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SC2 Replay Sync Utility

Forum Index > SC2 General
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1 2 Next All
Ascend
Profile Joined July 2010
United States120 Posts
Last Edited: 2011-06-13 07:53:44
June 11 2011 01:14 GMT
#1
[image loading]

Replay Sync is a small utility to aide casters in keeping their replay timers in sync. The main caster/streamer game timer serves as a reference point, which all other casters can view and sync to appropriately.

Contribute on Github.
Download the latest version (Direct Link).

Requires .NET 4.0 Client Profile and a Windows OS. No installation is required, just run the application.

Please try to submit bugs on the Github issues page, otherwise feel free to comment, make requests, and critique to your liking.

Instructions:
+ Show Spoiler +
All communication happens on UDP Port 11000. Forward your ports appropriately if necessary.

For the main caster/streamer: Open the application and click listen. If on Windows 7, the firewall will ask about opening Port 11000 (the current default port). After this, you should see a screen capture take place. If you are in a replay in SC2, it will capture the game timer. You can now shrink the window and allow others to connect to you. You may need to open UDP port 11000 on your router.

For all other casters: Type in the IP address of the streamer, and click Sync. You should see the game timer appear from the main caster. You can then shrink the window, place it near your own game timer, and check periodiacally to make sure you are close to the same time.


My Other Releases
Starboard - SC2 Scoreboard
SC2Replay Chat Log Editor
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
godemperor
Profile Joined October 2010
Belgium2043 Posts
June 11 2011 01:30 GMT
#2
Cool, could be useful for casters.
Ysorigin
Profile Joined April 2010
United States82 Posts
June 11 2011 01:39 GMT
#3
Awesome idea, I can't believe nobody thought of creating this earlier lol
A bachelor is a selfish undeserving guy who has cheated some poor woman out of a divorce
iEngrisH
Profile Joined July 2010
United States31 Posts
June 11 2011 02:59 GMT
#4
Thank you soooooooo much!
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 11 2011 03:00 GMT
#5
Great. Now it just needs to be adopted by everybody. Someone send this to djWHEAT right stat now!
Eleaven
Profile Joined September 2010
772 Posts
June 11 2011 03:01 GMT
#6
Great job Thanks
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
June 11 2011 03:45 GMT
#7
Nice job! You might want to put some authentication and error handling in for future releases though. A malicious user could cause a crash for anyone using this by sending malformed data or lag them out of the game by flooding sync requests. In light of what has happened at MLG, I wouldn't put it past someone to try this.
AdministratorTwitter: @R1CH_TL
Ascend
Profile Joined July 2010
United States120 Posts
June 11 2011 03:49 GMT
#8
On June 11 2011 12:45 R1CH wrote:
Nice job! You might want to put some authentication and error handling in for future releases though. A malicious user could cause a crash for anyone using this by sending malformed data or lag them out of the game by flooding sync requests. In light of what has happened at MLG, I wouldn't put it past someone to try this.


Yup, I've thought of adding this. Definitely a priority to make sure you restrict who you can connect to.
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
Ascend
Profile Joined July 2010
United States120 Posts
June 13 2011 04:56 GMT
#9
Just added support for every resolution my monitor supports, which is hopefully all of them. Let me know your screen resolution if you get a "Resolution not supported" message.

To support the rest, I may add an option to pick your capture region. This would also allow "windowed" casters to be supported, where as right now its assuming everyone runs Windowed Fullscreen.
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
June 13 2011 06:14 GMT
#10
Really nice, haven't had a chance to try it, but I hope more people will use this. Particularly would help the EGMC, and probably upcoming iCCup Korean tournament.
Ascend
Profile Joined July 2010
United States120 Posts
June 13 2011 08:06 GMT
#11
And after a long night of being sick and restless, I decided to put more work into it.

* Updated clean SC2 look. All options are hidden under the right click context menu.
* Renamed "Listen" to "Broadcast" because its a little easier to understand.
* The window is now transparent, which means streams with Aero disabled can have their replay sync on-screen and it won't appear to viewers.
* Ability to lock the window to prevent accidentally moving it during action.
* Created appropriate icon.
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
June 13 2011 10:27 GMT
#12
great app
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
ptell
Profile Joined October 2009
United States103 Posts
June 14 2011 00:54 GMT
#13
didnt Rich write a similar program for TSL3?
Ascend
Profile Joined July 2010
United States120 Posts
June 14 2011 02:29 GMT
#14
On June 14 2011 09:54 ptell wrote:
didnt Rich write a similar program for TSL3?


I was JUST talking to someone about this. Is it an openly available one? I wasn't aware of it at all, I'd be interested to see how it is.
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
TNZ Softmouth
Profile Joined October 2010
United States14 Posts
June 21 2011 05:25 GMT
#15
I have been trying to get this working for a few days now, cant seem to get it to work, keeps showing who is trying to sync up with mes time never shows mine.
Ascend
Profile Joined July 2010
United States120 Posts
June 27 2011 19:03 GMT
#16
On June 21 2011 14:25 TNZ Softmouth wrote:
I have been trying to get this working for a few days now, cant seem to get it to work, keeps showing who is trying to sync up with mes time never shows mine.


Feel free to contact me on skype if you want to try to work it out. My name is "ascendedguard"
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
June 27 2011 19:28 GMT
#17
Really nice, thought about implementing this since several months but was always too lazy. Nice to see that someone wasn't as lazy as i am and released such a nice application to the public though i really thought R1CH would release his TL Sync tool first

What you could add would be Client-Server replay controls:
The Server intercepts keypresses and sends them to the clients (pause/rewind/slow-down/speed-up/going back 10 seconds/...) which then emulate the keypresses to SC2 so they stay in sync even when going through replays, but the clients can still slow down/speed up to get back in sync if they have stutters.
Would make starting replays together a lot easier, though of course it wouldn't work if you go through the replay with the mouse (jump back to a position/press controls with mouse/etc.).
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
June 27 2011 19:36 GMT
#18
Nice job, this will definitely help casters avoid getting out of sync when casting replays! Don't know how this looks ingame, but would it look better if it was the same size as the game timer and just sits on top of it?
Fear is a 4 letter word. Why be afraid?
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
June 27 2011 23:30 GMT
#19
Great initiation!
You should build a turtle fence!
Indrium
Profile Joined November 2010
United States2236 Posts
June 27 2011 23:51 GMT
#20
Awesome! I'm glad to see the community stepping in to cover for BNet 2.0. ^^ Great work.
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