
 
0%

Carrier (0)
 
0%

Mothership (0)
 
0%

5 total votes

Your vote: Protoss Knight

(Vote): Zealot
(Vote): Stalker
(Vote): Sentry
(Vote): Dark Templar
(Vote): High Templar
(Vote): Archon
(Vote): Immortal
(Vote): Collussus
(Vote): Phoenix
(Vote): Void Ray
(Vote): Carrier
(Vote): Mothership



+ Show Spoiler [Bishop] +
Poll: Protoss Bishop

Phoenix (2)
 
50%

Dark Templar (1)
 
25%

Void Ray (1)
 
25%

Zealot (0)
 
0%

Stalker (0)
 
0%

Sentry (0)
 
0%

High Templar (0)
 
0%

Archon (0)
 
0%

Immortal (0)
 
0%

Collussus (0)
 
0%

Carrier (0)
 
0%

Mothership (0)
 
0%

4 total votes

Your vote: Protoss Bishop

(Vote): Zealot
(Vote): Stalker
(Vote): Sentry
(Vote): Dark Templar
(Vote): High Templar
(Vote): Archon
(Vote): Immortal
(Vote): Collussus
(Vote): Phoenix
(Vote): Void Ray
(Vote): Carrier
(Vote): Mothership



+ Show Spoiler [Rook] +
Poll: Protoss Rook

Collussus (4)
 
100%

Zealot (0)
 
0%

Stalker (0)
 
0%

Sentry (0)
 
0%

Dark Templar (0)
 
0%

High Templar (0)
 
0%

Archon (0)
 
0%

Immortal (0)
 
0%

Phoenix (0)
 
0%

Void Ray (0)
 
0%

Carrier (0)
 
0%

Mothership (0)
 
0%

4 total votes

Your vote: Protoss Rook

(Vote): Zealot
(Vote): Stalker
(Vote): Sentry
(Vote): Dark Templar
(Vote): High Templar
(Vote): Archon
(Vote): Immortal
(Vote): Collussus
(Vote): Phoenix
(Vote): Void Ray
(Vote): Carrier
(Vote): Mothership



+ Show Spoiler [Queen] +
Poll: Protoss Queen

Carrier (3)
 
100%

Zealot (0)
 
0%

Stalker (0)
 
0%

Sentry (0)
 
0%

Dark Templar (0)
 
0%

High Templar (0)
 
0%

Archon (0)
 
0%

Immortal (0)
 
0%

Collussus (0)
 
0%

Phoenix (0)
 
0%

Void Ray (0)
 
0%

Mothership (0)
 
0%

3 total votes

Your vote: Protoss Queen

(Vote): Zealot
(Vote): Stalker
(Vote): Sentry
(Vote): Dark Templar
(Vote): High Templar
(Vote): Archon
(Vote): Immortal
(Vote): Collussus
(Vote): Phoenix
(Vote): Void Ray
(Vote): Carrier
(Vote): Mothership



+ Show Spoiler [King] +
Poll: Protoss King

Mothership (2)
 
40%

Dark Templar (1)
 
20%

High Templar (1)
 
20%

Archon (1)
 
20%

Zealot (0)
 
0%

Stalker (0)
 
0%

Sentry (0)
 
0%

Immortal (0)
 
0%

Collussus (0)
 
0%

Phoenix (0)
 
0%

Void Ray (0)
 
0%

Carrier (0)
 
0%

5 total votes

Your vote: Protoss King

(Vote): Zealot
(Vote): Stalker
(Vote): Sentry
(Vote): Dark Templar
(Vote): High Templar
(Vote): Archon
(Vote): Immortal
(Vote): Collussus
(Vote): Phoenix
(Vote): Void Ray
(Vote): Carrier
(Vote): Mothership




Polls are so large and unwieldy...
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Navillus
Profile Joined February 2011
United States1188 Posts
June 16 2011 19:15 GMT
#42
Zerg queen should be... QUEEN, doesn't actually fit but I still think that it should.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
jonathan1
Profile Joined October 2010
United States395 Posts
June 16 2011 19:18 GMT
#43
The King has got to be the Brood Lord, they are incredibly slow and you have to protect them at all costs :D
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
June 16 2011 19:19 GMT
#44
Honestly the pawns are scvs while the rook/knight/bishop are marines/siege tanks and the king is MARINEKING while the queen is the medivac pilot
Azuzu
Profile Joined August 2010
United States340 Posts
Last Edited: 2011-06-16 19:24:26
June 16 2011 19:24 GMT
#45
On June 17 2011 04:15 Navillus wrote:
Zerg queen should be... QUEEN, doesn't actually fit but I still think that it should.


In a lot of ways, the queen IS the most powerful zerg unit. I could see an arguement for it, atleast.
Paper117
Profile Joined June 2010
United States210 Posts
June 16 2011 19:25 GMT
#46
On June 17 2011 03:44 Diks wrote:
Show nested quote +
On June 17 2011 03:02 Sinborn wrote:
SC2 Chess custom map needs to be made!


A chess where you can micro battle would be funny


Anyone remember that chess game for the N64? Whenever you'd capture a piece, it would play a little animation to illustrate it. For example, if a knight took a bishop, you would see something like a CGI guy in armor slashing a guy in a friar's robe.

If someone were to make a custom map out of this, I would love it if after a capture, the camera would move to an arena part of the map, where you can watch 2 computer representatives of the units duke it out quickly.
Then hilarity will ensue when a zealot somehow takes out a Brood Lord.
For the Swarm!
Eppa!
Profile Joined November 2010
Sweden4641 Posts
June 16 2011 19:25 GMT
#47
I think Zerg Knight should be a Nydus worm.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Mente
Profile Joined December 2009
United States288 Posts
June 16 2011 19:32 GMT
#48
There's a sc2 chess mod game on bnet. It's kinda fun
Solomon Grundy want pants too!
Equalize[R]
Profile Joined October 2010
Ukraine40 Posts
June 16 2011 21:03 GMT
#49
My vision of SC2 chess unit equivalents:

+ Show Spoiler +

Pawn:
Zerg - Roach
Protoss - Zealot
Terran - Marauder

(Why not zergling or marine for pawn ? Well, chess is not a best game of sheer numbers and wins just by overwhelming your opponent. Pawns is more of a tanking damage and positional control + marine is too "universal" in terms of game (sc2) abilities to be a pawn)
Best impersonation in game - definitely Zealot.


Knight:
Zerg - (unfortunately I don't think zerg have a good knight impersonation in chess )
Protoss - Blink Stalker
Terran - Reaper

(While reaper and blink stalker are really fit to be knight in chess, zergs really miss their own"knight". May be a roach with burrow would be great, but it was assigned to be a pawn already.)
Best impersonation in game - Blink Stalker.


Bishop:
Zerg - Corruptor
Protoss - Fenix
Terran - Viking

(Bishop, mobile unit with limited capabilities. Both viking and corruptor fits well in this category, while fenix not really looking great. But at least fenix is aggressively mobile unit in game, so let it be a bishop in chess)
Best impersonation in game - Viking.


Rook:
Zerg - Broodlord
Protoss - Colossus
Terran - Siege Tank

(Very important chess piece to control space in game, both used offensively and in defense. But not the universal piece on the board.)
Best impersonation in game - Siege Tank.


Queen:
Zerg - Mutalisk
Protoss - Void Ray
Terran - Banshee

(Queen likely to be in SC2 an extremely mobile and universal unit (should hit ground and air). Sorry for the original Zerg "queen", but the chess queen in SC2 would be Mutalisk. It moves fast, hits hard and retreats in a blink of an eye. Void Ray and Banshee unfortunately not as fast, but they are closest what other races have in their arsenal to fill a queen role in chess.
Best impersonation in game - without a doubt Mutalisk.



King:
Zerg - Ultralisk
Protoss - Archon
Terran - Thor

(Thor as impersonation of terran power unit in game gets "King" role without any hesitation. Archon probably a second best variant of "King" in game +low attack range makes him look really like "King" piece in chess. The zerg queen was nominated on this role, but didn't get through casting stage despite that she is really physically looks and behaves in game like king in chess. Lets say honestly, to be a king on the chess board you need to be at least a power unit in game. The only thing that zerg has left is Ultralisk. So let it be King for zerg.
Best impersonation in game - Thor. Archon looks very good, but Thor just a cooler unit to be a King piece in chess.



SC.Shifty
Profile Joined August 2010
Canada135 Posts
June 16 2011 21:19 GMT
#50
I would argue the pawn would be the ultralisk.
We require more MINERAWLZZzz.
Kfcnoob
Profile Joined January 2011
United States296 Posts
June 16 2011 21:58 GMT
#51
remind me how broodlords are highly mobile again
And Artosis sayeth "the one who kills many, but loses few, comes out ahead."
dmasterding
Profile Blog Joined January 2011
United States205 Posts
June 16 2011 22:34 GMT
#52
Honestly, mutalisk fits the zerg knight better. Knights can "fly" over defenses, are very mobile and as a chess player who goes to tournaments and plays competitively can be used to "harass" in a sense.
No tears now, only dreams.
Tristy
Profile Joined April 2010
Norway172 Posts
June 16 2011 22:37 GMT
#53
obviously Queen for zerg should be Kerrigan!
"Choose life!"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 16 2011 22:41 GMT
#54
Queen should be Queen, and King should be Broodlord.

That is the setup that they use in most Poker-Defense maps, at least. Back in BW, I think some of the Poker D maps that I frequented used Queens and Guardians as Queens and Kings respectively. I suppose that this can carry through to SC2 unit compositions.
ㅇㅅㅌㅅ
Alabasern
Profile Blog Joined September 2010
United States4005 Posts
June 16 2011 22:41 GMT
#55
This reminds me of the SC/chess meme where all the white pieces are pawns covering the board besides blacks starting pieces.
Support your esport!
eXwOn
Profile Joined January 2011
Canada351 Posts
Last Edited: 2011-06-16 22:48:55
June 16 2011 22:47 GMT
#56
For Terran mine would go as:+ Show Spoiler +
Pawn
Marine-plentiful, and later game can be traded while you replenish your higher cost pieces.

Bishop
Hellion-fast moving, but has restricted movement, and can easily be blocked with enemy units

Knight
Medivac-not the fastest piece, but it can bypass units and has freedom of movement

Rook
Siege tank-pretty limited on movement, but has clear fighting lanes

Queen
Banshee (for lack of a better)- can move far, is evasive, and can put a bucket-load of hurt on the enemy army. Just don't overextend her.

King
Thor-like you said, he is the slow badass of the ground. He creates an area of no-go. Thor on thor fights never happen.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
June 16 2011 23:32 GMT
#57
My turn!

Pawn: Zergling / Marine / Zealot
Knight: Hydralisk / Marauder / Stalker
Bishop: Mutalisk /Banshee / Void Ray
(alternatively: Corrupter / Viking / Phoenix)
Rook: Broodlord / Siege Tank / Collosus
Queen: ? / Battlecruiser / Mothership
King: Queen / ? / ?

Zerg Queen: maybe Infestor, maybe Ultralisk, maybe wait for a new unit in HotS (Defiler return?)
Protoss King: maybe High Templar (just because of the look), maybe Archon
Terran King: maybe Ghost, maybe Thor
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Paper117
Profile Joined June 2010
United States210 Posts
June 17 2011 01:36 GMT
#58
I feel like something worth considering is which units would best represent the race as well. If we were looking at this as a piece of Starcraft 2 merchandise, some units are such trademarks of the race that they ought to be included.

Example:
Marines are an iconic Terran unit. It wouldn't really feel like a Terran set if they weren't in there somewhere.
For the Swarm!
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2011-06-17 04:06:07
June 17 2011 01:37 GMT
#59
I really like the thought behind some of the unit choices Equalize[R] made, though I'm not sure I agree with all of the actual selections. I'd like to continue in similar fashion with my own thoughts:

Pawn: I really like the idea behind the selections here, and pretty much agree with all points made. Smiply because of roach/marauder range, they do not work as well as zealot for pawn.

Knight: I think that just simply looking at this in terms of "tricksy movement" doesn't quite capture the full essence of the piece. A knight is more than just the unit that moves in funky ways, a knight is often a piece of sacrifice for a greater advantage. It is also a piece that allows you to backstab and make your opponent make tough decisions (threatening two priority targets at once). It is true that both the reaper and stalker can fit this role, but the stalker in a sense, if also much beefier a unit than a knight is in chess. I think between the two, a reaper is a much better impersonator, although, perhaps maybe a bit weaker than a knight in its respective game. I think that hellions could also fit this role, because they are more on par with the power of the knight, even if they lack being as tricksy movement-wise. Really, any "harassment" unit would fit this slot rather well (DT, Banshee, HT drop, etc.). Now as for zerg, I think that the infestor would fit this role rather well since it can burrow-move and since it has the potential for some nasty harrassment (with fungal/infested terrans). Also it is often sacrificed in battle (NP colossus/thor) to make an opponent make a decision. I don't necessarily have a favorite here, and I'll explain why at the end.

Bishop: I mostly agree with this and the selections, but I think I would place phoenix higher than corruptors, and might even swap out corruptors for mutalisks altogether given that corruptors are only a threat if you have any arial units (or colossus) to begin with. A mass of mutas/vikings/phoenix (in that order) could potentially end the game, though it is not easy to do so with just those units. This is much like the way you can force a checkmate with only bishops and a king, though much more slowly than with rooks.

Queen: I'm skipping to queen before rook because I think we need to address this first. I do not agree with the direction on this one. The queen is the most high priority target in the game, aside from the king. It is the most powerful and devistating piece and is often the piece to end the game. Therefore, I think the units that most reflect this are the power units: tank, thor, colossus, immortal, archon, ultralisk, broodlord. Some of these I think are more rook-like, but it is a hard call I think to say which one is which. If I had to separate them out though I'd say thor/colossus/archon/ultralisk are more queen-like (stronger/more versitile/more priority), and tank/immortal/broodlord are more rook-like in that...

Rook: I think rooks have a bit of a defensive element about them that tank/immortal/broodlord have. Given high ground tanks/broodlord really shine, and immortals just have defense built in. If you want to protect your base, these units can do it for you, much like a king castling. The reason I don't pick sentry, is the fact that unless you playing against a pro, sentries do not have the "checkmate" power that tank/immortal/broodlord have. Even though there is a defensive element to them, they pack quite a punch when they are finally out having their way with the king.

King: I think this is the one I most disagree with all around (that is, with everyone's assessment, not just with Equalize[R]) with one exception. I think I most agree with OP about he zerg queen being king since it is a unit that is fundamental to the zerg army, and if taken out could often spell gg. But, even this I don't think is the best unit to describe this chess piece. I think the most obvious answer, and I'm a little surprised someone like Idra or Morrow hasn't slammed their fists down on this one (even though this is sort of a silly topic for progamers to care about) is the Worker: SCV, Probe, and Drone. These are the backbone of the army. You start and end with these. Of course, you don't actually lose unless all your buildings are destroyed, so in a sense buildings are your king, but if you lose all your scv's, unless you have some sort of base trade going, you lose. You need these guys. Sure you have many of them, but they are really all one economic unit. Your econ is your king. Keep it alive, and you still have a chance. Don't and it's checkmate. Also, if you want to draw more similarities, they have short attack range, are not very good at picking off army units (though they can and will from time to time if stuff gets too close). And they are often used to assist in a checkmate (like breaking a siege line, although, this is a little bit reverse of how it works in chess you don't actually suicide the king so much as use it for the assist in endgame scenarios).

Now, the reason I didn't pick a favorite unit for the knight or for the Protoss queen is that in a way, piece in chess I think are more analogous to "motions of the game" like knights being harassment, and the king being econ, rather than specific units corresponding to the pieces. Some units do seem to correspond nicely, but others I think are more nebuolous and harder to pin down or at least come up with a "favorite" for. Little of this really matters to the game, but it was a fun thing to think about.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
June 17 2011 01:38 GMT
#60
Quite interesting analysis. Never thought of the pieces that way :D
Aka XephyR/Shaneyesss
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
June 17 2011 01:40 GMT
#61
if anything, it would be rook <-> siege tank
and hellion for knight
cDgOPkush
Profile Joined June 2011
United States2 Posts
June 17 2011 16:36 GMT
#62
I actually already made 2 prototype pieces for an art class. A zergling and a marine. Hope to have more time to finish the set soon!
"Bacon doesn't go bad... it just gets more dangerous." - Tazi
samirlugel
Profile Joined August 2011
3 Posts
Last Edited: 2011-08-29 19:00:53
August 29 2011 19:00 GMT
#63
Is already done.
Check it out

http://www.youtube.com/watch?v=NICqrpur5hQ

http://www.youtube.com/watch?v=qJZsvbDDX7k

http://www.youtube.com/watch?v=WRNEEFeenXM


PAWNS
ZEALOT
INFESTED MARINES
MARINES

BISHOP
IMMORTAL
HYDRALISK
HELLION

KNIGHT
PHOENIX
BROODLORD
BANSHEE

ROOK
ARCHON
ULTRALISK
TAUREN MARINE

QUEEN
SELENIS
KERRIGAN
NOVA

KING
HIGH TEMPLAR
SAMIR DURAN
SPECTRE
garlicface
Profile Joined April 2010
Canada4196 Posts
Last Edited: 2011-08-29 19:16:04
August 29 2011 19:11 GMT
#64
I'm going to do Zerg since it is the race I main.

Pawn: Baneling. Oftentimes sacrificed for the greater good, but can sometimes win a game outright.

Rook: Ultralisk. The bulldozer. Anyone standing in its way better watch the fuck out, cause it's coming straight for them.

Knight: Infestor. Difficult to use, but sometimes the most rewarding unit. Those who can make the best use of them seem to be inexplicably unstoppable.

Bishop: Mutalisk. High mobility, and a great piece for beginners and veterans alike. Slips between other units and can easily be retreated.

Queen: Queen. The most important unit after the drone. Without your queens, you virtually have no army, no power. Has a variety of uses and is important at all times of the game.

King: Drone. The most valuable unit. Lose these guys and it's gg.

Fun idea, OP! I had fun coming up with these.

+ It's very interesting how choices differ when people think of taking chess pieces and finding their SC2 equivalents, versus taking SC2 units and finding a chess piece that resembles them.
#TeamBuLba
samirlugel
Profile Joined August 2011
3 Posts
August 29 2011 19:29 GMT
#65
On August 30 2011 04:11 garlicface wrote:
+ It's very interesting how choices differ when people think of taking chess pieces and finding their SC2 equivalents, versus taking SC2 units and finding a chess piece that resembles them.


Interesting indeed. I'll do that exercise:

Rook:
Colosus (cuz is the closer to a tower but it looks awful >.< )

Knight:
It can be any flying unit nowadays.

Bishop:
High Templar is the most close thing to a bishop in the game I think. For the Religious thing.

Queen: Kerrigan.

King. Arcturus Mengsk.

Pawn: Marine, zerling and zealot for sure. (Cannon meat anyone?)
BBWsuperstar
Profile Joined June 2011
74 Posts
August 29 2011 22:00 GMT
#66
I'll have to whittle some out while i'm in prison. Maybe Morgan Freeman can help.
All time is all time. It does not change. It does not lend itself to warnings or explanations. It simply is. Take it moment by moment, and you will find that we are all, as I've said before, bugs in amber.
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