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TeamLiquid Heart of the Swarm Preview - Page 30

Forum Index > SC2 General
1222 CommentsPost a Reply
Prev 1 28 29 30 31 32 62 Next
SnuggleZhenya
Profile Joined July 2010
596 Posts
May 31 2011 14:55 GMT
#581
Remember that story that came out a month back or so about how SC wasn't giving enough ROI for Activision to be happy - I'm sure marketing this as a single player game/expansion first is a result of that. I don't think it will make a difference in the multiplayer development, but I think it will make a difference in how they try to make the game seem more accessible to the casual crowd. Obviously this site is made up mostly of hardcore people, so it seems kind of silly to us since we will probably play the campaign on the first 2 days and then never again - or just not at all. But you can understand why they are doing this.
You'll never get better being an angry nerd sitting alone in your room.
Humility
Profile Joined April 2011
United Kingdom19 Posts
May 31 2011 14:55 GMT
#582
Woot! great to see all this!
Lack of Success is not failure. Failing to learn from it is.
lololol
Profile Joined February 2006
5198 Posts
May 31 2011 14:56 GMT
#583
On May 31 2011 22:25 r_con wrote:
single player is looking fun, looks a lot like the WoL singleplayer, and i have no problem with that, as the WoL single player was awesome and well done.


so, they may remove certain units or revise them. I wonder if making overlords being able to detect might be a thing they are doing. That part of the QA was the most interesting. As they talked about "failed" units like the overseer. What units do you think blizzard considered failures?


Marauders, Sentries, Colossus, etc... ok, ok, I admit that's just wishful thinking, they actually really like them
I'll call Nada.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 31 2011 14:57 GMT
#584
On May 31 2011 23:53 lololol wrote:
Show nested quote +
On May 31 2011 23:36 Yaotzin wrote:
[B]On May 31 2011 23:25 lololol wrote:[/B
Meh, a slow unit with super long range, only AtA option, if you want to beat them you build more of them..

Marines are the best unit in the game and they shoot up. Terrans have the best AA options by far...

I would prefer them if they were ground units with a weaker aerial mode(they could even keep the range to act as a support unit to a new terran air unit or two), than air units with a very weak ground mode.

That describes Thors perfectly...

Since when are marines flying units and thors have the ability to transform to air?

My bad did miss the t.

Dunno why it matters that they're the only ata, just build gta to kill them. Look at tvt, people don't really build mass vikings anymore because people realised marines are pretty good.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
May 31 2011 14:57 GMT
#585
Marketplace.. Really.. I'm not keen on the idea of commercialising the Custom Maps/Mods, in my opinion it should stay a thing done by people for the love of the game and to provide enjoyment for others, rather than financial gains. Then again, I won't be buying any so it won't affect me!
Innovation | Flash | Mvp | Byun | TY
renkin
Profile Joined July 2010
France249 Posts
May 31 2011 14:57 GMT
#586
Is anyone else worried about the marketplace ?

I like to chill out on customs maps and I'm not sure I'll play anymore if I'll have to pay 5$ for Desert Strike or Yabot.
If you buy a custom map, you will be in your right to expect everything a paid product should be : constant upgrades, debuging, new units / fonctionalities... Are the mapmakers really ready to do this ? Can they really make money out of system ?

Another problem would be if people are still be allowed to make their own version of popular maps like Nexus Wars Words.Would you pay Nexus Wars AND Nexus Word Wars ?
Blizz stated they wanted a similar model to the App store. The App store isn't a prime exemple of open minded platform where you can do anything you want... I hope Blizz won't set too much restrictions on this.
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
May 31 2011 14:57 GMT
#587
Oh sick, I read all of it. I still feel it's a bit lackluster but I can't really say whether I'm going to like it or not until Blizzcon when they reveal more about multiplayer and singleplayer.
u gotta sk8
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
Last Edited: 2011-05-31 14:58:34
May 31 2011 14:58 GMT
#588
The writers kind of wrote themselves into a corner for Heart of the Swarm, eh?
+ Show Spoiler +
You have Raynor rescue Kerrigan, resulting in her losing most of her Zerg abilities. So if the Zerg campaign is next you then have to have Kerrigan spend a significant portion of time regaining these same abilities, which is exactly what happened in the Zerg campaign of Brood War, although the reason for her losing her powers was different (dad died).

At the same time there is really nothing else for the Zerg to do. They've already raped half the sector twice and all they recently lost was control of their homeworld and their head - the Zerg are still numerous and scattered everywhere. A neat thing to do would be to further explore just how Kerrigan can stop the Hybrid destruction of everything, but that will lose game time to Kerrigan getting back her abilities.

As far as multiplayer goes I would look to other games for some creative unit options.
+ Show Spoiler +
> Protoss could have a unit like the Nod Obelisk that Void Rays could charge much like Beam Cannons did. + Show Spoiler +
It would bring back that long forgotten Void Ray combined attack and add an element of extreme range to the game. Since Colossi beams sweep the Obelisk might only be single fire, but good as an extra defensive element or clever offensive one. (A well-charged Obelisk beam could sweep across whole armies and devastate them. That was a little OP, but for the considerably weaker Nod it was OK.)


> I don't really know what the other races need, but games like AOE and C&C provide a lot of options for unit types and abilities. No one really has a unit that specializes in taking down (i.e. extra damage vs) buildings, which is something units in AOE always had.

> Starcraft 2 is still very young and it will be a while before the multiplayer hits the level of BW and is totally refined. In the meantime we should look forward to some interesting options and changes to experiment with.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
May 31 2011 14:58 GMT
#589
On May 31 2011 23:34 Probe1 wrote:
I'd like to clarify right now that they said the beta would last 3-5 months and not be OUT in 3 to 5 months. Very important detail.

Deleuze what makes you presume queens have human DNA? Broodmothers the evidence is obvious but not so much to me with queens.


Show nested quote +
On May 31 2011 23:34 Reborn8u wrote:
"For HotS, we would like to emphasize the single player experience, to try to get the fact out there that it's not just for the hardcore gamers. For WoL, we emphasized the multiplayer so much that we almost feel like it got labeled as a game only for the hardcore players."

Who agrees with this statement?


Not me? Starcraft is a game for hardcore gamers. The campaigns are forgotten by most people within a year, a few of us still laugh at Thank god for Nuclear Fusion, but for the most part I think they're catering to a theoretical mainstream audience that none of us have met. Sc/BW and Sc2 only thrive so ridiculously much (in comparison to another C&C or AoE sequel) because of the hardcore multiplayer community.



Probe1, see my comment on the page before yours, I quote Lore form the Blizz eu site about Queens incorporating Terran DNA
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-05-31 15:16:19
May 31 2011 14:59 GMT
#590
On May 31 2011 23:57 Yaotzin wrote:
Show nested quote +
On May 31 2011 23:53 lololol wrote:
On May 31 2011 23:36 Yaotzin wrote:
[B]On May 31 2011 23:25 lololol wrote:[/B
Meh, a slow unit with super long range, only AtA option, if you want to beat them you build more of them..

Marines are the best unit in the game and they shoot up. Terrans have the best AA options by far...

I would prefer them if they were ground units with a weaker aerial mode(they could even keep the range to act as a support unit to a new terran air unit or two), than air units with a very weak ground mode.

That describes Thors perfectly...

Since when are marines flying units and thors have the ability to transform to air?

My bad did miss the t.

Dunno why it matters that they're the only ata, just build gta to kill them. Look at tvt, people don't really build mass vikings anymore because people realised marines are pretty good.

That doesn't matter or you may as well remove air units(in this case since marines/thors may do a better job than vikings). There have to be variable air options, I'm not talking about current balance at all, I'm talking about design(otherwise for example the reverse could've been said back when tanks dealt a lot more damage to light and you had to go viking/tank).
I'll call Nada.
Mentymion
Profile Joined July 2010
Germany259 Posts
May 31 2011 14:59 GMT
#591
[image loading]

Whoever came up with this Vodoo/Ghost Dreadlikestyle Kerrigan......it looks so fucking retarded compared to the Infested or even the pre-Infested Kerrigan.

Iamthecreeper
Profile Joined May 2011
3 Posts
May 31 2011 15:02 GMT
#592
(One hell of a long quote)


That is just AWESUM!
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
May 31 2011 15:03 GMT
#593
On May 31 2011 23:56 lololol wrote:
Show nested quote +
On May 31 2011 22:25 r_con wrote:
single player is looking fun, looks a lot like the WoL singleplayer, and i have no problem with that, as the WoL single player was awesome and well done.


so, they may remove certain units or revise them. I wonder if making overlords being able to detect might be a thing they are doing. That part of the QA was the most interesting. As they talked about "failed" units like the overseer. What units do you think blizzard considered failures?


Marauders, Sentries, Colossus, etc... ok, ok, I admit that's just wishful thinking, they actually really like them


I think straight up removal would be reserved for units that either fail to be useful, or fail to work as intended. Overpowered stuff can be fixed by fiddling with numbers.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
May 31 2011 15:03 GMT
#594
Yay HotS, cant wait for Blizzcon!
@Drayxs | Drayxs.221 | Drayxs#1802
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
May 31 2011 15:03 GMT
#595
I'm sorry if this has been posted but I found a video actually showing commentated gameplay of all the missions.
u gotta sk8
Techno
Profile Joined June 2010
1900 Posts
May 31 2011 15:05 GMT
#596
Awesome!
Hell, its awesome to LOSE to nukes!
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
May 31 2011 15:05 GMT
#597
On May 31 2011 23:59 Mentymion wrote:
[image loading]

Whoever came up with this Vodoo/Ghost Dreadlikestyle Kerrigan......it looks so fucking retarded compared to the Infested or even the pre-Infested Kerrigan.



She always had that hair style. Check back to the load screen from BW. The minute she became infested her hair become spiky carapace hairs instead of normal hair. Probably because hair is dead and all that remains is the carapace shield from when it was alive? I think its pretty neat looking. Considering regular hair would look 100x worse on a zerg unit.
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
May 31 2011 15:06 GMT
#598
Q: How much will Heart of the Swarm cost?

A: We typically don't provide details about pricing until the game is closer to release. We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly. For other regions that have alternative business models, we’ll provide details at a later date.


Meaning, $39.99! (Or $30 like BW if i can remember correctly) Come and get the expansion set! Really, we just paied $60 for 1/3 of the game = ( Now we has to pay even more for 2/3 damn it.
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
May 31 2011 15:07 GMT
#599
kerrigan is looking a lot less infested nowadays!

TL, thanks for the amazing coverage as always.
since 98'
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
May 31 2011 15:08 GMT
#600
On June 01 2011 00:06 RezChi wrote:
Show nested quote +
Q: How much will Heart of the Swarm cost?

A: We typically don't provide details about pricing until the game is closer to release. We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly. For other regions that have alternative business models, we’ll provide details at a later date.


Meaning, $39.99! (Or $30 like BW if i can remember correctly) Come and get the expansion set! Really, we just paied $60 for 1/3 of the game = ( Now we has to pay even more for 2/3 damn it.


WoL was not 1/3 of a game, its like saying Star Wars: A New Hope was only 1/3 of a movie...it was one game in what amounts to a trilogy. They use the term expansion, but SC1 and BW were two different games pretty much.
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